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extension.cpp
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106 lines (84 loc) · 3.88 KB
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#define GAMECONFIG_FILE "softdetector"
//#undef DLL_EXPORT
#include "extension.h"
#include "iostream"
using namespace std;
#include "CDetour/detours.h"
#include <iclient.h>
#include <igameevents.h>
#include "netmessages.h"
SoftDetector g_SoftDetector; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_SoftDetector);
IGameConfig *g_pGameConf = nullptr;
CDetour *g_pProcessListenEventsDetour = nullptr;
int g_iCountEvents[MAXPLAYERS+1];
class CBaseClient : public IGameEventListener2, public IClient {};
DETOUR_DECL_MEMBER1(ProcessListenEventsHook, bool, CLC_ListenEvents *, msg) {
CBaseClient *pBaseClient = reinterpret_cast<CBaseClient *>(this);
if (!pBaseClient->IsFakeClient()) {
int client = pBaseClient->GetPlayerSlot()+1;
g_iCountEvents[client] = 0;
for (int i = 0; i < MAX_EVENT_NUMBER; i++)
if (msg->m_EventArray.Get(i)) g_iCountEvents[client]++;
ConMsg(0, "%s - event count: %d\n", pBaseClient->GetClientName(), g_iCountEvents[client]);
if (g_iCountEvents[client] > 25 && g_iCountEvents[client] < 78) g_pSM->LogMessage(myself, "HookListenEvent Kick: %s | events: %d", pBaseClient->GetClientName(), g_iCountEvents[client]);
}
return DETOUR_MEMBER_CALL(ProcessListenEventsHook)(msg);
}
bool SoftDetector::SDK_OnLoad(char* error, size_t maxlength, bool late) {
if (!gameconfs->LoadGameConfigFile(GAMECONFIG_FILE, &g_pGameConf, error, maxlength)) {
cout << "err load gameconfig file" << endl;
return false;
}
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
return true;
}
void SoftDetector::SDK_OnAllLoaded() {
if (!g_pProcessListenEventsDetour) {
g_pProcessListenEventsDetour = DETOUR_CREATE_MEMBER(ProcessListenEventsHook, "CBaseClient::ProcessListenEvents");
if (g_pProcessListenEventsDetour) g_pProcessListenEventsDetour->EnableDetour();
else cout << "failed detour" << endl;
}
playerhelpers->AddClientListener(&g_SoftDetector);
}
void SoftDetector::SDK_OnUnload() {
//
}
void SoftDetector::OnClientPutInServer(int client) {
IGamePlayer *pClient = playerhelpers->GetGamePlayer(client);
if (pClient->IsFakeClient()) return;
if (g_iCountEvents[client] == 0) g_pSM->LogMessage(myself, "PutInServer Kick: %s | events: %d", pClient->GetName(), g_iCountEvents[client]);
}
void SoftDetector::OnClientDisconnected(int client) {
g_iCountEvents[client] = 0;
}