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MenuButtons.cpp
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58 lines (38 loc) · 1.17 KB
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#include "MenuButtons.h"
MenuButtons::MenuButtons(const LoaderParams* pParams, void (*callback)()) : SDLGameObject(pParams), m_callback(callback)
{
m_currentFrame = MOUSE_OUT; //start with first frame
}
void MenuButtons::draw()
{
SDLGameObject::draw(); //use the base class drawing function
}
void MenuButtons::update()
{
Vector2D* pMousePos = TheInputHandler::Instance()->getMousePosition();
if(pMousePos->getX() < (m_position.getX() + m_width)
&& pMousePos->getX() > m_position.getX()
&& pMousePos->getY() < (m_position.getY() + m_height)
&& pMousePos->getY() > m_position.getY())
{
if(TheInputHandler::Instance()->getMouseButtonState(LEFT) && m_bReleased)
{
m_currentFrame = MOUSE_OVER;
m_callback(); //call our callback function
m_bReleased = false;
}
else if(!TheInputHandler::Instance()->getMouseButtonState(LEFT))
{
m_bReleased = true;
m_currentFrame = CLICKED;
}
}
else
{
m_currentFrame = MOUSE_OUT;
}
}
void MenuButtons::clean()
{
SDLGameObject::clean();
}