Some base game abilities that grant passive abilities expire when the goes into bleedout.
One example is Squadsight:
Squadsight = new class'X2Effect_Squadsight';
Squadsight.BuildPersistentEffect(1, true, true, true);
Squadsight.SetDisplayInfo(ePerkBuff_Passive, Template.LocFriendlyName, Template.GetMyLongDescription(), Template.IconImage,,,Template.AbilitySourceName);
Template.AddTargetEffect(Squadsight);
The third truth in the build persistent effect means the abiltiy s removed when source dies, but this also applies to bleed outs.
LWOTC fixes it and some other abilities:
Holotargeting, Volatile Mix, and Deadshot (the sharpshooter GTS unlock).
Some base game abilities that grant passive abilities expire when the goes into bleedout.
One example is Squadsight:
The third truth in the build persistent effect means the abiltiy s removed when source dies, but this also applies to bleed outs.
LWOTC fixes it and some other abilities:
Holotargeting, Volatile Mix, and Deadshot (the sharpshooter GTS unlock).