diff --git a/X2WOTCCommunityHighlander/Src/XComGame/Classes/UIArmory_Promotion.uc b/X2WOTCCommunityHighlander/Src/XComGame/Classes/UIArmory_Promotion.uc index 5f40e814c..533381453 100644 --- a/X2WOTCCommunityHighlander/Src/XComGame/Classes/UIArmory_Promotion.uc +++ b/X2WOTCCommunityHighlander/Src/XComGame/Classes/UIArmory_Promotion.uc @@ -774,7 +774,8 @@ simulated function bool OnUnrealCommand(int cmd, int arg) { // DEBUG: Press Tab to rank up the soldier `if (`notdefined(FINAL_RELEASE)) - case class'UIUtilities_Input'.const.FXS_KEY_TAB: + // Single line for Issue #578 - Change key from TAB to F11. Prevents custom CHL builds from promoting soldiers on TAB Keypress + case class'UIUtilities_Input'.const.FXS_KEY_F11: History = `XCOMHISTORY; ChangeContainer = class'XComGameStateContext_ChangeContainer'.static.CreateEmptyChangeContainer("DEBUG Unit Rank Up"); UpdateState = History.CreateNewGameState(true, ChangeContainer);