This would essentially mean implementing a simplified version of EU Aim Rolls within the Highlander by adding a bit of alternative logic into X2AbilityToHitCalc::FinalizeHitChance() gated behind a bool flag.
Simplified, because we would not be making different rolls for Hit/Crit and Dodge.
I believe one roll is sufficient if the math is done right.
Technically, Issue #555 already provides a method to accomplish this via third-pary mods, but I feel it's not convenient or reliable enough to facilitate changes to something so fundamental as hit chance calculation, as it would rely on DLC Run Order to get things done.
E.g. what if another mod replaces an ability's To Hit Calc after you have already patched it? Oops.
This would essentially mean implementing a simplified version of EU Aim Rolls within the Highlander by adding a bit of alternative logic into
X2AbilityToHitCalc::FinalizeHitChance()gated behind a bool flag.Simplified, because we would not be making different rolls for Hit/Crit and Dodge.
I believe one roll is sufficient if the math is done right.
Technically, Issue #555 already provides a method to accomplish this via third-pary mods, but I feel it's not convenient or reliable enough to facilitate changes to something so fundamental as hit chance calculation, as it would rely on DLC Run Order to get things done.
E.g. what if another mod replaces an ability's To Hit Calc after you have already patched it? Oops.