From 0ece8a8e10960b80a88a953c3d46a2f345d3ee45 Mon Sep 17 00:00:00 2001 From: RattleSN4K3 Date: Thu, 28 Apr 2016 19:58:43 +0200 Subject: [PATCH] Parent Sequence not set for Onslaught node events --- UTGame/Src/SpectatorUI/Classes/SpectatorUI_Mut.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UTGame/Src/SpectatorUI/Classes/SpectatorUI_Mut.uc b/UTGame/Src/SpectatorUI/Classes/SpectatorUI_Mut.uc index 3eb310a..4bbe65d 100644 --- a/UTGame/Src/SpectatorUI/Classes/SpectatorUI_Mut.uc +++ b/UTGame/Src/SpectatorUI/Classes/SpectatorUI_Mut.uc @@ -509,7 +509,7 @@ function AttachSequenceObjectsToPickups() { ONE = new(None) class'UTSeqEvent_OnslaughtNodeEvent_Delegate'; ONE.Originator = Node; ONE.OnTrigger = OnOnslaughtNodeEventTrigger; - ModifyParentSequence(PSC, FakeParent); + ModifyParentSequence(ONE, FakeParent); Node.GeneratedEvents.AddItem(ONE); }