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#if defined(TEMPEST_BUILD_VULKAN)
#include "vulkanapi.h"
#include "vulkan/vdevice.h"
#include "vulkan/vswapchain.h"
#include "vulkan/vpipeline.h"
#include "vulkan/vbuffer.h"
#include "vulkan/vshader.h"
#include "vulkan/vfence.h"
#include "vulkan/vcommandbuffer.h"
#include "vulkan/vdescriptorarray.h"
#include "vulkan/vtexture.h"
#include "vulkan/vaccelerationstructure.h"
#include <Tempest/Pixmap>
#include <Tempest/Log>
#include <Tempest/Application>
#include <libspirv/libspirv.h>
using namespace Tempest;
using namespace Tempest::Detail;
#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
#if defined(__WINDOWS__)
#define SURFACE_EXTENSION_NAME VK_KHR_WIN32_SURFACE_EXTENSION_NAME
#elif defined(__ANDROID__)
#define SURFACE_EXTENSION_NAME VK_KHR_ANDROID_SURFACE_EXTENSION_NAME
#elif defined(__UNIX__)
#define SURFACE_EXTENSION_NAME VK_KHR_XLIB_SURFACE_EXTENSION_NAME
#endif
static const std::initializer_list<const char*> validationLayersKHR = {
"VK_LAYER_KHRONOS_validation"
};
static const std::initializer_list<const char*> validationLayersLunarg = {
"VK_LAYER_LUNARG_core_validation"
};
static bool layerSupport(const std::vector<VkLayerProperties>& list, const std::initializer_list<const char*> dest) {
for(auto& i:dest) {
bool found=false;
for(auto& r:list)
if(std::strcmp(r.layerName,i)==0) {
found = true;
break;
}
if(!found)
return false;
}
return true;
}
static bool extensionSupport(const std::vector<VkExtensionProperties>& list, const char* name) {
for(auto& r:list)
if(std::strcmp(name,r.extensionName)==0)
return true;
return false;
}
static const std::initializer_list<const char*>& checkValidationLayerSupport() {
uint32_t layerCount = 0;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
if(layerSupport(availableLayers,validationLayersKHR))
return validationLayersKHR;
if(layerSupport(availableLayers,validationLayersLunarg))
return validationLayersLunarg;
static const std::initializer_list<const char*> empty;
return empty;
}
static std::vector<VkExtensionProperties> instExtensionsList() {
uint32_t extensionCount;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> ext(extensionCount);
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, ext.data());
return ext;
}
struct Tempest::VulkanApi::Impl {
Impl(bool validation)
:validation(validation) {
std::initializer_list<const char*> validationLayers={};
if(validation) {
validationLayers = checkValidationLayerSupport();
if(validationLayers.size()==0)
Log::d("VulkanApi: no validation layers available");
}
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
//appInfo.pApplicationName = "";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "Tempest";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
if(auto vkEnumerateInstanceVersion = PFN_vkEnumerateInstanceVersion(vkGetInstanceProcAddr(nullptr,"vkEnumerateInstanceVersion"))) {
(void)vkEnumerateInstanceVersion;
appInfo.apiVersion = VK_API_VERSION_1_3;
}
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
std::vector<const char*> rqExt = {
VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
VK_KHR_SURFACE_EXTENSION_NAME,
SURFACE_EXTENSION_NAME,
};
auto ext = instExtensionsList();
if(extensionSupport(ext, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
rqExt.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
hasDeviceFeatures2 = true;
}
createInfo.enabledExtensionCount = uint32_t(rqExt.size());
createInfo.ppEnabledExtensionNames = rqExt.data();
if(validation) {
createInfo.enabledLayerCount = uint32_t(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.begin();
} else {
createInfo.enabledLayerCount = 0;
}
VkResult ret = vkCreateInstance(&createInfo,nullptr,&instance);
if(ret!=VK_SUCCESS)
throw std::system_error(Tempest::GraphicsErrc::NoDevice);
if(validation) {
auto vkCreateDebugReportCallbackEXT = PFN_vkCreateDebugReportCallbackEXT (vkGetInstanceProcAddr(instance,"vkCreateDebugReportCallbackEXT"));
vkDestroyDebugReportCallbackEXT = PFN_vkDestroyDebugReportCallbackEXT(vkGetInstanceProcAddr(instance,"vkDestroyDebugReportCallbackEXT"));
/* Setup callback creation information */
VkDebugReportCallbackCreateInfoEXT callbackCreateInfo;
callbackCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
callbackCreateInfo.pNext = nullptr;
callbackCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT |
VK_DEBUG_REPORT_WARNING_BIT_EXT |
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
callbackCreateInfo.pfnCallback = &debugReportCallback;
callbackCreateInfo.pUserData = nullptr;
/* Register the callback */
VkResult result = vkCreateDebugReportCallbackEXT(instance, &callbackCreateInfo, nullptr, &callback);
if(result!=VK_SUCCESS)
Log::e("VulkanApi: unable to setup validation callback");
}
}
~Impl() {
if(callback!=VK_NULL_HANDLE && vkDestroyDebugReportCallbackEXT!=nullptr)
vkDestroyDebugReportCallbackEXT(instance, callback, nullptr);
}
bool checkDeviceExtensionSupport(VkPhysicalDevice device) const {
auto ext = VDevice::extensionsList(device);
for(auto& i:VDevice::requiredExtensions) {
if(!extensionSupport(ext,i))
return false;
}
return true;
}
bool isDeviceSuitable(VkPhysicalDevice device, const VDevice::VkProps props) const {
bool extensionsSupported = checkDeviceExtensionSupport(device);
return extensionsSupported && props.graphicsFamily!=uint32_t(-1);
}
static VkBool32 debugReportCallback(VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char *pLayerPrefix,
const char *pMessage,
void *pUserData);
VkInstance instance = VK_NULL_HANDLE;
bool validation = false;
bool hasDeviceFeatures2 = false;
VkDebugReportCallbackEXT callback = VK_NULL_HANDLE;
PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallbackEXT = nullptr;
};
VulkanApi::VulkanApi(ApiFlags f) {
impl.reset(new Impl(ApiFlags::Validation==(f&ApiFlags::Validation)));
}
VulkanApi::~VulkanApi(){
}
std::vector<AbstractGraphicsApi::Props> VulkanApi::devices() const {
std::vector<Tempest::AbstractGraphicsApi::Props> devList;
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(impl->instance, &deviceCount, nullptr);
if(deviceCount==0)
return devList;
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(impl->instance, &deviceCount, devices.data());
devList.reserve(devices.size());
for(auto device : devices) {
VDevice::VkProps props = {};
VDevice::deviceProps(impl->instance, impl->hasDeviceFeatures2, device, props);
VDevice::deviceQueueProps(device, props);
if(!impl->isDeviceSuitable(device, props))
continue;
devList.push_back(static_cast<Tempest::AbstractGraphicsApi::Props&>(props));
}
return devList;
}
AbstractGraphicsApi::Device* VulkanApi::createDevice(std::string_view gpuName) {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(impl->instance, &deviceCount, nullptr);
if(deviceCount==0)
throw std::system_error(Tempest::GraphicsErrc::NoDevice);
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(impl->instance, &deviceCount, devices.data());
for(const auto& device:devices) {
VDevice::VkProps props = {};
VDevice::deviceProps(impl->instance, impl->hasDeviceFeatures2, device, props);
if(!gpuName.empty() && gpuName!=props.name)
continue;
VDevice::deviceQueueProps(device, props);
if(!impl->isDeviceSuitable(device, props))
continue;
return new VDevice(impl->instance, impl->hasDeviceFeatures2, device);
}
throw std::system_error(Tempest::GraphicsErrc::NoDevice);
}
AbstractGraphicsApi::Swapchain *VulkanApi::createSwapchain(SystemApi::Window *w, AbstractGraphicsApi::Device *d) {
Detail::VDevice* dx = reinterpret_cast<Detail::VDevice*>(d);
return new Detail::VSwapchain(*dx, w);
}
AbstractGraphicsApi::PPipeline VulkanApi::createPipeline(AbstractGraphicsApi::Device *d, const RenderState &st, Topology tp,
const Shader*const* sh, size_t cnt) {
auto* dx = reinterpret_cast<Detail::VDevice*>(d);
const Detail::VShader* shader[5] = {};
for(size_t i=0; i<cnt; ++i)
shader[i] = reinterpret_cast<const Detail::VShader*>(sh[i]);
return PPipeline(new Detail::VPipeline(*dx,tp,st,shader,cnt));
}
AbstractGraphicsApi::PCompPipeline VulkanApi::createComputePipeline(AbstractGraphicsApi::Device* d, AbstractGraphicsApi::Shader* shader) {
auto* dx = reinterpret_cast<Detail::VDevice*>(d);
return PCompPipeline(new Detail::VCompPipeline(*dx,*reinterpret_cast<Detail::VShader*>(shader)));
}
AbstractGraphicsApi::PShader VulkanApi::createShader(AbstractGraphicsApi::Device *d, const void* source, size_t src_size) {
Detail::VDevice* dx=reinterpret_cast<Detail::VDevice*>(d);
return PShader(new Detail::VShader(*dx,source,src_size));
}
AbstractGraphicsApi::PBuffer VulkanApi::createBuffer(AbstractGraphicsApi::Device *d, const void *mem, size_t size,
MemUsage usage, BufferHeap flg) {
Detail::VDevice& dx = *reinterpret_cast<Detail::VDevice*>(d);
if(flg==BufferHeap::Upload) {
VBuffer buf = dx.allocator.alloc(mem, size, usage, BufferHeap::Upload);
return PBuffer(new VBuffer(std::move(buf)));
}
if(flg==BufferHeap::Readback) {
VBuffer buf = dx.allocator.alloc(mem, size, usage, BufferHeap::Readback);
return PBuffer(new VBuffer(std::move(buf)));
}
VBuffer buf = dx.allocator.alloc(nullptr, size, usage, BufferHeap::Device);
if(mem==nullptr && (usage&MemUsage::Initialized)==MemUsage::Initialized) {
DSharedPtr<VBuffer*> pbuf(new VBuffer(std::move(buf)));
pbuf.handler->fill(0x0,0,size);
return PBuffer(pbuf.handler);
}
if(mem==nullptr) {
return PBuffer(new VBuffer(std::move(buf)));
}
DSharedPtr<Buffer*> pbuf(new VBuffer(std::move(buf)));
pbuf.handler->update(mem,0,size);
return PBuffer(pbuf.handler);
}
AbstractGraphicsApi::PTexture VulkanApi::createTexture(AbstractGraphicsApi::Device *d, const Pixmap &p, TextureFormat frm, uint32_t mipCnt) {
VDevice& dx = *reinterpret_cast<VDevice*>(d);
const uint32_t size = uint32_t(p.dataSize());
VkFormat format = Detail::nativeFormat(frm);
VBuffer stage = dx.allocator.alloc(p.data(),size,MemUsage::Transfer,BufferHeap::Upload);
VTexture tex = dx.allocator.alloc(p,mipCnt,format);
DSharedPtr<Buffer*> pstage(new VBuffer (std::move(stage)));
DSharedPtr<Texture*> ptex (new VTexture(std::move(tex)));
auto cmd = dx.dataMgr().get();
cmd->begin(SyncHint::NoPendingReads);
cmd->hold(pstage);
cmd->hold(ptex);
cmd->discard(*ptex.handler);
if(isCompressedFormat(frm)) {
size_t blockSize = Pixmap::blockSizeForFormat(frm);
size_t bufferSize = 0;
uint32_t w = uint32_t(p.w()), h = uint32_t(p.h());
for(uint32_t i=0; i<mipCnt; i++){
cmd->copy(*ptex.handler,w,h,i,*pstage.handler,bufferSize);
Size bsz = Pixmap::blockCount(frm,w,h);
bufferSize += bsz.w*bsz.h*blockSize;
w = std::max<uint32_t>(1,w/2);
h = std::max<uint32_t>(1,h/2);
}
} else {
cmd->copy(*ptex.handler,p.w(),p.h(),0,*pstage.handler,0);
if(mipCnt>1)
cmd->generateMipmap(*ptex.handler, p.w(), p.h(), mipCnt);
}
cmd->end();
dx.dataMgr().submit(std::move(cmd));
reinterpret_cast<VTexture*>(ptex.handler)->nonUniqId = NonUniqResId::I_None;
return PTexture(ptex.handler);
}
AbstractGraphicsApi::PTexture VulkanApi::createTexture(AbstractGraphicsApi::Device *d,
const uint32_t w, const uint32_t h, uint32_t mipCnt,
TextureFormat frm) {
Detail::VDevice* dx = reinterpret_cast<Detail::VDevice*>(d);
Detail::VTexture buf=dx->allocator.alloc(w,h,0,mipCnt,frm,false);
Detail::DSharedPtr<Detail::VTexture*> pbuf(new Detail::VTextureWithFbo(std::move(buf)));
return PTexture(pbuf.handler);
}
AbstractGraphicsApi::PTexture VulkanApi::createStorage(Device* d,
const uint32_t w, const uint32_t h, uint32_t mipCnt,
TextureFormat frm) {
Detail::VDevice& dx = *reinterpret_cast<Detail::VDevice*>(d);
Detail::VTexture buf = dx.allocator.alloc(w,h,0,mipCnt,frm,true);
Detail::DSharedPtr<Texture*> pbuf(new Detail::VTexture(std::move(buf)));
auto cmd = dx.dataMgr().get();
cmd->begin(SyncHint::NoPendingReads);
cmd->discard(*pbuf.handler);
cmd->fill(*pbuf.handler, 0);
cmd->hold(pbuf);
cmd->end();
dx.dataMgr().submit(std::move(cmd));
return PTexture(pbuf.handler);
}
AbstractGraphicsApi::PTexture VulkanApi::createStorage(Device* d,
const uint32_t w, const uint32_t h, const uint32_t depth, uint32_t mipCnt,
TextureFormat frm) {
Detail::VDevice& dx = *reinterpret_cast<Detail::VDevice*>(d);
Detail::VTexture buf=dx.allocator.alloc(w,h,depth,mipCnt,frm,true);
Detail::DSharedPtr<Texture*> pbuf(new Detail::VTexture(std::move(buf)));
auto cmd = dx.dataMgr().get();
cmd->begin();
cmd->discard(*pbuf.handler);
cmd->fill(*pbuf.handler, 0);
cmd->hold(pbuf);
cmd->end();
dx.dataMgr().submit(std::move(cmd));
return PTexture(pbuf.handler);
}
AbstractGraphicsApi::AccelerationStructure* VulkanApi::createBottomAccelerationStruct(Device* d, const RtGeometry* geom, size_t size) {
auto& dx = *reinterpret_cast<VDevice*>(d);
return new VAccelerationStructure(dx, geom, size);
}
AbstractGraphicsApi::AccelerationStructure* VulkanApi::createTopAccelerationStruct(Device* d, const RtInstance* inst, AccelerationStructure*const* as, size_t size) {
auto& dx = *reinterpret_cast<VDevice*>(d);
return new VTopAccelerationStructure(dx, inst, as, size);
}
void VulkanApi::readPixels(AbstractGraphicsApi::Device *d, Pixmap& out, const PTexture t,
TextureFormat frm, const uint32_t w, const uint32_t h, uint32_t mip, bool storageImg) {
auto& dx = *reinterpret_cast<VDevice*>(d);
auto& tx = *reinterpret_cast<VTexture*>(t.handler);
size_t bpb = Pixmap::blockSizeForFormat(frm);
Size bsz = Pixmap::blockCount(frm,w,h);
const size_t size = bsz.w*bsz.h*bpb;
Detail::VBuffer stage = dx.allocator.alloc(nullptr, size, MemUsage::Transfer, BufferHeap::Readback);
auto cmd = dx.dataMgr().get();
cmd->begin(SyncHint::NoPendingReads);
cmd->copy(stage,0, tx,w,h,mip);
cmd->end();
dx.dataMgr().submitAndWait(std::move(cmd));
out = Pixmap(w,h,frm);
stage.read(out.data(),0,size);
}
void VulkanApi::readBytes(AbstractGraphicsApi::Device*, AbstractGraphicsApi::Buffer* buf, void* out, size_t size) {
Detail::VBuffer& bx = *reinterpret_cast<Detail::VBuffer*>(buf);
bx.read(out,0,size);
}
AbstractGraphicsApi::DescArray *VulkanApi::createDescriptors(Device *d, Texture **tex, size_t cnt, uint32_t mipLevel, const Sampler &smp) {
auto& dx = *reinterpret_cast<Detail::VDevice*>(d);
return new Detail::VDescriptorArray(dx, tex, cnt, mipLevel, smp);
}
AbstractGraphicsApi::DescArray *VulkanApi::createDescriptors(Device* d, Texture** tex, size_t cnt, uint32_t mipLevel) {
auto& dx = *reinterpret_cast<Detail::VDevice*>(d);
return new Detail::VDescriptorArray(dx, tex, cnt, mipLevel);
}
AbstractGraphicsApi::DescArray *VulkanApi::createDescriptors(Device *d, Buffer **buf, size_t cnt) {
auto& dx = *reinterpret_cast<Detail::VDevice*>(d);
return new Detail::VDescriptorArray(dx, buf, cnt);
}
AbstractGraphicsApi::CommandBuffer* VulkanApi::createCommandBuffer(AbstractGraphicsApi::Device* d) {
Detail::VDevice* dx=reinterpret_cast<Detail::VDevice*>(d);
return new Detail::VCommandBuffer(*dx);
}
void VulkanApi::present(Device*, Swapchain *sw) {
Detail::VSwapchain* sx=reinterpret_cast<Detail::VSwapchain*>(sw);
sx->present();
}
std::shared_ptr<AbstractGraphicsApi::Fence> VulkanApi::submit(Device *d, CommandBuffer* cmd) {
Detail::VDevice& dx = *reinterpret_cast<Detail::VDevice*>(d);
Detail::VCommandBuffer& cx = *reinterpret_cast<Detail::VCommandBuffer*>(cmd);
auto fn = dx.submit(cx);
return fn;
}
void VulkanApi::getCaps(Device *d, Props& props) {
Detail::VDevice* dx=reinterpret_cast<Detail::VDevice*>(d);
props=dx->props;
}
VkBool32 VulkanApi::Impl::debugReportCallback(VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char *pLayerPrefix,
const char *pMessage,
void *pUserData) {
if(flags==VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT && messageCode==0) {
// [ UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout ]
// warning: layout should be VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL instead of GENERAL
return VK_FALSE;
}
if(location==461143016) {
// bug?
return VK_FALSE;
}
if(location==3578306442) {
// The Vulkan spec states: If range is not equal to VK_WHOLE_SIZE, range must be greater than 0
// can't workaround this without VK_EXT_robustness2
return VK_FALSE;
}
if(location==3820618282) {
// The Validation Layers hit a timeout waiting for fence state to update
// Very anoying during game debuging!
return VK_FALSE;
}
Log::e("VulkanApi: ", pMessage," object=",object,", type=",objectType," th:",std::this_thread::get_id());
return VK_FALSE;
}
#endif