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Copy pathscript.js
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97 lines (76 loc) · 2.27 KB
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// PLAY BUTTON LOGIC
function startGame() {
let x = document.getElementById('game');
x.style.display = "flex";
let y = document.getElementById('menu');
y.style.display = "none";
}
// GAME LOGIC
let canvas = document.getElementById("snake");
let context = canvas.getContext("2d");
let box = 32;
let snake = [];
snake[0] = {
x: 8 * box,
y: 8 * box
}
let direction = "right";
let food = {
x: Math.floor(Math.random() * 15 + 1) * box,
y: Math.floor(Math.random() * 15 + 1) * box
}
function createBG() {
context.fillStyle = "lightblue";
context.fillRect(0, 0, 16 * box, 16 * box);
}
function createSnake() {
for (i = 0; i < snake.length; i++) {
context.fillStyle = "green";
context.fillRect(snake[i].x, snake[i].y, box, box);
}
}
function drawFood() {
context.fillStyle = "red";
context.fillRect(food.x, food.y, box, box);
}
document.addEventListener('keydown', update);
function update(event) {
if (event.keyCode == 37 && direction != "right") direction = "left";
if (event.keyCode == 38 && direction != "down") direction = "up";
if (event.keyCode == 39 && direction != "left") direction = "right";
if (event.keyCode == 40 && direction != "up") direction = "down";
}
function initGame() {
for (i = 1; i < snake.length; i++) {
if (snake[0].x == snake[i].x && snake[0].y == snake[i].y) {
clearInterval(game);
alert('Game Over');
history.go(0);
}
}
if (snake[0].x > 15 * box) snake[0].x = 0;
if (snake[0].x < 0) snake[0].x = 16 * box;
if (snake[0].y > 15 * box) snake[0].y = 0;
if (snake[0].y < 0) snake[0].y = 16 * box;
createBG();
createSnake();
drawFood();
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if (direction == "right") snakeX += box;
if (direction == "left") snakeX -= box;
if (direction == "up") snakeY -= box;
if (direction == "down") snakeY += box;
if (snakeX != food.x || snakeY != food.y) {
snake.pop();
} else {
food.x = Math.floor(Math.random() * 15 + 1) * box;
food.y = Math.floor(Math.random() * 15 + 1) * box;
}
let newHead = {
x: snakeX,
y: snakeY
}
snake.unshift(newHead);
}
let game = setInterval(initGame, 100);