Logs were stored by their own unique ID number (they should probably
instead be stored by a concatenation of universe number (O=0, A=1,
P=2), and the original combat log ID. This would prevent out-of-sequence
logs from showing up (happens fairly often)
(Submitted by Lucky Seven)
Original issue reported on code.google.com by
sobkou.p...@gmail.comon 8 Mar 2010 at 12:12