Reporting on a vanilla bug ~ I'm tinkering with the AI and I've discovered the IsInDangerousArea condition doesn't work. A commonly called upon condition as it's used in the CheckIfNeedToMove behavior. This is suppose to be a check for whether they are in a hazardous area or not (fire, acid, gas).
Reporting on a vanilla bug ~ I'm tinkering with the AI and I've discovered the IsInDangerousArea condition doesn't work. A commonly called upon condition as it's used in the CheckIfNeedToMove behavior. This is suppose to be a check for whether they are in a hazardous area or not (fire, acid, gas).