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RapidFire2 and ChainShot2 are missing gameplay visibility conditions #1022

@pledbrook

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@pledbrook

Perhaps the author thought the condition was unnecessary as the first shot has the condition. However, when the game cache for the unit is initialised, these abilities are included, and they pick up every enemy on the map as valid targets, causing lots of aim checks. When you have 40+ enemies on the map, that can slow things down.

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