Skip to content

Release builds in Windows/Visual Studio/MinGW reference vcruntime #4

@OLEGSHA

Description

@OLEGSHA

Release builds (that is, with BUILD_ID=EX-1) in Windows/Visual Studio/MinGW reference shared library vcruntime despite the game being compiled with -static-stdlibc and -static-libstdc++. No libraries that are not found in every Windows installation should be referenced.

It seems the references are in GLFW. When testing, default flavor of GLFW 3 for 64-bit systems was installed through vcpkg for compilation; libstdc++ flavor should have been used.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions