Skip to content

Base game passives expire when the soldiers goes into bleedout #1439

@LordAbizi

Description

@LordAbizi

Some base game abilities that grant passive abilities expire when the goes into bleedout.
One example is Squadsight:

Squadsight = new class'X2Effect_Squadsight';
	Squadsight.BuildPersistentEffect(1, true, true, true);
	Squadsight.SetDisplayInfo(ePerkBuff_Passive, Template.LocFriendlyName, Template.GetMyLongDescription(), Template.IconImage,,,Template.AbilitySourceName);
	Template.AddTargetEffect(Squadsight);

The third truth in the build persistent effect means the abiltiy s removed when source dies, but this also applies to bleed outs.
LWOTC fixes it and some other abilities:
Holotargeting, Volatile Mix, and Deadshot (the sharpshooter GTS unlock).

Metadata

Metadata

Assignees

Type

No type
No fields configured for issues without a type.

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions