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MapSystem.py
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192 lines (164 loc) · 6.54 KB
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from getkey import getkey
from subprocess import call
from GameUnit import Player, Monster
from FightSystem import Fight
import random
import const
import json
class Map():
def __init__(self, _map):
self.map = _map
self.player = self.createPlayer()
self.monsterList = self.createMonster(const.MONSTER_AMOUNT)
def createPlayer(self):
self.map[const.PLAYER_POSITION[0]][const.PLAYER_POSITION[1]] = 1
return Player(const.PLAYER_POSITION)
def createMonster(self, _amount):
amount = _amount
monsterList = []
while amount > 0:
x = random.randrange(1,len(self.map[0]))
y = random.randrange(1,len(self.map))
if self.map[y][x] == 0:
monsterList.append(Monster([y,x],"slime"))
self.map[y][x] = 3
amount -= 1
else:
continue
return monsterList
def showMap(self):
call('clear')
for i in range(len(self.map)):
print(self.map[i])
def moveTo(self, direction):
moveVector = []
if direction == "left":
moveVector = [0, -1]
elif direction == "right":
moveVector = [0, 1]
elif direction == "up":
moveVector = [-1, 0]
elif direction == "down":
moveVector = [1, 0]
destination = [self.player.position[0] + moveVector[0], self.player.position[1] + moveVector[1]]
positionNum = self.map[destination[0]][destination[1]]
if self.map[destination[0]][destination[1]] != 2:
self.move(destination)
return positionNum
else:
return positionNum
def move(self, destination):
self.map[self.player.position[0]][self.player.position[1]] = 0
self.map[destination[0]][destination[1]] = 1
self.player.position = destination
def searchMonster(self, _position):
for monster in self.monsterList:
if monster.position == _position:
return monster
def checkPositionNumber(self, result):
if result == 0:
self.showMap()
return False, result
if result == 3:
enemy = self.searchMonster(self.player.position)
fight = Fight(self.player, enemy)
while fight.end != True:
fight.showCommandList()
action = fight.waitCommand()
isEnd = fight.getCommandResult(action)
getkey("press any key")
if isEnd == True:
return fight.displayFightResult(), result
else:
return False, result
def showPlayerState(self):
call('clear')
self.player.showState()
getkey()
def showMonsterState(self):
for monster in self.monsterList:
call('clear')
monster.showState()
getkey()
def saveGame(self,_no):
try:
with open('saveData.txt', 'r') as jsonFile:
originalData = json.load(jsonFile)
saveDict = {}
saveDict['map'] = self.map
saveDict['player'] = {'position':self.player.position,
'hp':self.player.hp,
'power':self.player.power,
'defense':self.player.defense}
saveDict['monster'] = []
for i, monster in enumerate(self.monsterList):
saveDict['monster'].append({'position':monster.position,
'hp':monster.hp,
'power':monster.power,
'defense':monster.defense,
'name':monster.name,
'state':monster.state})
originalData[_no] = saveDict
with open('saveData.txt', 'w') as outfile:
json.dump(originalData, outfile)
except:
dataDict = {}
dataDict['map'] = self.map
dataDict['player'] = {'position':self.player.position,
'hp':self.player.hp,
'power':self.player.power,
'defense':self.player.defense}
dataDict['monster'] = []
for i, monster in enumerate(self.monsterList):
dataDict['monster'].append({'position':monster.position,
'hp':monster.hp,
'power':monster.power,
'defense':monster.defense,
'name':monster.name,
'state':monster.state})
saveDict = {_no:dataDict}
with open('saveData.txt', 'w') as outfile:
json.dump(saveDict, outfile)
def loadGame(self,_no):
call('clear')
try:
with open('saveData.txt', 'r') as jsonFile:
data = json.load(jsonFile)
if data[_no]:
self.resetMapSystem(data[_no])
self.resetPlayer(data[_no]['player'])
self.resetMonsterList(data[_no]['monster'])
return True
else:
return False
except:
return False
def deleteSave(self, _no):
try:
with open('saveData.txt', 'r') as jsonFile:
originalData = json.load(jsonFile)
if originalData[_no]:
del originalData[_no]
else:
return False
with open('saveData.txt', 'w') as outfile:
json.dump(originalData, outfile)
return True
except:
return False
def resetMapSystem(self,_data):
self.map = _data['map']
def resetPlayer(self,_data):
self.player.resetPlayer(_data)
def resetMonsterList(self,_data):
self.monsterList.clear()
for monsterData in _data:
monster = Monster()
monster.resetMonster(monsterData)
self.monsterList.append(monster)
def getSaveData(self):
try:
with open('saveData.txt', 'r') as jsonFile:
return json.load(jsonFile)
except:
return {}