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0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_RenderMode: 0 + m_MeshDistribution: 0 + m_SortMode: 0 + m_MinParticleSize: 0 + m_MaxParticleSize: 0.5 + m_CameraVelocityScale: 0 + m_VelocityScale: 0 + m_LengthScale: 2 + m_SortingFudge: 1 + m_NormalDirection: 0.51 + m_ShadowBias: 0 + m_RenderAlignment: 0 + m_Pivot: {x: 0, y: 0, z: 0} + m_Flip: {x: 0, y: 0, z: 0} + m_EnableGPUInstancing: 0 + m_ApplyActiveColorSpace: 0 + m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 + m_UseCustomVertexStreams: 0 + m_VertexStreams: 00010304 + m_UseCustomTrailVertexStreams: 0 + m_TrailVertexStreams: 00010304 + m_Mesh: {fileID: 0} + m_Mesh1: {fileID: 0} + m_Mesh2: {fileID: 0} + m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 + m_MaskInteraction: 0 diff --git a/Assets/Resources/PlayerUnits/PlayerUnit3 1.prefab.meta b/Assets/Resources/PlayerUnits/PlayerUnit3 1.prefab.meta new file mode 100644 index 000000000..9161d4c60 --- /dev/null +++ b/Assets/Resources/PlayerUnits/PlayerUnit3 1.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0e2d4e2b71b382549a3254528d340c03 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/PlayerUnits/PlayerUnit3.prefab b/Assets/Resources/PlayerUnits/PlayerUnit3.prefab index 234d5b6a1..5254a33e9 100644 --- a/Assets/Resources/PlayerUnits/PlayerUnit3.prefab +++ b/Assets/Resources/PlayerUnits/PlayerUnit3.prefab @@ -48,6 +48,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: _healthBar: {fileID: 178258570018206233} + _debugPathOutput: {fileID: 0} --- !u!114 &3664015912038799981 MonoBehaviour: m_ObjectHideFlags: 0 @@ -67,10 +68,8 @@ MonoBehaviour: _maxHealth: 400 _brainUpdateDelay: 0.25 _moveDelay: 0.25 - _attackDelay: 0.75 + _attackDelay: 0.15 _attackRange: 3.5 - _shotsPerTarget: 1 - _targetsInVolley: 1 _projectileType: 0 _damage: 15 --- !u!1 &526913648782850647 diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index fd4495d3d..257f68038 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 705507994} - m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} + m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: diff --git a/Assets/Scripts/Controller/BotController.cs b/Assets/Scripts/Controller/BotController.cs index 7ae5bcf6e..4357377a1 100644 --- a/Assets/Scripts/Controller/BotController.cs +++ b/Assets/Scripts/Controller/BotController.cs @@ -6,9 +6,9 @@ using Model.Config; using UnityEngine; using Utilities; -//hello +//hello! //How are you? -//i'm fine +//I'm fine namespace Controller { public class BotController @@ -74,3 +74,5 @@ private void ChooseUnit() } } } + + diff --git a/Assets/Scripts/Controller/LevelController.cs b/Assets/Scripts/Controller/LevelController.cs index d98cfa5d6..d6889f5ee 100644 --- a/Assets/Scripts/Controller/LevelController.cs +++ b/Assets/Scripts/Controller/LevelController.cs @@ -1,4 +1,5 @@ using System.Linq; +using Assets.Scripts.Model.Runtime; using Model; using Model.Config; using Model.Runtime; @@ -18,6 +19,8 @@ public class LevelController : IPlayerUnitChoosingListener private readonly Gameplay3dView _gameplayView; private readonly Settings _settings; private readonly TimeUtil _timeUtil; + private readonly UnitManager _playerUnitManager; + private readonly UnitManager _botUnitManager; public LevelController(RuntimeModel runtimeModel, RootController rootController) { @@ -30,6 +33,9 @@ public LevelController(RuntimeModel runtimeModel, RootController rootController) _gameplayView = ServiceLocator.Get(); _settings = ServiceLocator.Get(); _timeUtil = ServiceLocator.Get(); + + _playerUnitManager = new UnitManager(); + _botUnitManager = new UnitManager(); } public void StartLevel(int level) @@ -72,7 +78,7 @@ private void SpawnUnit(int forPlayer, UnitConfig config) _runtimeModel.Map.Bases[forPlayer], _runtimeModel.RoUnits.Select(x => x.Pos).ToHashSet()); - var unit = new Unit(config, pos); + var unit = new Unit(config, pos, forPlayer == RuntimeModel.PlayerId ? _playerUnitManager : _botUnitManager); _runtimeModel.Money[forPlayer] -= config.Cost; _runtimeModel.PlayersUnits[forPlayer].Add(unit); } diff --git a/Assets/Scripts/Controller/RootController.cs b/Assets/Scripts/Controller/RootController.cs index 76b3a2853..a46e6a616 100644 --- a/Assets/Scripts/Controller/RootController.cs +++ b/Assets/Scripts/Controller/RootController.cs @@ -11,7 +11,8 @@ public class RootController private readonly PersistedModel _persisted; private readonly RuntimeModel _runtimeModel; private readonly LevelController _levelController; - + private readonly BuffService _buffService = new(); + private RootView _rootView; public RootController(Settings settings, Canvas targetCanvas) @@ -30,7 +31,8 @@ public RootController(Settings settings, Canvas targetCanvas) var vfxView = SpawnVFXView(); ServiceLocator.Register(vfxView); - + ServiceLocator.Register(_buffService); + _levelController = new(_runtimeModel, this); _rootView.ShowStartMenu(); diff --git a/Assets/Scripts/Controller/SimulationController.cs b/Assets/Scripts/Controller/SimulationController.cs index 59f7b3538..51ce8610a 100644 --- a/Assets/Scripts/Controller/SimulationController.cs +++ b/Assets/Scripts/Controller/SimulationController.cs @@ -27,6 +27,8 @@ private void Update(float deltaTime) if (_runtimeModel.Stage != RuntimeModel.GameStage.Simulation) return; + ServiceLocator.Get().Update(deltaTime); + foreach (var unitList in _runtimeModel.PlayersUnits) foreach (var unit in unitList) { diff --git a/Assets/Scripts/Editor/Editor.Tests.meta b/Assets/Scripts/Editor/Editor.Tests.meta new file mode 100644 index 000000000..1af2c2387 --- /dev/null +++ b/Assets/Scripts/Editor/Editor.Tests.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d43675d701ddc3c428351f0b5014236f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Editor/Editor.Tests/Dz2Test.cs b/Assets/Scripts/Editor/Editor.Tests/Dz2Test.cs new file mode 100644 index 000000000..1c095d2e7 --- /dev/null +++ b/Assets/Scripts/Editor/Editor.Tests/Dz2Test.cs @@ -0,0 +1,41 @@ +using Model.Runtime.Projectiles; +using NUnit.Framework; +using UnityEngine; + +public class Dz2Test : MonoBehaviour +{ + private const int SamplesOverTrajectory = 100; + + private const float ProjectileSpeed = 7f; + + [Test] + public void TestProjectileTrajectory() + { + TestProjectileTrajectory(Vector2Int.zero, new Vector2Int(100, 0)); + TestProjectileTrajectory(Vector2Int.zero, new Vector2Int(0, 100)); + TestProjectileTrajectory(Vector2Int.zero, new Vector2Int(100, 100)); + TestProjectileTrajectory(new Vector2Int(50, 50), new Vector2Int(100, 100)); + } + + public void TestProjectileTrajectory(Vector2Int start, Vector2Int target) + { + var proj = new ArchToTileProjectile(null, target, 0, start); + + var totalDistance = Vector2.Distance(start, target); + var timeToTarget = totalDistance / ProjectileSpeed; + var maxHeight = 0.6f * totalDistance; + + var step = 1f / SamplesOverTrajectory; + var timeStep = timeToTarget / SamplesOverTrajectory; + var totalPassedTime = 0f; + for (float t = 0; t <= 1; t += step) + { + totalPassedTime += timeStep; + proj.Update(timeStep, totalPassedTime); + var height = proj.Height; + var refHeight = maxHeight * (-(t * 2 - 1) * (t * 2 - 1) + 1); + + Assert.AreEqual(refHeight, height, 0.1f, "Height is not as expected at t=" + t); + } + } +} diff --git a/Assets/Scripts/Editor/Editor.Tests/Dz2Test.cs.meta b/Assets/Scripts/Editor/Editor.Tests/Dz2Test.cs.meta new file mode 100644 index 000000000..44e43b43b --- /dev/null +++ b/Assets/Scripts/Editor/Editor.Tests/Dz2Test.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: abb6888e244ef96408d5261b8efe2594 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Editor/Editor.Tests/Tests.asmdef b/Assets/Scripts/Editor/Editor.Tests/Tests.asmdef new file mode 100644 index 000000000..f03054ed6 --- /dev/null +++ b/Assets/Scripts/Editor/Editor.Tests/Tests.asmdef @@ -0,0 +1,24 @@ +{ + "name": "Tests1", + "rootNamespace": "", + "references": [ + "UnityEngine.TestRunner", + "UnityEditor.TestRunner", + "Root" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Scripts/Editor/Editor.Tests/Tests.asmdef.meta b/Assets/Scripts/Editor/Editor.Tests/Tests.asmdef.meta new file mode 100644 index 000000000..7354a9e08 --- /dev/null +++ b/Assets/Scripts/Editor/Editor.Tests/Tests.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c2b65c0a6db430d4aab6969952177f77 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EnterPoint.cs b/Assets/Scripts/EnterPoint.cs index 6f474a574..53bcb22d9 100644 --- a/Assets/Scripts/EnterPoint.cs +++ b/Assets/Scripts/EnterPoint.cs @@ -10,8 +10,9 @@ public class EnterPoint : MonoBehaviour { [SerializeField] private Settings _settings; [SerializeField] private Canvas _targetCanvas; - private float _timeScale = 1; + private float _timeScale = 5; + //Ïðèâåò, çäåñü áûëà ÿ! void Start() { Time.timeScale = _timeScale; diff --git a/Assets/Scripts/Model/Runtime/MainBase.cs b/Assets/Scripts/Model/Runtime/MainBase.cs index 5e20594ba..de47a68db 100644 --- a/Assets/Scripts/Model/Runtime/MainBase.cs +++ b/Assets/Scripts/Model/Runtime/MainBase.cs @@ -1,11 +1,12 @@ using Model.Runtime.ReadOnly; +using UnityEngine; namespace Model.Runtime { public class MainBase : IReadOnlyBase { public int Health { get; private set; } - + public MainBase(int health) { Health = health; diff --git a/Assets/Scripts/Model/Runtime/Projectiles/ArchToTileProjectile.cs b/Assets/Scripts/Model/Runtime/Projectiles/ArchToTileProjectile.cs index c37ed0218..c74b18e34 100644 --- a/Assets/Scripts/Model/Runtime/Projectiles/ArchToTileProjectile.cs +++ b/Assets/Scripts/Model/Runtime/Projectiles/ArchToTileProjectile.cs @@ -26,15 +26,10 @@ protected override void UpdateImpl(float deltaTime, float time) float localHeight = 0f; float totalDistance = _totalDistance; - /////////////////////////////////////// - // Insert you code here - /////////////////////////////////////// + float maxHeight = totalDistance * 0.6f; + localHeight = maxHeight * (-(t * 2 - 1) * (t * 2 - 1) + 1); - /////////////////////////////////////// - // End of the code to insert - /////////////////////////////////////// - Height = localHeight; if (time > StartTime + _timeToTarget) Hit(_target); diff --git a/Assets/Scripts/Model/Runtime/Projectiles/Tests.meta b/Assets/Scripts/Model/Runtime/Projectiles/Tests.meta new file mode 100644 index 000000000..63f43f911 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/Projectiles/Tests.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cc53677538aa1dc408c45e4c9fc93442 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Model/Runtime/Projectiles/Tests/Projectiles.Tests.asmdef b/Assets/Scripts/Model/Runtime/Projectiles/Tests/Projectiles.Tests.asmdef new file mode 100644 index 000000000..39e8abfcc --- /dev/null +++ b/Assets/Scripts/Model/Runtime/Projectiles/Tests/Projectiles.Tests.asmdef @@ -0,0 +1,21 @@ +{ + "name": "Projectiles.Test", + "rootNamespace": "", + "references": [ + "UnityEngine.TestRunner", + "UnityEditor.TestRunner" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Scripts/Model/Runtime/Projectiles/Tests/Projectiles.Tests.asmdef.meta b/Assets/Scripts/Model/Runtime/Projectiles/Tests/Projectiles.Tests.asmdef.meta new file mode 100644 index 000000000..f44e8650c --- /dev/null +++ b/Assets/Scripts/Model/Runtime/Projectiles/Tests/Projectiles.Tests.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: be1556ddca5d5fa4ca2852397e5278ce +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Model/Runtime/ReadOnly/Buff.cs b/Assets/Scripts/Model/Runtime/ReadOnly/Buff.cs new file mode 100644 index 000000000..7c1914b58 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/ReadOnly/Buff.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Model.Runtime; + +public abstract class BuffBase +{ + public abstract bool CanApply(Unit unit); + public abstract void Apply(Unit unit); + public abstract void Remove(Unit unit); +} + +public abstract class Buff : BuffBase where T : Unit +{ + public override bool CanApply(Unit unit) => + unit is T typed && CanApplyTyped(typed); + + public override void Apply(Unit unit) + { + if (unit is T typed) ApplyTyped(typed); + } + + public override void Remove(Unit unit) + { + if (unit is T typed) RemoveTyped(typed); + } + public abstract bool CanApplyTyped(T unit); + public abstract void ApplyTyped(T unit); + public abstract void RemoveTyped(T unit); +} \ No newline at end of file diff --git a/Assets/Scripts/Model/Runtime/ReadOnly/Buff.cs.meta b/Assets/Scripts/Model/Runtime/ReadOnly/Buff.cs.meta new file mode 100644 index 000000000..bc4df9381 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/ReadOnly/Buff.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 42d2b3cee523258448fe4c813a90feaa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Model/Runtime/ReadOnly/BuffService.cs b/Assets/Scripts/Model/Runtime/ReadOnly/BuffService.cs new file mode 100644 index 000000000..fc03df05d --- /dev/null +++ b/Assets/Scripts/Model/Runtime/ReadOnly/BuffService.cs @@ -0,0 +1,55 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Model.Runtime; + +public class BuffService +{ + private class ActiveBuff + { + public BuffBase Buff; + public Unit Unit; + public float TimeRemaining; + } + + private readonly List _activeBuffs = new(); + + public void Apply(BuffBase buff, Unit unit, float duration) + { + if (!buff.CanApply(unit)) + return; + + buff.Apply(unit); + _activeBuffs.Add(new ActiveBuff + { + Buff = buff, + Unit = unit, + TimeRemaining = duration + }); + } + + public void Update(float deltaTime) + { + for (int i = _activeBuffs.Count - 1; i >= 0; i--) + { + _activeBuffs[i].TimeRemaining -= deltaTime; + if (_activeBuffs[i].TimeRemaining <= 0f) + { + _activeBuffs[i].Buff.Remove(_activeBuffs[i].Unit); + _activeBuffs.RemoveAt(i); + } + } + } + + public bool HasBuff(Unit unit, System.Type buffType) + { + foreach (var active in _activeBuffs) + { + if (active.Unit == unit && active.Buff.GetType() == buffType) + return true; + } + return false; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Model/Runtime/ReadOnly/BuffService.cs.meta b/Assets/Scripts/Model/Runtime/ReadOnly/BuffService.cs.meta new file mode 100644 index 000000000..161785682 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/ReadOnly/BuffService.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 20ec4625ecfed484fa6bae80c5e69a9f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Model/Runtime/ReadOnly/BufferUnitBrain.cs b/Assets/Scripts/Model/Runtime/ReadOnly/BufferUnitBrain.cs new file mode 100644 index 000000000..7d3979e4c --- /dev/null +++ b/Assets/Scripts/Model/Runtime/ReadOnly/BufferUnitBrain.cs @@ -0,0 +1,128 @@ +using Model; +using Model.Runtime.ReadOnly; +using System.Collections.Generic; +using Model.Runtime.Projectiles; +using UnitBrains.Player; +using UnityEngine; +using Utilities; +using View; + +namespace UnitBrains.Player +{ + public class BufferUnitBrain : DefaultPlayerUnitBrain + { + public override string TargetUnitName => "Buffer Unit"; + private enum BufferState + { + Moving, + PreBuffPause, + Buffing, + PostBuffPause + } + + private BufferState _state = BufferState.Moving; + private float _pauseTimer = 0f; + private const float PauseDuration = 0.5f; + private const float BuffCooldown = 3f; + private float _buffCooldownTimer = 0f; + + private IReadOnlyUnit _buffTarget = null; + private VFXView _vfxView; + + public override void Update(float deltaTime, float time) + { + if (_vfxView == null) + _vfxView = ServiceLocator.Get(); + + if (_buffCooldownTimer > 0f) + _buffCooldownTimer -= deltaTime; + + switch (_state) + { + case BufferState.Moving: + + if (_buffCooldownTimer <= 0f) + { + _buffTarget = FindBuffTarget(); + if (_buffTarget != null) + { + _state = BufferState.PreBuffPause; + _pauseTimer = 0f; + } + } + break; + + case BufferState.PreBuffPause: + + _pauseTimer += deltaTime; + if (_pauseTimer >= PauseDuration) + { + _state = BufferState.Buffing; + } + break; + + case BufferState.Buffing: + if (_buffTarget != null) + { + var targetUnit = _buffTarget as Model.Runtime.Unit; + if (targetUnit != null) + { + var buff = ChooseBuff(targetUnit); + ServiceLocator.Get().Apply(buff, targetUnit, 5f); + _vfxView.PlayVFX(_buffTarget.Pos, VFXView.VFXType.BuffApplied); + } + } + _buffTarget = null; + _buffCooldownTimer = BuffCooldown; + _state = BufferState.PostBuffPause; + _pauseTimer = 0f; + break; + + case BufferState.PostBuffPause: + _pauseTimer += deltaTime; + if (_pauseTimer >= PauseDuration) + { + _state = BufferState.Moving; + } + break; + } + } + + public override Vector2Int GetNextStep() + { + if (_state != BufferState.Moving) + return unit.Pos; + + return base.GetNextStep(); + } + + protected override List SelectTargets() + { + return new List(); + } + + private IReadOnlyUnit FindBuffTarget() + { + var allies = GetUnitsInRadius(unit.Config.AttackRange, enemies: false); + foreach (var ally in allies) + { + var allyUnit = ally as Model.Runtime.Unit; + if (allyUnit == null) continue; + + var buff = ChooseBuff(allyUnit); + if (buff.CanApply(allyUnit)) + return ally; + } + return null; + } + + private BuffBase ChooseBuff(Model.Runtime.Unit unit) + { + if (unit.Config.Name == "Cobra Commando") + return new DoubleShootBuff(); + if (unit.Config.Name == "Ironclad Behemoth") + return new AttackRangeBuff(); + return new SpeedBuff(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Model/Runtime/ReadOnly/BufferUnitBrain.cs.meta b/Assets/Scripts/Model/Runtime/ReadOnly/BufferUnitBrain.cs.meta new file mode 100644 index 000000000..c774771f3 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/ReadOnly/BufferUnitBrain.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 946d50074320b0b4ba38f467abe35e16 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Model/Runtime/ReadOnly/SpeedBuff.cs b/Assets/Scripts/Model/Runtime/ReadOnly/SpeedBuff.cs new file mode 100644 index 000000000..440c3dcf9 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/ReadOnly/SpeedBuff.cs @@ -0,0 +1,22 @@ +using Model.Runtime; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Model.Runtime; +using Utilities; + +public class SpeedBuff : Buff +{ + private const float SpeedMultiplier = 0.5f; + + public override bool CanApplyTyped(Unit unit) => + !ServiceLocator.Get().HasBuff(unit, typeof(SpeedBuff)); + + public override void ApplyTyped(Unit unit) => + unit.SetMoveDelayMultiplier(SpeedMultiplier); + + public override void RemoveTyped(Unit unit) => + unit.ResetMoveDelayMultiplier(); +} \ No newline at end of file diff --git a/Assets/Scripts/Model/Runtime/ReadOnly/SpeedBuff.cs.meta b/Assets/Scripts/Model/Runtime/ReadOnly/SpeedBuff.cs.meta new file mode 100644 index 000000000..82b03ef99 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/ReadOnly/SpeedBuff.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f835acec4fc5444bb73e65d95bea7c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Model/Runtime/Unit.cs b/Assets/Scripts/Model/Runtime/Unit.cs index 53730652e..3455e24d3 100644 --- a/Assets/Scripts/Model/Runtime/Unit.cs +++ b/Assets/Scripts/Model/Runtime/Unit.cs @@ -1,5 +1,6 @@ using System.Collections.Generic; using System.Linq; +using Assets.Scripts.Model.Runtime; using Model.Config; using Model.Runtime.Projectiles; using Model.Runtime.ReadOnly; @@ -26,14 +27,17 @@ public class Unit : IReadOnlyUnit private float _nextBrainUpdateTime = 0f; private float _nextMoveTime = 0f; private float _nextAttackTime = 0f; - - public Unit(UnitConfig config, Vector2Int startPos) + private float _moveDelayMultiplier = 1f; + private int _bonusProjectiles = 0; + private float _attackRangeMultiplier = 1f; + public Unit(UnitConfig config, Vector2Int startPos, UnitManager manager) { Config = config; Pos = startPos; Health = config.MaxHealth; _brain = UnitBrainProvider.GetBrain(config); _brain.SetUnit(this); + _brain.SetUnitManager(manager); _runtimeModel = ServiceLocator.Get(); } @@ -41,19 +45,19 @@ public void Update(float deltaTime, float time) { if (IsDead) return; - + if (_nextBrainUpdateTime < time) { _nextBrainUpdateTime = time + Config.BrainUpdateInterval; _brain.Update(deltaTime, time); } - + if (_nextMoveTime < time) { - _nextMoveTime = time + Config.MoveDelay; - Move(); + _nextMoveTime = time + Config.MoveDelay * _moveDelayMultiplier; + Move(); } - + if (_nextAttackTime < time && Attack()) { _nextAttackTime = time + Config.AttackDelay; @@ -98,5 +102,45 @@ public void TakeDamage(int projectileDamage) { Health -= projectileDamage; } + + public void SetMoveDelayMultiplier(float multiplier) + { + _moveDelayMultiplier = multiplier; + } + + public void ResetMoveDelayMultiplier() + { + _moveDelayMultiplier = 1f; + } + + public void SetBonusProjectiles(int count) + { + _bonusProjectiles = count; + } + + public void ResetBonusProjectiles() + { + _bonusProjectiles = 0; + } + + public int GetBonusProjectiles() + { + return _bonusProjectiles; + } + + public void SetAttackRangeMultiplier(float multiplier) + { + _attackRangeMultiplier = multiplier; + } + + public void ResetAttackRangeMultiplier() + { + _attackRangeMultiplier = 1f; + } + + public float GetAttackRange() + { + return Config.AttackRange * _attackRangeMultiplier; + } } } \ No newline at end of file diff --git a/Assets/Scripts/Model/Runtime/UnitManager.cs b/Assets/Scripts/Model/Runtime/UnitManager.cs new file mode 100644 index 000000000..a6c3127d3 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/UnitManager.cs @@ -0,0 +1,77 @@ +using System.Linq; +using Model; +using Model.Runtime.ReadOnly; +using UnityEngine; +using Utilities; + +namespace Assets.Scripts.Model.Runtime +{ + public class UnitManager + { + private readonly IReadOnlyRuntimeModel _runtimeModel; + private readonly TimeUtil _timeUtil; + + public IReadOnlyUnit RecommendedTarget { get; private set; } + public Vector2Int RecommendedPosition { get; private set; } + + public UnitManager() + { + _runtimeModel = ServiceLocator.Get(); + _timeUtil = ServiceLocator.Get(); + + _timeUtil.AddUpdateAction(OnUpdate); + } + + private void OnUpdate(float deltaTime) + { + UpdateLogic(); + } + + private void UpdateLogic() + { + var enemies = _runtimeModel.RoBotUnits.ToList(); + + if (enemies.Count == 0) + { + RecommendedTarget = null; + return; + } + + var basePos = _runtimeModel.RoMap.Bases[RuntimeModel.PlayerId]; + + var enemiesNearBase = enemies + .Where(e => Vector2Int.Distance(e.Pos, basePos) < 5) + .ToList(); + + if (enemiesNearBase.Count > 0) + { + RecommendedTarget = enemiesNearBase + .OrderBy(e => Vector2Int.Distance(e.Pos, basePos)) + .First(); + + var dir = RecommendedTarget.Pos - basePos; + dir = new Vector2Int( + Mathf.Clamp(dir.x, -1, 1), + Mathf.Clamp(dir.y, -1, 1) + ); + + RecommendedPosition = basePos + dir; + } + else + { + RecommendedTarget = enemies + .OrderBy(e => e.Health) + .First(); + + var dir = RecommendedTarget.Pos - basePos; + dir = new Vector2Int( + Mathf.Clamp(dir.x, -1, 1), + Mathf.Clamp(dir.y, -1, 1) + ); + + int attackRange = 2; + RecommendedPosition = RecommendedTarget.Pos - dir * attackRange; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Model/Runtime/UnitManager.cs.meta b/Assets/Scripts/Model/Runtime/UnitManager.cs.meta new file mode 100644 index 000000000..297f57fc1 --- /dev/null +++ b/Assets/Scripts/Model/Runtime/UnitManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8dd2319c2120b5d4ab3cf76ea3b42894 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Model/RuntimeModel.cs b/Assets/Scripts/Model/RuntimeModel.cs index d56064759..b293ff9a3 100644 --- a/Assets/Scripts/Model/RuntimeModel.cs +++ b/Assets/Scripts/Model/RuntimeModel.cs @@ -11,7 +11,7 @@ public class RuntimeModel : IReadOnlyRuntimeModel { public const int PlayerId = 0; public const int BotPlayerId = 1; - + public IReadOnlyMap RoMap => Map; public IReadOnlyDictionary RoMoney => Money; diff --git a/Assets/Scripts/UnitBrains/AttackRangeBuff.cs b/Assets/Scripts/UnitBrains/AttackRangeBuff.cs new file mode 100644 index 000000000..cac94609c --- /dev/null +++ b/Assets/Scripts/UnitBrains/AttackRangeBuff.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Model.Runtime; +using Utilities; + +public class AttackRangeBuff : Buff +{ + private const float RangeMultiplier = 2f; + + public override bool CanApplyTyped(Unit unit) => + !ServiceLocator.Get().HasBuff(unit, typeof(AttackRangeBuff)); + + public override void ApplyTyped(Unit unit) + { + unit.SetAttackRangeMultiplier(RangeMultiplier); + } + + public override void RemoveTyped(Unit unit) + { + unit.ResetAttackRangeMultiplier(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/UnitBrains/AttackRangeBuff.cs.meta b/Assets/Scripts/UnitBrains/AttackRangeBuff.cs.meta new file mode 100644 index 000000000..6f1d8f725 --- /dev/null +++ b/Assets/Scripts/UnitBrains/AttackRangeBuff.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 689b96ff2aa140b469177e24800a7b61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UnitBrains/BaseUnitBrain.cs b/Assets/Scripts/UnitBrains/BaseUnitBrain.cs index 513532dd0..6310d5293 100644 --- a/Assets/Scripts/UnitBrains/BaseUnitBrain.cs +++ b/Assets/Scripts/UnitBrains/BaseUnitBrain.cs @@ -1,11 +1,13 @@ -using System.Collections.Generic; -using System.Linq; +using Assets.Scripts.Model.Runtime; using Model; using Model.Runtime.Projectiles; using Model.Runtime.ReadOnly; +using System.Collections.Generic; +using System.Linq; using UnitBrains.Pathfinding; using UnityEngine; using Utilities; +using static UnityEngine.GraphicsBuffer; using Unit = Model.Runtime.Unit; namespace UnitBrains @@ -14,11 +16,12 @@ public abstract class BaseUnitBrain { public virtual string TargetUnitName => string.Empty; public virtual bool IsPlayerUnitBrain => true; - public virtual BaseUnitPath ActivePath => _activePath; - + public virtual BaseUnitPath ActivePath { get; protected set; } + protected Unit unit { get; private set; } + protected UnitManager unitManager { get; private set; } protected IReadOnlyRuntimeModel runtimeModel => ServiceLocator.Get(); - private BaseUnitPath _activePath = null; + protected BaseUnitPath _activePath = null; private readonly Vector2[] _projectileShifts = new Vector2[] { @@ -33,13 +36,15 @@ public abstract class BaseUnitBrain public virtual Vector2Int GetNextStep() { + if (HasTargetsInRange()) return unit.Pos; var target = runtimeModel.RoMap.Bases[ IsPlayerUnitBrain ? RuntimeModel.BotPlayerId : RuntimeModel.PlayerId]; - _activePath = new DummyUnitPath(runtimeModel, unit.Pos, target); + + _activePath = new SmartPath(runtimeModel, unit.Pos, target); return _activePath.GetNextStepFrom(unit.Pos); } @@ -65,6 +70,12 @@ public void SetUnit(Unit unit) this.unit = unit; } + public void SetUnitManager(UnitManager manager) + { + this.unitManager = manager; + } + + public virtual void Update(float deltaTime, float time) { } @@ -117,7 +128,7 @@ protected List GetUnitsInRadius(float radius, bool enemies) protected bool HasTargetsInRange() { - var attackRangeSqr = unit.Config.AttackRange * unit.Config.AttackRange; + var attackRangeSqr = unit.GetAttackRange() * unit.GetAttackRange(); foreach (var possibleTarget in GetAllTargets()) { var diff = possibleTarget - unit.Pos; @@ -144,7 +155,7 @@ protected IEnumerable GetAllTargets() protected bool IsTargetInRange(Vector2Int targetPos) { - var attackRangeSqr = unit.Config.AttackRange * unit.Config.AttackRange; + var attackRangeSqr = unit.GetAttackRange() * unit.GetAttackRange(); var diff = targetPos - unit.Pos; return diff.sqrMagnitude <= attackRangeSqr; } @@ -152,7 +163,7 @@ protected bool IsTargetInRange(Vector2Int targetPos) protected List GetReachableTargets() { var result = new List(); - var attackRangeSqr = unit.Config.AttackRange * unit.Config.AttackRange; + var attackRangeSqr = unit.GetAttackRange() * unit.GetAttackRange(); foreach (var possibleTarget in GetAllTargets()) { if (!IsTargetInRange(possibleTarget)) diff --git a/Assets/Scripts/UnitBrains/Pathfinding/BaseUnitPath.cs b/Assets/Scripts/UnitBrains/Pathfinding/BaseUnitPath.cs index 80b18be07..d36093a2c 100644 --- a/Assets/Scripts/UnitBrains/Pathfinding/BaseUnitPath.cs +++ b/Assets/Scripts/UnitBrains/Pathfinding/BaseUnitPath.cs @@ -26,6 +26,7 @@ public IEnumerable GetPath() public Vector2Int GetNextStepFrom(Vector2Int unitPos) { + var found = false; foreach (var cell in GetPath()) { @@ -35,7 +36,8 @@ public Vector2Int GetNextStepFrom(Vector2Int unitPos) found = cell == unitPos; } - Debug.LogError($"Unit {unitPos} is not on the path"); + Debug.LogWarning($"Unit {unitPos} is not on the path"); + return unitPos; } diff --git a/Assets/Scripts/UnitBrains/Pathfinding/DebugPathOutput.cs b/Assets/Scripts/UnitBrains/Pathfinding/DebugPathOutput.cs index 3ffc5123b..38e16619d 100644 --- a/Assets/Scripts/UnitBrains/Pathfinding/DebugPathOutput.cs +++ b/Assets/Scripts/UnitBrains/Pathfinding/DebugPathOutput.cs @@ -21,7 +21,7 @@ public void HighlightPath(BaseUnitPath path) { DestroyHighlight(0); } - + if (highlightCoroutine != null) { StopCoroutine(highlightCoroutine); @@ -32,10 +32,20 @@ public void HighlightPath(BaseUnitPath path) private IEnumerator HighlightCoroutine(BaseUnitPath path) { - // TODO Implement me - yield break; - } + var delay = new WaitForSeconds(0.03f); + + foreach (var cell in path.GetPath()) + { + CreateHighlight(cell); + while (allHighlights.Count > maxHighlights) + { + DestroyHighlight(0); + } + + yield return delay; + } + } private void CreateHighlight(Vector2Int atCell) { var pos = Gameplay3dView.ToWorldPosition(atCell, 1f); diff --git a/Assets/Scripts/UnitBrains/Pathfinding/Node.cs b/Assets/Scripts/UnitBrains/Pathfinding/Node.cs new file mode 100644 index 000000000..797e9023c --- /dev/null +++ b/Assets/Scripts/UnitBrains/Pathfinding/Node.cs @@ -0,0 +1,35 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Numerics; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +namespace UnitBrains.Pathfinding +{ + public class Node + { + public Vector2Int Pos; + public int Cost = 1; + public int Estimate; + public int Value; + public Node Parent; + + public Node(Vector2Int pos) + { + Pos = pos; + } + + public override bool Equals(object obj) + { + return obj is Node n && Pos == n.Pos; + } + + public override int GetHashCode() + { + return Pos.GetHashCode(); + } + } +} + diff --git a/Assets/Scripts/UnitBrains/Pathfinding/Node.cs.meta b/Assets/Scripts/UnitBrains/Pathfinding/Node.cs.meta new file mode 100644 index 000000000..1b1e4716f --- /dev/null +++ b/Assets/Scripts/UnitBrains/Pathfinding/Node.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eb018d5d8979ca54b9640b356463a225 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UnitBrains/Pathfinding/SmartPath.cs b/Assets/Scripts/UnitBrains/Pathfinding/SmartPath.cs new file mode 100644 index 000000000..4cb87eda5 --- /dev/null +++ b/Assets/Scripts/UnitBrains/Pathfinding/SmartPath.cs @@ -0,0 +1,131 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Model; +using UnityEngine; + +namespace UnitBrains.Pathfinding +{ + public class SmartPath : BaseUnitPath + { + public SmartPath(IReadOnlyRuntimeModel runtimeModel, Vector2Int startPoint, Vector2Int endPoint) + : base(runtimeModel, startPoint, endPoint) + { + } + + protected override void Calculate() + { + var pathNodes = FindPath(startPoint, endPoint); + + if (pathNodes == null || pathNodes.Count == 0) + { + path = new[] { startPoint }; + return; + } + + path = pathNodes + .Select(n => n.Pos) + .ToArray(); + } + + private List FindPath(Vector2Int startPos, Vector2Int targetPos) + { + var start = new Node(startPos); + var target = new Node(targetPos); + + var open = new List { start }; + var closed = new List(); + + while (open.Count > 0) + { + Node current = open.OrderBy(n => n.Value).First(); + + if (current.Pos == target.Pos) + return BuildPath(current); + + open.Remove(current); + closed.Add(current); + + foreach (var neighbor in GetNeighbors(current)) + { + if (!IsValid(neighbor, targetPos) || closed.Contains(neighbor)) + continue; + + var existing = open.FirstOrDefault(n => n.Equals(neighbor)); + + int newCost = current.Cost + 1; + + if (existing != null) + { + if (newCost < existing.Cost) + { + existing.Cost = newCost; + existing.Parent = current; + existing.Value = existing.Cost + existing.Estimate; + } + continue; + } + + neighbor.Cost = newCost; + neighbor.Parent = current; + neighbor.Estimate = Heuristic(neighbor, target); + neighbor.Value = neighbor.Cost + neighbor.Estimate; + + open.Add(neighbor); + } + } + + return new List(); + } + + private List BuildPath(Node node) + { + var result = new List(); + + while (node != null) + { + result.Add(node); + node = node.Parent; + } + + result.Reverse(); + return result; + } + + private List GetNeighbors(Node node) + { + Vector2Int[] dirs = + { + Vector2Int.up, + Vector2Int.right, + Vector2Int.down, + Vector2Int.left + }; + + return dirs + .Select(d => new Node(node.Pos + d)) + .ToList(); + } + + private int Heuristic(Node a, Node b) + { + return Math.Abs(a.Pos.x - b.Pos.x) + Math.Abs(a.Pos.y - b.Pos.y); + } + private bool IsValid(Node node, Vector2Int targetPos) + { + bool inside = + node.Pos.x >= 0 && + node.Pos.x < runtimeModel.RoMap.Width && + node.Pos.y >= 0 && + node.Pos.y < runtimeModel.RoMap.Height; + + if (!inside) + return false; + + if (node.Pos == targetPos) + return true; + + return runtimeModel.IsTileWalkable(node.Pos); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UnitBrains/Pathfinding/SmartPath.cs.meta b/Assets/Scripts/UnitBrains/Pathfinding/SmartPath.cs.meta new file mode 100644 index 000000000..a7a059479 --- /dev/null +++ b/Assets/Scripts/UnitBrains/Pathfinding/SmartPath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2e6c8f9a588b36543b88af336bbb069d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UnitBrains/Player/DefaultPlayerUnitBrain.cs b/Assets/Scripts/UnitBrains/Player/DefaultPlayerUnitBrain.cs index 8cf8638ce..0c12e15e4 100644 --- a/Assets/Scripts/UnitBrains/Player/DefaultPlayerUnitBrain.cs +++ b/Assets/Scripts/UnitBrains/Player/DefaultPlayerUnitBrain.cs @@ -1,7 +1,10 @@ -using System.Collections.Generic; +using Assets.Scripts.Model.Runtime; using Model; using Model.Runtime.Projectiles; +using System.Collections.Generic; +using UnitBrains.Pathfinding; using UnityEngine; +using static Codice.CM.Common.Merge.MergePathResolver; namespace UnitBrains.Player { @@ -21,5 +24,41 @@ private int CompareByDistanceToOwnBase(Vector2Int a, Vector2Int b) var distanceB = DistanceToOwnBase(b); return distanceA.CompareTo(distanceB); } + + public override Vector2Int GetNextStep() + { + + var recommendedPos = unitManager.RecommendedPosition; + + if (HasTargetsInRange()) + return unit.Pos; + + if (recommendedPos == Vector2Int.zero) + { + var fallback = runtimeModel.RoMap.Bases[ + IsPlayerUnitBrain ? RuntimeModel.BotPlayerId : RuntimeModel.PlayerId]; + + _activePath = new SmartPath(runtimeModel, unit.Pos, fallback); + return _activePath.GetNextStepFrom(unit.Pos); + } + + _activePath = new SmartPath(runtimeModel, unit.Pos, recommendedPos); + return _activePath.GetNextStepFrom(unit.Pos); + } + + protected override List SelectTargets() + { + var target = unitManager.RecommendedTarget; + + if (target == null) + return new List(); + + float dist = Vector2Int.Distance(unit.Pos, target.Pos); + + if (dist > unit.Config.AttackRange * 2) + return new List(); + + return new List { target.Pos }; + } } } \ No newline at end of file diff --git a/Assets/Scripts/UnitBrains/Player/DoubleShootBuff.cs b/Assets/Scripts/UnitBrains/Player/DoubleShootBuff.cs new file mode 100644 index 000000000..83fcd8c9f --- /dev/null +++ b/Assets/Scripts/UnitBrains/Player/DoubleShootBuff.cs @@ -0,0 +1,24 @@ +using Model.Runtime; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Model.Runtime; +using Utilities; + +public class DoubleShootBuff : Buff +{ + public override bool CanApplyTyped(Unit unit) => + !ServiceLocator.Get().HasBuff(unit, typeof(DoubleShootBuff)); + + public override void ApplyTyped(Unit unit) + { + unit.SetBonusProjectiles(1); + } + + public override void RemoveTyped(Unit unit) + { + unit.ResetBonusProjectiles(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/UnitBrains/Player/DoubleShootBuff.cs.meta b/Assets/Scripts/UnitBrains/Player/DoubleShootBuff.cs.meta new file mode 100644 index 000000000..6cb833b03 --- /dev/null +++ b/Assets/Scripts/UnitBrains/Player/DoubleShootBuff.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 51bd1d2dbf54e304ab48732635b190d3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UnitBrains/Player/SecondUnitBrain.cs b/Assets/Scripts/UnitBrains/Player/SecondUnitBrain.cs index c2c80e989..cddee66ad 100644 --- a/Assets/Scripts/UnitBrains/Player/SecondUnitBrain.cs +++ b/Assets/Scripts/UnitBrains/Player/SecondUnitBrain.cs @@ -1,6 +1,15 @@ -using System.Collections.Generic; +using GluonGui.Dialog; +using Model; using Model.Runtime.Projectiles; +using System; +using System.Collections.Generic; +using System.Linq; +using UnitBrains.Pathfinding; +using UnityEditor; using UnityEngine; +using UnityEngine.UIElements; +using Utilities; +using static Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics; namespace UnitBrains.Player { @@ -11,38 +20,88 @@ public class SecondUnitBrain : DefaultPlayerUnitBrain private const float OverheatCooldown = 2f; private float _temperature = 0f; private float _cooldownTime = 0f; + static int Numbers = 0; + int UnitNumber = -1; + const int MaxTargets = 3; + private bool _overheated; - + private List _moveTargets = new(); protected override void GenerateProjectiles(Vector2Int forTarget, List intoList) { - float overheatTemperature = OverheatTemperature; - /////////////////////////////////////// - // Homework 1.3 (1st block, 3rd module) - /////////////////////////////////////// - var projectile = CreateProjectile(forTarget); - AddProjectileToList(projectile, intoList); - /////////////////////////////////////// + if (GetTemperature() >= OverheatTemperature) + return; + + IncreaseTemperature(); + + int projectileCount = GetTemperature(); + for (int i = 0; i < projectileCount; i++) + { + var projectile = CreateProjectile(forTarget); + AddProjectileToList(projectile, intoList); + } + + for (int i = 0; i < unit.GetBonusProjectiles(); i++) + { + var projectile = CreateProjectile(forTarget); + AddProjectileToList(projectile, intoList); + } } public override Vector2Int GetNextStep() { - return base.GetNextStep(); + if (_moveTargets.Count == 0) + return base.GetNextStep(); + + Vector2Int target = _moveTargets[0]; + + if (IsTargetInRange(target)) + return unit.Pos; + + _activePath = new SmartPath(runtimeModel, unit.Pos, target); + return _activePath.GetNextStepFrom(unit.Pos); + } + protected override List SelectTargets() { - /////////////////////////////////////// - // Homework 1.4 (1st block, 4rd module) - /////////////////////////////////////// - List result = GetReachableTargets(); - while (result.Count > 1) + if (UnitNumber == -1) { - result.RemoveAt(result.Count - 1); + UnitNumber = Numbers; + Numbers++; } + + List result = new(); + _moveTargets.Clear(); + + List allTargets = GetAllTargets().ToList(); + + if (allTargets.Count == 0) + { + Vector2Int enemyBase = runtimeModel.RoMap.Bases[ + IsPlayerUnitBrain ? RuntimeModel.BotPlayerId : RuntimeModel.PlayerId + ]; + allTargets.Add(enemyBase); + } + + SortByDistanceToOwnBase(allTargets); + + int availableTargets = allTargets.Count < MaxTargets ? allTargets.Count : MaxTargets; + + int targetIndex = UnitNumber % availableTargets; + + Vector2Int selectedTarget = allTargets[targetIndex]; + + if (IsTargetInRange(selectedTarget)) + result.Add(selectedTarget); + else + _moveTargets.Add(selectedTarget); + return result; - /////////////////////////////////////// } + + public override void Update(float deltaTime, float time) { if (_overheated) @@ -60,14 +119,17 @@ public override void Update(float deltaTime, float time) private int GetTemperature() { - if(_overheated) return (int) OverheatTemperature; - else return (int)_temperature; + if(_overheated) + return (int) OverheatTemperature; + else + return (int)_temperature; } private void IncreaseTemperature() { _temperature += 1f; - if (_temperature >= OverheatTemperature) _overheated = true; + if (_temperature >= OverheatTemperature) + _overheated = true; } } } \ No newline at end of file diff --git a/Assets/Scripts/UnitBrains/Player/ThirdUnitBrain.cs b/Assets/Scripts/UnitBrains/Player/ThirdUnitBrain.cs new file mode 100644 index 000000000..3d7bcf679 --- /dev/null +++ b/Assets/Scripts/UnitBrains/Player/ThirdUnitBrain.cs @@ -0,0 +1,70 @@ +using Model; +using Model.Runtime.Projectiles; +using System.Collections; +using System.Collections.Generic; +using UnitBrains.Pathfinding; +using UnitBrains.Player; +using UnityEngine; +using Utilities; + + +public enum UnitState +{ + Moving, + Attacking, + Switching +} + +public class ThirdUnitBrain : DefaultPlayerUnitBrain +{ + private UnitState _state = UnitState.Moving; + private float _switchTimer = 0f; + private UnitState _nextState; + private UnitState desiredState; + public override string TargetUnitName => "Ironclad Behemoth"; + + public override void Update(float deltaTime, float time) + { + + if (_state == UnitState.Switching) + { + _switchTimer += deltaTime; + + if (_switchTimer >= 1f) + { + _state = _nextState; + _switchTimer = 0f; + } + } + } + public override Vector2Int GetNextStep() + { + desiredState = HasTargetsInRange() + ? UnitState.Attacking + : UnitState.Moving; + + if (_state != desiredState && _state != UnitState.Switching) + { + _nextState = desiredState; + _state = UnitState.Switching; + _switchTimer = 0f; + } + if (_state != UnitState.Moving) + return unit.Pos; + + var target = runtimeModel.RoMap.Bases[ + IsPlayerUnitBrain ? RuntimeModel.BotPlayerId : RuntimeModel.PlayerId]; + + _activePath = new DummyUnitPath(runtimeModel, unit.Pos, target); + return _activePath.GetNextStepFrom(unit.Pos); + } + + protected override void GenerateProjectiles(Vector2Int forTarget, List intoList) + { + if (_state != UnitState.Attacking) + return; + AddProjectileToList(CreateProjectile(forTarget), intoList); + } +} + + diff --git a/Assets/Scripts/UnitBrains/Player/ThirdUnitBrain.cs.meta b/Assets/Scripts/UnitBrains/Player/ThirdUnitBrain.cs.meta new file mode 100644 index 000000000..f55cc2291 --- /dev/null +++ b/Assets/Scripts/UnitBrains/Player/ThirdUnitBrain.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e76b0158b7b822448d0514ff321696a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/View/ChooseUnitView.cs b/Assets/Scripts/View/ChooseUnitView.cs index 8f6d741f5..75973f3c3 100644 --- a/Assets/Scripts/View/ChooseUnitView.cs +++ b/Assets/Scripts/View/ChooseUnitView.cs @@ -26,6 +26,12 @@ private void Start() private void Update() { + if (_model == null) + _model = ServiceLocator.Get(); + + if (_model == null) + return; + var visible = _model.Stage == RuntimeModel.GameStage.ChooseUnit; if (visible != _root.gameObject.activeSelf) _root.gameObject.SetActive(visible); diff --git a/Assets/Scripts/Utilities.meta b/Assets/Scripts/View/Utilities.meta similarity index 100% rename from Assets/Scripts/Utilities.meta rename to Assets/Scripts/View/Utilities.meta diff --git a/Assets/Scripts/Utilities/CameraPositioning.cs b/Assets/Scripts/View/Utilities/CameraPositioning.cs similarity index 97% rename from Assets/Scripts/Utilities/CameraPositioning.cs rename to Assets/Scripts/View/Utilities/CameraPositioning.cs index 65c1802dc..36a8f819c 100644 --- a/Assets/Scripts/Utilities/CameraPositioning.cs +++ b/Assets/Scripts/View/Utilities/CameraPositioning.cs @@ -1,87 +1,87 @@ -using System; -using UnityEngine; - -namespace Utilities -{ - [RequireComponent(typeof(Camera))] - public class CameraPositioning : MonoBehaviour - { - [SerializeField] private float _posLerpSpeed = 0.25f; - [SerializeField] private float _distanceLerpSpeed = 0.25f; - [SerializeField] private float _expandTargetBy = 8f; - [SerializeField] private float _startMovingSqrDistance = 16f; - [SerializeField] private float _stopMovingSqrDistance = 0.001f; - - private Camera _camera; - private Bounds _target; - private bool _isMoving = false; - - public void SetTarget(Bounds target) - { - _target = target; - } - - private void Start() - { - ServiceLocator.Register(this); - _camera = GetComponent(); - } - - private void Update() - { - var rayToCornerMin = _camera.ScreenPointToRay(Vector3.zero); - var rayToCornerMax = _camera.ScreenPointToRay(new Vector3(Screen.width, Screen.height)); - var dirToCornerMin = rayToCornerMin.direction; - - var visiblePointMin = rayToCornerMin.GetPoint(rayToCornerMin.origin.y / Mathf.Abs(dirToCornerMin.y)); - var visiblePointMax = rayToCornerMax.GetPoint(rayToCornerMax.origin.y / Mathf.Abs(rayToCornerMax.direction.y)); - - // to guarantee zero plane inclusion - visiblePointMin.y = -0.5f; - visiblePointMax.y = 0.5f; - - var visibleBounds = new Bounds(); - visibleBounds.SetMinMax(Vector3.Min(visiblePointMin, visiblePointMax), Vector3.Max(visiblePointMin, visiblePointMax)); - - var expTarget = _target; - expTarget.Expand(_expandTargetBy); - - var xToY = Mathf.Abs(dirToCornerMin.x / dirToCornerMin.y); - var zToY = Mathf.Abs(dirToCornerMin.z / dirToCornerMin.y); - var heightByX = expTarget.extents.x / xToY; - var heightByZ = expTarget.extents.z / zToY; - - var targetHeight = Mathf.Max(heightByX, heightByZ); - - var oldPos = transform.position; - var targetPos = new Vector3(expTarget.center.x, targetHeight, expTarget.center.z); - if ((targetPos - oldPos).sqrMagnitude > _startMovingSqrDistance) - _isMoving = true; - - var x = Mathf.Lerp(oldPos.x, targetPos.x, _posLerpSpeed); - var y = Mathf.Lerp(oldPos.y, targetPos.y, _distanceLerpSpeed); - var z = Mathf.Lerp(oldPos.z, targetPos.z, _posLerpSpeed); - - var newPos = new Vector3(x, y, z); - if (!_isMoving && visibleBounds.Contains(_target.min) && visibleBounds.Contains(_target.max)) - return; - - transform.position = newPos; - if ((newPos - targetPos).sqrMagnitude < _stopMovingSqrDistance) - _isMoving = false; - } - - private void OnDrawGizmosSelected() - { - if (_target.extents == Vector3.zero) - return; - - Gizmos.color = Color.green; - - var size = _target.size; - size.y += 3f; // to make it more visible - Gizmos.DrawCube(_target.center, size); - Gizmos.DrawSphere(_target.center + Vector3.up * 2f, 0.5f); - } - } +using System; +using UnityEngine; + +namespace Utilities +{ + [RequireComponent(typeof(Camera))] + public class CameraPositioning : MonoBehaviour + { + [SerializeField] private float _posLerpSpeed = 0.25f; + [SerializeField] private float _distanceLerpSpeed = 0.25f; + [SerializeField] private float _expandTargetBy = 8f; + [SerializeField] private float _startMovingSqrDistance = 16f; + [SerializeField] private float _stopMovingSqrDistance = 0.001f; + + private Camera _camera; + private Bounds _target; + private bool _isMoving = false; + + public void SetTarget(Bounds target) + { + _target = target; + } + + private void Start() + { + ServiceLocator.Register(this); + _camera = GetComponent(); + } + + private void Update() + { + var rayToCornerMin = _camera.ScreenPointToRay(Vector3.zero); + var rayToCornerMax = _camera.ScreenPointToRay(new Vector3(Screen.width, Screen.height)); + var dirToCornerMin = rayToCornerMin.direction; + + var visiblePointMin = rayToCornerMin.GetPoint(rayToCornerMin.origin.y / Mathf.Abs(dirToCornerMin.y)); + var visiblePointMax = rayToCornerMax.GetPoint(rayToCornerMax.origin.y / Mathf.Abs(rayToCornerMax.direction.y)); + + // to guarantee zero plane inclusion + visiblePointMin.y = -0.5f; + visiblePointMax.y = 0.5f; + + var visibleBounds = new Bounds(); + visibleBounds.SetMinMax(Vector3.Min(visiblePointMin, visiblePointMax), Vector3.Max(visiblePointMin, visiblePointMax)); + + var expTarget = _target; + expTarget.Expand(_expandTargetBy); + + var xToY = Mathf.Abs(dirToCornerMin.x / dirToCornerMin.y); + var zToY = Mathf.Abs(dirToCornerMin.z / dirToCornerMin.y); + var heightByX = expTarget.extents.x / xToY; + var heightByZ = expTarget.extents.z / zToY; + + var targetHeight = Mathf.Max(heightByX, heightByZ); + + var oldPos = transform.position; + var targetPos = new Vector3(expTarget.center.x, targetHeight, expTarget.center.z); + if ((targetPos - oldPos).sqrMagnitude > _startMovingSqrDistance) + _isMoving = true; + + var x = Mathf.Lerp(oldPos.x, targetPos.x, _posLerpSpeed); + var y = Mathf.Lerp(oldPos.y, targetPos.y, _distanceLerpSpeed); + var z = Mathf.Lerp(oldPos.z, targetPos.z, _posLerpSpeed); + + var newPos = new Vector3(x, y, z); + if (!_isMoving && visibleBounds.Contains(_target.min) && visibleBounds.Contains(_target.max)) + return; + + transform.position = newPos; + if ((newPos - targetPos).sqrMagnitude < _stopMovingSqrDistance) + _isMoving = false; + } + + private void OnDrawGizmosSelected() + { + if (_target.extents == Vector3.zero) + return; + + Gizmos.color = Color.green; + + var size = _target.size; + size.y += 3f; // to make it more visible + Gizmos.DrawCube(_target.center, size); + Gizmos.DrawSphere(_target.center + Vector3.up * 2f, 0.5f); + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Utilities/CameraPositioning.cs.meta b/Assets/Scripts/View/Utilities/CameraPositioning.cs.meta similarity index 100% rename from Assets/Scripts/Utilities/CameraPositioning.cs.meta rename to Assets/Scripts/View/Utilities/CameraPositioning.cs.meta diff --git a/Assets/Scripts/Utilities/Extensions.cs b/Assets/Scripts/View/Utilities/Extensions.cs similarity index 96% rename from Assets/Scripts/Utilities/Extensions.cs rename to Assets/Scripts/View/Utilities/Extensions.cs index 2471036c6..d335d0134 100644 --- a/Assets/Scripts/Utilities/Extensions.cs +++ b/Assets/Scripts/View/Utilities/Extensions.cs @@ -1,24 +1,24 @@ -using UnityEngine; - -namespace Utilities -{ - public static class Extensions - { - public static Vector2Int SignOrZero(this Vector2Int vector) - { - return new Vector2Int( - vector.x > 0 ? 1 : vector.x < 0 ? -1 : 0, - vector.y > 0 ? 1 : vector.y < 0 ? -1 : 0 - ); - } - - public static Vector2Int CalcNextStepTowards(this Vector2Int fromPoint, Vector2Int endPoint) - { - var diff = endPoint - fromPoint; - var stepDiff = diff.SignOrZero(); - var nextStep = fromPoint + stepDiff; - - return nextStep; - } - } +using UnityEngine; + +namespace Utilities +{ + public static class Extensions + { + public static Vector2Int SignOrZero(this Vector2Int vector) + { + return new Vector2Int( + vector.x > 0 ? 1 : vector.x < 0 ? -1 : 0, + vector.y > 0 ? 1 : vector.y < 0 ? -1 : 0 + ); + } + + public static Vector2Int CalcNextStepTowards(this Vector2Int fromPoint, Vector2Int endPoint) + { + var diff = endPoint - fromPoint; + var stepDiff = diff.SignOrZero(); + var nextStep = fromPoint + stepDiff; + + return nextStep; + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Utilities/Extensions.cs.meta b/Assets/Scripts/View/Utilities/Extensions.cs.meta similarity index 100% rename from Assets/Scripts/Utilities/Extensions.cs.meta rename to Assets/Scripts/View/Utilities/Extensions.cs.meta diff --git a/Assets/Scripts/Utilities/MapGenerator.cs b/Assets/Scripts/View/Utilities/MapGenerator.cs similarity index 100% rename from Assets/Scripts/Utilities/MapGenerator.cs rename to Assets/Scripts/View/Utilities/MapGenerator.cs diff --git a/Assets/Scripts/Utilities/MapGenerator.cs.meta b/Assets/Scripts/View/Utilities/MapGenerator.cs.meta similarity index 100% rename from Assets/Scripts/Utilities/MapGenerator.cs.meta rename to Assets/Scripts/View/Utilities/MapGenerator.cs.meta diff --git a/Assets/Scripts/Utilities/PersistanceUtils.cs b/Assets/Scripts/View/Utilities/PersistanceUtils.cs similarity index 100% rename from Assets/Scripts/Utilities/PersistanceUtils.cs rename to Assets/Scripts/View/Utilities/PersistanceUtils.cs diff --git a/Assets/Scripts/Utilities/PersistanceUtils.cs.meta b/Assets/Scripts/View/Utilities/PersistanceUtils.cs.meta similarity index 100% rename from Assets/Scripts/Utilities/PersistanceUtils.cs.meta rename to Assets/Scripts/View/Utilities/PersistanceUtils.cs.meta diff --git a/Assets/Scripts/Utilities/ServiceLocator.cs b/Assets/Scripts/View/Utilities/ServiceLocator.cs similarity index 95% rename from Assets/Scripts/Utilities/ServiceLocator.cs rename to Assets/Scripts/View/Utilities/ServiceLocator.cs index 28048336a..2f460e9aa 100644 --- a/Assets/Scripts/Utilities/ServiceLocator.cs +++ b/Assets/Scripts/View/Utilities/ServiceLocator.cs @@ -1,40 +1,40 @@ -using System; -using System.Collections.Generic; - -namespace Utilities -{ - public static class ServiceLocator - { - private static readonly Dictionary _services = new(); - - public static void Register(T service) - { - _services[typeof(T)] = service; - } - - public static void RegisterAs(T service, Type type) - { - _services[type] = service; - } - - public static void Unregister() - { - _services.Remove(typeof(T)); - } - - public static bool Contains() - { - return _services.ContainsKey(typeof(T)); - } - - public static T Get() - { - return (T) _services[typeof(T)]; - } - - public static void Clear() - { - _services.Clear(); - } - } +using System; +using System.Collections.Generic; + +namespace Utilities +{ + public static class ServiceLocator + { + private static readonly Dictionary _services = new(); + + public static void Register(T service) + { + _services[typeof(T)] = service; + } + + public static void RegisterAs(T service, Type type) + { + _services[type] = service; + } + + public static void Unregister() + { + _services.Remove(typeof(T)); + } + + public static bool Contains() + { + return _services.ContainsKey(typeof(T)); + } + + public static T Get() + { + return (T) _services[typeof(T)]; + } + + public static void Clear() + { + _services.Clear(); + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Utilities/ServiceLocator.cs.meta b/Assets/Scripts/View/Utilities/ServiceLocator.cs.meta similarity index 100% rename from Assets/Scripts/Utilities/ServiceLocator.cs.meta rename to Assets/Scripts/View/Utilities/ServiceLocator.cs.meta diff --git a/Assets/Scripts/Utilities/TimeUtil.cs b/Assets/Scripts/View/Utilities/TimeUtil.cs similarity index 96% rename from Assets/Scripts/Utilities/TimeUtil.cs rename to Assets/Scripts/View/Utilities/TimeUtil.cs index 42b0ab3b4..d5381c87f 100644 --- a/Assets/Scripts/Utilities/TimeUtil.cs +++ b/Assets/Scripts/View/Utilities/TimeUtil.cs @@ -1,67 +1,67 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace Utilities -{ - public class TimeUtil : MonoBehaviour - { - public static TimeUtil Create() - { - var go = new GameObject("TimeUtil"); - DontDestroyOnLoad(go); - return go.AddComponent(); - } - - private Action _updateAction; - private Action _fixedUpdateAction; - - public void AddUpdateAction(Action action) - { - _updateAction += action; - } - - public void RemoveUpdateAction(Action action) - { - _updateAction -= action; - } - - public void AddFixedUpdateAction(Action action) - { - _fixedUpdateAction += action; - } - - public void RemoveFixedUpdateAction(Action action) - { - _fixedUpdateAction -= action; - } - - public void RunDelayed(float delay, Action action) - { - StartCoroutine(DelayCoroutine(delay, action)); - } - - private IEnumerator DelayCoroutine(float delay, Action action) - { - yield return new WaitForSeconds(delay); - action?.Invoke(); - } - - private void Update() - { - _updateAction?.Invoke(Time.deltaTime); - } - - private void FixedUpdate() - { - _fixedUpdateAction?.Invoke(Time.fixedDeltaTime); - } - - private void OnDestroy() - { - _updateAction = null; - _fixedUpdateAction = null; - } - } +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Utilities +{ + public class TimeUtil : MonoBehaviour + { + public static TimeUtil Create() + { + var go = new GameObject("TimeUtil"); + DontDestroyOnLoad(go); + return go.AddComponent(); + } + + private Action _updateAction; + private Action _fixedUpdateAction; + + public void AddUpdateAction(Action action) + { + _updateAction += action; + } + + public void RemoveUpdateAction(Action action) + { + _updateAction -= action; + } + + public void AddFixedUpdateAction(Action action) + { + _fixedUpdateAction += action; + } + + public void RemoveFixedUpdateAction(Action action) + { + _fixedUpdateAction -= action; + } + + public void RunDelayed(float delay, Action action) + { + StartCoroutine(DelayCoroutine(delay, action)); + } + + private IEnumerator DelayCoroutine(float delay, Action action) + { + yield return new WaitForSeconds(delay); + action?.Invoke(); + } + + private void Update() + { + _updateAction?.Invoke(Time.deltaTime); + } + + private void FixedUpdate() + { + _fixedUpdateAction?.Invoke(Time.fixedDeltaTime); + } + + private void OnDestroy() + { + _updateAction = null; + _fixedUpdateAction = null; + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Utilities/TimeUtil.cs.meta b/Assets/Scripts/View/Utilities/TimeUtil.cs.meta similarity index 100% rename from Assets/Scripts/Utilities/TimeUtil.cs.meta rename to Assets/Scripts/View/Utilities/TimeUtil.cs.meta diff --git a/CSharpMainProjectMyFork.sln b/CSharpMainProjectMyFork.sln index 51c013c67..eca4a8647 100644 --- a/CSharpMainProjectMyFork.sln +++ b/CSharpMainProjectMyFork.sln @@ -5,6 +5,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{F7B17844-74ED-8CA8-ACA8-8F693CF5DE56}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Root", "Root.csproj", "{C12C09C7-888C-7364-148B-3BC33A05AB3F}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests.csproj", "{A49BA194-5C47-A0B3-F237-E5A208BF7BB2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests1", "Tests1.csproj", "{E53C2472-3CE5-256D-8DD9-8633F8D863A9}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -19,6 +25,18 @@ Global {F7B17844-74ED-8CA8-ACA8-8F693CF5DE56}.Debug|Any CPU.Build.0 = Debug|Any CPU {F7B17844-74ED-8CA8-ACA8-8F693CF5DE56}.Release|Any CPU.ActiveCfg = Release|Any CPU {F7B17844-74ED-8CA8-ACA8-8F693CF5DE56}.Release|Any CPU.Build.0 = Release|Any CPU + {C12C09C7-888C-7364-148B-3BC33A05AB3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {C12C09C7-888C-7364-148B-3BC33A05AB3F}.Debug|Any CPU.Build.0 = Debug|Any CPU + {C12C09C7-888C-7364-148B-3BC33A05AB3F}.Release|Any CPU.ActiveCfg = Release|Any CPU + {C12C09C7-888C-7364-148B-3BC33A05AB3F}.Release|Any CPU.Build.0 = Release|Any CPU + {A49BA194-5C47-A0B3-F237-E5A208BF7BB2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {A49BA194-5C47-A0B3-F237-E5A208BF7BB2}.Debug|Any CPU.Build.0 = Debug|Any CPU + {A49BA194-5C47-A0B3-F237-E5A208BF7BB2}.Release|Any CPU.ActiveCfg = Release|Any CPU + {A49BA194-5C47-A0B3-F237-E5A208BF7BB2}.Release|Any CPU.Build.0 = Release|Any CPU + {E53C2472-3CE5-256D-8DD9-8633F8D863A9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {E53C2472-3CE5-256D-8DD9-8633F8D863A9}.Debug|Any CPU.Build.0 = Debug|Any CPU + {E53C2472-3CE5-256D-8DD9-8633F8D863A9}.Release|Any CPU.ActiveCfg = Release|Any CPU + {E53C2472-3CE5-256D-8DD9-8633F8D863A9}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/Root.csproj b/Root.csproj index d8e1cec0e..bc45de180 100644 --- a/Root.csproj +++ b/Root.csproj @@ -1,10 +1,8 @@  + 9.0 - <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package - <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package - true Debug @@ -12,8 +10,7 @@ 10.0.20506 2.0 - {6ba3e430-c1db-b53e-7c27-41f2edc2c301} - {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + {C12C09C7-888C-7364-148B-3BC33A05AB3F} Library Properties Root @@ -25,13 +22,21 @@ true full false - Temp\Bin\Debug\Root\ - UNITY_2022_3_12;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_ANDROID;TEXTCORE_1_0_OR_NEWER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER + Temp\Bin\Debug\ + 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