-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathforcecopy.c
More file actions
174 lines (143 loc) · 4.99 KB
/
forcecopy.c
File metadata and controls
174 lines (143 loc) · 4.99 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
#include <stdio.h>
#include"mpi.h"
#include<stdlib.h>
#include<math.h>
typedef struct Particle {
int force;
float x, y, z;
} Particle;
typedef struct Force {
float x_vec;
float y_vec;
float z_vec;
} Force;
void calculateSumForce(Particle *p, Particle *p_set2, int particlesPerCore, Force* forces);
void initializeParticles(Particle *p, int numParticles);
int randomInt(int a, int b);
float randomFloat(float a, float b);
Particle* alloc_array_particle(int number);
Force* alloc_array_force(int number);
void printParticles(Particle *p, int numParticles);
Force addForce(Force f1, Force f2);
int main( int argc, char *argv[])
{
MPI_Init(&argc, &argv);
int world_rank;
MPI_Comm_rank(MPI_COMM_WORLD, &world_rank);
int world_size;
MPI_Comm_size(MPI_COMM_WORLD, &world_size);
if (world_size < 2) {
fprintf(stderr, "World size must be greater than 1");
MPI_Abort(MPI_COMM_WORLD, 1);
}
int numParticles = 1000;
if(argc > 1) {
numParticles = atoi(argv[1]);
}
int modulo = numParticles % world_size;
if(modulo != 0) {
numParticles = numParticles + (numParticles - ((numParticles / world_size) * world_size));
}
int particlesPerCore = numParticles / world_size;
MPI_Request request=MPI_REQUEST_NULL;
Particle* p;
Force* f;
f = alloc_array_force(particlesPerCore);
Force* total_f;
f = alloc_array_force(particlesPerCore);
int i;
if (world_rank == 0) {
p = alloc_array_particle(numParticles);
initializeParticles(p, numParticles);
//printParticles(p, numParticles);
for(i = 0; i < world_size; i ++) {
MPI_Isend(&p[particlesPerCore * i], particlesPerCore * sizeof(Particle), MPI_BYTE, i, 0, MPI_COMM_WORLD, &request);
}
}
double t1, t2;
t1 = MPI_Wtime();
p = alloc_array_particle(particlesPerCore);
MPI_Recv(&p[0], numParticles * sizeof(Particle), MPI_BYTE, 0, 0, MPI_COMM_WORLD, MPI_STATUS_IGNORE);
calculateSumForce(p, p, particlesPerCore, f);
Particle* q;
q = alloc_array_particle(particlesPerCore);
for (i = 1; i < world_size; i++) {
MPI_Isend(&p[0], particlesPerCore * sizeof(Particle), MPI_BYTE, getMod((world_rank + i), world_size) , 0, MPI_COMM_WORLD, &request);
MPI_Recv(&q[0], particlesPerCore * sizeof(Particle), MPI_BYTE, getMod((world_rank - i), world_size), 0, MPI_COMM_WORLD, MPI_STATUS_IGNORE);
calculateSumForce(p, q, particlesPerCore, f);
}
MPI_Isend(&f[0], particlesPerCore * sizeof(Force), MPI_BYTE, 0, world_rank + 20, MPI_COMM_WORLD, &request);
t2 = MPI_Wtime();
printf( "Elapsed time is %f\n", t2 - t1 );
if(world_rank == 0) {
Force* total_f;
total_f = alloc_array_force(numParticles);
for(i = 0; i < world_size; i++) {
MPI_Recv(&total_f[particlesPerCore * i], particlesPerCore * sizeof(Force), MPI_BYTE, i, i + 20, MPI_COMM_WORLD, MPI_STATUS_IGNORE);
}
//printf("\nForce per particle: \n");
//for(i = 0; i< numParticles; i++) {
// printf("%g, %g, %g\n", total_f[i].x_vec, total_f[i].y_vec, total_f[i].z_vec);
//}
}
MPI_Finalize();
return 0;
}
int getMod(int a, int b){ return (a%b+b)%b; }
void calculateSumForce(Particle *p, Particle *q, int particlesPerCore, Force* forces) {
int i, j;
for(i = 0;i < particlesPerCore; i++) {
for(j = 0; j < particlesPerCore; j++) {
float xval = p[i].x - q[j].x;
float yval = p[i].y - q[j].y;
float zval = p[i].z - q[j].z;
float co_ord_mag = ((float)sqrt(pow(xval, 2) + pow(yval, 2) + pow(zval, 2)));
if(co_ord_mag == 0) continue;
float mag = (p[i].force * q[j].force)/pow(co_ord_mag, 3);
forces[i].x_vec += xval * mag;
forces[i].y_vec += yval * mag;
forces[i].z_vec += zval * mag;
}
}
}
void printParticles(Particle *p, int numParticles) {
int i;
printf("Particles: \n");
for(i = 0;i < numParticles; i++) {
printf("%d, %g, %g, %g\n", p[i].force, p[i].x, p[i].y, p[i].z);
fflush(stdout);
}
};
Particle* alloc_array_particle(int number) {
Particle *data = (Particle *)malloc(number*sizeof(Particle));
return data;
}
Force* alloc_array_force(int number) {
Force *data = (Force *)calloc(number, sizeof(Force));
return data;
}
float randomFloat(float a, float b) {
float random = ((float) rand() + 1) / ((float) RAND_MAX + 1);
float diff = b - a;
float r = random * diff;
return a + r;
}
Force addForce(Force f1, Force f2) {
f1.x_vec += f2.x_vec;
f1.y_vec += f2.y_vec;
f1.z_vec += f2.z_vec;
return f1;
}
int randomInt(int a, int b) {
int random = rand() % (b-a);
return random + a;
}
void initializeParticles(Particle *p, int numParticles) {
int i;
for(i = 0;i < numParticles; i++) {
p[i].force = randomInt(-3, 3);
p[i].x = randomFloat(0, 10);
p[i].y = randomFloat(0, 10);
p[i].z = randomFloat(0, 10);
}
}