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Human_Class_2.cpp
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129 lines (101 loc) · 2.83 KB
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#include<iostream>
using namespace std;
class Human {
private:
string id;
string name;
string skinTone;
double height;
double weight;
public:
Human(string i, string n, string st, double h, double w) {
id = i;
name = n;
skinTone = st;
height = h;
weight = w;
}
Human(string i, string n, string st) {
id = i;
name = n;
skinTone = n;
}
Human() {
id = "";
name = "";
skinTone = "";
height = 0.0;
weight = 0.0;
}
string getId() {
return id;
}
string getName() {
return name;
}
string getSkinTone() {
return skinTone;
}
double getHeight() {
return height;
}
double getWeight() {
return weight;
}
void setName(string n) {
name = n;
}
void setSkinTone(string st) {
skinTone = st;
}
void setHeight(double h) {
height = h;
}
void setWeight(double w) {
weight = w;
}
void display() {
cout << "Human Info: " << endl;
cout << "ID: " << id << endl;
cout << "Name: " << name << endl;
cout << "SkinTone: " << skinTone << endl;
cout << "Height: " << height << endl;
cout << "Weight: " << weight << endl << endl;
}
void walk() {
cout << name << " is walking..." << endl << endl;
}
};
int main() {
int total;
cout << "Enter total number of humen you want to create: " << endl;
cin >> total;
Human humanList[total];
for (int i = 0; i < total; i++) {
string id, name, skintone, garbage;
double height, weight;
cout << "For human-" << i+1 << ":" << endl;
cout << "Enter human ID: " << endl;
getline(cin, garbage);
getline(cin, id);
cout << "Enter human name: " << endl;
getline(cin, name);
cout << "Enter human SkinTone: " << endl;
getline(cin, skintone);
cout << "Enter human Height: " << endl;
cin >> height;
cout << "Enter human Weight: " << endl;
cin >> weight;
if (id != "" && name != "" && skintone != "" && height > 0 && weight > 0)
humanList[i] = Human(id, name, skintone, height, weight);
else if (id != "" && name != "" && skintone != "" && height <= 0 && weight <= 0)
humanList[i] = Human(id, name, skintone);
else
humanList[i] = Human();
}
for (int i = 0; i < total; i++) {
humanList[i].display();
humanList[i].walk();
}
return 0;
}