Release builds (that is, with BUILD_ID=EX-1) in Windows/Visual Studio/MinGW reference shared library vcruntime despite the game being compiled with -static-stdlibc and -static-libstdc++. No libraries that are not found in every Windows installation should be referenced.
It seems the references are in GLFW. When testing, default flavor of GLFW 3 for 64-bit systems was installed through vcpkg for compilation; libstdc++ flavor should have been used.
Release builds (that is, with
BUILD_ID=EX-1) in Windows/Visual Studio/MinGW reference shared libraryvcruntimedespite the game being compiled with-static-stdlibcand-static-libstdc++. No libraries that are not found in every Windows installation should be referenced.It seems the references are in GLFW. When testing, default flavor of GLFW 3 for 64-bit systems was installed through
vcpkgfor compilation;libstdc++flavor should have been used.