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.trim model format specification #3

@prochazkaml

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@prochazkaml

Hi! I've stumbled upon your project, and after compiling the "models" test, it's quite impressive work!

I've read in some old forum post that this uses a custom model format tailored specifically for PSP hardware. Other than reading through the entire source code and trying to make the sense of it, is there at least a public specification of this file format? I'd have no problem writing a custom converter for it if it was available (STL is quite simple to parse, it's just ASCII text containing coordinates of vertices - texture mapping will be hell, but I'm not trying to focus on that right now, I'm just want to do something with the library).

I mean, if you already have some model converter, that would be ideal, but a bare file format spec would be enough. Without it, this project is not really of much use other than 2D stuff.

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