This is all the code you need to create it!
private void Start()
{
CreatePopup(0, null);
}
private void CreatePopup(int count, MCMenu parent)
{
// Get the Menu object, we need this because we have a button that closes the menu.
MCMenu popupMenu = MenuController.GetMenuGlobal(MenuController.Menus.SIMPLEPOPUP);
// Create the data for the menu.
MCSimplePopupData simplePopupData = new MCSimplePopupData("title " + count, "This is another popup.",
new MCButtonData[]
{
new MCButtonData("New popup", button => { CreatePopup(count + 1, popupMenu); }, null, true, "Creates a new popup"),
new MCButtonData("Tooltip", null, null, true, "Simply shows the tooltip working"),
new MCButtonData("Close parent", button => { MenuController.HideMenuGlobal(popupMenu.Parent); }, null, true, "Closes the parent menu (which will close all children)"),
new MCButtonData("Close this", button => popupMenu.Hide(), null, true, "Closes this popup")
});
if (parent)
{
parent.AddPopup(popupMenu, simplePopupData);
}
else
{
// Add the popup to the screen, when there is nothing on the screen it will be added as a menu instead of a popup.
MenuController.AddPopupGlobal(popupMenu, true, simplePopupData);
// In case you have a specific menucontroller that you want to use:
// yourMenuController.AddPopup(popupMenu, true, simplePopupData);
}
}Take a look at the example code and the custom MCMenu classes, MCSimplePopup and MCSimpleToolTip. These get additional data when they are shown, MCSimplePopupData and MCSimpleTooltipData.
