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Integrate Ability Interaction Fixes into CP #2

@BlackDog86

Description

@BlackDog86

https://steamcommunity.com/sharedfiles/filedetails/?id=1129878719

List of Fixes
Default to On:
Fixed so they Proc on kills from Second Shot of Rapid Fire or Chain Shot, or after the first shot of Banish:
Death from Above
Serial
Templar's can now Parry with the Action Point granted by Reaper. If a Rend attack while Reaper is active fails to kill, the standard Momentum Action Point will be granted.
ArcWave no longer stops Rend having the jumping animation when there is a runup first.
Combat Protocol now deals the proper damage to hacked robotic enemies temporarily on the players team.
'Annihilate' will switch to a new target even if it wasn't technically 'Banish' which caused the kill (eg the target had a 'Homing Mine' attached), or if the target isn't killed but becomes untargetable for some reason (eg Stasis triggered, or floor damage meant it fell out of sight).

Defaults to Off:
Implacable special move only Action Point changed to no longer be consumed by abilities which end a soldiers turn. This avoids Implacable being "wasted" when kills are from non-turn ending actions or other abilities grant additional action points, which allow non-move actions to be used after Implacable procs.

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