The following are articles about how to implement various character features.
- Input Handling
- Networking
- Jumping
- Change Collider Shape and Dimensions
- Ignoring Specific Collisions
- Prevent Grounding on Certain Hits
- Character Hits
- AI Characters
- Activating and Deactivating Character Collisions
- Constraining Movement to Ground Plane
- Prevent Grounding Based on Slope Angle Changes
- Dynamic Body Interactions
- Detecting Landing & Leaving Ground
- Moving Platforms
- Step Handling
- Parenting the Character to Another Object
- Scale Velocity With Slope Angle
- Wall friction & Prevent Sliding Along Walls Within a Certain Angle Threshold