From 8b3f911d5d18823df2d1283a8d0cc5304e4f942f Mon Sep 17 00:00:00 2001 From: Ramesh00002 <102925416+Ramesh00002@users.noreply.github.com> Date: Sat, 6 Jul 2024 18:13:46 +0530 Subject: [PATCH] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index f5d6858e..4f1b099e 100644 --- a/README.md +++ b/README.md @@ -203,6 +203,9 @@ Once configured, you can load assets using the Addressables API (see LoadObject. ##### Build the Android App Bundle When you have configured the build settings according to the [Configure Build & Player Settings](#Configure-Build-&-Player-Settings) instructions, go to **File** > **Build Settings** and select **Build** to build the Android App bundle. + +1234567890 + **Note**: You can't upload a development build to the Google Play Console. If you want to upload your App Bundle to the Google Play Console, ensure that you create a release build. For more information, see [Build Settings](https://docs.unity3d.com/Manual/BuildSettings.html). The PlayAssetDeliveryBuildProcessor will automatically move bundles to their "{asset pack name}.androidpack” directories in 'Assets/PlayAssetDelivery/Build/CustomAssetPackContent', so that they will be assigned to their corresponding custom asset pack. Then Unity will build all of the custom asset packs along with the generated asset packs.