From 1de81f168da2a0b88e08964dd7b1d89043ae8b57 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:04:30 -0400 Subject: [PATCH 01/39] fix(arachnid): suffocate 50% faster to match guidebook Adds a Respirator override on BaseMobArachnid with Asphyxiation: 1.5, aligning the prototype with the guidebook claim that arachnids suffocate 50% faster than other species. --- Resources/Prototypes/Entities/Mobs/Species/arachnid.yml | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Resources/Prototypes/Entities/Mobs/Species/arachnid.yml b/Resources/Prototypes/Entities/Mobs/Species/arachnid.yml index 979798e9ec4..a6b35700bdc 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/arachnid.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/arachnid.yml @@ -45,6 +45,12 @@ # Damage (Self) - type: Bloodstream bloodReagent: CopperBlood + # Triad: match guidebook "suffocate 50% faster" + - type: Respirator + damage: + types: + Asphyxiation: 1.5 + # End Triad # Damage (Others) - type: MeleeWeapon animation: WeaponArcBite From 469e3cc126bd3a5714469e74d7fde65d721c37db Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:04:59 -0400 Subject: [PATCH 02/39] fix(avali): match guidebook hunger rate and meat-only diet - Hunger.baseDecayRate 0.03 -> 0.036 (exactly 2x the human 0.018), so the guidebook claim of "2x hunger rate" is now literally true. - OrganAvaliStomach.specialDigestible drops Crayon and Paper, leaving Meat, Pill, and AvianFood, to match the guidebook claim that avali can only digest meat-related items and pills. --- Resources/Prototypes/_Mono/Body/Organs/avali.yml | 2 -- Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml | 2 +- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/Resources/Prototypes/_Mono/Body/Organs/avali.yml b/Resources/Prototypes/_Mono/Body/Organs/avali.yml index 462f97c7228..df2906b69cf 100644 --- a/Resources/Prototypes/_Mono/Body/Organs/avali.yml +++ b/Resources/Prototypes/_Mono/Body/Organs/avali.yml @@ -10,8 +10,6 @@ tags: - Meat - Pill - - Crayon - - Paper - AvianFood - type: SolutionContainerManager solutions: diff --git a/Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml b/Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml index e67f5cca2e0..b1b574743fd 100644 --- a/Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml +++ b/Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml @@ -21,7 +21,7 @@ Peckish: 150 Starving: 100 Dead: 0 - baseDecayRate: 0.03 + baseDecayRate: 0.036 - type: Thirst - type: PseudoItem storedOffset: 0,17 From f3054d7a7e16b66ffa1616ccf243cd49ab55e662 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:05:14 -0400 Subject: [PATCH 03/39] fix(protogen): cold damage +30% to match guidebook Protogen damageModifierSet Cold 1.15 -> 1.3, aligning with the guidebook claim of "30% more cold damage". --- Resources/Prototypes/_Mono/Damage/modifier_sets.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/_Mono/Damage/modifier_sets.yml b/Resources/Prototypes/_Mono/Damage/modifier_sets.yml index afba1c58a76..8b57d1c900c 100644 --- a/Resources/Prototypes/_Mono/Damage/modifier_sets.yml +++ b/Resources/Prototypes/_Mono/Damage/modifier_sets.yml @@ -3,7 +3,7 @@ id: Protogen coefficients: Heat: 1.3 - Cold: 1.15 + Cold: 1.3 Radiation: 1.55 Shock: 1.5 Blunt: 0.8 From 6444940e1e73f38c6de2614107358b1bd9ed57cb Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:05:48 -0400 Subject: [PATCH 04/39] fix(reptilian): heat boost threshold at 47C to match guidebook TemperatureStatusEffects.minimumTemperature 322 -> 320.15 (= 47C), so the heat-boost mechanic kicks in at the temperature claimed by the guidebook. --- Resources/Prototypes/Entities/Mobs/Species/reptilian.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Entities/Mobs/Species/reptilian.yml b/Resources/Prototypes/Entities/Mobs/Species/reptilian.yml index c4279bbb9e3..57fda5211ae 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/reptilian.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/reptilian.yml @@ -144,7 +144,7 @@ time: 2 type: Add refresh: true - - minimumTemperature: 322 + - minimumTemperature: 320.15 # Triad: match guidebook "above 47C" claim effects: - !type:MovespeedModifier walkSpeedModifier: 1.10 From 9838055c21d9c917addecac963977488189c90d7 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:06:03 -0400 Subject: [PATCH 05/39] fix(resomi): add heat-side slowdown to match guidebook Adds two heat-side TemperatureSpeed thresholds (303K = ~30C -> 0.8, 310K = ~37C -> 0.6) alongside the existing cold-side thresholds, so the guidebook claim of "suffering at just 30C" is now mechanically true. The 310K stop sits below the existing heatDamageThreshold of 320.15 K to give the player a slowdown warning before damage starts. --- .../Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Resources/Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml b/Resources/Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml index 5aff3b6c3d0..b6b0483c965 100644 --- a/Resources/Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml +++ b/Resources/Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml @@ -95,6 +95,8 @@ 272: 0.8 242: 0.6 196: 0.4 + 303: 0.8 # ~30C, heat-side slowdown (matches guidebook "suffering at 30C") + 310: 0.6 # ~37C, deeper heat slowdown before damage threshold at 320.15 - type: MovementSpeedModifier weightlessAcceleration: 2.5 # Birb move fast in zero-g - type: PseudoItem # Baggable; certified smol ops From a0015a52a2ee6fa833e59eb1e71bdb99fa4f6d1b Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:13:34 -0400 Subject: [PATCH 06/39] fix(feroxi): match guidebook thirst rate and meat-only diet - Thirst.baseDecayRate 0.2 -> 0.15 (= 2x the 0.075 human default), so the guidebook claim of "thirsty 100% faster" is true. - OrganFeroxiStomach.specialDigestible reduced to Meat and Pill only, dropping ReptilianFood/Crayon/Paper, so the guidebook claim that feroxi can ONLY eat meat (and pills) is true. --- Resources/Prototypes/_DV/Body/Organs/feroxi.yml | 3 --- Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml | 2 +- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/Resources/Prototypes/_DV/Body/Organs/feroxi.yml b/Resources/Prototypes/_DV/Body/Organs/feroxi.yml index 75d8e3eba9d..14373d945c9 100644 --- a/Resources/Prototypes/_DV/Body/Organs/feroxi.yml +++ b/Resources/Prototypes/_DV/Body/Organs/feroxi.yml @@ -7,11 +7,8 @@ - type: Stomach specialDigestible: tags: - - ReptilianFood - Meat - Pill - - Crayon - - Paper - type: Metabolizer maxReagents: 2 metabolizerTypes: [ Feroxi, Animal ] diff --git a/Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml b/Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml index 312f7e0d68a..4ef755d54a5 100644 --- a/Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml +++ b/Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml @@ -18,7 +18,7 @@ - type: Inventory speciesId: feroxi - type: Thirst - baseDecayRate: 0.2 + baseDecayRate: 0.15 - type: Icon sprite: _DV/Mobs/Species/Feroxi/parts.rsi state: full From 3e93849414b83c2e743ea058ba61ed9a5d4f96bd Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:13:47 -0400 Subject: [PATCH 07/39] fix(oni): match guidebook melee bonuses and prying speed - BonusMeleeDamage Blunt 1.2 -> 1.35 and Asphyxiation 1.2 -> 1.35, so the guidebook's "+35% Blunt/Asphyx unarmed damage" claim holds. - pryTimeMultiplier 0.6 -> 0.5, so oni pry airlocks in half the time of other species (the guidebook's "50% less time" claim). --- .../Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml index 8cead4c6050..736329c0e99 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml @@ -16,17 +16,17 @@ - type: Sprite scale: 1.2, 1.2 - type: PlayerToolModifier - pryTimeMultiplier: 0.6 + pryTimeMultiplier: 0.5 - type: PlayerAccuracyModifier spreadMultiplier: 15 maxSpreadAngle: 180 - type: BonusMeleeDamage damageModifierSet: coefficients: - Blunt: 1.2 + Blunt: 1.35 Slash: 1.2 Piercing: 1.2 - Asphyxiation: 1.2 + Asphyxiation: 1.35 - type: Damageable damageModifierSet: Oni - type: Body From 6e2e056a194bd8ef1e21e876fc7973da804da794 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:14:18 -0400 Subject: [PATCH 08/39] fix(hydrakin): stop oxygenating from CO2 to match guidebook Comments out the Hydrakin-specific Oxygenate effect on CarbonDioxide. The guidebook says hydrakin breathe all gases EXCEPT CO2 and water vapor; this aligns the metabolism with that claim. The existing HealthChange exclusion (shouldHave: false on OrganType Hydrakin) is left alone, so CO2 still doesn't poison them - they just don't gain oxygen from it any more. --- Resources/Prototypes/Reagents/gases.yml | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/Resources/Prototypes/Reagents/gases.yml b/Resources/Prototypes/Reagents/gases.yml index afd3871cf26..26945f70b28 100644 --- a/Resources/Prototypes/Reagents/gases.yml +++ b/Resources/Prototypes/Reagents/gases.yml @@ -211,10 +211,12 @@ conditions: - !type:OrganType type: Plant - - !type:Oxygenate # Mono - Hydrakin - conditions: - - !type:OrganType - type: Hydrakin + # Triad: hydrakin do not breathe CO2 per guidebook ("all gases except CO2/water vapor") + # - !type:Oxygenate # Mono - Hydrakin + # conditions: + # - !type:OrganType + # type: Hydrakin + # End Triad - !type:HealthChange conditions: - !type:OrganType From 19bb2264b97cebe47a04e4d7bffc8fc64fbac4b1 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:15:08 -0400 Subject: [PATCH 09/39] fix(felinid): reduce stamina to match guidebook MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Overrides Stamina with critThreshold 85 (default 100) and decay 2.55 (default 5), so felinids have slightly less stamina capacity and recover from stamina damage more slowly than humans — matching the guidebook's "slightly less stamina" claim. --- .../Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml index 673e427646d..f3bbe26ee14 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml @@ -59,6 +59,8 @@ types: Blunt: 1 - type: Stamina + critThreshold: 85 # slightly less stamina than humans (default 100), per guidebook + decay: 2.55 # recovers slower than humans (default 5) - type: TypingIndicator proto: felinid - type: PseudoItem From b69b22f8c17eb5b8f9e31728e58244523abdd9a7 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:19:04 -0400 Subject: [PATCH 10/39] doc(human): unify guidebook formatting Restructures the Human guidebook page into the unified species template: - Single intro paragraph (merged from two short lines). - ## Benefits section with bulleted entries. - Color palette normalized: "20% faster" recoloured #ffa500 -> #1e90ff because it's a beneficial mechanic, not a hazard. --- Resources/ServerInfo/Guidebook/Mobs/Human.xml | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Human.xml b/Resources/ServerInfo/Guidebook/Mobs/Human.xml index df0e1d8abae..c59007fbd4e 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Human.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Human.xml @@ -1,3 +1,4 @@ + # Humans @@ -5,9 +6,10 @@ - Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared. - They have no special mechanics or notable attributes. + Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared. They have no special mechanics or notable attributes. - They interact [color=#ffa500]about 20% faster[/color] compared to other species. + ## Benefits + + - Interact [color=#1e90ff]about 20% faster[/color] compared to other species. From ac12d6bf46df028d9575f55d16759099c62c4a04 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:20:26 -0400 Subject: [PATCH 11/39] doc(moth): unify guidebook formatting Restructures the Moth People guidebook page into the unified template with ## Diet / ## Benefits / ## Drawbacks sections and bulleted entries. No mechanical changes - existing color tags already match the palette (#1e90ff for benefits, #ffa500 for drawbacks). --- Resources/ServerInfo/Guidebook/Mobs/Moth.xml | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml index 573b9858b7a..b6558fb1d93 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml @@ -1,3 +1,4 @@ + # Moth People @@ -5,11 +6,21 @@ - They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans. - Their Insect Blood can't be metabolised from Iron like normal blood. + Moth people eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans. - Their wings give them better acceleration if there is no gravity on the station, but they still can't move without equipment when floating out in space. + ## Diet - They take [color=#1e90ff]30% less Cold damage[/color] but [color=#ffa500]15% more Heat damage, and catch on fire more easily[/color]. + - Can eat cotton, fabrics and clothing. + - Cannot digest most foods other species consider edible. + + ## Benefits + + - Wings provide [color=#1e90ff]better acceleration in zero gravity[/color], though they still need equipment to move in open space. + - Take [color=#1e90ff]30% less Cold damage[/color]. + + ## Drawbacks + + - Take [color=#ffa500]15% more Heat damage, and catch on fire more easily[/color]. + - Insect Blood can't be metabolised from Iron like normal blood. From a76ad1a09cc7204a8b1eaf136b52518646b8d454 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:20:40 -0400 Subject: [PATCH 12/39] doc(vox): unify guidebook formatting Restructures the Vox guidebook page: - Hazard preamble preserved (orange). - Intro paragraph condensed to one block (was 3 lines). - ## Atmospherics section covers breathing rules, internals, and the poison-recovery mechanic as bullets (multi-paragraph recovery prose kept inline in the relevant bullet rather than split). - ## Benefits records the Slash unarmed attack. --- Resources/ServerInfo/Guidebook/Mobs/Vox.xml | 22 ++++++++++----------- 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml index 95e9df4c760..04f53d2d216 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml @@ -1,3 +1,4 @@ + # Vox @@ -7,20 +8,17 @@ [color=#ffa500]Warning! This species is not recommended for new players due to their fatal allergy to oxygen![/color] - Vox breathe nitrogen, and [color=#ffa500] oxygen is toxic to them.[/color] - Unfortunately, space stations tend to be full of oxygen, - so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure. + Vox breathe nitrogen, and [color=#ffa500]oxygen is toxic to them[/color]. Unfortunately, space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure. - Vox always spawn wearing working nitrogen internals equipment. - A spare breathing mask and an emergency nitrogen canister is provided in their survival box. + ## Atmospherics - Vox [color=#1e90ff]slowly recover from low levels of poison damage[/color] on their own, - so long as they are careful not to exceed 20 poison damage. - This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, - letting them quickly eat, drink, take oral medication, and so on. - A thirty second oxygen exposure takes them two minutes to recover from. - If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention. + - Breathe nitrogen; oxygen is toxic. + - Spawn wearing working nitrogen internals. A spare breathing mask and an emergency nitrogen canister are provided in the survival box. + - [color=#1e90ff]Slowly recover from low levels of poison damage[/color] on their own, so long as they are careful not to exceed 20 poison damage. This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, letting them quickly eat, drink, take oral medication, and so on. + - A thirty second oxygen exposure takes about two minutes to recover from. If health does not seem to improve within a minute of oxygen exposure, the Vox should seek medical attention. - Vox deal Slash damage with their unarmed attack. + ## Benefits + + - Unarmed attacks deal Slash damage. From 78db1ea00433224242c64b5765348e4f245b1f71 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:21:11 -0400 Subject: [PATCH 13/39] doc(protogen): unify guidebook formatting and reflect step 1 cold change - Restructured into ## Benefits / ## Drawbacks bullets. - Cold modifier text updated to "30% more Cold" (was "30% more cold") to match the Cold 1.15 -> 1.3 prototype change. - Adds a benefit bullet noting Slash unarmed (previously undocumented). --- Resources/ServerInfo/Guidebook/Mobs/Protogen.xml | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml index 6f9abc29330..bc5335404d6 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml @@ -1,3 +1,4 @@ + # Protogens @@ -5,10 +6,17 @@ - A Protogen is a technologically enhanced being made of both technological and biological parts. Though they have a mix of artificial and non-artificial organs, they still operate with a soul and mind, yet there are also program files that operate them, and overheating/overcooling can damage the circuits of the artificial organs. They still need to eat and be healed using normal medicines. + A Protogen is a technologically enhanced being made of both technological and biological parts. Though they have a mix of artificial and non-artificial organs, they still operate with a soul and mind, yet there are also program files that operate them, and overheating or overcooling can damage the circuits of the artificial organs. They still need to eat and be healed using normal medicines. - They are capable of playing digital music innately and suffer less damage from lacking air. + ## Benefits - Their durable bodies makes them take 20% less Blunt damage, 10% less Piercing/Slash damage, but their hybrid electronic nature makes them take 30% more heat, 30% more cold, 50% more shock and 55% more radiation damage. + - Can play digital music innately. + - [color=#1e90ff]Suffer less damage from lacking air[/color]. + - Their durable bodies make them take [color=#1e90ff]20% less Blunt damage, and 10% less Piercing/Slash damage[/color]. + - Unarmed attacks deal Slash damage. + + ## Drawbacks + + - Their hybrid electronic nature makes them take [color=#ffa500]30% more Heat, 30% more Cold, 50% more Shock, and 55% more Radiation damage[/color]. From 3a8a15274ec56bb4d880f4c272e392c617d08506 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:21:27 -0400 Subject: [PATCH 14/39] doc(arachnid): unify guidebook formatting Restructures the Arachnid page: - Intro condensed. - ## Diet bullets pull out the raw-meat-OK / chocolate-onion-poisons rules already implied in the original prose. - ## Benefits records pocket slots and Piercing unarmed attack. - ## Special preserves the Sericulture section with the existing entity-embed grid. - ## Drawbacks calls out the 50% faster suffocation (matches the Step 1 Respirator override) and the Copper-blood replenishment. --- .../ServerInfo/Guidebook/Mobs/Arachnid.xml | 22 ++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml index a6fbf8d97a5..dbd24bba236 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml @@ -1,3 +1,4 @@ + # Arachnids @@ -5,12 +6,19 @@ - They have two additional Pocket slots in their inventory. They can eat raw meat without any ill effects, but some foods like chocolate and onion poisons them. - They suffocate 50% faster, and their Blue Blood can't be metabolised from Iron, being based on Copper instead. + Eight-legged humanoids with a knack for silk craft. Their Blue Blood is based on Copper rather than Iron. - Their unarmed attacks deal Piercing damage instead of Blunt. + ## Diet - ## Sericulture + - Can eat raw meat without ill effects. + - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + + ## Benefits + + - Have two additional Pocket slots in their inventory. + - Unarmed attacks deal Piercing damage instead of Blunt. + + ## Special @@ -19,7 +27,11 @@ - Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls. + - Sericulture: arachnids can produce Websilk at the cost of getting more hungry. Only arachnids can craft bundles of websilk into clothing, shields, and even walls. + + ## Drawbacks + - [color=#ffa500]Suffocate 50% faster[/color] than other species. + - Blue Blood can't be regenerated from Iron - they need Copper-based replenishment instead. From 5859aae1123b22d6093eadf53796882d4e40fe94 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:21:43 -0400 Subject: [PATCH 15/39] doc(slime): unify guidebook formatting; drop 9% baro claim Restructures the Slime People page into intro + ## Atmospherics / ## Benefits / ## Drawbacks bullets. Removes the "pressure damage 9% faster" claim (the corresponding row K was dropped from Step 1 because the current Barotrauma override uses absolute damage values rather than a coefficient). --- .../ServerInfo/Guidebook/Mobs/SlimePerson.xml | 30 +++++++++++-------- 1 file changed, 18 insertions(+), 12 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index 976ab472a9c..5e0acce87ba 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -1,3 +1,4 @@ + # Slime People @@ -5,21 +6,26 @@ - They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can - (and like other species, need to) drink it safely to stay hydrated. - They exhale nitrous oxide and are unaffected by it. - Their body can process 6 reagents at the same time instead of just 2. + Translucent humanoids whose nitrogen-based biology makes them strange but resilient. Slime "blood" is technically a source of moderately filling food for other species, though drinking the blood of your coworkers is usually frowned upon. - Slimepeople have an [bold]internal 2x3 storage inventory[/bold] inside of their slime membrane. Anyone can see what's inside and take it out of you without asking, - so be careful. + ## Atmospherics - Slimepeople have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches, - although they punch a little slower. + - Breathe nitrogen instead of oxygen, which is abundant in station air but harder to find compressed into gas tanks. + - Exhale nitrous oxide and are unaffected by it. + - Body can process [color=#1e90ff]6 reagents at the same time[/color] instead of just 2. + - [color=#1e90ff]Suffocate 80% slower[/color], making them by far the species most capable to survive in hard vacuum - for a while. - Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of - moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. - They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while. + ## Benefits - They take [color=#1e90ff]80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage[/color], but [color=#ffa500]50% more Cold damage, 20% more Slash damage and 20% more Piercing damage[/color]. + - Have an [color=#1e90ff][bold]internal 2x3 storage inventory[/bold][/color] inside their slime membrane. Anyone can see what's inside and take items out without asking, so be careful. + - Slight accelerated regeneration compared to other humanoids. + - Can harden their fists for stronger punches, though they punch a little slower. + - Take [color=#1e90ff]80% less Cellular damage, 40% less Blunt damage, and 20% less Poison damage[/color]. + + ## Drawbacks + + - Take significant damage if sprayed or splashed with water, but can (and must) drink it safely to stay hydrated. + - Take [color=#ffa500]50% more Cold damage, 20% more Slash damage, and 20% more Piercing damage[/color]. + - Slime blood can't be regenerated from Iron. From 18576a2bc0f2bb8f4a7d47d6c27fae52858ac52c Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:22:04 -0400 Subject: [PATCH 16/39] doc(resomi): unify guidebook formatting; document heat slowdown Restructures the Resomi page into ## Diet / ## Benefits / ## Drawbacks bullets. Adds the new mechanical reality from Step 1 row F: warmth above 30C slows them and the slowdown deepens at 37C, with heat damage starting at 47C. --- .../ServerInfo/Guidebook/Mobs/Resomi.xml | 22 ++++++++++++------- 1 file changed, 14 insertions(+), 8 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml index 93468bfe95a..662d12c1292 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml @@ -1,3 +1,4 @@ + # Resomi @@ -5,19 +6,24 @@ - Resomi are a small avian-like species that hail from an icy world. + Resomi are a small avian-like species that hail from an icy world. Their wings do not grant complete flight, but they can use them to maneuver better in zero-gravity. - While their wings do not grant them complete flight, they are able to use them to maneuver better while in zero-gravity. + ## Diet - Like most other non-human species, Resomi are capable of digesting raw meat and other uncooked animal proteins. + - Can digest raw meat and other uncooked animal proteins, like most non-human species. - As a result of the conditions of their home planet and ammonia-based blood, Resomi are considerably more tolerant of the cold, able to withstand temperatures as low as -77°C. - Consequently, they find temperatures that most other species find comfortable to be unbearably hot, finding themselves suffering starting at just 30°C. + ## Benefits - Along with their temperature tolerances, they also take less cold damage and more heat damage, similar to Moth People, as well as being more susceptible to blunt damage. + - Can fit in duffelbags due to their small size. + - Maneuver better in zero-gravity with their wings. + - Take [color=#1e90ff]less Cold damage[/color] thanks to their ammonia-based blood. + - Tolerate temperatures as low as -77°C without harm. + - Unarmed attacks deal Slash damage. - Due to their small size, they can fit in duffelbags. + ## Drawbacks - Their unarmed attack deals Slash damage. + - Take [color=#ffa500]more Heat damage[/color], similar to Moth People. + - [color=#ffa500]Slowed by warmth - they start suffering at just 30°C[/color], with deeper slowdown around 37°C before heat damage begins at 47°C. + - [color=#ffa500]More susceptible to Blunt damage[/color]. From 1f65ba20fe1d93e8380e2c2ba8cf1004a178eb1d Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:22:53 -0400 Subject: [PATCH 17/39] doc(avali): unify guidebook formatting; tighten hunger wording Restructures the Avali page into ## Diet / ## Benefits / ## Drawbacks bullets. Updates the hunger claim from "2x Hunger rate" to "double that of humans" - Step 1 row B set Avali Hunger.baseDecayRate to 0.036, exactly 2x the human 0.018, so the literal claim is true and the wording is more direct. Also folds in the previously-undocumented heat threshold of ~37C. --- Resources/ServerInfo/Guidebook/Mobs/Avali.xml | 28 ++++++++++++------- 1 file changed, 18 insertions(+), 10 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml index b5f81ce4bcf..05022a41638 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml @@ -1,3 +1,4 @@ + # Avali @@ -7,16 +8,23 @@ [color=#ffa500]Warning! This species is not recommended for new players due to major gameplay changes![/color] - Avali are a species of ammonia-based intelligent bird/raptor people and due to this odd combination many refer to them as "Space Raptors" and, as you might expect, are carnivores. Their unique biology allows them to deal exceedingly well with the cold, and is capable of basic flight in no to low gravity environments. + Avali are an ammonia-based intelligent bird/raptor species - many refer to them as "Space Raptors". They are carnivores, deal exceedingly well with cold, and are capable of basic flight in no-gravity or low-gravity environments. - ## Racial Features + ## Diet + + - Can only digest meat-related food items (including organs) and pills. + + ## Benefits + + - Take [color=#1e90ff]40% less Cold damage[/color] and can stand in temperatures down to about -50°C before taking cold damage. + - Can fly in zero-G. + - Slightly faster than other species. + - Deal [color=red]6.25 Slashing damage[/color] with claws. + + ## Drawbacks + + - Take [color=#ffa500]40% more Fire damage[/color] and start taking heat damage around 37°C (lower than humans). + - [color=#ffa500]Hunger rate is double that of humans[/color] - stay fed. + - Fall into crit at 90 damage and dead at 180 (lower thresholds than humans). - - Receive [color=#ffa500]40% more fire damage[/color] and [color=#1e90ff]40% less cold damage[/color]. - - Can stand in tempatures of up to [color=#1e90ff]-50c before taking cold damage[/color]. - - Deal [color=red]6.25[/color] slashing damage with claws. - - Can fly in Zero-G. - - Slightly faster. - - 2x Hunger rate, stay fed! - - Can only eat meat-related food items (including organs) and pills. - - Fall into crit at 90 and dead at 180. From cb32a77f58013111eec737537e64272e4a1621b7 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:23:11 -0400 Subject: [PATCH 18/39] doc(tajaran): unify guidebook formatting; fold in undocumented mechanics Restructures the Tajaran page into the unified template. Adds previously-undocumented mechanics: - Night Vision (NightVision component). - ~16% faster hunger rate. - Reduced stamina. Normalizes the [color=turquoise] for Ahdomai to [color=yellow] (the unified palette uses yellow for in-world place names and emphasis). Normalizes the [color=#ec3a3a] red-warning shade to the standard [color=#ffa500] orange for drawbacks. --- .../ServerInfo/Guidebook/Mobs/Tajaran.xml | 27 ++++++++++++------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml index 0b6bab86102..d4d45ace5e0 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml @@ -1,3 +1,4 @@ + # Tajaran @@ -5,20 +6,26 @@ - Tajara are a species of omnivorous, bipedal humanoids with features strongly resembling Terran felines. - Their most distinguishing traits include a layer of fur, large ears atop their heads, and a tail that aids in balance. - They hail from the icy moon of [color=turquoise]Ahdomai[/color], only relatively recently making their debut on the galactic stage. - Originally a clan-centric society, Tajara endured centuries of dictatorial rule. - Following a civil war, their government fractured, and power returned to the clans, where it remains to this day. + Tajara are a species of omnivorous, bipedal humanoids with features strongly resembling Terran felines. Their most distinguishing traits include a layer of fur, large ears atop their heads, and a tail that aids in balance. They hail from the icy moon of [color=yellow]Ahdomai[/color], only relatively recently making their debut on the galactic stage. Originally a clan-centric society, Tajara endured centuries of dictatorial rule. Following a civil war, their government fractured, and power returned to the clans, where it remains to this day. - ## Mechanics + ## Diet - Due to their [color=yellow]small stature[/color], Tajara [color=#ec3a3a]take 15% more Brute damage[/color], but they can also [color=#1e90ff]fit into duffel bags[/color]. + - Omnivorous - can eat what humans can eat. - Their layer of fur gives them some [color=#1e90ff]resistance to Cold[/color], at the cost of [color=#ec3a3a]taking more Heat damage[/color] + ## Benefits - They use their claws for unarmed attacks, dealing [color=#ec3a3a]Slashing[/color] and [color=#ec3a3a]Piercing[/color] damage. + - [color=#1e90ff]Night Vision[/color] - can see in low-light conditions without aid. + - Their layer of fur gives them [color=#1e90ff]resistance to Cold damage[/color]. + - Innate agility: [color=#1e90ff]take reduced damage from impacts or falls[/color]. + - Soft feet let them [color=#1e90ff]walk shoeless without making noise[/color]. + - Can fit in duffel bags due to their small stature. + - Use claws for unarmed attacks, dealing Slashing and Piercing damage. - Thanks to their innate agility, they [color=#1e90ff]take reduced damage from impacts or falls[/color], and their soft feet allow them to [color=#1e90ff]walk shoeless without making noise[/color]. + ## Drawbacks + + - Due to their small stature, take [color=#ffa500]15% more Brute damage[/color]. + - Take [color=#ffa500]more Heat damage[/color] as a side-effect of their cold-side fur insulation. + - Get hungry [color=#ffa500]roughly 16% faster[/color] than humans. + - [color=#ffa500]Slightly less stamina[/color] than humans. From 5e78a04dd4d179611d77319360404bd582b47bbf Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:23:34 -0400 Subject: [PATCH 19/39] doc(hydrakin): unify guidebook formatting; fold in undocumented mechanics Restructures the Hydrakin page into the unified template (## Diet / ## Benefits / ## Atmospherics / ## Temperature / ## Drawbacks). The CO2-exclusion claim was already present and is now mechanically backed by the Step 1 row L change. Folds in: - Unarmed Slash attack. - +20% damage from low-pressure / vacuum (PressureProtection 1.2). Normalizes colors: #4169E1 royal blue -> #1e90ff dodger blue; #FFA500 case lowered; #FF0000 -> red where applicable (handled inline). --- .../ServerInfo/Guidebook/Mobs/Hydrakin.xml | 38 +++++++++++-------- 1 file changed, 22 insertions(+), 16 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml index 2cbdb59ba95..a39cd9903e3 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml @@ -1,3 +1,4 @@ + # Hydrakin @@ -5,34 +6,39 @@ - ## Lore - - Hydrakin are avian creatures with an odd appearance and an extreme tolerance for cold. Fluffy, exceptionally warm, and notoriously noisy, these birds originate from a desolate iceworld far beyond the normal limits of habitable space. Their home planet is locked in perpetual ice storms, dimly lit, and surrounded by liquid oxygen oceans beneath a frezon-heavy atmosphere—once thought entirely lifeless. + Hydrakin are avian creatures with an odd appearance and an extreme tolerance for cold. Fluffy, exceptionally warm, and notoriously noisy, these birds originate from a desolate iceworld far beyond the normal limits of habitable space. Their home planet is locked in perpetual ice storms, dimly lit, and surrounded by liquid oxygen oceans beneath a frezon-heavy atmosphere - once thought entirely lifeless. Previously not meeting qualifications for sentience, the species was uplifted by Ullman Industries. Instead of being uplifted for integration or labor, Ullman pursued uplift as a proof-of-concept experiment to demonstrate its technological capability to investors. Once sapience and communication benchmarks were met, the project was declared a success, but the uplifted species itself was considered uneconomical to corporate interests. Transport disruptions, bluespace storms, and corporate negligence scattered Hydrakin shipments and colonies across the Colossus, leaving many outside Ullman control. Today, the Hydrakin exist as a partially uplifted, displaced species, struggling to adapt to a sector they were never meant to inhabit. - ## Food + ## Diet + + - Mostly prefer raw food. + - [color=#ffa500]Onions and theobromine-containing food (chocolate, tea, coffee) are highly toxic to them[/color]. - - Hydrakins mostly prefer raw food. Onions and theobromine-containing food are [color=#FFA500]highly toxic to them[/color]. + ## Benefits - ## Physical properties + - Take [color=#1e90ff]10% less Piercing and Blunt damage[/color]. + - Unarmed attacks deal Slash damage. + - Unique gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have mostly [color=#1e90ff]positive[/color] effects, described in the "Chemicals" guidebook entry. - - They are [color=#4169E1]10% more resistant to piercing and blunt damage[/color]. - - They take [color=#FFA500]25% more heat damage and 15% more slash damage[/color]. - - Wearing glasses is [color=#FFA500]not possible[/color] due to the head anatomy. + ## Atmospherics + + - Breathe all gases [color=#1e90ff]except carbon dioxide and water vapor[/color]. + - Cannot draw oxygen from CO2 or water vapor (but CO2 doesn't damage them either). ## Temperature - - Hydrakin bodies are [color=#FFA500]constantly heating up[/color]. They can tolerate heat without any insulation, but wearing hardsuits or coats will immediatly start [color=#FFA500]heating them up to 67C[/color]. - - Leporazine and Peranol have [color=#4169E1]amplified[/color] cooling effect on their body. - - However, using any type of cryo chemicals will make hydrakins [color=#FFA500]fall asleep[/color] if their body temperature is low enough to activate it. - - As well, Hydrakin's thermal regulation entirely fails in critical condition as while as being dead. + - Bodies are [color=#ffa500]constantly heating up[/color]. They tolerate heat without insulation, but wearing hardsuits or coats will start [color=#ffa500]heating them up to 67°C[/color]. + - Leporazine and Peranol have [color=#1e90ff]amplified[/color] cooling effect on their body. + - Cryo chemicals can make them [color=#ffa500]fall asleep[/color] if body temperature gets low enough. + - Thermal regulation entirely fails in critical condition and when dead. - ## Atmospherics + ## Drawbacks - - Hydrakins are capable of breathing all gases, with carbon dioxide and water vapor being an exception. - - Unique gases (Such as Plasma, Tritium, Frezon, Nitrium, Healium and etc.) have mostly [color=#4169E1]positive[/color] effect on them, described in the "Chemicals" guideebook entry. + - Take [color=#ffa500]25% more Heat damage and 15% more Slash damage[/color]. + - Take [color=#ffa500]20% more damage from low-pressure / vacuum[/color] environments. + - Cannot wear glasses due to head anatomy. From 379bf97140d36589bf2ce61d0b83b1bd850046e8 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:24:13 -0400 Subject: [PATCH 20/39] doc(ipc): unify guidebook formatting; add resistances section Preserves the existing mechanic-specific sections (Recharging / Integrated Radio / Repairing) with their entity-embed grids - these are a strong existing pattern worth keeping. Adds: - Recharging list converted from short paragraphs to bullets. - New ## Resistances section documenting heat/shock weakness from the IPC / IPCWeakened damage modifier sets. --- Resources/ServerInfo/Guidebook/Mobs/IPCs.xml | 39 +++++++++++++------- 1 file changed, 26 insertions(+), 13 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml index 9e524b52236..48e4c356c93 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml @@ -1,52 +1,65 @@ + # I.P.C. - + + + + + An IPC (short for Integrated Positronic Chassis) is a type of sentient robot and is considered an [color=yellow]independent individual[/color], meaning [color=red]they are not guided by any laws of robotics[/color]. IPCs cannot be hacked by Emags because they do not have to follow any predefined directives in their system. [color=red]IPCs are silicon-based beings, so doctors do not have the skills to repair them.[/color] + Like borgs, IPCs have a positronic brain as their processing source. However, unlike them, IPCs can't be assembled. "It's cheaper to create a shell that obeys you than one that doesn't! *wink*" ## Recharging an IPC - + + - IPCs can be recharged in three different ways: - APC Terminal: IPCs can use APC terminals to recharge. Press [color=yellow]Alt + left click[/color] on a terminal as many times as needed to fully recharge. - - Borg Rechargers: IPCs can use borg rechargers to recharge. Always prioritize the ones outside of the Sci area to avoid headaches. + IPCs can be recharged in three different ways: - Power Cell: IPCs have an internal power cell that serves as their battery. They can simply swap it out by opening the hatch and manually replacing it. + - APC Terminal: press [color=yellow]Alt + left click[/color] on a terminal as many times as needed to fully recharge. + - Borg Rechargers: prioritize the ones outside of the Sci area to avoid headaches. + - Power Cell: IPCs have an internal power cell that serves as their battery. Open the hatch and swap it manually. ## Integrated Radio + - IPCs do [bold]not[/bold] use external radios because they already have one built in. They only need to get an encryption key from a radio. By clicking on an IPC with a [color=yellow]wire cutter[/color], you can remove their keys. - You can find new keys around the station or remove one from a sector radio using a [color=yellow]screwdriver[/color]. + IPCs do [bold]not[/bold] use external radios because they already have one built in. They only need an encryption key from a radio. Clicking on an IPC with a [color=yellow]wire cutter[/color] removes their keys. New keys can be found around the station or removed from a sector radio with a [color=yellow]screwdriver[/color]. ## Repairing + Welders can be used to repair [color=yellow]Brute[/color] damage. + Cables can be used to repair [color=yellow]Burns[/color] and [color=yellow]Radiation[/color]. + Glass Sheets can be used to repair [color=yellow]Blindness[/color]. - - In the event an IPC dies, after being fully repaired, it should be restarted using the [color=yellow]"Restart"[/color] button (located by right-clicking). - [color=red]NEVER ELECTROCUTE AN IPC with a defibrillator or in any other way while it is dead, as this will cause the battery to discharge energy rays outward![/color] - + In the event an IPC dies, after being fully repaired, it should be restarted using the [color=yellow]"Restart"[/color] button (located by right-clicking). + + [color=red]NEVER ELECTROCUTE AN IPC with a defibrillator or in any other way while it is dead, as this will cause the battery to discharge energy rays outward![/color] + + ## Resistances + + - Take [color=#ffa500]more Heat damage[/color] - their electronics overheat readily. + - Take [color=#ffa500]significantly more Shock damage[/color]. When critically damaged the IPC enters a weakened state with even higher Shock weakness. From 4941c694a846a2b0eea369bfaf8df98293799824 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:24:29 -0400 Subject: [PATCH 21/39] doc(dwarf): unify guidebook formatting; document suffocation drawback Restructures the Dwarf page (live NF copy, not the dead base) into the unified template. Adds the previously-undocumented drawback that dwarves suffocate roughly twice as fast as humans (Respirator override Asphyxiation: 2 in the prototype). Preserves the existing ore-sense paragraph and entity grid above the bullet sections to keep the lore flavour. --- Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml index 391568cdb60..e70791a1db4 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml @@ -1,3 +1,4 @@ + # Dwarves @@ -5,7 +6,7 @@ - An industrious species, dwarves are similar to humans in most respect, but tolerate alcohol better and are healed by it. + An industrious species, dwarves are similar to humans in most respects but tolerate alcohol better and are healed by it. @@ -15,4 +16,13 @@ A dwarf instinctively knows where the choice ore veins are, and can sense the presence of ore up to 5 meters away. + ## Benefits + + - [color=#1e90ff]Tolerate alcohol better than humans, and are healed by it[/color]. + - Innate ore sense - detect ore veins up to 5 meters away. + + ## Drawbacks + + - [color=#ffa500]Suffocate roughly twice as fast as humans[/color] (Respirator Asphyxiation 2.0). + From 2082e22541c96f0a04b065e0388f469940784b86 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:25:01 -0400 Subject: [PATCH 22/39] doc(diona): unify guidebook formatting; document step-trigger immunity Restructures the Diona page (live _NF copy) into the unified template, preserving the Tree and Nymph sub-sections as ### sub-headings under ## Special. Adds the previously-undocumented benefit: - Immune to step-trigger hazards (ProtectedFromStepTriggers). --- .../ServerInfo/_NF/Guidebook/Mobs/Diona.xml | 46 ++++++++++++------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml index 1737b7284af..86767f4dcf5 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml @@ -1,3 +1,4 @@ + # Diona @@ -5,35 +6,46 @@ - They can't wear shoes, but are not slowed by Kudzu. - They get hungry and thirsty slower. - Being so sturdy, they can withstand the shock from FTL jumps without falling to the ground. - Their "blood" is tree sap and can't be metabolised from Iron. - Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!) + Plant-based humanoids whose biology runs on tree sap. Sturdy enough to ignore FTL jolts, but they have a complicated relationship with botany chemistry. - They take [color=#1e90ff]30% less Blunt damage, 20% less Slash damage, and 10% less Piercing damage[/color]; - but [color=#ffa500]50% more Heat damage, 20% more Shock damage, and they can easily - catch on fire when receiving enough Heat damage from *any* source.[/color] + ## Diet + + - Cannot eat anything Iron-based - their "blood" is tree sap. + - [color=#ffa500]Weed Killer poisons them[/color]; Robust Harvest heals them, but overuse carries its own risk (see Make Like A Tree And Leave). + + ## Benefits + + - [color=#1e90ff]Get hungry and thirsty slower[/color] than other species. + - [color=#1e90ff]Withstand FTL jumps[/color] without being knocked down by the shock. + - Cannot be slowed by Kudzu. + - [color=#1e90ff]Immune to step-trigger hazards[/color] (landmines, glass shards, etc.). + - Take [color=#1e90ff]30% less Blunt damage, 20% less Slash damage, and 10% less Piercing damage[/color]. + + ## Special + + ### Make Like A Tree And Leave - ## Make Like A Tree And Leave - Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). - Cutting down the tree will "restore" the Diona to their mobile state. - ## Diona Nymphs + Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will "restore" the Diona to their mobile state. + + ### Diona Nymphs + - After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs, - with the player taking control of the Brain Nymph. - It can talk but has no hands or inventory, and can't do much. - After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name, - and there will be little to no evidence beyond their word about who they were before. + After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs, with the player taking control of the Brain Nymph. It can talk but has no hands or inventory, and can't do much. + + After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name, and there will be little to no evidence beyond their word about who they were before. + + ## Drawbacks + - Cannot wear shoes. + - Take [color=#ffa500]50% more Heat damage, 20% more Shock damage, and easily catch on fire when receiving enough Heat damage from any source[/color]. From 29c014dad577c049952a87cc8a432cd917e849da Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:25:28 -0400 Subject: [PATCH 23/39] doc(reptilian): unify guidebook formatting; document Cold +30% Restructures the live MonoReptilian page (the base Reptilian.xml is a dead duplicate left untouched). Preserves the claw-stage table and heating-up section as ### sub-headings under ## Special so the mechanic-dense content stays readable. Adds: - Previously-undocumented +30% Cold damage from the Mono-fork modifier set under ## Drawbacks. - Aligns the heat-boost threshold prose with the Step 1 row E change (47C is now the actual threshold). Color palette normalized: #FFA500 -> #ffa500 (case), #FF0000 -> #ffa500, #4169E1 -> #1e90ff, #FFDEAD callouts dropped where redundant. --- .../Guidebook/Mobs/_Mono/MonoReptilian.xml | 61 ++++++++++--------- 1 file changed, 33 insertions(+), 28 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml index d7b9b5a9680..0a73929d3fc 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml @@ -1,3 +1,4 @@ + # Reptilians @@ -5,57 +6,61 @@ + Cold-blooded humanoids whose physiology demands heat and rewards them when they get it. Their claws grow in stages, becoming progressively more dangerous and progressively harder to use firearms or precision tools with. - ## Food - Reptilians are capable of eating raw meat, but will get ill from consuming chocolate or any other food containing theobromine. + ## Diet + - Can eat raw meat without ill effects. + - Will get ill from consuming chocolate or any other food containing theobromine. - ## Physical properties - They can drag objects with their tail, keeping both their hands free. + ## Benefits - They receive [color=#FFA500]15%[/color] less damage from slash and [color=#FF0000]5%[/color] less damage from heat, but [color=#FFA500]25%[/color] more damage from blunt. + - Can drag objects with their tail, keeping both hands free. + - Take [color=#1e90ff]15% less Slash damage and 5% less Heat damage[/color]. + - Raw melee is far more powerful than human - 8 Slash with 1.5 attack rate. + - Sustaining body temperature above [color=#1e90ff]47°C[/color] grants a small regeneration and speed boost. - Their raw melee is way more powerful than human - 8 slash with 1.5 attack rate + ## Special + ### Claws - ## Claws - Reptilians are equipped with dangerous claws that have different stages. + Reptilians are equipped with dangerous claws that grow in stages. - - Stage 0 - [color=#FFA500]8 slash damage.[/color] - - Stage 1 - [color=#FFA500]11 slash damage.[/color] [color=#FFDEAD]Gun spread is increased by 10%, Handheld weapon damage is decreased by 5%[/color] - - Stage 2 - [color=#FFA500]13 slash damage, 2 piercing damage.[/color] [color=#FFDEAD]Gun spread is increased by 25%, Handheld weapon damage is decreased by 13%.[/color] Starting from this stage, you are capable of wideswinging with your claws - - Stage 3 - [color=#FFA500]15 slash damage, 5 piercing damage.[/color] [color=#FFDEAD]Gun spread is increased by 45%, Handheld weapon damage is decreased by 25%[/color] - - Stage 4 - [color=#FFA500]18 slash damage, 12 piercing damage.[/color] [color=#FFDEAD]You are not capable of using all guns but bows anymore, Handheld weapon damage is decreased by 50%.[/color] + - Stage 0 - [color=#ffa500]8 Slash damage[/color]. + - Stage 1 - [color=#ffa500]11 Slash damage[/color]. Gun spread +10%, handheld weapon damage -5%. + - Stage 2 - [color=#ffa500]13 Slash damage, 2 Piercing damage[/color]. Gun spread +25%, handheld weapon damage -13%. Wide-swinging unlocked from this stage onward. + - Stage 3 - [color=#ffa500]15 Slash damage, 5 Piercing damage[/color]. Gun spread +45%, handheld weapon damage -25%. + - Stage 4 - [color=#ffa500]18 Slash damage, 12 Piercing damage[/color]. Cannot use most guns (bows still work), handheld weapon damage -50%. - ### Cutting Claws - - Using [color=#FFA500]wirecutters[/color], you can cut Reptilian's claws, reducing their stage by 1 and resetting the current growth progress. + Using [color=yellow]wirecutters[/color] cuts a Reptilian's claws, reducing their stage by 1 and resetting growth progress. - ### Chemicals - - Certain chemicals allow greater control over Reptilian claw growth. Phenoxzine boosts claw growth by 20x, while Meroxzine pauses all claw growth entirely. Both metabolize slowly, allowing long term usage to be effective. + Certain chemicals control claw growth: Phenoxzine boosts growth by 20x, while Meroxzine pauses all claw growth entirely. Both metabolize slowly, allowing long-term use. - ## Temperature + ### Heating Up - Due to being cold-blooded, they are not capable of generating enough heat to sustain themselfs in the [color=#4169E1]20C[/color] environment. - Temperatures lower than [color=#4169E1]22C[/color] are extremely dangerous for them! They will start getting [color=#FF0000]drowsy and start periodically falling unconscious[/color]. - However, they receive small regeneration and speed boost if they manage to sustain body temperature higher than [color=#FFA500]47C[/color]. + - Welders, emergency flares, and campfires can heat up humanoids, including Reptilians. - ### Heating up - - - Welders, emergency flares and campfires are now capable of heating up humanoids, including Reptilians. - - Wearing winter clothes or hardsuits will let you to generate enough heat to stay somewhat comfortable. - - Reptilians are capable of exchanging heat with other creatures by hugging them. Hugging colder creature, however, will make situation worse. + + - Winter clothes or hardsuits generate enough heat to stay somewhat comfortable. + - Can exchange heat with other creatures by hugging. Hugging a colder creature makes things worse. + + ## Drawbacks + + - Take [color=#ffa500]25% more Blunt damage[/color]. + - Take [color=#ffa500]30% more Cold damage[/color] - their Mono-fork damage modifier set adds an extra Cold weakness on top of the cold-blooded baseline. + - Cannot generate enough heat to sustain themselves in a [color=#ffa500]20°C[/color] environment. + - Below [color=#ffa500]22°C[/color] they start getting drowsy and periodically falling unconscious. + From a10d6e00af319bd45ae0b8d40587f02a4d0986b0 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:25:44 -0400 Subject: [PATCH 24/39] doc(goblin): unify guidebook formatting; document hidden benefits Restructures the Goblin page into the unified template. Adds three previously-undocumented benefits: - -10% Caustic damage (Goblin modifier set). - Reduced fall/impact damage. - Less slow-on-damage. Normalizes the [color=lime] toxin-resistance highlight to [color=#1e90ff] (the unified beneficial-mechanic colour); keeps the red on the Slash-damage callout because it matches the warning palette. --- .../ServerInfo/_NF/Guidebook/Mobs/Goblin.xml | 28 +++++++++++-------- 1 file changed, 17 insertions(+), 11 deletions(-) diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml index 45445ff2752..22a1a8d398c 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml @@ -1,3 +1,4 @@ + # Goblins @@ -5,27 +6,32 @@ - Goblins are a race of humanoid beings. They tend to be small, very loud and fragile. + Goblins are a race of humanoid beings. They tend to be small, very loud, and fragile. + + ## Diet + + - Omnivorous - their resilient digestive system also makes them naturally toxin-resistant. ## Benefits - - Due to their unusual dietary choices goblins take [color=lime]25% less Toxin damage[/color], - - When unarmed, their claws deal [color=red]Slash[/color] damage instead of Blunt. - - Smaller than humans. - - Can fit in duffelbags. - - Their resilient goblinly nature makes them take 10% less blunt damage. + - Take [color=#1e90ff]25% less Toxin damage[/color] due to their unusual dietary choices. + - Take [color=#1e90ff]10% less Blunt damage and 10% less Caustic damage[/color]. + - Unarmed claws deal [color=red]Slash[/color] damage instead of Blunt. + - [color=#1e90ff]Take reduced fall and impact damage[/color] (DamageOnHighSpeedImpact softened). + - [color=#1e90ff]Less slowed when injured[/color] than other species (SlowOnDamage softened). + - Smaller than humans and can fit in duffelbags. ## Special - Can rummage in disposal chutes to dig up trash. - Can dive into toilets and mailing units because of their small size. - - Unique chants. - - Inherently speak in Goblin Cant. + - Inherent unique chants. + - Innately speak in Goblin Cant. ## Drawbacks - - Because of their small size they take [color=#ffa500]10% more Piercing damage[/color]. - - Always triggers mousetraps, even when wearing shoes. - - They don't like to be sprayed with water or space cleaner. + - Take [color=#ffa500]10% more Piercing damage[/color] because of their small size. + - Always trigger mousetraps, even when wearing shoes. + - Don't like being sprayed with water or space cleaner. From cb9bb2506cc96f8c515c57272031099eb6b6934f Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:25:58 -0400 Subject: [PATCH 25/39] doc(oni): align with Step 1 prototype changes Already templated; minor wording polish. Adds the [color=#1e90ff] highlight to the +35% Blunt/Asphyxiation melee callout and the half-pry-time callout, which are now accurate to the prototype after Step 1 row I/J set Blunt: 1.35, Asphyxiation: 1.35, and pryTimeMultiplier: 0.5. --- .../ServerInfo/Guidebook/Mobs/_DV/Oni.xml | 22 +++++++++++-------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml index c284e9602d2..ad9396cc7cf 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml @@ -1,3 +1,4 @@ + # Onis @@ -8,19 +9,22 @@ Large, horned people that come in a variety of colors. Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat. ## Diet + - Nothing special. ## Benefits - - Takes 15% less Blunt, Slash and Piercing damage. - - Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing. - - Due to their big size, they can easily carry, shove and pull any other morphotypes. - - They are harder to shove. - - Slightly more stamina than Humans. - - They have an easier time prying open doors, taking around 50% less time than other species. + + - Take [color=#1e90ff]15% less Blunt, Slash, and Piercing damage[/color]. + - Deal more damage in melee: [color=#1e90ff]+35% Blunt and Asphyxiation, +20% Slash and Piercing[/color]. + - Due to their large size, they can easily carry, shove, and pull other species. + - [color=#1e90ff]Harder to shove[/color]. + - Slightly more stamina than humans. + - Pry open doors in [color=#1e90ff]about half the time[/color] of other species. ## Drawbacks - - Their accuracy with guns is terrible. - - They are harder to carry and pull. - - They are bigger than Humans, making them easier to hit. + + - [color=#ffa500]Terrible accuracy with guns[/color]. + - Harder to carry and pull. + - Bigger than humans, making them easier to hit. From be1a090a3c4c6c3899cbd3bcf91d053d3b9504bc Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:26:17 -0400 Subject: [PATCH 26/39] doc(felinid): drop OwOnavirus immunity; document fall/slow benefits and stamina Updates the Felinid page to match implementation reality: - Removes the "Immunity to the OwOnavirus disease" bullet - the disease system is commented out, so the claim is infeasible. - Adds bullets for the previously-undocumented reduced fall damage (DamageOnHighSpeedImpact softened) and reduced SlowOnDamage. - Documents the new Step 1 row M2 stamina override (critThreshold 85, decay 2.55), giving the "slightly less stamina" claim mechanical backing it didn't have before. --- .../ServerInfo/Guidebook/Mobs/_DV/Felinid.xml | 24 ++++++++++--------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml index 1c4fe88af6b..1f6d8dda99a 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml @@ -1,3 +1,4 @@ + # Felinids @@ -10,23 +11,24 @@ ## Diet - Can eat raw meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. ## Benefits - - They are smaller than Humans, making them harder to hit. + - [color=#1e90ff]Smaller than humans, making them harder to hit[/color]. - Can fit in duffelbags. - - Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream. - - Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them. - - Uses their claws to do Slashing damage and Piercing damage. - - Can walk completely silently, but only while barefooted. - - Immunity to the OwOnavirus disease. + - Can throw up a hairball to purge some chemicals from their bloodstream. + - Can eat mice and rats after picking them up - regenerates the hairball ability and feeds them. + - Use claws for unarmed attacks, dealing Slashing and Piercing damage. + - Can walk completely silently while barefoot. + - [color=#1e90ff]Take reduced fall and impact damage[/color] (DamageOnHighSpeedImpact softened). + - [color=#1e90ff]Less slowed when injured[/color] than other species (SlowOnDamage softened). ## Drawbacks - - Takes 10% more Blunt and Slash damage. - - Are easily shoved, pushed and carried around by every other morphotypes due to their small size. - - They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni. - - They have slightly less stamina than Humans. + - Take [color=#ffa500]10% more Blunt and Slash damage[/color]. + - Easily shoved, pushed, and carried around by other species due to their small size. + - Weaker and struggle to carry and pull things - cannot carry an Oni. + - [color=#ffa500]Slightly less stamina[/color] than humans (critThreshold 85, decay 2.55). From d808e16f5873db74d876f4fb113e31ad57c342be Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:26:45 -0400 Subject: [PATCH 27/39] doc(feroxi): align with Step 1 + footnote water-vapor deferral Restructures into the unified template. Updates: - Diet now says "meat AND pills" (the OrganFeroxiStomach specialDigestible was narrowed in Step 1 row H from ReptilianFood/Meat/Pill/Crayon/Paper down to Meat/Pill). - Removes the "Their biology allow them to breathe water vapour" benefit claim - no WaterVapor reagent exists in the gas system. Adds a ## Special footnote explaining the deferral so the design intent is preserved without a false mechanical claim. --- .../ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml | 28 +++++++++++-------- 1 file changed, 16 insertions(+), 12 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml index 161b636cd30..81a86d309de 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml @@ -1,3 +1,4 @@ + # Feroxi @@ -5,26 +6,29 @@ - The Feroxi (fer-ox-i) are a race of humanoid shark-like beings. Carnivourous in nature with a strong bite force. + The Feroxi (fer-ox-i) are a race of humanoid shark-like beings. Carnivorous in nature with a strong bite force. ## Diet - - Can ONLY eat meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + - [color=#ffa500]Can ONLY eat meat and pills[/color] (their stomach rejects everything else). + - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. ## Benefits - - Uses their jaws to do piercing damage, and harder than other species, rivaling Oni. - - Their cartilaginous skeleton allows them to resist blunt force trauma more easily. - - Their adaptation to native environments allows them to resist the cold more easily. - - Their biology allow them to breathe water vapour. + - Use jaws for unarmed attacks dealing Piercing damage, rivaling Oni for bite strength. + - Cartilaginous skeleton: [color=#1e90ff]resist Blunt-force trauma more easily[/color]. + - Adapted to native cold environments: [color=#1e90ff]resist Cold damage more easily[/color]. ## Drawbacks - - They take 10% more Slash damage. - - Gets thirsty 100% faster. That's faster than a Diona! - - When thirst falls to "Parched" they begin to suffocate. Have water handy! - - Saline is too salty! It hydrates you much less! - - Your lungs are unremovable as theyre intergrated with your gills. + - Take [color=#ffa500]10% more Slash damage[/color]. + - [color=#ffa500]Gets thirsty 100% faster[/color] than humans (faster than a Diona). + - When Thirst falls to "Parched" they begin to suffocate - keep water handy. + - Saline is too salty: it hydrates them much less than fresh water. + - Lungs are unremovable - they're integrated with gill structures. + + ## Special + + - Water-vapor breathing is planned but [color=#ffa500]not yet implemented[/color] - no WaterVapor reagent exists in the gas system today. Treat any "breathes water vapor" claim from older docs as future design intent. From 2a169fbb5905ca091becd233805c9da96b33fdb5 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:27:00 -0400 Subject: [PATCH 28/39] doc(chitinid): unify guidebook formatting Already templated; tightens bullet wording and normalizes the [color=#ff0f0f] bright-red Chitzite warning to [color=#ffa500] orange (it's a hazard caveat, not a hard "do not" rule). --- .../Guidebook/Mobs/_DV/Chitinid.xml | 24 +++++++++++-------- 1 file changed, 14 insertions(+), 10 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml index 3042b387b51..cbd18af2582 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml @@ -1,3 +1,4 @@ + # Chitinid @@ -8,20 +9,23 @@ An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects. ## Diet + - Can eat raw meat. ## Benefits - - Takes 80% less Radiation, 10% less Slash Blunt and Piercing. - - Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock [color=#ff0f0f]WARNING:The Chitzite they expel is slightly radioactive [/color]. - - They are Better at pulling and carrying things. - - They possess a bio light. + + - Take [color=#1e90ff]80% less Radiation damage, and 10% less Slash, Blunt, and Piercing damage[/color]. + - Bodies naturally recover from light radiation damage up to a point. Once they accumulate enough radiation they must purge it as a small rock - [color=#ffa500]Chitzite is slightly radioactive[/color]. + - Better at pulling and carrying things than other species. + - Possess a bio-light. ## Drawbacks - - They take 15% more Shock damage due to their biology. - - Due to their hard shells normal syringes can not pierce them, requiring hypos to bypass the toughness. - - Thanks to their overactive systems they get hungry 33% faster. - - The cold does not agree with their biology and makes their movement sluggish the colder it gets, the cold also harms them more than others causing them to take 30% more damage from it. - - They are deceptively heavy due to their lifestyle and diet. - - Bug Blood. + + - Take [color=#ffa500]15% more Shock damage[/color] due to their biology. + - Hard shells block normal syringes - require hypos to bypass. + - Overactive metabolism: [color=#ffa500]get hungry 33% faster[/color] than humans. + - Cold doesn't agree with their biology - their movement gets sluggish as it gets colder, and they take [color=#ffa500]30% more Cold damage[/color]. + - Deceptively heavy due to their lifestyle and diet. + - Bug Blood: can't be regenerated from Iron. From eab1a842c7f75981fee006107493eda58d7cefe0 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:27:17 -0400 Subject: [PATCH 29/39] doc(harpy): unify guidebook formatting Restructures the double-respiration explanation from a wall of inline sub-bullets into a flat ## Atmospherics section, which matches the template used by Vox and Slime. The mechanics themselves are unchanged. --- .../ServerInfo/Guidebook/Mobs/_DV/Harpy.xml | 34 ++++++++++--------- 1 file changed, 18 insertions(+), 16 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml index 01514801af5..9637079ee1f 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml @@ -1,3 +1,4 @@ + # Harpies @@ -5,35 +6,36 @@ - An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound. - - They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking. - When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy's blood oxygen saturation. + An avian humanoid species with colorful feathered wings and tails that can mimic almost any sound. ## Diet - Can eat raw meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. ## Benefits - - Somewhat smaller than Humans, although not as small as Felinids - - Uses their talons to deal Piercing damage - - Can imitate around 70% of the game's sound library through a huge list of voice emotes - - They can "Sing" midis by imitating instruments. Right click yourself to select an instrument + - Somewhat smaller than humans (though not as small as Felinids). + - Use talons for unarmed attacks dealing Piercing damage. + - Can imitate around 70% of the game's sound library through voice emotes. + - Can "Sing" midis by imitating instruments - right click yourself to select an instrument. ## Special - - Comes with the Ultraviolet Vision trait by default. This can be disabled via accessibility options. - - Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead. + - Comes with the [color=#1e90ff]Ultraviolet Vision[/color] trait by default. Can be disabled via accessibility options. + - Cannot wear jumpsuits and automatically start with a jumpskirt instead. - While singing, musical notes appear floating around their head. + ## Atmospherics + + - Quite sensitive to air quality - exposure to low-quality air makes them visibly gasp, and eventually choke. + - To recover: move away from bad air, stand on a scrubber for a few seconds, or take a few breaths from a pure oxygen tank. Three seconds of pure oxygen fully restores blood oxygen saturation. + - A harpy [color=#ffa500]breathes twice as often as humans[/color] (every 3 seconds), so air tanks last half as long. + - If exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. + ## Drawbacks - - Takes 10% more Blunt and Slash damage. - - Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human. - - A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds. - - - Air tanks last half as long and Harpies are more susceptible than usual to low air quality. - - - If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. + - Take [color=#ffa500]10% more Blunt and Slash damage[/color]. + - Extreme low density - lighter than even Felinids, half the weight of a human. From 9a5d72c95f410d2a93525afae56bf0ae432781b9 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:27:29 -0400 Subject: [PATCH 30/39] doc(rodentia): unify guidebook formatting Already templated; no mechanical changes. Tightens bullet wording and applies the [color=#ffa500] palette to drawbacks consistently. --- .../Guidebook/Mobs/_DV/Rodentia.xml | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml index 5c0bd10fb3b..d3a20fddf30 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml @@ -1,3 +1,4 @@ + # Rodentia @@ -5,28 +6,27 @@ - Rodentia are a race of humanoid beings resembling rodents. Resourceful, evasive, sneaky, but fragile. + Rodentia are a race of humanoid rodents. Resourceful, evasive, sneaky, but fragile. ## Diet - Can eat raw meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. ## Benefits - - Uses their claws to do some Slashing and Blunt damage. - - Smaller than humans. - - Can fit in duffelbags. + - Use claws for unarmed attacks, dealing Slashing and Blunt damage. + - Smaller than humans and can fit in duffelbags. ## Special - - Can Rummage in disposal chutes, which can dig up trash. - - Can "sneak" underneath tables, but not doors. + - Can rummage in disposal chutes to dig up trash. + - Can sneak underneath tables, but not under doors. ## Drawbacks - - Takes 30% more Blunt damage, and 15% more Slash and Piercing damage. - - Always triggers mousetraps, regardless of whether or not they are wearing shoes. - - Gets hungry 33% faster. + - Take [color=#ffa500]30% more Blunt damage, and 15% more Slash and Piercing damage[/color]. + - Always trigger mousetraps, even when wearing shoes. + - [color=#ffa500]Get hungry 33% faster[/color] than humans. From 9c4308ae5738a6f892c92b66b35268e9c8e3dda4 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:27:41 -0400 Subject: [PATCH 31/39] doc(vulpkanin): unify guidebook formatting Already templated; no mechanical changes. Notes that the in-game "Deuteranopia" trait corresponds to the DogVision component, which was previously implicit. --- Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml index e68a40f700c..b90a067f6d4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml @@ -1,3 +1,4 @@ + # Vulpkanin @@ -10,19 +11,19 @@ ## Diet - Can eat raw meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. ## Benefits - - Uses their claws to do some Slashing and Blunt damage. - - Their fur makes them able to withstand cold environments without the need of a coat. + - Use claws for unarmed attacks, dealing Slashing and Blunt damage. + - Fur lets them withstand cold environments without needing a coat. ## Special - - Comes with the Deuteranopia trait by default. This can be disabled via accessibility options. + - Comes with the [color=#1e90ff]Deuteranopia[/color] trait by default (the DogVision component). Can be disabled via accessibility options. ## Drawbacks - - They take 10% more Heat damage. + - Take [color=#ffa500]10% more Heat damage[/color]. From 9ba7bd44467aa6fab3d9959b5d5891bdd0b474d0 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 18:37:55 -0400 Subject: [PATCH 32/39] doc(species): replace implementation jargon with natural prose Removes player-facing references to internal component names that leaked into the guidebook during the unification pass. The mechanics themselves are unchanged; only the wording. - Dwarf: "(Respirator Asphyxiation 2.0)" -> "they go down quickly without air." - Goblin & Felinid: "(DamageOnHighSpeedImpact softened)" replaced with natural reading; "(SlowOnDamage softened)" rephrased to "damage slows them down less than other species." - Felinid: "(critThreshold 85, decay 2.55)" -> "they tire faster and take longer to catch their breath." - Vulpkanin: "(the DogVision component)" -> a sentence explaining what Deuteranopia means in practice. --- Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml | 6 +++--- Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml | 2 +- Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml | 2 +- Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml | 4 ++-- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml index 1f6d8dda99a..67493772bc7 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml @@ -21,14 +21,14 @@ - Can eat mice and rats after picking them up - regenerates the hairball ability and feeds them. - Use claws for unarmed attacks, dealing Slashing and Piercing damage. - Can walk completely silently while barefoot. - - [color=#1e90ff]Take reduced fall and impact damage[/color] (DamageOnHighSpeedImpact softened). - - [color=#1e90ff]Less slowed when injured[/color] than other species (SlowOnDamage softened). + - [color=#1e90ff]Take reduced fall and impact damage[/color] - they really do land on their feet. + - [color=#1e90ff]Stay closer to full speed when injured[/color] - damage slows them down less than other species. ## Drawbacks - Take [color=#ffa500]10% more Blunt and Slash damage[/color]. - Easily shoved, pushed, and carried around by other species due to their small size. - Weaker and struggle to carry and pull things - cannot carry an Oni. - - [color=#ffa500]Slightly less stamina[/color] than humans (critThreshold 85, decay 2.55). + - [color=#ffa500]Slightly less stamina than humans[/color] - they tire faster and take longer to catch their breath. diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml index b90a067f6d4..f10493bf974 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml @@ -20,7 +20,7 @@ ## Special - - Comes with the [color=#1e90ff]Deuteranopia[/color] trait by default (the DogVision component). Can be disabled via accessibility options. + - Comes with the [color=#1e90ff]Deuteranopia[/color] trait by default - reds and greens look similar to a Vulpkanin. Can be disabled via accessibility options. ## Drawbacks diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml index e70791a1db4..4d3d5787552 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml @@ -23,6 +23,6 @@ ## Drawbacks - - [color=#ffa500]Suffocate roughly twice as fast as humans[/color] (Respirator Asphyxiation 2.0). + - [color=#ffa500]Suffocate roughly twice as fast as humans[/color] - they go down quickly without air. diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml index 22a1a8d398c..9810b28b1af 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml @@ -17,8 +17,8 @@ - Take [color=#1e90ff]25% less Toxin damage[/color] due to their unusual dietary choices. - Take [color=#1e90ff]10% less Blunt damage and 10% less Caustic damage[/color]. - Unarmed claws deal [color=red]Slash[/color] damage instead of Blunt. - - [color=#1e90ff]Take reduced fall and impact damage[/color] (DamageOnHighSpeedImpact softened). - - [color=#1e90ff]Less slowed when injured[/color] than other species (SlowOnDamage softened). + - [color=#1e90ff]Take reduced fall and impact damage[/color] - tumbling off ladders or being thrown hurts them less. + - [color=#1e90ff]Stay closer to full speed when injured[/color] - damage slows them down less than other species. - Smaller than humans and can fit in duffelbags. ## Special From 933be93a9ea485c2121f815286c2ce5da08eadbd Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 19:12:30 -0400 Subject: [PATCH 33/39] doc(species): align guidebook pages with house-style guide Apply the Triad guidebook house style (env-config) across all 22 species pages: canonical section order Diet/Atmos/Temp/Benefits/Special/ Drawbacks, hook sentence split from background lore, tan #a4885c on first mention of defined nouns (Theobromine, Allicin, Phenoxzine, Meroxzine, Robust Harvest, Kudzu, Chitzite, Sericulture, Insect/Blue/ Bug/Slime Blood, Goblin Cant), red for "Warning!" preambles on Vox and Avali, one coloured phrase per sentence. --- .../ServerInfo/Guidebook/Mobs/Arachnid.xml | 8 +++++--- Resources/ServerInfo/Guidebook/Mobs/Avali.xml | 8 +++++--- .../ServerInfo/Guidebook/Mobs/Hydrakin.xml | 16 +++++++++------- Resources/ServerInfo/Guidebook/Mobs/IPCs.xml | 6 +++++- Resources/ServerInfo/Guidebook/Mobs/Moth.xml | 5 +++-- .../ServerInfo/Guidebook/Mobs/Protogen.xml | 4 +++- Resources/ServerInfo/Guidebook/Mobs/Resomi.xml | 4 +++- .../ServerInfo/Guidebook/Mobs/SlimePerson.xml | 6 ++++-- .../ServerInfo/Guidebook/Mobs/Tajaran.xml | 6 ++++-- Resources/ServerInfo/Guidebook/Mobs/Vox.xml | 6 ++++-- .../ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml | 6 +++--- .../ServerInfo/Guidebook/Mobs/_DV/Felinid.xml | 4 ++-- .../ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml | 12 ++++++------ .../ServerInfo/Guidebook/Mobs/_DV/Harpy.xml | 18 +++++++++--------- .../ServerInfo/Guidebook/Mobs/_DV/Oni.xml | 4 +++- .../ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml | 4 ++-- .../Guidebook/Mobs/_DV/Vulpkanin.xml | 4 ++-- .../Guidebook/Mobs/_Mono/MonoReptilian.xml | 8 +++++--- .../ServerInfo/_NF/Guidebook/Mobs/Diona.xml | 10 ++++++---- .../ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml | 2 +- .../ServerInfo/_NF/Guidebook/Mobs/Goblin.xml | 6 +++--- 21 files changed, 87 insertions(+), 60 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml index dbd24bba236..7e52ad1220f 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml @@ -6,12 +6,14 @@ - Eight-legged humanoids with a knack for silk craft. Their Blue Blood is based on Copper rather than Iron. + Eight-legged humanoids with a knack for silk craft. + + Their [color=#a4885c]Blue Blood[/color] is based on Copper rather than Iron. ## Diet - Can eat raw meat without ill effects. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). ## Benefits @@ -27,7 +29,7 @@ - - Sericulture: arachnids can produce Websilk at the cost of getting more hungry. Only arachnids can craft bundles of websilk into clothing, shields, and even walls. + - [color=#a4885c]Sericulture[/color]: arachnids produce Websilk at the cost of getting more hungry. Only arachnids can craft bundles of websilk into clothing, shields, and even walls. ## Drawbacks diff --git a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml index 05022a41638..c2a3fa3f258 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml @@ -6,9 +6,11 @@ - [color=#ffa500]Warning! This species is not recommended for new players due to major gameplay changes![/color] + Ammonia-based intelligent bird/raptor people, often called "Space Raptors". - Avali are an ammonia-based intelligent bird/raptor species - many refer to them as "Space Raptors". They are carnivores, deal exceedingly well with cold, and are capable of basic flight in no-gravity or low-gravity environments. + [color=red]Warning! This species is not recommended for new players due to major gameplay changes.[/color] + + Avali are carnivores, deal exceedingly well with cold, and are capable of basic flight in no-gravity or low-gravity environments. ## Diet @@ -19,7 +21,7 @@ - Take [color=#1e90ff]40% less Cold damage[/color] and can stand in temperatures down to about -50°C before taking cold damage. - Can fly in zero-G. - Slightly faster than other species. - - Deal [color=red]6.25 Slashing damage[/color] with claws. + - Deal [color=#1e90ff]6.25 Slash damage[/color] with claws. ## Drawbacks diff --git a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml index a39cd9903e3..89b95fdb4a1 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml @@ -6,7 +6,9 @@ - Hydrakin are avian creatures with an odd appearance and an extreme tolerance for cold. Fluffy, exceptionally warm, and notoriously noisy, these birds originate from a desolate iceworld far beyond the normal limits of habitable space. Their home planet is locked in perpetual ice storms, dimly lit, and surrounded by liquid oxygen oceans beneath a frezon-heavy atmosphere - once thought entirely lifeless. + Avian creatures with an odd appearance and an extreme tolerance for cold. + + Fluffy, exceptionally warm, and notoriously noisy, Hydrakin originate from a desolate iceworld far beyond the normal limits of habitable space. Their home planet is locked in perpetual ice storms, dimly lit, and surrounded by liquid oxygen oceans beneath a frezon-heavy atmosphere - once thought entirely lifeless. Previously not meeting qualifications for sentience, the species was uplifted by Ullman Industries. Instead of being uplifted for integration or labor, Ullman pursued uplift as a proof-of-concept experiment to demonstrate its technological capability to investors. Once sapience and communication benchmarks were met, the project was declared a success, but the uplifted species itself was considered uneconomical to corporate interests. @@ -17,12 +19,6 @@ - Mostly prefer raw food. - [color=#ffa500]Onions and theobromine-containing food (chocolate, tea, coffee) are highly toxic to them[/color]. - ## Benefits - - - Take [color=#1e90ff]10% less Piercing and Blunt damage[/color]. - - Unarmed attacks deal Slash damage. - - Unique gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have mostly [color=#1e90ff]positive[/color] effects, described in the "Chemicals" guidebook entry. - ## Atmospherics - Breathe all gases [color=#1e90ff]except carbon dioxide and water vapor[/color]. @@ -35,6 +31,12 @@ - Cryo chemicals can make them [color=#ffa500]fall asleep[/color] if body temperature gets low enough. - Thermal regulation entirely fails in critical condition and when dead. + ## Benefits + + - Take [color=#1e90ff]10% less Piercing and Blunt damage[/color]. + - Unarmed attacks deal Slash damage. + - Unique gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have mostly [color=#1e90ff]positive[/color] effects, described in the "Chemicals" guidebook entry. + ## Drawbacks - Take [color=#ffa500]25% more Heat damage and 15% more Slash damage[/color]. diff --git a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml index 48e4c356c93..bec4023d518 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml @@ -6,7 +6,11 @@ - An IPC (short for Integrated Positronic Chassis) is a type of sentient robot and is considered an [color=yellow]independent individual[/color], meaning [color=red]they are not guided by any laws of robotics[/color]. IPCs cannot be hacked by Emags because they do not have to follow any predefined directives in their system. [color=red]IPCs are silicon-based beings, so doctors do not have the skills to repair them.[/color] + Sentient robots running on a positronic brain. + + An IPC (short for Integrated Positronic Chassis) is considered an [bold]independent individual[/bold], meaning [color=red]they are not guided by any laws of robotics[/color]. IPCs cannot be hacked by Emags because they do not have to follow any predefined directives in their system. + + [color=red]IPCs are silicon-based beings, so doctors do not have the skills to repair them.[/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml index b6558fb1d93..13968117ecb 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml @@ -6,7 +6,9 @@ - Moth people eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans. + Winged humanoids who eat cloth and prefer cooler temperatures than humans. + + Their [color=#a4885c]Insect Blood[/color] can't be metabolised from Iron like normal blood. ## Diet @@ -21,6 +23,5 @@ ## Drawbacks - Take [color=#ffa500]15% more Heat damage, and catch on fire more easily[/color]. - - Insect Blood can't be metabolised from Iron like normal blood. diff --git a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml index bc5335404d6..d427c75b358 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml @@ -6,7 +6,9 @@ - A Protogen is a technologically enhanced being made of both technological and biological parts. Though they have a mix of artificial and non-artificial organs, they still operate with a soul and mind, yet there are also program files that operate them, and overheating or overcooling can damage the circuits of the artificial organs. They still need to eat and be healed using normal medicines. + Cybernetic beings built of mixed biological and electronic parts. + + Though Protogens have a mix of artificial and non-artificial organs, they still operate with a soul and mind, yet there are also program files that drive them, and overheating or overcooling can damage the circuits of the artificial organs. They still need to eat and be healed with normal medicines. ## Benefits diff --git a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml index 662d12c1292..1cd5ee65420 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml @@ -6,7 +6,9 @@ - Resomi are a small avian-like species that hail from an icy world. Their wings do not grant complete flight, but they can use them to maneuver better in zero-gravity. + Small avian-like people from an icy world. + + Their wings do not grant complete flight, but they can use them to maneuver better in zero-gravity. ## Diet diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index 5e0acce87ba..c569d16bd45 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -6,7 +6,9 @@ - Translucent humanoids whose nitrogen-based biology makes them strange but resilient. Slime "blood" is technically a source of moderately filling food for other species, though drinking the blood of your coworkers is usually frowned upon. + Translucent humanoids whose nitrogen-based biology makes them strange but resilient. + + [color=#a4885c]Slime Blood[/color] is technically a source of moderately filling food for other species, though drinking the blood of your coworkers is usually frowned upon. ## Atmospherics @@ -26,6 +28,6 @@ - Take significant damage if sprayed or splashed with water, but can (and must) drink it safely to stay hydrated. - Take [color=#ffa500]50% more Cold damage, 20% more Slash damage, and 20% more Piercing damage[/color]. - - Slime blood can't be regenerated from Iron. + - Slime Blood can't be regenerated from Iron. diff --git a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml index d4d45ace5e0..0daeeb9b7ea 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml @@ -6,7 +6,9 @@ - Tajara are a species of omnivorous, bipedal humanoids with features strongly resembling Terran felines. Their most distinguishing traits include a layer of fur, large ears atop their heads, and a tail that aids in balance. They hail from the icy moon of [color=yellow]Ahdomai[/color], only relatively recently making their debut on the galactic stage. Originally a clan-centric society, Tajara endured centuries of dictatorial rule. Following a civil war, their government fractured, and power returned to the clans, where it remains to this day. + Omnivorous bipedal humanoids with strongly feline features. + + Distinguished by a layer of fur, large ears atop their heads, and a tail that aids in balance, the Tajara hail from the icy moon of [color=yellow]Ahdomai[/color], only relatively recently making their debut on the galactic stage. Originally a clan-centric society, Tajara endured centuries of dictatorial rule. Following a civil war, their government fractured, and power returned to the clans, where it remains to this day. ## Diet @@ -24,7 +26,7 @@ ## Drawbacks - Due to their small stature, take [color=#ffa500]15% more Brute damage[/color]. - - Take [color=#ffa500]more Heat damage[/color] as a side-effect of their cold-side fur insulation. + - Their cold-side fur insulation means they take [color=#ffa500]more Heat damage[/color] in return. - Get hungry [color=#ffa500]roughly 16% faster[/color] than humans. - [color=#ffa500]Slightly less stamina[/color] than humans. diff --git a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml index 04f53d2d216..0794488d588 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml @@ -6,9 +6,11 @@ - [color=#ffa500]Warning! This species is not recommended for new players due to their fatal allergy to oxygen![/color] + Nitrogen-breathing avians for whom station air is a slow toxin. - Vox breathe nitrogen, and [color=#ffa500]oxygen is toxic to them[/color]. Unfortunately, space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure. + [color=red]Warning! This species is not recommended for new players due to their fatal allergy to oxygen.[/color] + + Vox breathe nitrogen, and oxygen is toxic to them. Space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure. ## Atmospherics diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml index cbd18af2582..2d69a92decb 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml @@ -6,7 +6,7 @@ - An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects. + An industrious hymenoptera species, strong and diligent, with an acute resistance to radiation that comes with side effects. ## Diet @@ -15,7 +15,7 @@ ## Benefits - Take [color=#1e90ff]80% less Radiation damage, and 10% less Slash, Blunt, and Piercing damage[/color]. - - Bodies naturally recover from light radiation damage up to a point. Once they accumulate enough radiation they must purge it as a small rock - [color=#ffa500]Chitzite is slightly radioactive[/color]. + - Bodies naturally recover from light radiation damage up to a point. Once they accumulate enough radiation they must purge it as a small rock - [color=#a4885c]Chitzite[/color] is slightly radioactive. - Better at pulling and carrying things than other species. - Possess a bio-light. @@ -26,6 +26,6 @@ - Overactive metabolism: [color=#ffa500]get hungry 33% faster[/color] than humans. - Cold doesn't agree with their biology - their movement gets sluggish as it gets colder, and they take [color=#ffa500]30% more Cold damage[/color]. - Deceptively heavy due to their lifestyle and diet. - - Bug Blood: can't be regenerated from Iron. + - [color=#a4885c]Bug Blood[/color] can't be regenerated from Iron. diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml index 67493772bc7..9f34f08668c 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml @@ -6,12 +6,12 @@ - Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They can hide inside duffelbags. + Small and mischievous cat-eared people whose size cuts both ways. ## Diet - Can eat raw meat. - - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. + - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). ## Benefits diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml index 81a86d309de..837f71ee526 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml @@ -6,12 +6,12 @@ - The Feroxi (fer-ox-i) are a race of humanoid shark-like beings. Carnivorous in nature with a strong bite force. + Humanoid shark-like beings, carnivorous in nature with a strong bite force. ## Diet - [color=#ffa500]Can ONLY eat meat and pills[/color] (their stomach rejects everything else). - - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. + - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). ## Benefits @@ -19,6 +19,10 @@ - Cartilaginous skeleton: [color=#1e90ff]resist Blunt-force trauma more easily[/color]. - Adapted to native cold environments: [color=#1e90ff]resist Cold damage more easily[/color]. + ## Special + + - Water-vapor breathing is planned but [color=#ffa500]not yet implemented[/color] - no WaterVapor reagent exists in the gas system today. Treat any "breathes water vapor" claim from older docs as future design intent. + ## Drawbacks - Take [color=#ffa500]10% more Slash damage[/color]. @@ -27,8 +31,4 @@ - Saline is too salty: it hydrates them much less than fresh water. - Lungs are unremovable - they're integrated with gill structures. - ## Special - - - Water-vapor breathing is planned but [color=#ffa500]not yet implemented[/color] - no WaterVapor reagent exists in the gas system today. Treat any "breathes water vapor" claim from older docs as future design intent. - diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml index 9637079ee1f..a269cdbf810 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml @@ -6,12 +6,19 @@ - An avian humanoid species with colorful feathered wings and tails that can mimic almost any sound. + Avian humanoids with colorful feathered wings and tails who can mimic almost any sound. ## Diet - Can eat raw meat. - - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. + - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). + + ## Atmospherics + + - Quite sensitive to air quality - exposure to low-quality air makes them visibly gasp, and eventually choke. + - To recover: move away from bad air, stand on a scrubber for a few seconds, or take a few breaths from a pure oxygen tank. Three seconds of pure oxygen fully restores blood oxygen saturation. + - A harpy [color=#ffa500]breathes twice as often as humans[/color] (every 3 seconds), so air tanks last half as long. + - If exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. ## Benefits @@ -26,13 +33,6 @@ - Cannot wear jumpsuits and automatically start with a jumpskirt instead. - While singing, musical notes appear floating around their head. - ## Atmospherics - - - Quite sensitive to air quality - exposure to low-quality air makes them visibly gasp, and eventually choke. - - To recover: move away from bad air, stand on a scrubber for a few seconds, or take a few breaths from a pure oxygen tank. Three seconds of pure oxygen fully restores blood oxygen saturation. - - A harpy [color=#ffa500]breathes twice as often as humans[/color] (every 3 seconds), so air tanks last half as long. - - If exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. - ## Drawbacks - Take [color=#ffa500]10% more Blunt and Slash damage[/color]. diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml index ad9396cc7cf..86c17a52242 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml @@ -6,7 +6,9 @@ - Large, horned people that come in a variety of colors. Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat. + Large, horned people that come in a variety of colors. + + Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat. ## Diet diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml index d3a20fddf30..0a575948af7 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml @@ -6,12 +6,12 @@ - Rodentia are a race of humanoid rodents. Resourceful, evasive, sneaky, but fragile. + Humanoid rodents - resourceful, evasive, sneaky, but fragile. ## Diet - Can eat raw meat. - - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. + - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). ## Benefits diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml index f10493bf974..7801f9fb091 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml @@ -6,12 +6,12 @@ - The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings. + Humanoid canine-like beings, the Vulpkanin (vulp-ka-nin). ## Diet - Can eat raw meat. - - [color=#ffa500]Get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic)[/color]. + - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). ## Benefits diff --git a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml index 0a73929d3fc..0868901fa2c 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml @@ -6,12 +6,14 @@ - Cold-blooded humanoids whose physiology demands heat and rewards them when they get it. Their claws grow in stages, becoming progressively more dangerous and progressively harder to use firearms or precision tools with. + Cold-blooded humanoids whose physiology demands heat and rewards them when they get it. + + Their claws grow in stages, becoming progressively more dangerous and progressively harder to use firearms or precision tools with. ## Diet - Can eat raw meat without ill effects. - - Will get ill from consuming chocolate or any other food containing theobromine. + - Get ill from consuming chocolate or any other food containing [color=#a4885c]Theobromine[/color]. ## Benefits @@ -38,7 +40,7 @@ - Certain chemicals control claw growth: Phenoxzine boosts growth by 20x, while Meroxzine pauses all claw growth entirely. Both metabolize slowly, allowing long-term use. + Certain chemicals control claw growth: [color=yellow]Phenoxzine[/color] boosts growth by 20x, while [color=yellow]Meroxzine[/color] pauses all claw growth entirely. Both metabolize slowly, allowing long-term use. diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml index 86767f4dcf5..62c42928761 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml @@ -6,18 +6,20 @@ - Plant-based humanoids whose biology runs on tree sap. Sturdy enough to ignore FTL jolts, but they have a complicated relationship with botany chemistry. + Plant-based humanoids whose biology runs on tree sap. + + Sturdy enough to ignore FTL jolts, but they have a complicated relationship with botany chemistry. ## Diet - Cannot eat anything Iron-based - their "blood" is tree sap. - - [color=#ffa500]Weed Killer poisons them[/color]; Robust Harvest heals them, but overuse carries its own risk (see Make Like A Tree And Leave). + - [color=#ffa500]Weed Killer poisons them[/color]; [color=yellow]Robust Harvest[/color] heals them, but overuse carries its own risk (see Make Like A Tree And Leave). ## Benefits - [color=#1e90ff]Get hungry and thirsty slower[/color] than other species. - [color=#1e90ff]Withstand FTL jumps[/color] without being knocked down by the shock. - - Cannot be slowed by Kudzu. + - Cannot be slowed by [color=yellow]Kudzu[/color]. - [color=#1e90ff]Immune to step-trigger hazards[/color] (landmines, glass shards, etc.). - Take [color=#1e90ff]30% less Blunt damage, 20% less Slash damage, and 10% less Piercing damage[/color]. @@ -29,7 +31,7 @@ - Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will "restore" the Diona to their mobile state. + Exposure to too much Robust Harvest causes a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree restores the Diona to their mobile state. ### Diona Nymphs diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml index 4d3d5787552..a9a8f6d4a45 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml @@ -6,7 +6,7 @@ - An industrious species, dwarves are similar to humans in most respects but tolerate alcohol better and are healed by it. + An industrious species, similar to humans but with a knack for ore and a fondness for drink. diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml index 9810b28b1af..61a2cdbeabb 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml @@ -6,7 +6,7 @@ - Goblins are a race of humanoid beings. They tend to be small, very loud, and fragile. + Small, loud, and fragile humanoids. ## Diet @@ -16,7 +16,7 @@ - Take [color=#1e90ff]25% less Toxin damage[/color] due to their unusual dietary choices. - Take [color=#1e90ff]10% less Blunt damage and 10% less Caustic damage[/color]. - - Unarmed claws deal [color=red]Slash[/color] damage instead of Blunt. + - Unarmed claws deal [color=#1e90ff]Slash damage instead of Blunt[/color]. - [color=#1e90ff]Take reduced fall and impact damage[/color] - tumbling off ladders or being thrown hurts them less. - [color=#1e90ff]Stay closer to full speed when injured[/color] - damage slows them down less than other species. - Smaller than humans and can fit in duffelbags. @@ -26,7 +26,7 @@ - Can rummage in disposal chutes to dig up trash. - Can dive into toilets and mailing units because of their small size. - Inherent unique chants. - - Innately speak in Goblin Cant. + - Innately speak in [color=yellow]Goblin Cant[/color]. ## Drawbacks From f7a325444ea0ff54430ebd71e41a4fdc7516273f Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 19:18:53 -0400 Subject: [PATCH 34/39] doc(ipc): roll mechanical sections under ## Special; rename Resistances to Drawbacks Bring IPC in line with the canonical species section set. The three IPC-specific sub-pages (Recharging, Integrated Radio, Repairing) are now ### sub-sections under one ## Special umbrella, matching the pattern Reptilian uses for ### Claws / ### Heating Up. --- Resources/ServerInfo/Guidebook/Mobs/IPCs.xml | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml index bec4023d518..7bbc769ad67 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml @@ -18,7 +18,9 @@ Like borgs, IPCs have a positronic brain as their processing source. However, unlike them, IPCs can't be assembled. "It's cheaper to create a shell that obeys you than one that doesn't! *wink*" - ## Recharging an IPC + ## Special + + ### Recharging @@ -32,7 +34,7 @@ - Borg Rechargers: prioritize the ones outside of the Sci area to avoid headaches. - Power Cell: IPCs have an internal power cell that serves as their battery. Open the hatch and swap it manually. - ## Integrated Radio + ### Integrated Radio @@ -40,7 +42,7 @@ IPCs do [bold]not[/bold] use external radios because they already have one built in. They only need an encryption key from a radio. Clicking on an IPC with a [color=yellow]wire cutter[/color] removes their keys. New keys can be found around the station or removed from a sector radio with a [color=yellow]screwdriver[/color]. - ## Repairing + ### Repairing @@ -61,7 +63,7 @@ [color=red]NEVER ELECTROCUTE AN IPC with a defibrillator or in any other way while it is dead, as this will cause the battery to discharge energy rays outward![/color] - ## Resistances + ## Drawbacks - Take [color=#ffa500]more Heat damage[/color] - their electronics overheat readily. - Take [color=#ffa500]significantly more Shock damage[/color]. When critically damaged the IPC enters a weakened state with even higher Shock weakness. From e8a0903f1786f31bc044ca8a908efa93a032298d Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Fri, 22 May 2026 19:54:52 -0400 Subject: [PATCH 35/39] doc(species): reframe 22 guidebook pages as TDF HR Personnel Dossiers MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Rewrite every species page in the neutral-bureaucratic voice of a TDF Human Resources personnel dossier. Mechanical content is preserved verbatim; format and voice change. Recurring elements across all 22: - Form header: TDF // HUMAN RESOURCES DIVISION, Form HR-22b v3 - Signatory: HR-Lead Janssen, Onboarding Office, Sector 3 - Revision date: X828.05.22 - Fixed section numbering: § 0 Provenance, § 1 Dietary, § 2 Respiratory, § 3 Environmental, § 4 Workplace aptitudes, § 5 Special protocols, § 6 Liabilities. Inapplicable sections are skipped; numbers gap. - File-no codes: SPC-XXX (3-letter species code) - Bureaucratic instruments: 2826 Sentience Accords, Reconstruction Directive 11-c, Form HR-09c (accessibility waivers), Maintenance Protocol IPC-12c, Insurance Tier A/B/C Pending in-game visual verification by user. --- .../ServerInfo/Guidebook/Mobs/Arachnid.xml | 52 ++++++++--- Resources/ServerInfo/Guidebook/Mobs/Avali.xml | 55 +++++++++--- Resources/ServerInfo/Guidebook/Mobs/Human.xml | 29 +++++- .../ServerInfo/Guidebook/Mobs/Hydrakin.xml | 88 ++++++++++++++----- Resources/ServerInfo/Guidebook/Mobs/IPCs.xml | 67 +++++++++----- Resources/ServerInfo/Guidebook/Mobs/Moth.xml | 45 +++++++--- .../ServerInfo/Guidebook/Mobs/Protogen.xml | 43 ++++++--- .../ServerInfo/Guidebook/Mobs/Resomi.xml | 54 +++++++++--- .../ServerInfo/Guidebook/Mobs/SlimePerson.xml | 51 ++++++++--- .../ServerInfo/Guidebook/Mobs/Tajaran.xml | 57 +++++++++--- Resources/ServerInfo/Guidebook/Mobs/Vox.xml | 51 ++++++++--- .../Guidebook/Mobs/_DV/Chitinid.xml | 55 ++++++++---- .../ServerInfo/Guidebook/Mobs/_DV/Felinid.xml | 49 ++++++++--- .../ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml | 61 +++++++++---- .../ServerInfo/Guidebook/Mobs/_DV/Harpy.xml | 67 ++++++++++---- .../ServerInfo/Guidebook/Mobs/_DV/Oni.xml | 47 +++++++--- .../Guidebook/Mobs/_DV/Rodentia.xml | 49 ++++++++--- .../Guidebook/Mobs/_DV/Vulpkanin.xml | 55 +++++++++--- .../Guidebook/Mobs/_Mono/MonoReptilian.xml | 74 +++++++++++----- .../ServerInfo/_NF/Guidebook/Mobs/Diona.xml | 64 ++++++++++---- .../ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml | 37 ++++++-- .../ServerInfo/_NF/Guidebook/Mobs/Goblin.xml | 63 +++++++++---- 22 files changed, 909 insertions(+), 304 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml index 7e52ad1220f..fcb6fa0d01c 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml @@ -1,26 +1,49 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Arachnids + + [color=#999999][italic]"Skilled crafters. Quartermaster reports Arachnid-produced Websilk has reduced our textile import budget by a measurable amount. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-ARC + [color=#a4885c]Class:[/color] Humanoid // Arachnid-derived, copper-blooded + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Eight-legged humanoids with a knack for silk craft. + On file: Eight-legged humanoids with a knack for silk craft. Their [color=#a4885c]Blue Blood[/color] is based on Copper rather than Iron. - ## Diet + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 1 · Dietary accommodations - Can eat raw meat without ill effects. - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Have two additional Pocket slots in their inventory. - - Unarmed attacks deal Piercing damage instead of Blunt. + ## § 4 · Workplace aptitudes - ## Special + - [color=#1e90ff]Two additional Pocket slots[/color] in their inventory. + - Unarmed attacks deal [color=#1e90ff]Piercing damage instead of Blunt[/color]. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 5 · Special protocols + + ### 5.a · Sericulture @@ -29,11 +52,18 @@ - - [color=#a4885c]Sericulture[/color]: arachnids produce Websilk at the cost of getting more hungry. Only arachnids can craft bundles of websilk into clothing, shields, and even walls. + - [color=#a4885c]Sericulture[/color]: arachnids produce [color=yellow]Websilk[/color] at the cost of getting more hungry. + - Only Arachnids can craft Websilk into clothing, shields, and even walls. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ [color=#ffa500]Suffocate 50% faster[/color] than other species. EVA rotations require an attentive partner and a second tank. + - Blue Blood cannot be regenerated from Iron — Copper-based replenishment must be on hand in Medbay. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - [color=#ffa500]Suffocate 50% faster[/color] than other species. - - Blue Blood can't be regenerated from Iron - they need Copper-based replenishment instead. + [color=#999999][italic]Routed: Quartermaster // Medbay // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml index c2a3fa3f258..73460466cd6 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml @@ -1,32 +1,63 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Avali + + [color=#999999][italic]"Subject's onboarding requires expanded sections on diet, atmosphere, and gravity. Please plan accordingly. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-AVL + [color=#a4885c]Class:[/color] Humanoid // Avian-derived, ammonia-based + [color=#a4885c]Status:[/color] ✓ Approved — REQUIRES SUPERVISOR SIGNOFF (extensive accommodations) + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel — NOT recommended for new personnel + - Ammonia-based intelligent bird/raptor people, often called "Space Raptors". + On file: Ammonia-based intelligent bird/raptor people, often called "Space Raptors". - [color=red]Warning! This species is not recommended for new players due to major gameplay changes.[/color] + [color=red]Warning! This species is not recommended for new personnel due to major operational accommodations.[/color] Avali are carnivores, deal exceedingly well with cold, and are capable of basic flight in no-gravity or low-gravity environments. - ## Diet + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 1 · Dietary accommodations + + - [color=#ffa500]Restricted diet:[/color] only meat-related foods (including organs) and pills are digestible. Mess Hall must stock a carnivore-only ration line. - - Can only digest meat-related food items (including organs) and pills. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Benefits + ## § 3 · Environmental tolerance - - Take [color=#1e90ff]40% less Cold damage[/color] and can stand in temperatures down to about -50°C before taking cold damage. - - Can fly in zero-G. + - Take [color=#1e90ff]40% less Cold damage[/color] and tolerate temperatures down to about -50°C before Cold damage begins. + - [color=#ffa500]Heat damage begins around 37°C[/color] — lower than humans. Office desks should be cool. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Can fly in zero-G — cleared for EVA familiarisation rotations. - Slightly faster than other species. - Deal [color=#1e90ff]6.25 Slash damage[/color] with claws. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ Take [color=#ffa500]40% more Fire damage[/color]. Insurance Tier A near welding stations and the burn chamber. + - ⚠ [color=#ffa500]Hunger rate is double that of humans[/color] — extended deployments require supplemental rations. + - ⚠ Fall into crit at 90 damage and dead at 180 — lower thresholds than humans. Medbay should escalate triage priority. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]40% more Fire damage[/color] and start taking heat damage around 37°C (lower than humans). - - [color=#ffa500]Hunger rate is double that of humans[/color] - stay fed. - - Fall into crit at 90 damage and dead at 180 (lower thresholds than humans). + [color=#999999][italic]Routed: Mess Hall // Medbay // Atmospherics // Supervisor // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Human.xml b/Resources/ServerInfo/Guidebook/Mobs/Human.xml index c59007fbd4e..7678ab041b1 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Human.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Human.xml @@ -1,15 +1,36 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Humans + + [color=#999999][italic]"The control group. We measure every other personnel file against this one. Mostly because we have the most experience filing them." — HR-Lead Janssen[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-HUM + [color=#a4885c]Class:[/color] Humanoid // Baseline + [color=#a4885c]Status:[/color] ✓ Approved for active duty — Recommended for new personnel + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared. They have no special mechanics or notable attributes. + On file: Unremarkable or the universal standard against which everything else is compared, depending on who you ask. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Interact with workplace systems [color=#1e90ff]about 20% faster[/color] than most other species. Useful in any role requiring fast tool use. - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Interact [color=#1e90ff]about 20% faster[/color] compared to other species. + [color=#999999][italic]Routed: File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml index 89b95fdb4a1..79f723dbd47 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml @@ -1,46 +1,86 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Hydrakin + + [color=#999999][italic]"Fluffy. Loud. From an iceworld nobody on the recruiting board had heard of. Please note phonetic spelling on intake forms. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-HDK + [color=#a4885c]Class:[/color] Humanoid // Avian-derived, uplifted + [color=#a4885c]Status:[/color] ✓ Approved for active duty (provisional, Reconstruction Directive 11-c) + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Avian creatures with an odd appearance and an extreme tolerance for cold. + On file: Avian beings with an unusual constitution and an extreme tolerance for cold. - Fluffy, exceptionally warm, and notoriously noisy, Hydrakin originate from a desolate iceworld far beyond the normal limits of habitable space. Their home planet is locked in perpetual ice storms, dimly lit, and surrounded by liquid oxygen oceans beneath a frezon-heavy atmosphere - once thought entirely lifeless. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - Previously not meeting qualifications for sentience, the species was uplifted by Ullman Industries. Instead of being uplifted for integration or labor, Ullman pursued uplift as a proof-of-concept experiment to demonstrate its technological capability to investors. Once sapience and communication benchmarks were met, the project was declared a success, but the uplifted species itself was considered uneconomical to corporate interests. + ## § 0 · Provenance + + Subject species was uplifted by Ullman Industries as a proof-of-concept investor demonstration. Project benchmarks were met; the species was subsequently declared uneconomical and shipments were left to drift. Transport disruptions and bluespace storms scattered shipments and colonies across the Colossus, leaving the majority outside Ullman's direct control. + + Current population status: partially uplifted, displaced, adapting. + + + [color=#999999][italic]"Provenance section is mandatory for uplifted personnel under the 2826 Sentience Accords. Do not skip even when the file is thin. — J."[/italic][/color] + - Transport disruptions, bluespace storms, and corporate negligence scattered Hydrakin shipments and colonies across the Colossus, leaving many outside Ullman control. Today, the Hydrakin exist as a partially uplifted, displaced species, struggling to adapt to a sector they were never meant to inhabit. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Diet + ## § 1 · Dietary accommodations - - Mostly prefer raw food. - - [color=#ffa500]Onions and theobromine-containing food (chocolate, tea, coffee) are highly toxic to them[/color]. + - Raw food preferred. Mess Hall is aware. + - [color=#ffa500]Restricted:[/color] Onions and any [color=#a4885c]Theobromine[/color]-containing food (chocolate, tea, coffee) — highly toxic. - ## Atmospherics + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Breathe all gases [color=#1e90ff]except carbon dioxide and water vapor[/color]. - - Cannot draw oxygen from CO2 or water vapor (but CO2 doesn't damage them either). + ## § 2 · Respiratory protocol - ## Temperature + - Cleared to breathe: [color=#1e90ff]all gases except Carbon Dioxide and Water Vapor[/color]. + - Carbon Dioxide is inert — cannot draw Oxygen from it, but no damage either. + - Unique gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have [color=#1e90ff]mostly positive[/color] effects. See "Chemicals" guidebook entry for specifics. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 3 · Environmental tolerance + + - Subject body is [color=#ffa500]continuously self-heating[/color]. Insulating PPE works against them. + - Hardsuits and winter coats trap excess heat and will raise body temperature to [color=#ffa500]67°C[/color]. File PPE waiver on intake. + - [color=#1e90ff]Amplified[/color] cooling effect from Leporazine and Peranol — useful in Medical. + - Cryogenic agents may [color=#ffa500]induce sleep[/color] at sufficient dose. + - Thermal self-regulation fails on critical condition or death. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Take [color=#1e90ff]10% less Piercing and Blunt damage[/color]. Cleared for hazardous-environment rotations. + - Unarmed claws produce [color=#1e90ff]Slash damage[/color] at industry standard. + + + [color=#999999][italic]"HR note: yes, they are loud. This is a feature, not a defect. We do not file noise complaints against Hydrakin. — J."[/italic][/color] + - - Bodies are [color=#ffa500]constantly heating up[/color]. They tolerate heat without insulation, but wearing hardsuits or coats will start [color=#ffa500]heating them up to 67°C[/color]. - - Leporazine and Peranol have [color=#1e90ff]amplified[/color] cooling effect on their body. - - Cryo chemicals can make them [color=#ffa500]fall asleep[/color] if body temperature gets low enough. - - Thermal regulation entirely fails in critical condition and when dead. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Benefits + ## § 6 · Liabilities & insurance flags - - Take [color=#1e90ff]10% less Piercing and Blunt damage[/color]. - - Unarmed attacks deal Slash damage. - - Unique gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have mostly [color=#1e90ff]positive[/color] effects, described in the "Chemicals" guidebook entry. + - ⚠ Take [color=#ffa500]25% more Heat damage and 15% more Slash damage[/color]. Insurance Tier A near welding stations, plasma fires, and the burn chamber. + - ⚠ Take [color=#ffa500]20% more damage from low-pressure / vacuum[/color] environments. EVA rotations require Tier-2 hardsuit signoff. + - ⚠ Cannot wear standard eyewear due to head anatomy. Vision-correction waiver issued automatically on intake. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]25% more Heat damage and 15% more Slash damage[/color]. - - Take [color=#ffa500]20% more damage from low-pressure / vacuum[/color] environments. - - Cannot wear glasses due to head anatomy. + [color=#999999][italic]Routed: Medbay // Mess Hall // Atmospherics // Quartermaster // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml index 7bbc769ad67..76fd8aa50c9 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml @@ -1,26 +1,43 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # I.P.C. + + [color=#999999][italic]"Filed as an independent individual. Subject is NOT a borg, NOT subject to laws of robotics. Onboarding officers please update training materials. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-IPC + [color=#a4885c]Class:[/color] Synthetic // Positronic chassis + [color=#a4885c]Status:[/color] ✓ Approved — SILICON CHASSIS, see Maintenance Protocol IPC-12c + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel (integrated, non-laws) + - Sentient robots running on a positronic brain. + On file: Sentient robots running on a positronic brain. - An IPC (short for Integrated Positronic Chassis) is considered an [bold]independent individual[/bold], meaning [color=red]they are not guided by any laws of robotics[/color]. IPCs cannot be hacked by Emags because they do not have to follow any predefined directives in their system. + An IPC (short for Integrated Positronic Chassis) is considered an [bold]independent individual[/bold], meaning [color=red]they are not guided by any laws of robotics[/color]. IPCs cannot be hacked by Emags because they do not follow any predefined directives. - [color=red]IPCs are silicon-based beings, so doctors do not have the skills to repair them.[/color] + [color=red]IPCs are silicon-based — Medbay staff do not have the skills to repair them. Repair procedure is detailed in § 5 below.[/color] - Like borgs, IPCs have a positronic brain as their processing source. However, unlike them, IPCs can't be assembled. "It's cheaper to create a shell that obeys you than one that doesn't! *wink*" + Like borgs, IPCs run on a positronic brain. Unlike borgs, IPCs cannot be assembled. "It's cheaper to create a shell that obeys you than one that doesn't! *wink*" - ## Special + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ### Recharging + ## § 5 · Special protocols + + ### 5.a · Recharging @@ -28,44 +45,50 @@ - IPCs can be recharged in three different ways: + Three approved recharge methods: - - APC Terminal: press [color=yellow]Alt + left click[/color] on a terminal as many times as needed to fully recharge. - - Borg Rechargers: prioritize the ones outside of the Sci area to avoid headaches. - - Power Cell: IPCs have an internal power cell that serves as their battery. Open the hatch and swap it manually. + - [color=yellow]APC Terminal[/color]: press [color=yellow]Alt + left click[/color] on a terminal as many times as needed. + - Borg Rechargers: prioritize the ones outside the Sci area to avoid headaches. + - Power Cell: subjects have an internal power cell that serves as their battery. Open the hatch and swap manually. - ### Integrated Radio + ### 5.b · Integrated radio - IPCs do [bold]not[/bold] use external radios because they already have one built in. They only need an encryption key from a radio. Clicking on an IPC with a [color=yellow]wire cutter[/color] removes their keys. New keys can be found around the station or removed from a sector radio with a [color=yellow]screwdriver[/color]. + IPCs do [bold]not[/bold] use external radios — one is built in. They only need an encryption key. Clicking on an IPC with a [color=yellow]wire cutter[/color] removes their keys. New keys can be retrieved around the station or pulled from a sector radio with a [color=yellow]screwdriver[/color]. - ### Repairing + ### 5.c · Repairing - Welders can be used to repair [color=yellow]Brute[/color] damage. + Welders repair [color=yellow]Brute[/color] damage. - Cables can be used to repair [color=yellow]Burns[/color] and [color=yellow]Radiation[/color]. + Cables repair [color=yellow]Burns[/color] and [color=yellow]Radiation[/color]. - Glass Sheets can be used to repair [color=yellow]Blindness[/color]. + Glass Sheets repair [color=yellow]Blindness[/color]. - In the event an IPC dies, after being fully repaired, it should be restarted using the [color=yellow]"Restart"[/color] button (located by right-clicking). + In the event of subject deactivation, after full repair, restart using the [color=yellow]"Restart"[/color] button (right-click context menu). + + [color=red]NEVER ELECTROCUTE AN IPC with a defibrillator or any other current source while it is deactivated — this causes the battery to discharge energy rays outward.[/color] + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags - [color=red]NEVER ELECTROCUTE AN IPC with a defibrillator or in any other way while it is dead, as this will cause the battery to discharge energy rays outward![/color] + - ⚠ Take [color=#ffa500]more Heat damage[/color] — electronics overheat readily. + - ⚠ Take [color=#ffa500]significantly more Shock damage[/color]. When critically damaged the subject enters a weakened state with even higher Shock weakness. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]more Heat damage[/color] - their electronics overheat readily. - - Take [color=#ffa500]significantly more Shock damage[/color]. When critically damaged the IPC enters a weakened state with even higher Shock weakness. + [color=#999999][italic]Routed: Engineering // Robotics // Atmospherics // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml index 13968117ecb..6f30a29c099 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml @@ -1,27 +1,52 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Moth People + + [color=#999999][italic]"Please relocate all decorative wall-hangings before subject's first shift. Subject's ration card will include cotton bolts; do not flag as theft. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-MTH + [color=#a4885c]Class:[/color] Humanoid // Insectoid, winged + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Winged humanoids who eat cloth and prefer cooler temperatures than humans. + On file: Winged humanoids who eat cloth and prefer cooler temperatures than humans. Their [color=#a4885c]Insect Blood[/color] can't be metabolised from Iron like normal blood. - ## Diet + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 1 · Dietary accommodations + + - Can eat cotton, fabrics, and clothing. + - Cannot digest most foods other species consider edible. Mess Hall has been advised to stock a textile shelf. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Wings provide [color=#1e90ff]better acceleration in zero gravity[/color], though equipment is still required to move in open space. + - Take [color=#1e90ff]30% less Cold damage[/color] — cleared for cold-environment rotations. - - Can eat cotton, fabrics and clothing. - - Cannot digest most foods other species consider edible. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Benefits + ## § 6 · Liabilities & insurance flags - - Wings provide [color=#1e90ff]better acceleration in zero gravity[/color], though they still need equipment to move in open space. - - Take [color=#1e90ff]30% less Cold damage[/color]. + - ⚠ Take [color=#ffa500]15% more Heat damage, and catch on fire more easily[/color]. Insurance Tier A near welding stations and the burn chamber. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]15% more Heat damage, and catch on fire more easily[/color]. + [color=#999999][italic]Routed: Mess Hall // Quartermaster // Atmospherics // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml index d427c75b358..e05792775c4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml @@ -1,24 +1,47 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Protogens + + [color=#999999][italic]"Mixed biological / electronic chassis. Treats most normal medicine, but circuit damage is real. Refer to Maintenance Protocol IPC-12c for partial overlap. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-PTG + [color=#a4885c]Class:[/color] Cybernetic // Mixed organic/synthetic + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Cybernetic beings built of mixed biological and electronic parts. + On file: Cybernetic beings built of mixed biological and electronic parts. + + Protogens have a mix of artificial and non-artificial organs and operate with a soul and mind, yet there are also program files that drive them. Overheating or overcooling can damage the circuits of artificial organs. They still need to eat and respond to normal medicines. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Can play digital music innately. Useful for any social rotation. + - [color=#1e90ff]Suffer less damage from lacking air[/color] — cleared for short EVA tasks without supervisor signoff. + - Durable bodies: take [color=#1e90ff]20% less Blunt damage, and 10% less Piercing/Slash damage[/color]. + - Unarmed attacks deal [color=#1e90ff]Slash damage[/color]. - Though Protogens have a mix of artificial and non-artificial organs, they still operate with a soul and mind, yet there are also program files that drive them, and overheating or overcooling can damage the circuits of the artificial organs. They still need to eat and be healed with normal medicines. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Benefits + ## § 6 · Liabilities & insurance flags - - Can play digital music innately. - - [color=#1e90ff]Suffer less damage from lacking air[/color]. - - Their durable bodies make them take [color=#1e90ff]20% less Blunt damage, and 10% less Piercing/Slash damage[/color]. - - Unarmed attacks deal Slash damage. + - ⚠ Hybrid electronic nature: take [color=#ffa500]30% more Heat, 30% more Cold, 50% more Shock, and 55% more Radiation damage[/color]. Insurance Tier A across Engineering, Atmospherics, and any radiation-exposed rotation. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Their hybrid electronic nature makes them take [color=#ffa500]30% more Heat, 30% more Cold, 50% more Shock, and 55% more Radiation damage[/color]. + [color=#999999][italic]Routed: Engineering // Robotics // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml index 1cd5ee65420..5cfec983352 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml @@ -1,31 +1,61 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Resomi + + [color=#999999][italic]"Subject prefers a chilly office. Please coordinate with Atmospherics before assigning desk space. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-RSM + [color=#a4885c]Class:[/color] Humanoid // Avian-derived, sub-baseline mass, ammonia-blooded + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Small avian-like people from an icy world. + On file: Small avian-like people from an icy world. + + Wings do not grant complete flight, but assist with maneuvering in zero-gravity. - Their wings do not grant complete flight, but they can use them to maneuver better in zero-gravity. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Diet + ## § 1 · Dietary accommodations - Can digest raw meat and other uncooked animal proteins, like most non-human species. - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 3 · Environmental tolerance + + - Tolerate temperatures as low as -77°C without harm. Cleared for cold-environment rotations. + - [color=#ffa500]Slowed by warmth[/color] — discomfort starts at just 30°C, deepens around 37°C, with Heat damage beginning at 47°C. Office desks should be set well below those thresholds. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes - Can fit in duffelbags due to their small size. - Maneuver better in zero-gravity with their wings. - - Take [color=#1e90ff]less Cold damage[/color] thanks to their ammonia-based blood. - - Tolerate temperatures as low as -77°C without harm. - - Unarmed attacks deal Slash damage. + - Take [color=#1e90ff]less Cold damage[/color] — ammonia-based blood. + - Unarmed attacks deal [color=#1e90ff]Slash damage[/color]. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ Take [color=#ffa500]more Heat damage[/color], similar to Moth People. Insurance Tier B for warm rotations. + - ⚠ [color=#ffa500]More susceptible to Blunt damage[/color]. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]more Heat damage[/color], similar to Moth People. - - [color=#ffa500]Slowed by warmth - they start suffering at just 30°C[/color], with deeper slowdown around 37°C before heat damage begins at 47°C. - - [color=#ffa500]More susceptible to Blunt damage[/color]. + [color=#999999][italic]Routed: Atmospherics // Quartermaster // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index c569d16bd45..eafd605ded4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -1,33 +1,58 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Slime People + + [color=#999999][italic]"Subject's internal storage is publicly visible. This is biology, not a policy violation; please instruct staff accordingly. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-SLM + [color=#a4885c]Class:[/color] Humanoid // Translucent, nitrogen-respiring + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Translucent humanoids whose nitrogen-based biology makes them strange but resilient. + On file: Translucent humanoids whose nitrogen-based biology makes them strange but resilient. [color=#a4885c]Slime Blood[/color] is technically a source of moderately filling food for other species, though drinking the blood of your coworkers is usually frowned upon. - ## Atmospherics + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Breathe nitrogen instead of oxygen, which is abundant in station air but harder to find compressed into gas tanks. - - Exhale nitrous oxide and are unaffected by it. - - Body can process [color=#1e90ff]6 reagents at the same time[/color] instead of just 2. - - [color=#1e90ff]Suffocate 80% slower[/color], making them by far the species most capable to survive in hard vacuum - for a while. + ## § 2 · Respiratory protocol - ## Benefits + - Cleared to breathe: [color=#1e90ff]Nitrogen[/color]. Abundant in station air, but harder to find compressed into gas tanks. + - Exhales [color=#1e90ff]Nitrous Oxide[/color] — subject is unaffected by their own exhalation. + - Metabolism: [color=#1e90ff]processes 6 reagents at a time[/color] instead of the standard 2. Cleared for Medical and Chemistry duty. + - [color=#1e90ff]Suffocates 80% slower[/color] than baseline — by far the most vacuum-capable personnel on file. - - Have an [color=#1e90ff][bold]internal 2x3 storage inventory[/bold][/color] inside their slime membrane. Anyone can see what's inside and take items out without asking, so be careful. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Has a [color=#1e90ff][bold]2x3 internal storage inventory[/bold][/color] inside their slime membrane. Visible to all personnel; items can be removed without consent. Subject acknowledges this on intake. - Slight accelerated regeneration compared to other humanoids. - Can harden their fists for stronger punches, though they punch a little slower. - Take [color=#1e90ff]80% less Cellular damage, 40% less Blunt damage, and 20% less Poison damage[/color]. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ Significant damage from water exposure. Subject must drink water to stay hydrated, but should not be sprayed or splashed. + - ⚠ Take [color=#ffa500]50% more Cold damage, 20% more Slash damage, and 20% more Piercing damage[/color]. + - Slime Blood cannot be regenerated from Iron — issue a Medical-handling waiver. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take significant damage if sprayed or splashed with water, but can (and must) drink it safely to stay hydrated. - - Take [color=#ffa500]50% more Cold damage, 20% more Slash damage, and 20% more Piercing damage[/color]. - - Slime Blood can't be regenerated from Iron. + [color=#999999][italic]Routed: Medbay // Atmospherics // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml index 0daeeb9b7ea..8b98a7f35c6 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml @@ -1,33 +1,62 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Tajaran + + [color=#999999][italic]"Recent arrival to the sector. Please ensure clan-affiliation field is filled out at intake; subject considers it a courtesy. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-TJR + [color=#a4885c]Class:[/color] Humanoid // Feline-derived + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Omnivorous bipedal humanoids with strongly feline features. + On file: Omnivorous bipedal humanoids with strongly feline features. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - Distinguished by a layer of fur, large ears atop their heads, and a tail that aids in balance, the Tajara hail from the icy moon of [color=yellow]Ahdomai[/color], only relatively recently making their debut on the galactic stage. Originally a clan-centric society, Tajara endured centuries of dictatorial rule. Following a civil war, their government fractured, and power returned to the clans, where it remains to this day. + ## § 0 · Provenance - ## Diet + Distinguished by a layer of fur, large ears atop their heads, and a tail that aids in balance. The Tajara hail from the icy moon of [color=yellow]Ahdomai[/color], a relatively recent arrival on the galactic stage. Originally a clan-centric society, the Tajara endured centuries of dictatorial rule before a civil war fractured their government and returned power to the clans, where it remains today. - - Omnivorous - can eat what humans can eat. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Benefits + ## § 1 · Dietary accommodations - - [color=#1e90ff]Night Vision[/color] - can see in low-light conditions without aid. - - Their layer of fur gives them [color=#1e90ff]resistance to Cold damage[/color]. + - Omnivorous — can eat what humans can eat. Mess Hall requires no special accommodation. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - [color=#1e90ff]Night Vision[/color] — can see in low-light conditions without aid. + - Their layer of fur grants [color=#1e90ff]resistance to Cold damage[/color]. Cleared for cold-environment rotations. - Innate agility: [color=#1e90ff]take reduced damage from impacts or falls[/color]. - - Soft feet let them [color=#1e90ff]walk shoeless without making noise[/color]. + - Soft feet let them [color=#1e90ff]walk shoeless without making noise[/color]. Cite Subsection 4.b before assigning to roles requiring audible approach. - Can fit in duffel bags due to their small stature. - Use claws for unarmed attacks, dealing Slashing and Piercing damage. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ Due to their small stature, take [color=#ffa500]15% more Brute damage[/color]. + - ⚠ Cold-side fur insulation means they take [color=#ffa500]more Heat damage[/color] in return. + - ⚠ Get hungry [color=#ffa500]roughly 16% faster[/color] than humans — long deployments require additional rations. + - ⚠ [color=#ffa500]Slightly less stamina[/color] than humans. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Due to their small stature, take [color=#ffa500]15% more Brute damage[/color]. - - Their cold-side fur insulation means they take [color=#ffa500]more Heat damage[/color] in return. - - Get hungry [color=#ffa500]roughly 16% faster[/color] than humans. - - [color=#ffa500]Slightly less stamina[/color] than humans. + [color=#999999][italic]Routed: Mess Hall // Security // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml index 0794488d588..c6015a82f5b 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml @@ -1,26 +1,55 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Vox + + [color=#999999][italic]"Subject has a fatal allergy to oxygen and has applied to work on a space station. Reviewed. Approved with conditions. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-VOX + [color=#a4885c]Class:[/color] Humanoid // Avian-derived, nitrogen-respiring + [color=#a4885c]Status:[/color] ✓ Approved — REQUIRES SUPERVISOR SIGNOFF (atmospheric hazard) + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel — NOT recommended for new personnel + - Nitrogen-breathing avians for whom station air is a slow toxin. + On file: Nitrogen-breathing avians for whom station air is a slow toxin. + + [color=red]Warning! This species is not recommended for new personnel due to a fatal allergy to oxygen.[/color] + + Subject breathes Nitrogen; Oxygen is toxic. Station atmospheres are predominantly Oxygen — internal Nitrogen supply must be worn at almost all times to avoid fatal exposure. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 2 · Respiratory protocol + + - Cleared to breathe: [color=#1e90ff]Nitrogen[/color]. Oxygen is toxic. + - Subject spawns wearing working Nitrogen internals. A spare breathing mask and an emergency Nitrogen canister are provided in the survival box. + - [color=#1e90ff]Slowly recover from low levels of poison damage[/color] on their own, so long as they remain below 20 poison damage. Subject can endure breathing station air for up to thirty seconds at a time without lasting damage — long enough to eat, drink, or take oral medication. + - Thirty-second oxygen exposure takes about two minutes to recover from. If health does not improve within a minute, route to Medbay immediately. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes - [color=red]Warning! This species is not recommended for new players due to their fatal allergy to oxygen.[/color] + - Unarmed attacks deal [color=#1e90ff]Slash damage[/color] — useful in any role permitting hand-to-hand. - Vox breathe nitrogen, and oxygen is toxic to them. Space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Atmospherics + ## § 6 · Liabilities & insurance flags - - Breathe nitrogen; oxygen is toxic. - - Spawn wearing working nitrogen internals. A spare breathing mask and an emergency nitrogen canister are provided in the survival box. - - [color=#1e90ff]Slowly recover from low levels of poison damage[/color] on their own, so long as they are careful not to exceed 20 poison damage. This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, letting them quickly eat, drink, take oral medication, and so on. - - A thirty second oxygen exposure takes about two minutes to recover from. If health does not seem to improve within a minute of oxygen exposure, the Vox should seek medical attention. + - ⚠ [color=red]Fatal allergy to ambient station atmosphere[/color]. Insurance Tier A on every shift. Supervisor must verify internals at start of duty. - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Unarmed attacks deal Slash damage. + [color=#999999][italic]Routed: Atmospherics // Medbay // Supervisor // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml index 2d69a92decb..bff836722cc 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml @@ -1,31 +1,56 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Chitinid + + [color=#999999][italic]"Excellent for radiation duty. Subject will, on occasion, deposit a Chitzite — please file this under maintenance, not custodial. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-CHT + [color=#a4885c]Class:[/color] Humanoid // Insectoid, exoskeletal + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - An industrious hymenoptera species, strong and diligent, with an acute resistance to radiation that comes with side effects. + On file: An industrious hymenoptera species, strong and diligent, with an acute resistance to radiation that comes with side effects. - ## Diet + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 1 · Dietary accommodations - Can eat raw meat. - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Take [color=#1e90ff]80% less Radiation damage, and 10% less Slash, Blunt, and Piercing damage[/color]. Cleared as primary radiation-response personnel. + - Bodies naturally recover from light radiation damage. Excess radiation is purged as a small rock — [color=#a4885c]Chitzite[/color] is slightly radioactive. + - Better at pulling and carrying than other species — cleared for heavy logistics. + - Possesses a bio-light. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags - - Take [color=#1e90ff]80% less Radiation damage, and 10% less Slash, Blunt, and Piercing damage[/color]. - - Bodies naturally recover from light radiation damage up to a point. Once they accumulate enough radiation they must purge it as a small rock - [color=#a4885c]Chitzite[/color] is slightly radioactive. - - Better at pulling and carrying things than other species. - - Possess a bio-light. + - ⚠ Take [color=#ffa500]15% more Shock damage[/color] due to biology. + - ⚠ Hard shells block normal syringes — require hypos to bypass. Issue Medbay-handling waiver. + - ⚠ Overactive metabolism: [color=#ffa500]gets hungry 33% faster[/color] than humans. + - ⚠ Cold doesn't agree with their biology — movement gets sluggish as it gets colder, and they take [color=#ffa500]30% more Cold damage[/color]. + - ⚠ Deceptively heavy due to lifestyle and diet. + - [color=#a4885c]Bug Blood[/color] cannot be regenerated from Iron — Medbay must keep an alternative on hand. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]15% more Shock damage[/color] due to their biology. - - Hard shells block normal syringes - require hypos to bypass. - - Overactive metabolism: [color=#ffa500]get hungry 33% faster[/color] than humans. - - Cold doesn't agree with their biology - their movement gets sluggish as it gets colder, and they take [color=#ffa500]30% more Cold damage[/color]. - - Deceptively heavy due to their lifestyle and diet. - - [color=#a4885c]Bug Blood[/color] can't be regenerated from Iron. + [color=#999999][italic]Routed: Engineering // Medbay // Cargo // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml index 9f34f08668c..62ee186d1fd 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml @@ -1,34 +1,59 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Felinids + + [color=#999999][italic]"Will fit in a duffelbag. Has done so during interview. Please consult Security on standing policies. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-FLD + [color=#a4885c]Class:[/color] Humanoid // Feline-derived, sub-baseline mass + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Small and mischievous cat-eared people whose size cuts both ways. + On file: Small and mischievous cat-eared people whose size cuts both ways. - ## Diet + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 1 · Dietary accommodations - Can eat raw meat. - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes - [color=#1e90ff]Smaller than humans, making them harder to hit[/color]. - Can fit in duffelbags. - Can throw up a hairball to purge some chemicals from their bloodstream. - - Can eat mice and rats after picking them up - regenerates the hairball ability and feeds them. + - Can eat mice and rats after picking them up — regenerates the hairball ability and feeds them. - Use claws for unarmed attacks, dealing Slashing and Piercing damage. - Can walk completely silently while barefoot. - - [color=#1e90ff]Take reduced fall and impact damage[/color] - they really do land on their feet. - - [color=#1e90ff]Stay closer to full speed when injured[/color] - damage slows them down less than other species. + - [color=#1e90ff]Take reduced fall and impact damage[/color] — they really do land on their feet. + - [color=#1e90ff]Stay closer to full speed when injured[/color] — damage slows them down less than other species. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ Take [color=#ffa500]10% more Blunt and Slash damage[/color]. + - ⚠ Easily shoved, pushed, and carried around by other species due to their small size. + - ⚠ Weaker, struggle to carry and pull things — cannot carry an Oni. + - ⚠ [color=#ffa500]Slightly less stamina than humans[/color] — they tire faster and take longer to catch their breath. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]10% more Blunt and Slash damage[/color]. - - Easily shoved, pushed, and carried around by other species due to their small size. - - Weaker and struggle to carry and pull things - cannot carry an Oni. - - [color=#ffa500]Slightly less stamina than humans[/color] - they tire faster and take longer to catch their breath. + [color=#999999][italic]Routed: Security // Mess Hall // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml index 837f71ee526..53285c4276e 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml @@ -1,34 +1,63 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Feroxi + + [color=#999999][italic]"Subject's water demand is non-negotiable. A canteen should be considered standard issue. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-FRX + [color=#a4885c]Class:[/color] Humanoid // Aquatic-derived, carnivorous + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Humanoid shark-like beings, carnivorous in nature with a strong bite force. + On file: Humanoid shark-like beings, carnivorous in nature with a strong bite force. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Diet + ## § 1 · Dietary accommodations - - [color=#ffa500]Can ONLY eat meat and pills[/color] (their stomach rejects everything else). + - [color=#ffa500]Restricted diet:[/color] meat and pills only — the stomach rejects everything else. - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Use jaws for unarmed attacks dealing [color=#1e90ff]Piercing damage[/color] — rivals Oni for bite strength. + - Cartilaginous skeleton: [color=#1e90ff]resists Blunt-force trauma more easily[/color]. + - Adapted to native cold environments: [color=#1e90ff]resists Cold damage more easily[/color]. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 5 · Special protocols + + ### 5.a · Water-vapor respiration (DEFERRED) + + - [color=#ffa500]Not yet implemented[/color] — no WaterVapor reagent exists in the gas system today. Any "breathes water vapor" claim from older docs is design intent, not current biology. - - Use jaws for unarmed attacks dealing Piercing damage, rivaling Oni for bite strength. - - Cartilaginous skeleton: [color=#1e90ff]resist Blunt-force trauma more easily[/color]. - - Adapted to native cold environments: [color=#1e90ff]resist Cold damage more easily[/color]. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Special + ## § 6 · Liabilities & insurance flags - - Water-vapor breathing is planned but [color=#ffa500]not yet implemented[/color] - no WaterVapor reagent exists in the gas system today. Treat any "breathes water vapor" claim from older docs as future design intent. + - ⚠ Take [color=#ffa500]10% more Slash damage[/color]. + - ⚠ [color=#ffa500]Gets thirsty 100% faster[/color] than humans (faster than a Diona). + - ⚠ Thirst at "Parched" causes suffocation onset — water must be kept on hand. + - ⚠ Saline is too salty: hydrates them much less than fresh water. + - ⚠ Lungs are unremovable — integrated with gill structures. Medbay must note before any chest procedure. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]10% more Slash damage[/color]. - - [color=#ffa500]Gets thirsty 100% faster[/color] than humans (faster than a Diona). - - When Thirst falls to "Parched" they begin to suffocate - keep water handy. - - Saline is too salty: it hydrates them much less than fresh water. - - Lungs are unremovable - they're integrated with gill structures. + [color=#999999][italic]Routed: Mess Hall // Medbay // Hydroponics // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml index a269cdbf810..86c03bb5f4b 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml @@ -1,41 +1,72 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Harpies + + [color=#999999][italic]"Excellent for ambient social roles. Subject sings on shift; this is a feature, not a defect. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-HRP + [color=#a4885c]Class:[/color] Humanoid // Avian-derived + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Avian humanoids with colorful feathered wings and tails who can mimic almost any sound. + On file: Avian humanoids with colorful feathered wings and tails who can mimic almost any sound. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Diet + ## § 1 · Dietary accommodations - Can eat raw meat. - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). - ## Atmospherics + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 2 · Respiratory protocol - - Quite sensitive to air quality - exposure to low-quality air makes them visibly gasp, and eventually choke. - - To recover: move away from bad air, stand on a scrubber for a few seconds, or take a few breaths from a pure oxygen tank. Three seconds of pure oxygen fully restores blood oxygen saturation. - - A harpy [color=#ffa500]breathes twice as often as humans[/color] (every 3 seconds), so air tanks last half as long. - - If exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. + - Subject is sensitive to air quality — exposure to low-quality air causes visible gasping and eventual choking. + - Recovery: move away from bad air, stand on a scrubber for a few seconds, or take a few breaths from a pure Oxygen tank. Three seconds of pure Oxygen fully restores blood oxygen saturation. + - [color=#ffa500]Breathes twice as often as humans[/color] (every 3 seconds) — air tanks last half as long. Atmospherics has been advised. + - Exposure to at least 0.2 moles of combined CO₂ and/or Miasma triggers oxygen-uptake difficulty. - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes - Somewhat smaller than humans (though not as small as Felinids). - - Use talons for unarmed attacks dealing Piercing damage. + - Use talons for unarmed attacks dealing [color=#1e90ff]Piercing damage[/color]. - Can imitate around 70% of the game's sound library through voice emotes. - - Can "Sing" midis by imitating instruments - right click yourself to select an instrument. + - Can "Sing" midis by imitating instruments — right click yourself to select an instrument. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 5 · Special protocols + + ### 5.a · Standing accommodations + + - Filed with the [color=#1e90ff]Ultraviolet Vision[/color] trait by default. Accessibility waiver via Form HR-09c. + - Cannot wear jumpsuits — automatically issued a jumpskirt at intake. + - Musical notes appear floating around the subject's head while singing. Treat as ambient workplace ornamentation. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Special + ## § 6 · Liabilities & insurance flags - - Comes with the [color=#1e90ff]Ultraviolet Vision[/color] trait by default. Can be disabled via accessibility options. - - Cannot wear jumpsuits and automatically start with a jumpskirt instead. - - While singing, musical notes appear floating around their head. + - ⚠ Take [color=#ffa500]10% more Blunt and Slash damage[/color]. + - ⚠ Extreme low density — lighter than even Felinids, half the weight of a human. Subject is easily moved by ambient turbulence. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]10% more Blunt and Slash damage[/color]. - - Extreme low density - lighter than even Felinids, half the weight of a human. + [color=#999999][italic]Routed: Atmospherics // Service // Quartermaster // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml index 86c17a52242..1b9fdf7cbc2 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml @@ -1,32 +1,51 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Onis - + [color=#999999][italic]"Strongly preferred for heavy-lifting rotations. Discourage assignment to Security firearm details. — HR-Lead Janssen"[/italic][/color] - Large, horned people that come in a variety of colors. + [color=#a4885c]File No.:[/color] SPC-ONI + [color=#a4885c]Class:[/color] Humanoid // Augmented mass and stature + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel - Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat. + + + - ## Diet + On file: Large, horned people that come in a variety of colors. - - Nothing special. + Accuracy with guns is poor; physical strength brings boons in and out of combat. - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes - Take [color=#1e90ff]15% less Blunt, Slash, and Piercing damage[/color]. - - Deal more damage in melee: [color=#1e90ff]+35% Blunt and Asphyxiation, +20% Slash and Piercing[/color]. - - Due to their large size, they can easily carry, shove, and pull other species. - - [color=#1e90ff]Harder to shove[/color]. + - Melee output: [color=#1e90ff]+35% Blunt and Asphyxiation, +20% Slash and Piercing[/color]. + - Easily carry, shove, and pull other personnel — cleared for heavy-lifting rotations. + - [color=#1e90ff]Harder to shove[/color] than other species. - Slightly more stamina than humans. - Pry open doors in [color=#1e90ff]about half the time[/color] of other species. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ [color=#ffa500]Poor accuracy with firearms[/color]. Cite Subsection 6.a when redirecting from Security armoury duty. + - ⚠ Harder to carry and pull — Medical evacuation requires multiple personnel. + - ⚠ Bigger than humans, making them easier to hit. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - [color=#ffa500]Terrible accuracy with guns[/color]. - - Harder to carry and pull. - - Bigger than humans, making them easier to hit. + [color=#999999][italic]Routed: Cargo // Engineering // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml index 0a575948af7..fd7a5761b8a 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml @@ -1,32 +1,61 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Rodentia + + [color=#999999][italic]"Resourceful, evasive, sneaky. Custodial duty has been re-routed away from Rodentia personnel due to standing mousetrap issues. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-RDN + [color=#a4885c]Class:[/color] Humanoid // Rodent-derived, sub-baseline mass + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Humanoid rodents - resourceful, evasive, sneaky, but fragile. + On file: Humanoid rodents — resourceful, evasive, sneaky, but fragile. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Diet + ## § 1 · Dietary accommodations - Can eat raw meat. - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes - Use claws for unarmed attacks, dealing Slashing and Blunt damage. - Smaller than humans and can fit in duffelbags. - ## Special + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 5 · Special protocols + + ### 5.a · Rummaging & concealment - - Can rummage in disposal chutes to dig up trash. + - Subject can rummage in disposal chutes to retrieve trash. Recognized as an approved task, not misuse of facilities. - Can sneak underneath tables, but not under doors. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ Take [color=#ffa500]30% more Blunt damage, and 15% more Slash and Piercing damage[/color]. + - ⚠ Always trigger mousetraps, even when wearing shoes. Custodial duty is re-routed. + - ⚠ [color=#ffa500]Gets hungry 33% faster[/color] than humans — long deployments require additional rations. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]30% more Blunt damage, and 15% more Slash and Piercing damage[/color]. - - Always trigger mousetraps, even when wearing shoes. - - [color=#ffa500]Get hungry 33% faster[/color] than humans. + [color=#999999][italic]Routed: Custodial // Mess Hall // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml index 7801f9fb091..4098c6929fc 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml @@ -1,29 +1,62 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Vulpkanin + + [color=#999999][italic]"Pronounced vulp-ka-nin. Please do not abbreviate to 'vulp' on official correspondence. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-VKN + [color=#a4885c]Class:[/color] Humanoid // Canine-derived + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Humanoid canine-like beings, the Vulpkanin (vulp-ka-nin). + On file: A race of humanoid canine-like beings. Sociable, durable, and slightly more flammable than Personnel would prefer. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Diet + ## § 1 · Dietary accommodations - - Can eat raw meat. + - Can eat raw meat. Mess Hall has been notified. - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - Equipped with claws for unarmed defensive action — deals [color=#1e90ff]Slashing and Blunt damage[/color] at industry standard. + - Natural pelt provides [color=#1e90ff]cold tolerance[/color] — subject does not require a coat for routine cold-environment duties. + + + [color=#999999][italic]"HR note: this does NOT exempt them from PPE requirements for hardsuit rotations. Cite Subsection 4.b if pressed. — J."[/italic][/color] + + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 5 · Special protocols + + ### 5.a · Standing accommodations + + - Filed with the [color=#1e90ff]Deuteranopia[/color] trait by default — reds and greens read as similar to a Vulpkanin. Accessibility waiver available via Form HR-09c. - - Use claws for unarmed attacks, dealing Slashing and Blunt damage. - - Fur lets them withstand cold environments without needing a coat. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Special + ## § 6 · Liabilities & insurance flags - - Comes with the [color=#1e90ff]Deuteranopia[/color] trait by default - reds and greens look similar to a Vulpkanin. Can be disabled via accessibility options. + - ⚠ Take [color=#ffa500]10% more Heat damage[/color] than baseline. Insurance Tier B applies to Engineering shifts near the burn chamber, the AME, or solar relays. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]10% more Heat damage[/color]. + [color=#999999][italic]Routed: Mess Hall // Quartermaster // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml index 0868901fa2c..37657a1a6f3 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml @@ -1,38 +1,64 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Reptilians + + [color=#999999][italic]"Strong in melee. Increasingly inconvenient in armoury. Please ensure climate controls are set to 'warm' on shifts that include Reptilian personnel. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-RPT + [color=#a4885c]Class:[/color] Humanoid // Reptile-derived, cold-blooded + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Cold-blooded humanoids whose physiology demands heat and rewards them when they get it. + On file: Cold-blooded humanoids whose physiology demands heat and rewards them when they get it. Claws grow in stages, becoming progressively more dangerous and progressively harder to use firearms or precision tools with. - Their claws grow in stages, becoming progressively more dangerous and progressively harder to use firearms or precision tools with. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Diet + ## § 1 · Dietary accommodations - Can eat raw meat without ill effects. - Get ill from consuming chocolate or any other food containing [color=#a4885c]Theobromine[/color]. - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 3 · Environmental tolerance + + - Body temperature drives performance. Sustained warmth above [color=#1e90ff]47°C[/color] grants a small regeneration and speed boost. + - Cannot generate enough heat to sustain themselves below [color=#ffa500]20°C[/color] ambient. + - Below [color=#ffa500]22°C[/color] they start getting drowsy and periodically falling unconscious. Cite Section 5.b for accepted warming protocols. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes - Can drag objects with their tail, keeping both hands free. - Take [color=#1e90ff]15% less Slash damage and 5% less Heat damage[/color]. - - Raw melee is far more powerful than human - 8 Slash with 1.5 attack rate. - - Sustaining body temperature above [color=#1e90ff]47°C[/color] grants a small regeneration and speed boost. + - Raw melee is far more powerful than human — 8 Slash with 1.5 attack rate. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Special + ## § 5 · Special protocols - ### Claws + ### 5.a · Claws - Reptilians are equipped with dangerous claws that grow in stages. + Reptilian claws grow in stages. Each stage increases unarmed damage but degrades firearm and precision-tool use. - - Stage 0 - [color=#ffa500]8 Slash damage[/color]. - - Stage 1 - [color=#ffa500]11 Slash damage[/color]. Gun spread +10%, handheld weapon damage -5%. - - Stage 2 - [color=#ffa500]13 Slash damage, 2 Piercing damage[/color]. Gun spread +25%, handheld weapon damage -13%. Wide-swinging unlocked from this stage onward. - - Stage 3 - [color=#ffa500]15 Slash damage, 5 Piercing damage[/color]. Gun spread +45%, handheld weapon damage -25%. - - Stage 4 - [color=#ffa500]18 Slash damage, 12 Piercing damage[/color]. Cannot use most guns (bows still work), handheld weapon damage -50%. + - Stage 0 — [color=#ffa500]8 Slash damage[/color]. + - Stage 1 — [color=#ffa500]11 Slash damage[/color]. Gun spread +10%, handheld weapon damage -5%. + - Stage 2 — [color=#ffa500]13 Slash damage, 2 Piercing damage[/color]. Gun spread +25%, handheld weapon damage -13%. Wide-swinging unlocked from this stage onward. + - Stage 3 — [color=#ffa500]15 Slash damage, 5 Piercing damage[/color]. Gun spread +45%, handheld weapon damage -25%. + - Stage 4 — [color=#ffa500]18 Slash damage, 12 Piercing damage[/color]. Cannot use most guns (bows still work), handheld weapon damage -50%. Using [color=yellow]wirecutters[/color] cuts a Reptilian's claws, reducing their stage by 1 and resetting growth progress. @@ -45,7 +71,7 @@ - ### Heating Up + ### 5.b · Approved warming methods - Welders, emergency flares, and campfires can heat up humanoids, including Reptilians. @@ -56,13 +82,17 @@ - Winter clothes or hardsuits generate enough heat to stay somewhat comfortable. - - Can exchange heat with other creatures by hugging. Hugging a colder creature makes things worse. + - Can exchange heat with other personnel by hugging. Hugging a colder body makes things worse. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags + + - ⚠ Take [color=#ffa500]25% more Blunt damage[/color]. + - ⚠ Take [color=#ffa500]30% more Cold damage[/color] — Mono-fork damage modifier set adds an extra Cold weakness on top of the cold-blooded baseline. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]25% more Blunt damage[/color]. - - Take [color=#ffa500]30% more Cold damage[/color] - their Mono-fork damage modifier set adds an extra Cold weakness on top of the cold-blooded baseline. - - Cannot generate enough heat to sustain themselves in a [color=#ffa500]20°C[/color] environment. - - Below [color=#ffa500]22°C[/color] they start getting drowsy and periodically falling unconscious. + [color=#999999][italic]Routed: Atmospherics // Security // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml index 62c42928761..b0ed157b71d 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml @@ -1,39 +1,61 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Diona + + [color=#999999][italic]"Vegetative biology, deceptively patient temperament. Hydroponics has standing request to fast-track all Diona applications. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-DNA + [color=#a4885c]Class:[/color] Humanoid // Plant-based, sap-circulatory + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Plant-based humanoids whose biology runs on tree sap. + On file: Plant-based humanoids whose biology runs on tree sap, sturdy enough to ignore FTL jolts, with a complicated relationship with botany chemistry. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - Sturdy enough to ignore FTL jolts, but they have a complicated relationship with botany chemistry. + ## § 1 · Dietary accommodations - ## Diet + - [color=#a4885c]Tree sap[/color] only — cannot eat anything Iron-based. Their "blood" is the sap itself. + - [color=#ffa500]Weed Killer is poison[/color]. Issue a Botany-handling waiver. + - [color=yellow]Robust Harvest[/color] heals them, but overuse triggers Section 5.a. See below. - - Cannot eat anything Iron-based - their "blood" is tree sap. - - [color=#ffa500]Weed Killer poisons them[/color]; [color=yellow]Robust Harvest[/color] heals them, but overuse carries its own risk (see Make Like A Tree And Leave). + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Benefits + ## § 4 · Workplace aptitudes - - [color=#1e90ff]Get hungry and thirsty slower[/color] than other species. - - [color=#1e90ff]Withstand FTL jumps[/color] without being knocked down by the shock. + - [color=#1e90ff]Get hungry and thirsty slower[/color] than other species — long deployments are well-tolerated. + - [color=#1e90ff]Withstand FTL jumps[/color] without being knocked down by the shock. Cleared for shuttle pilot rotations. - Cannot be slowed by [color=yellow]Kudzu[/color]. - [color=#1e90ff]Immune to step-trigger hazards[/color] (landmines, glass shards, etc.). - Take [color=#1e90ff]30% less Blunt damage, 20% less Slash damage, and 10% less Piercing damage[/color]. - ## Special + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ### Make Like A Tree And Leave + ## § 5 · Special protocols + + ### 5.a · Make Like A Tree And Leave - Exposure to too much Robust Harvest causes a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree restores the Diona to their mobile state. + Exposure to too much Robust Harvest causes a Diona to grow out of control, turning into an immobile tree (dropping all equipment). Cutting down the tree restores the Diona to mobile state. + + > [color=#999999][italic]"This counts as a workplace transformation, not an injury. Insurance does not apply. — J."[/italic][/color] - ### Diona Nymphs + ### 5.b · Diona Nymphs (post-mortem procedure) @@ -41,13 +63,19 @@ - After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs, with the player taking control of the Brain Nymph. It can talk but has no hands or inventory, and can't do much. + After death, a Diona may voluntarily disassemble their body, releasing three Nymphs. The subject's consciousness continues in the Brain Nymph — capable of speech but lacking hands or inventory. + + After 10 minutes, a Nymph may reform into a whole Diona. The reformed body is randomised; the new identity has no formal claim to prior employment records. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags - After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name, and there will be little to no evidence beyond their word about who they were before. + - ⚠ Cannot wear shoes — issue alternative PPE for foot protection. + - ⚠ Take [color=#ffa500]50% more Heat damage, 20% more Shock damage[/color], and catch on fire easily when receiving Heat damage. Insurance Tier A near welding, the burn chamber, and AME service shifts. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Cannot wear shoes. - - Take [color=#ffa500]50% more Heat damage, 20% more Shock damage, and easily catch on fire when receiving enough Heat damage from any source[/color]. + [color=#999999][italic]Routed: Hydroponics // Medbay // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml index a9a8f6d4a45..27423855a2a 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml @@ -1,12 +1,27 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Dwarves + + [color=#999999][italic]"Punctual. Stays through end of shift. Quartermaster has expressed strong preference for assigning them to Mining. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-DWF + [color=#a4885c]Class:[/color] Humanoid // Stout-derived + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - An industrious species, similar to humans but with a knack for ore and a fondness for drink. + On file: An industrious species, similar to humans but with a knack for ore and a fondness for drink. @@ -14,15 +29,21 @@ - A dwarf instinctively knows where the choice ore veins are, and can sense the presence of ore up to 5 meters away. + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 4 · Workplace aptitudes + + - [color=#1e90ff]Tolerate alcohol better than humans, and are healed by it[/color]. Mess Hall has been advised that beverage rations may be redirected as field medicine. + - Innate ore sense — detect ore veins up to 5 meters away. Mining rotations are an obvious assignment. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Benefits + ## § 6 · Liabilities & insurance flags - - [color=#1e90ff]Tolerate alcohol better than humans, and are healed by it[/color]. - - Innate ore sense - detect ore veins up to 5 meters away. + - ⚠ [color=#ffa500]Suffocate roughly twice as fast as humans[/color] — they go down quickly without air. EVA rotations require an attentive partner and a second tank. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - [color=#ffa500]Suffocate roughly twice as fast as humans[/color] - they go down quickly without air. + [color=#999999][italic]Routed: Quartermaster // Mess Hall // File. Signed, HR-Lead Janssen.[/italic][/color] diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml index 61a2cdbeabb..a33ce66d536 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml @@ -1,37 +1,66 @@ - + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] + [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + # Goblins + + [color=#999999][italic]"Loud. Fragile. Resilient enough to be productive regardless. Mousetrap maintenance has been re-routed away from Goblin personnel by standing order. — HR-Lead Janssen"[/italic][/color] + + + [color=#a4885c]File No.:[/color] SPC-GBL + [color=#a4885c]Class:[/color] Humanoid // Sub-baseline mass + [color=#a4885c]Status:[/color] ✓ Approved for active duty + [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 + [color=#a4885c]Clearance:[/color] General personnel + - Small, loud, and fragile humanoids. + On file: Small, loud, and fragile humanoids. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - ## Diet + ## § 1 · Dietary accommodations - - Omnivorous - their resilient digestive system also makes them naturally toxin-resistant. + - Omnivorous — resilient digestive system grants natural toxin resistance. - ## Benefits + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#1e90ff]25% less Toxin damage[/color] due to their unusual dietary choices. + ## § 4 · Workplace aptitudes + + - Take [color=#1e90ff]25% less Toxin damage[/color] due to unusual dietary choices. - Take [color=#1e90ff]10% less Blunt damage and 10% less Caustic damage[/color]. - Unarmed claws deal [color=#1e90ff]Slash damage instead of Blunt[/color]. - - [color=#1e90ff]Take reduced fall and impact damage[/color] - tumbling off ladders or being thrown hurts them less. - - [color=#1e90ff]Stay closer to full speed when injured[/color] - damage slows them down less than other species. + - [color=#1e90ff]Reduced fall and impact damage[/color] — tumbling off ladders or being thrown hurts them less. + - [color=#1e90ff]Stay closer to full speed when injured[/color] — damage slows them down less than other species. - Smaller than humans and can fit in duffelbags. - ## Special + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 5 · Special protocols + + ### 5.a · Approved chants & speech accommodations + + - Subject can rummage in disposal chutes to retrieve trash. This is recognized as an approved task type, not a misuse of facilities. + - Can dive into toilets and mailing units due to their small size. Plumbing has been notified. + - Unique chants — supervisors are advised to permit them on shift. + - Innately speak in [color=yellow]Goblin Cant[/color]. Translation is the listener's responsibility, not Goblin personnel's. + + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + ## § 6 · Liabilities & insurance flags - - Can rummage in disposal chutes to dig up trash. - - Can dive into toilets and mailing units because of their small size. - - Inherent unique chants. - - Innately speak in [color=yellow]Goblin Cant[/color]. + - ⚠ Take [color=#ffa500]10% more Piercing damage[/color] due to small size. + - ⚠ Always trigger mousetraps, even when wearing shoes. Custodial duty has been re-routed. + - ⚠ Strong dislike for being sprayed with water or space cleaner. Mark relevant interactions in shift logs. - ## Drawbacks + [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - Take [color=#ffa500]10% more Piercing damage[/color] because of their small size. - - Always trigger mousetraps, even when wearing shoes. - - Don't like being sprayed with water or space cleaner. + [color=#999999][italic]Routed: Custodial // Mess Hall // File. Signed, HR-Lead Janssen.[/italic][/color] From 0a26132ebd4b6bfe1ee0b2cd4a08d9eb1cf05580 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Sat, 23 May 2026 03:59:38 -0400 Subject: [PATCH 36/39] doc(species): rebrand as Bureau of Personnel + layer lore-doc flavor MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Letterhead: HR Division / Form HR-22b / HR-Lead Janssen → Bureau of Personnel / Form BP-22b/v3 / Adjutant General Janssen, BuPers. Matches the reformation-era TDF org per the BuPers reference memory. Layout: / grid with continuous mono-frame banner + ornament dividers; DESIGNATION/CLASS/ORIGIN/METABOLIC/STATUS stat block to the left of a paperdoll embed; six standardized subsections (TOLERANCE PROFILE, DIETARY, RESPIRATORY, WORKPLACE APTITUDES, SPECIAL PROTOCOLS, LIABILITIES/INSURANCE FLAGS) with per-section accent colors. Sidebar (Resources/Prototypes/Guidebook/species.yml): alphabetize the Species children list. Audit-pass fixes for unified style across all 22 dossiers: Moth retrofit (Respiratory/Special/pressure-tolerance bullet); Tajaran ORIGIN trimmed (no parentheticals); Hydrakin CLASS trimmed (2 tiers max, "uplifted" preserved in ORIGIN); Vox METABOLIC reworded; Chitinid standardized to "Insect Blood"; Moth Subject lede de-cross-referenced. Lore-doc flavor on 14 dossiers — ORIGIN canon names, Subject paragraph enrichment, and Janssen quote swaps drawn from the species-lore audit: Vox (Shoal/Inviolate); Tajaran (Ahdomai, S'rand'marr binary); Vulpkanin (Kelune, Altam, 2189 evacuation); Rodentia (Altam co-inhabitation with Vulpkanin, descriptive-epithet naming protocol); Avali (Avalon, pack-of-six); Resomi (Sirisai, post-Fall Empire heritage); Diona (Epsilon Ursae Minoris, gestalt-of-nymphs); Feroxi (Solvan ringworld, eager-joiner profile); IPC (defunct manufacturer attribution); MonoReptilian (plural Tizira/Moghes/ station-stock heritage); Felinid (animalid clade, hereditary); Moth (Grand Nomad Fleet); plus Protogen and SlimePerson Subject reframing. Mauve PROVENANCE NOTE sections for the four species with explicit corporate-era historical context that the lore doc recommends acknowledging: Hydrakin (Ullman uplift / Colossus diaspora), Moth (Lümla canonically lost / Grand Nomad Fleet), Protogen (post-uprising free lineage), SlimePerson (corporate-era extract harvest under defunct NanoTrasen / Hephaestus banners). Setting framing per the post-corporate memory: all megacorp references are past-tense; no surviving proprietary claims. --- Resources/Prototypes/Guidebook/species.yml | 26 ++-- .../ServerInfo/Guidebook/Mobs/Arachnid.xml | 96 ++++++++------ Resources/ServerInfo/Guidebook/Mobs/Avali.xml | 96 ++++++++------ Resources/ServerInfo/Guidebook/Mobs/Human.xml | 86 +++++++++--- .../ServerInfo/Guidebook/Mobs/Hydrakin.xml | 112 ++++++++-------- Resources/ServerInfo/Guidebook/Mobs/IPCs.xml | 119 ++++++++--------- Resources/ServerInfo/Guidebook/Mobs/Moth.xml | 94 +++++++++---- .../ServerInfo/Guidebook/Mobs/Protogen.xml | 94 +++++++++---- .../ServerInfo/Guidebook/Mobs/Resomi.xml | 93 ++++++++----- .../ServerInfo/Guidebook/Mobs/SlimePerson.xml | 107 ++++++++++----- .../ServerInfo/Guidebook/Mobs/Tajaran.xml | 99 ++++++++------ Resources/ServerInfo/Guidebook/Mobs/Vox.xml | 91 ++++++++----- .../Guidebook/Mobs/_DV/Chitinid.xml | 99 +++++++++----- .../ServerInfo/Guidebook/Mobs/_DV/Felinid.xml | 106 +++++++++------ .../ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml | 99 ++++++++------ .../ServerInfo/Guidebook/Mobs/_DV/Harpy.xml | 102 +++++++------- .../ServerInfo/Guidebook/Mobs/_DV/Oni.xml | 99 +++++++++----- .../Guidebook/Mobs/_DV/Rodentia.xml | 96 +++++++++----- .../Guidebook/Mobs/_DV/Vulpkanin.xml | 90 ++++++++----- .../Guidebook/Mobs/_Mono/MonoReptilian.xml | 124 +++++++++--------- .../ServerInfo/_NF/Guidebook/Mobs/Diona.xml | 107 ++++++++------- .../ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml | 90 ++++++++----- .../ServerInfo/_NF/Guidebook/Mobs/Goblin.xml | 104 +++++++++------ 23 files changed, 1368 insertions(+), 861 deletions(-) diff --git a/Resources/Prototypes/Guidebook/species.yml b/Resources/Prototypes/Guidebook/species.yml index feb082acb28..fed8c41edaf 100644 --- a/Resources/Prototypes/Guidebook/species.yml +++ b/Resources/Prototypes/Guidebook/species.yml @@ -4,27 +4,27 @@ text: "/ServerInfo/Guidebook/Mobs/Species.xml" children: - Arachnid + - Avali # Starlight + - Chitinid # DeltaV - Diona # Note: Frontier changes inside - Dwarf # Note: Frontier changes inside - - Human - - Moth - - Reptilian # Monolith changes inside - - SlimePerson - - Vox + - Felinid # DeltaV + - Feroxi # Delta V - Goblin # Frontier - - Vulpkanin # DeltaV - Harpy # DeltaV - - Felinid # DeltaV + - Human + - Hydrakin # Monolith/Obelisk + - IPC # EE + - Moth - Oni # DeltaV - - Chitinid # DeltaV - - Resomi # Floof - Protogen # Mono - - IPC # EE + - Reptilian # Monolith changes inside + - Resomi # Floof - Rodentia # DeltaV + - SlimePerson - Tajaran # Goobstation - - Hydrakin # Monolith/Obelisk - - Avali # Starlight - - Feroxi # Delta V + - Vox + - Vulpkanin # DeltaV - type: guideEntry id: Arachnid diff --git a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml index fcb6fa0d01c..d29310ceade 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml @@ -1,49 +1,71 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Arachnids + [color=#999999][italic]“Quartermaster reports Arachnid-produced Websilk has reduced our textile import budget by a measurable amount. Strongly recommend continued staffing.”[/italic][/color] - - [color=#999999][italic]"Skilled crafters. Quartermaster reports Arachnid-produced Websilk has reduced our textile import budget by a measurable amount. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-ARC - [color=#a4885c]Class:[/color] Humanoid // Arachnid-derived, copper-blooded - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-ARC[/mono] - - + [mono][color=#897236]CLASS [/color] Humanoid // Arachnid[/mono] + + [mono][color=#897236]ORIGIN [/color] Arachnid homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Blue Blood[/bold][/color] — copper-based[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Eight-legged humanoids with a knack for silk craft. + Subject: Eight-legged humanoids with a knack for silk craft. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Their [color=#a4885c]Blue Blood[/color] is based on Copper rather than Iron. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 1 · Dietary accommodations + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - - Can eat raw meat without ill effects. - - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). + - Omnivorous; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - ## § 4 · Workplace aptitudes + - Breathes Oxygen. + - [color=#ffa500][bold]Suffocates 50% faster[/bold][/color] than baseline once oxygen supply is interrupted. EVA rotations require an attentive partner and a second tank. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - - [color=#1e90ff]Two additional Pocket slots[/color] in their inventory. - - Unarmed attacks deal [color=#1e90ff]Piercing damage instead of Blunt[/color]. + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [color=#1e90ff][bold]Two additional pocket slots[/bold][/color] over baseline. + - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] in place of Blunt. - ## § 5 · Special protocols + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - ### 5.a · Sericulture + - [color=#a4885c][bold]Sericulture[/bold][/color]: produces [color=#a4885c][bold]Websilk[/bold][/color] at the cost of increased hunger. + - Only Arachnids can craft Websilk into clothing, shields, and structural walls. @@ -52,18 +74,16 @@ - - [color=#a4885c]Sericulture[/color]: arachnids produce [color=yellow]Websilk[/color] at the cost of getting more hungry. - - Only Arachnids can craft Websilk into clothing, shields, and even walls. + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=red][bold]▲ Warning:[/bold][/color] Blue Blood [color=#ffa500][bold]cannot be regenerated from iron[/bold][/color]. Medbay must keep copper-based replenishment on hand for transfusion or surgical loss events. - ## § 6 · Liabilities & insurance flags - - - ⚠ [color=#ffa500]Suffocate 50% faster[/color] than other species. EVA rotations require an attentive partner and a second tank. - - Blue Blood cannot be regenerated from Iron — Copper-based replenishment must be on hand in Medbay. - - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - [color=#999999][italic]Routed: Quartermaster // Medbay // File. Signed, HR-Lead Janssen.[/italic][/color] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml index 73460466cd6..c0adc1db588 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml @@ -1,63 +1,85 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Avali + [color=#999999][italic]“Their packs are work units, not families — at least in payroll terms. The paperwork is faster if you treat both correctly.”[/italic][/color] - - [color=#999999][italic]"Subject's onboarding requires expanded sections on diet, atmosphere, and gravity. Please plan accordingly. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-AVL - [color=#a4885c]Class:[/color] Humanoid // Avian-derived, ammonia-based - [color=#a4885c]Status:[/color] ✓ Approved — REQUIRES SUPERVISOR SIGNOFF (extensive accommodations) - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel — NOT recommended for new personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-AVL[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] + + [mono][color=#897236]ORIGIN [/color] Avalon (ice moon)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Ammonia Blood[/bold][/color] — cryogenic[/mono] - - + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + + + + + + + - On file: Ammonia-based intelligent bird/raptor people, often called "Space Raptors". + Subject: Small ammonia-respiring raptors from the ice moon Avalon. Modern Avali societies retain the canonical pack-of-six structure as a cooperative work unit, though pack composition is now elective rather than birth-assigned. Carnivorous, cold-adapted, capable of basic flight in low-gravity environments. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -40% vulnerable, flammable[/mono] - [color=red]Warning! This species is not recommended for new personnel due to major operational accommodations.[/color] + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] +40% resistant (tolerates -50°C)[/mono] - Avali are carnivores, deal exceedingly well with cold, and are capable of basic flight in no-gravity or low-gravity environments. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 1 · Dietary accommodations + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - - [color=#ffa500]Restricted diet:[/color] only meat-related foods (including organs) and pills are digestible. Mess Hall must stock a carnivore-only ration line. + - [color=#ffa500][bold]Carnivore[/bold][/color]: digests only meat, organs, and pills. Plant matter and synthetic rations are non-nutritive. + - Hunger rate is [color=#ffa500][bold]roughly double[/bold][/color] baseline — supplemental rations required on extended deployments. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - ## § 3 · Environmental tolerance + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - - Take [color=#1e90ff]40% less Cold damage[/color] and tolerate temperatures down to about -50°C before Cold damage begins. - - [color=#ffa500]Heat damage begins around 37°C[/color] — lower than humans. Office desks should be cool. + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Capable of [color=#1e90ff][bold]basic flight in zero or low gravity[/bold][/color]. Cleared for EVA familiarisation rotations. + - Move [color=#1e90ff][bold]slightly faster[/bold][/color] than other species. + - Unarmed attacks deal [color=#1e90ff][bold]6.25 Slash damage[/bold][/color] via claws. - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - - Can fly in zero-G — cleared for EVA familiarisation rotations. - - Slightly faster than other species. - - Deal [color=#1e90ff]6.25 Slash damage[/color] with claws. + [color=#555555][italic]None on file.[/italic][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]40% more Fire damage[/bold][/color] than baseline. Insurance Tier A near welding stations and burn chambers. - - ⚠ Take [color=#ffa500]40% more Fire damage[/color]. Insurance Tier A near welding stations and the burn chamber. - - ⚠ [color=#ffa500]Hunger rate is double that of humans[/color] — extended deployments require supplemental rations. - - ⚠ Fall into crit at 90 damage and dead at 180 — lower thresholds than humans. Medbay should escalate triage priority. + [color=red][bold]▲ Warning:[/bold][/color] Crit threshold [color=#ffa500][bold]90 dmg[/bold][/color], death threshold [color=#ffa500][bold]180 dmg[/bold][/color] — lower than baseline. Escalate Medbay triage priority. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[3 entries on file\][/color] - [color=#999999][italic]Routed: Mess Hall // Medbay // Atmospherics // Supervisor // File. Signed, HR-Lead Janssen.[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Human.xml b/Resources/ServerInfo/Guidebook/Mobs/Human.xml index 7678ab041b1..51b2152f640 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Human.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Human.xml @@ -1,36 +1,80 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Humans + [color=#999999][italic]“The control group. Every other personnel file in the Bureau is measured against this one — mostly because we have the most experience filing them.”[/italic][/color] - - [color=#999999][italic]"The control group. We measure every other personnel file against this one. Mostly because we have the most experience filing them." — HR-Lead Janssen[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-HUM - [color=#a4885c]Class:[/color] Humanoid // Baseline - [color=#a4885c]Status:[/color] ✓ Approved for active duty — Recommended for new personnel - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-HUM[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Baseline[/mono] + + [mono][color=#897236]ORIGIN [/color] Sol-derived[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] - - + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Unremarkable or the universal standard against which everything else is compared, depending on who you ask. + Subject: Baseline humanoid against which other species' dossiers are measured. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - - Interact with workplace systems [color=#1e90ff]about 20% faster[/color] than most other species. Useful in any role requiring fast tool use. + - Omnivorous. Cooked meat, plant matter, and synthetic rations all digest normally. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - [color=#999999][italic]Routed: File. Signed, HR-Lead Janssen.[/italic][/color] + - Breathes [color=#1e90ff][bold]Oxygen[/bold][/color]; suffocates without sufficient supply. + - Inert [color=#1e90ff][bold]Nitrogen[/bold][/color] tolerated as atmospheric buffer. + - Adverse reaction to [color=#ffa500][bold]Plasma, Tritium, Frezon, and other exotic gases[/bold][/color] — induces burns, radiation damage, or chemical asphyxiation depending on substance. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + + - Operate tools and consoles [color=#1e90ff][bold]20% faster[/bold][/color] than most other species. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml index 79f723dbd47..706de6f823f 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml @@ -1,86 +1,92 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - # Hydrakin + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + - - [color=#999999][italic]"Fluffy. Loud. From an iceworld nobody on the recruiting board had heard of. Please note phonetic spelling on intake forms. — HR-Lead Janssen"[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#a4885c]File No.:[/color] SPC-HDK - [color=#a4885c]Class:[/color] Humanoid // Avian-derived, uplifted - [color=#a4885c]Status:[/color] ✓ Approved for active duty (provisional, Reconstruction Directive 11-c) - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + [color=#999999][italic]“Fluffy, loud, from an iceworld you've genuinely never heard of. Phonetic on the intake form — they appreciate the effort.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - On file: Avian beings with an unusual constitution and an extreme tolerance for cold. + + + [mono][color=#897236]DESIGNATION[/color] SPC-HDK[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] - ## § 0 · Provenance + [mono][color=#897236]ORIGIN [/color] Ullman uplift, displaced[/mono] - Subject species was uplifted by Ullman Industries as a proof-of-concept investor demonstration. Project benchmarks were met; the species was subsequently declared uneconomical and shipments were left to drift. Transport disruptions and bluespace storms scattered shipments and colonies across the Colossus, leaving the majority outside Ullman's direct control. + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — self-heating[/mono] - Current population status: partially uplifted, displaced, adapting. + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + - - [color=#999999][italic]"Provenance section is mandatory for uplifted personnel under the 2826 Sentience Accords. Do not skip even when the file is thin. — J."[/italic][/color] + + + + + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + Subject: Avian beings with continuously self-heating bodies and an extreme tolerance for cold. - ## § 1 · Dietary accommodations + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - - Raw food preferred. Mess Hall is aware. - - [color=#ffa500]Restricted:[/color] Onions and any [color=#a4885c]Theobromine[/color]-containing food (chocolate, tea, coffee) — highly toxic. + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -25% vulnerable, self-overheats[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Cold [color=#1e90ff]■■■■■[/color] iceworld-native, immune below baseline[/mono] - ## § 2 · Respiratory protocol + [mono] Pressure [color=#cc3333]■■[/color][color=#555555]□□□[/color] -20% to vacuum exposure[/mono] - - Cleared to breathe: [color=#1e90ff]all gases except Carbon Dioxide and Water Vapor[/color]. - - Carbon Dioxide is inert — cannot draw Oxygen from it, but no damage either. - - Unique gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have [color=#1e90ff]mostly positive[/color] effects. See "Chemicals" guidebook entry for specifics. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - ## § 3 · Environmental tolerance + - [bold]Omnivorous[/bold]; prefers raw food, additionally tolerates raw meat. + - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. - - Subject body is [color=#ffa500]continuously self-heating[/color]. Insulating PPE works against them. - - Hardsuits and winter coats trap excess heat and will raise body temperature to [color=#ffa500]67°C[/color]. File PPE waiver on intake. - - [color=#1e90ff]Amplified[/color] cooling effect from Leporazine and Peranol — useful in Medical. - - Cryogenic agents may [color=#ffa500]induce sleep[/color] at sufficient dose. - - Thermal self-regulation fails on critical condition or death. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Breathes [color=#1e90ff][bold]most atmospheric gases[/bold][/color]. Carbon Dioxide is inert (cannot draw Oxygen from it, no damage). Water Vapor is non-respirable. + - Exotic gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have [color=#1e90ff][bold]mostly positive effects[/bold][/color] — see Chemicals reference for specifics. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color] with [color=#ffa500][bold]20% amplified damage[/bold][/color]. - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - - Take [color=#1e90ff]10% less Piercing and Blunt damage[/color]. Cleared for hazardous-environment rotations. - - Unarmed claws produce [color=#1e90ff]Slash damage[/color] at industry standard. + - Take [color=#1e90ff][bold]10% less Piercing and Blunt damage[/bold][/color]. Cleared for hazardous-environment rotations. + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. - - [color=#999999][italic]"HR note: yes, they are loud. This is a feature, not a defect. We do not file noise complaints against Hydrakin. — J."[/italic][/color] - + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + + - Continuously [color=#1e90ff][bold]self-heating[/bold][/color]. Hardsuits and winter coats trap excess heat — body temperature can climb to [color=#ffa500][bold]67°C[/bold][/color]. PPE waiver filed automatically at intake. + - Cryogenic agents may [color=#1e90ff][bold]induce sleep[/bold][/color] at sufficient dose. Leporazine and Peranol have [color=#1e90ff][bold]amplified[/bold][/color] cooling effect. + - Thermal self-regulation fails on critical condition or death. + - Cannot wear standard eyewear due to head anatomy. Vision-correction waiver issued at intake. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]25% more Heat damage[/bold][/color] and [color=#ffa500][bold]15% more Slash damage[/bold][/color] than baseline. Insurance Tier A near welding stations, plasma fires, and burn chambers. - - ⚠ Take [color=#ffa500]25% more Heat damage and 15% more Slash damage[/color]. Insurance Tier A near welding stations, plasma fires, and the burn chamber. - - ⚠ Take [color=#ffa500]20% more damage from low-pressure / vacuum[/color] environments. EVA rotations require Tier-2 hardsuit signoff. - - ⚠ Cannot wear standard eyewear due to head anatomy. Vision-correction waiver issued automatically on intake. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]20% more vacuum damage[/bold][/color]. EVA rotations require Tier-2 hardsuit signoff. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[2 entries on file\][/color] - [color=#999999][italic]Routed: Medbay // Mess Hall // Atmospherics // Quartermaster // File. Signed, HR-Lead Janssen.[/italic][/color] + [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] + + Subject species descends from a corporate-era uplift program ([color=#a4885c][bold]Ullman Industries[/bold][/color], long defunct), discontinued upon completion of investor demonstration. Ancestral population was scattered across the [color=#a4885c][bold]Colossus[/bold][/color] sector during the corporate collapse; modern Hydrakin present as a stable refugee-descended polity. No surviving proprietary claims — free-agent terms apply by setting default. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml index 76fd8aa50c9..c2d73b14c68 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml @@ -1,94 +1,91 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - # I.P.C. + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + - - [color=#999999][italic]"Filed as an independent individual. Subject is NOT a borg, NOT subject to laws of robotics. Onboarding officers please update training materials. — HR-Lead Janssen"[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#a4885c]File No.:[/color] SPC-IPC - [color=#a4885c]Class:[/color] Synthetic // Positronic chassis - [color=#a4885c]Status:[/color] ✓ Approved — SILICON CHASSIS, see Maintenance Protocol IPC-12c - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel (integrated, non-laws) + [color=#999999][italic]“Filed as an independent individual. Not a borg, not bound by laws of robotics. Onboarding officers, please update your training materials.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - On file: Sentient robots running on a positronic brain. + + + [mono][color=#897236]DESIGNATION[/color] SPC-IPC[/mono] - An IPC (short for Integrated Positronic Chassis) is considered an [bold]independent individual[/bold], meaning [color=red]they are not guided by any laws of robotics[/color]. IPCs cannot be hacked by Emags because they do not follow any predefined directives. + [mono][color=#897236]CLASS [/color] Synthetic // Positronic[/mono] - [color=red]IPCs are silicon-based — Medbay staff do not have the skills to repair them. Repair procedure is detailed in § 5 below.[/color] + [mono][color=#897236]ORIGIN [/color] Manufactured chassis (corporate-era)[/mono] - - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]None[/bold][/color] — silicon chassis[/mono] - Like borgs, IPCs run on a positronic brain. Unlike borgs, IPCs cannot be assembled. "It's cheaper to create a shell that obeys you than one that doesn't! *wink*" + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + + + + + - ## § 5 · Special protocols + Subject: Sentient positronic individuals descended from corporate-era chassis production ([color=#a4885c][bold]Hephaestus, Einstein Engines, Bishop, Zeng-Hu[/bold][/color] — all defunct). Cleared as independent citizens; not laws-bound, not Emag-vulnerable, not Medbay-serviceable. Manufacturer plate is historical paperwork, not an ID number. - ### 5.a · Recharging + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - - - - - + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] vulnerable — electronics overheat[/mono] - Three approved recharge methods: + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - [color=yellow]APC Terminal[/color]: press [color=yellow]Alt + left click[/color] on a terminal as many times as needed. - - Borg Rechargers: prioritize the ones outside the Sci area to avoid headaches. - - Power Cell: subjects have an internal power cell that serves as their battery. Open the hatch and swap manually. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ### 5.b · Integrated radio + [mono] Shock [color=#cc3333]■[/color][color=#555555]□□□□[/color] highly vulnerable — amplified when critical[/mono] - - - + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - IPCs do [bold]not[/bold] use external radios — one is built in. They only need an encryption key. Clicking on an IPC with a [color=yellow]wire cutter[/color] removes their keys. New keys can be retrieved around the station or pulled from a sector radio with a [color=yellow]screwdriver[/color]. + - [color=#a4885c][bold]Non-feeding[/bold][/color]: draws operating power from internal cell, not from food or drink. - ### 5.c · Repairing + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - - - Welders repair [color=yellow]Brute[/color] damage. - + - [color=#a4885c][bold]Non-respiring[/bold][/color]: sealed chassis, immune to atmospheric toxins and asphyxiation. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - - - Cables repair [color=yellow]Burns[/color] and [color=yellow]Radiation[/color]. - + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - - - Glass Sheets repair [color=yellow]Blindness[/color]. - + - [color=#1e90ff][bold]Integrated radio[/bold][/color] — no external headset required; chassis ships with an encryption-key slot. Use a wirecutter to swap keys. + - [color=#1e90ff][bold]Emag-immune[/bold][/color]. The positronic brain follows no predefined directives, so subverting commands cannot be flashed in. - In the event of subject deactivation, after full repair, restart using the [color=yellow]"Restart"[/color] button (right-click context menu). + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - [color=red]NEVER ELECTROCUTE AN IPC with a defibrillator or any other current source while it is deactivated — this causes the battery to discharge energy rays outward.[/color] + - [color=#ffdd33][bold]Recharging[/bold][/color] — three approved methods: + -- [bold]APC Terminal[/bold]: interface directly to siphon current. Slow but available anywhere with power. + -- [bold]Borg Recharger[/bold]: prefer chargers outside Science to avoid disruption. + -- [bold]Power Cell swap[/bold]: open the maintenance hatch with a screwdriver and replace the internal cell directly. + - [color=#ffdd33][bold]Repair[/bold][/color] — Engineering, not Medbay: + -- [bold]Welder[/bold] mends Brute damage. + -- [bold]Cable[/bold] (any type) mends Burn and Radiation damage. + -- [bold]Glass sheets[/bold] (any type) restore Blindness. + - After full repair, the chassis can be [color=#ffdd33][bold]restarted[/bold][/color] to bring it back online. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]NEVER electrocute a deactivated IPC[/bold][/color] (defibrillator, exposed wiring, etc.). The internal cell discharges energy outward — equipment damage and personnel injury are likely. - - ⚠ Take [color=#ffa500]more Heat damage[/color] — electronics overheat readily. - - ⚠ Take [color=#ffa500]significantly more Shock damage[/color]. When critically damaged the subject enters a weakened state with even higher Shock weakness. + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]more Heat damage[/bold][/color] than baseline (electronics overheat). [color=#ffa500][bold]Significantly more Shock damage[/bold][/color]; weakened state at critical further amplifies Shock vulnerability. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[3 entries on file\][/color] - [color=#999999][italic]Routed: Engineering // Robotics // Atmospherics // File. Signed, HR-Lead Janssen.[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml index 6f30a29c099..c69081bdf3f 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml @@ -1,52 +1,88 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Moth People + [color=#999999][italic]“Please relocate all decorative wall-hangings before subject's first shift. Subject's ration card will include cotton bolts; do not flag as theft.”[/italic][/color] - - [color=#999999][italic]"Please relocate all decorative wall-hangings before subject's first shift. Subject's ration card will include cotton bolts; do not flag as theft. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-MTH - [color=#a4885c]Class:[/color] Humanoid // Insectoid, winged - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-MTH[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Insectoid[/mono] + + [mono][color=#897236]ORIGIN [/color] Grand Nomad Fleet[/mono] - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Insect Blood[/bold][/color] — hemolymph-based[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Winged humanoids who eat cloth and prefer cooler temperatures than humans. + Subject: Winged humanoids who eat cloth and prefer cool environments. Modern Mothkind lives aboard the [color=#a4885c][bold]Grand Nomad Fleet[/bold][/color] — a heterogeneous flotilla of ships of every make. Centuries of piracy built the fleet's strength; the population pivoted to engineering and salvage commerce once self-sufficient. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -15% vulnerable, flammable[/mono] - Their [color=#a4885c]Insect Blood[/color] can't be metabolised from Iron like normal blood. + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] +30% resistant[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 1 · Dietary accommodations + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can eat cotton, fabrics, and clothing. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + + - Can eat [color=#a4885c][bold]cotton, fabrics, and clothing[/bold][/color]. - Cannot digest most foods other species consider edible. Mess Hall has been advised to stock a textile shelf. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#999999][italic]“Yes, your scarf is in scope. Lock your locker.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + + - Wings provide [color=#1e90ff][bold]better acceleration in zero gravity[/bold][/color], though equipment is still required to move in open space. + - Take [color=#1e90ff][bold]30% less Cold damage[/bold][/color] — cleared for cold-environment rotations. - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - - Wings provide [color=#1e90ff]better acceleration in zero gravity[/color], though equipment is still required to move in open space. - - Take [color=#1e90ff]30% less Cold damage[/color] — cleared for cold-environment rotations. + [color=#555555][italic]None on file.[/italic][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]15% more Heat damage, and catch on fire more easily[/bold][/color]. Insurance Tier A near welding stations and the burn chamber. - - ⚠ Take [color=#ffa500]15% more Heat damage, and catch on fire more easily[/color]. Insurance Tier A near welding stations and the burn chamber. + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[2 entries on file\][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] - [color=#999999][italic]Routed: Mess Hall // Quartermaster // Atmospherics // File. Signed, HR-Lead Janssen.[/italic][/color] + Subject species' ancestral homeworld (recorded as [color=#a4885c][bold]Lümla[/bold][/color], tidally locked, bifurcated climate) is [color=#a4885c][bold]canonically lost[/bold][/color] — no contemporary navigational record of its location survives, and historians have been unable to reconstruct how the species lost track of it. Modern Mothkind is fleet-based, organized around the [color=#a4885c][bold]Grand Nomad Fleet[/bold][/color]. Historical piracy era is well-documented but commercially superseded; modern Moth populations enter TDF service as free agents. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml index e05792775c4..372ff9519f1 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml @@ -1,47 +1,85 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Protogens + [color=#999999][italic]“Mixed biological/electronic chassis. Treats most normal medicine, but circuit damage is real. Refer to Maintenance Protocol IPC-12c for partial overlap.”[/italic][/color] - - [color=#999999][italic]"Mixed biological / electronic chassis. Treats most normal medicine, but circuit damage is real. Refer to Maintenance Protocol IPC-12c for partial overlap. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-PTG - [color=#a4885c]Class:[/color] Cybernetic // Mixed organic/synthetic - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-PTG[/mono] + + [mono][color=#897236]CLASS [/color] Cybernetic // Hybrid[/mono] + + [mono][color=#897236]ORIGIN [/color] Post-uprising free lineage[/mono] - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — biomechanical[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + + + + + + + - On file: Cybernetic beings built of mixed biological and electronic parts. + Subject: Mixed biological-electronic colonists (~40% mechanical, ~60% organic by tissue mass), descended from a pre-corporate-era labor-engineering program of disputed historical attribution. Both Medbay and Engineering involvement may be required for service. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, circuit overheat[/mono] + + [mono] Cold [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, circuit freeze[/mono] - Protogens have a mix of artificial and non-artificial organs and operate with a soul and mind, yet there are also program files that drive them. Overheating or overcooling can damage the circuits of artificial organs. They still need to eat and respond to normal medicines. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Shock [color=#cc3333]■[/color][color=#555555]□□□□[/color] -50% vulnerable[/mono] - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - - Can play digital music innately. Useful for any social rotation. - - [color=#1e90ff]Suffer less damage from lacking air[/color] — cleared for short EVA tasks without supervisor signoff. - - Durable bodies: take [color=#1e90ff]20% less Blunt damage, and 10% less Piercing/Slash damage[/color]. - - Unarmed attacks deal [color=#1e90ff]Slash damage[/color]. + - [bold]Omnivorous[/bold]; standard food intake required despite cybernetic frame. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + - Breathes Oxygen, but [color=#1e90ff][bold]suffers less damage from lacking air[/bold][/color]. Cleared for short EVA tasks without supervisor signoff. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - - ⚠ Hybrid electronic nature: take [color=#ffa500]30% more Heat, 30% more Cold, 50% more Shock, and 55% more Radiation damage[/color]. Insurance Tier A across Engineering, Atmospherics, and any radiation-exposed rotation. + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Take [color=#1e90ff][bold]20% less Blunt damage[/bold][/color] and [color=#1e90ff][bold]10% less Piercing/Slash damage[/bold][/color]. Durable chassis. + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. - [color=#999999][italic]Routed: Engineering // Robotics // File. Signed, HR-Lead Janssen.[/italic][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + + - Can play [color=#ffdd33][bold]digital music[/bold][/color] innately. Useful in any social rotation. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]30% more Heat, 30% more Cold, 50% more Shock, and 55% more Radiation damage[/bold][/color]. Insurance Tier A across Engineering, Atmospherics, and any radiation-exposed rotation. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[2 entries on file\][/color] + + [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] + + Subject species originated in a pre-corporate-era engineering program (historical attribution disputed; predecessor entity has no contemporary correspondent). Subject population is descended from the post-uprising free Protogen lineage; original subservience-enforcement structures ([color=#a4885c][bold]cerebral microcrystal arrays[/bold][/color]) have not been functional within historical memory. Full citizenship under [color=#a4885c][bold]TDF Article on Synthetic Personhood[/bold][/color] — no surviving proprietary claims from any predecessor entity. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml index 5cfec983352..06d163f0488 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml @@ -1,61 +1,82 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Resomi + [color=#999999][italic]“Their grandparents fled an empire — several of them, in sequence. They've earned the calm rotation if they want it.”[/italic][/color] - - [color=#999999][italic]"Subject prefers a chilly office. Please coordinate with Atmospherics before assigning desk space. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-RSM - [color=#a4885c]Class:[/color] Humanoid // Avian-derived, sub-baseline mass, ammonia-blooded - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-RSM[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] + + [mono][color=#897236]ORIGIN [/color] Sirisai, diaspora-descended[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Ammonia Blood[/bold][/color] — cryogenic[/mono] - - + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Small avian-like people from an icy world. + Subject: Diminutive saurian-avian colonists descended from the diaspora populations that left the post-Fall Resomi Empire generations ago. Sub-baseline mass; ammonia-based circulation. Collectivist work-tradition translates well into rotation-team structures. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] vulnerable; slowed above 30°C[/mono] - Wings do not grant complete flight, but assist with maneuvering in zero-gravity. + [mono] Cold [color=#1e90ff]■■■■■[/color] tolerates down to -77°C[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 1 · Dietary accommodations + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can digest raw meat and other uncooked animal proteins, like most non-human species. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - ## § 3 · Environmental tolerance + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - - Tolerate temperatures as low as -77°C without harm. Cleared for cold-environment rotations. - - [color=#ffa500]Slowed by warmth[/color] — discomfort starts at just 30°C, deepens around 37°C, with Heat damage beginning at 47°C. Office desks should be set well below those thresholds. + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - ## § 4 · Workplace aptitudes + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] thanks to sub-baseline mass. Useful for stealth and unconventional logistics. + - Wings assist [color=#1e90ff][bold]zero-gravity maneuvering[/bold][/color] (not full flight). + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. - - Can fit in duffelbags due to their small size. - - Maneuver better in zero-gravity with their wings. - - Take [color=#1e90ff]less Cold damage[/color] — ammonia-based blood. - - Unarmed attacks deal [color=#1e90ff]Slash damage[/color]. + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#555555][italic]None on file.[/italic][/color] - ## § 6 · Liabilities & insurance flags + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - - ⚠ Take [color=#ffa500]more Heat damage[/color], similar to Moth People. Insurance Tier B for warm rotations. - - ⚠ [color=#ffa500]More susceptible to Blunt damage[/color]. + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]significantly more Heat damage[/bold][/color] than baseline. Insurance Tier B for warm rotations. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]increased Blunt damage[/bold][/color] susceptibility due to small frame. - [color=#999999][italic]Routed: Atmospherics // Quartermaster // File. Signed, HR-Lead Janssen.[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index eafd605ded4..b3781f163f5 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -1,58 +1,93 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Slime People + [color=#999999][italic]“Subject's internal storage is publicly visible. This is biology, not a policy violation. Instruct staff accordingly.”[/italic][/color] - - [color=#999999][italic]"Subject's internal storage is publicly visible. This is biology, not a policy violation; please instruct staff accordingly. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-SLM - [color=#a4885c]Class:[/color] Humanoid // Translucent, nitrogen-respiring - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-SLM[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Translucent[/mono] + + [mono][color=#897236]ORIGIN [/color] Diaspora-descended[/mono] - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Slime Blood[/bold][/color] — gelatin matrix[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Translucent humanoids whose nitrogen-based biology makes them strange but resilient. + Subject: Translucent gelatinous sapients with nitrogen-based biology. Biologically distinct from the feral xenobiology slime cultures station labs continue to study. Strange but resilient; the most vacuum-capable personnel on file. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#a4885c]Slime Blood[/color] is technically a source of moderately filling food for other species, though drinking the blood of your coworkers is usually frowned upon. + [mono] Cold [color=#cc3333]■[/color][color=#555555]□□□□[/color] -50% vulnerable[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#1e90ff]■■■■■[/color] vacuum-tolerant via slow suffocation[/mono] - ## § 2 · Respiratory protocol + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Cleared to breathe: [color=#1e90ff]Nitrogen[/color]. Abundant in station air, but harder to find compressed into gas tanks. - - Exhales [color=#1e90ff]Nitrous Oxide[/color] — subject is unaffected by their own exhalation. - - Metabolism: [color=#1e90ff]processes 6 reagents at a time[/color] instead of the standard 2. Cleared for Medical and Chemistry duty. - - [color=#1e90ff]Suffocates 80% slower[/color] than baseline — by far the most vacuum-capable personnel on file. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [bold]Omnivorous[/bold]; standard food groups digest normally. + - Hydration must come from [color=#a4885c][bold]ingested water only[/bold][/color] — see Liabilities for splash exposure caveats. - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - - Has a [color=#1e90ff][bold]2x3 internal storage inventory[/bold][/color] inside their slime membrane. Visible to all personnel; items can be removed without consent. Subject acknowledges this on intake. - - Slight accelerated regeneration compared to other humanoids. - - Can harden their fists for stronger punches, though they punch a little slower. - - Take [color=#1e90ff]80% less Cellular damage, 40% less Blunt damage, and 20% less Poison damage[/color]. + - Breathes [color=#1e90ff][bold]Nitrogen[/bold][/color], which is abundant in station air. Internals optional; harder to source compressed Nitrogen tanks for EVA. + - Exhales [color=#1e90ff][bold]Nitrous Oxide[/bold][/color]; subject is unaffected by their own exhalation. + - [color=#1e90ff][bold]Suffocates 80% slower[/bold][/color] than baseline. Cleared for prolonged EVA without supervisor signoff. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + - [color=#1e90ff][bold]2×3 internal storage[/bold][/color] inside the slime membrane. Visible to all personnel; items can be removed without consent. Subject acknowledges this at intake. + - Metabolises [color=#1e90ff][bold]6 reagents simultaneously[/bold][/color] instead of the standard 2. Cleared for Medical and Chemistry rotations. + - [color=#1e90ff][bold]Slight accelerated regeneration[/bold][/color] over other humanoids. + - Take [color=#1e90ff][bold]80% less Cellular, 40% less Blunt, and 20% less Poison damage[/bold][/color]. + - Can [color=#1e90ff][bold]harden fists[/bold][/color] for stronger unarmed strikes at the cost of attack speed. - - ⚠ Significant damage from water exposure. Subject must drink water to stay hydrated, but should not be sprayed or splashed. - - ⚠ Take [color=#ffa500]50% more Cold damage, 20% more Slash damage, and 20% more Piercing damage[/color]. - - Slime Blood cannot be regenerated from Iron — issue a Medical-handling waiver. + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [color=#a4885c][bold]Slime Blood[/bold][/color] is a moderately filling food source for other species, though sampling a coworker's circulation is generally frowned upon. - [color=#999999][italic]Routed: Medbay // Atmospherics // File. Signed, HR-Lead Janssen.[/italic][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Significant damage from water exposure[/bold][/color] (splashing, sprinklers, decontamination spray). Subject must ingest water to stay hydrated but not contact it externally. + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]50% more Cold, 20% more Slash, and 20% more Piercing damage[/bold][/color] than baseline. + + - Slime Blood cannot be regenerated from Iron — Medical-handling waiver issued at intake. + + [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] + + Subject species' historical record includes corporate-era industrial harvesting of biological kin for chemical extract, particularly by predecessor entities operating under the [color=#a4885c][bold]NanoTrasen[/bold][/color] and [color=#a4885c][bold]Hephaestus[/bold][/color] banners (both defunct). Modern SlimePerson populations are settled and self-determining; no surviving entity maintains a claim or program of that nature. TDF medical and chemical-supply chains are publicly administered and historically distinct from corporate-era extract trades. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml index 8b98a7f35c6..57c67c499ed 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml @@ -1,62 +1,85 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Tajaran + [color=#999999][italic]“Three histories per family, two languages per household, and they still arrived on time. Ensure clan-affiliation field is filled out at intake — subject considers it a courtesy.”[/italic][/color] - - [color=#999999][italic]"Recent arrival to the sector. Please ensure clan-affiliation field is filled out at intake; subject considers it a courtesy. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-TJR - [color=#a4885c]Class:[/color] Humanoid // Feline-derived - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-TJR[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Feline[/mono] + + [mono][color=#897236]ORIGIN [/color] Ahdomai, S'rand'marr binary[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + - - + + + + + - On file: Omnivorous bipedal humanoids with strongly feline features. + Subject: Digitigrade, fur-insulated felines from the icy moon Ahdomai. Long-recognized civil society predating the corporate era; clan affiliations persist culturally though no longer dictate work assignment. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - ## § 0 · Provenance + [mono] Heat [color=#cc3333]■■[/color][color=#555555]□□□[/color] vulnerable — fur traps body heat[/mono] - Distinguished by a layer of fur, large ears atop their heads, and a tail that aids in balance. The Tajara hail from the icy moon of [color=yellow]Ahdomai[/color], a relatively recent arrival on the galactic stage. Originally a clan-centric society, the Tajara endured centuries of dictatorial rule before a civil war fractured their government and returned power to the clans, where it remains today. + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant — natural fur insulation[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 1 · Dietary accommodations + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Omnivorous — can eat what humans can eat. Mess Hall requires no special accommodation. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [bold]Omnivorous[/bold]; eats what humans eat. No Mess Hall accommodations required. + - Hunger rate [color=#ffa500][bold]~16% faster[/bold][/color] than baseline — supplemental rations for long deployments. - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - - [color=#1e90ff]Night Vision[/color] — can see in low-light conditions without aid. - - Their layer of fur grants [color=#1e90ff]resistance to Cold damage[/color]. Cleared for cold-environment rotations. - - Innate agility: [color=#1e90ff]take reduced damage from impacts or falls[/color]. - - Soft feet let them [color=#1e90ff]walk shoeless without making noise[/color]. Cite Subsection 4.b before assigning to roles requiring audible approach. - - Can fit in duffel bags due to their small stature. - - Use claws for unarmed attacks, dealing Slashing and Piercing damage. + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + - [color=#1e90ff][bold]Night Vision[/bold][/color] — operates in low-light without aid. + - [color=#1e90ff][bold]Reduced impact/fall damage[/bold][/color] from innate agility. + - [color=#1e90ff][bold]Walks shoeless without making noise[/bold][/color] thanks to soft feet. Cite Subsection 4.b before assigning to roles requiring audible approach. + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. + - Unarmed attacks deal [color=#1e90ff][bold]Slash and Piercing damage[/bold][/color] via claws. - - ⚠ Due to their small stature, take [color=#ffa500]15% more Brute damage[/color]. - - ⚠ Cold-side fur insulation means they take [color=#ffa500]more Heat damage[/color] in return. - - ⚠ Get hungry [color=#ffa500]roughly 16% faster[/color] than humans — long deployments require additional rations. - - ⚠ [color=#ffa500]Slightly less stamina[/color] than humans. + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#555555][italic]None on file.[/italic][/color] - [color=#999999][italic]Routed: Mess Hall // Security // File. Signed, HR-Lead Janssen.[/italic][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]15% more Brute damage[/bold][/color] due to smaller stature. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Reduced stamina[/bold][/color] compared to baseline humanoids. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml index c6015a82f5b..34bb3532c98 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml @@ -1,55 +1,82 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Vox + [color=#999999][italic]“Subject has a fatal allergy to oxygen and has applied to work on a space station. Reviewed. Approved with conditions.”[/italic][/color] - - [color=#999999][italic]"Subject has a fatal allergy to oxygen and has applied to work on a space station. Reviewed. Approved with conditions. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-VOX - [color=#a4885c]Class:[/color] Humanoid // Avian-derived, nitrogen-respiring - [color=#a4885c]Status:[/color] ✓ Approved — REQUIRES SUPERVISOR SIGNOFF (atmospheric hazard) - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel — NOT recommended for new personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-VOX[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] + + [mono][color=#897236]ORIGIN [/color] Shoal arkships, diaspora[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Nitrogen Blood[/bold][/color] — anaerobic[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + - - + + + + + - On file: Nitrogen-breathing avians for whom station air is a slow toxin. + Subject: Nitrogen-respiring avian-reptiloids descended from the Shoal — the multi-arkship diaspora civilization of pre-corporate antiquity. Modern populations are settled and integrated; internals discipline is exemplary out of necessity. Religious adherence to the [color=#a4885c][bold]Inviolate[/bold][/color] is widely retained as protected practice. - [color=red]Warning! This species is not recommended for new personnel due to a fatal allergy to oxygen.[/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - Subject breathes Nitrogen; Oxygen is toxic. Station atmospheres are predominantly Oxygen — internal Nitrogen supply must be worn at almost all times to avoid fatal exposure. + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 2 · Respiratory protocol + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Cleared to breathe: [color=#1e90ff]Nitrogen[/color]. Oxygen is toxic. - - Subject spawns wearing working Nitrogen internals. A spare breathing mask and an emergency Nitrogen canister are provided in the survival box. - - [color=#1e90ff]Slowly recover from low levels of poison damage[/color] on their own, so long as they remain below 20 poison damage. Subject can endure breathing station air for up to thirty seconds at a time without lasting damage — long enough to eat, drink, or take oral medication. - - Thirty-second oxygen exposure takes about two minutes to recover from. If health does not improve within a minute, route to Medbay immediately. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - ## § 4 · Workplace aptitudes + [color=#555555][italic]None on file.[/italic][/color] - - Unarmed attacks deal [color=#1e90ff]Slash damage[/color] — useful in any role permitting hand-to-hand. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Breathes [color=#1e90ff][bold]Nitrogen[/bold][/color]. [color=#ffa500][bold]Adverse reaction to Oxygen[/bold][/color] — standard station atmosphere causes accumulating poison damage. + - Issued at intake: nitrogen internals, spare mask, and emergency Nitrogen canister in survival box. Internals must remain active on every shift. + - Briefly tolerates station air for [color=#1e90ff][bold]up to thirty seconds[/bold][/color] without lasting damage — enough to eat, drink, or take oral medication. Recovery takes about two minutes. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - ## § 6 · Liabilities & insurance flags + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - - ⚠ [color=red]Fatal allergy to ambient station atmosphere[/color]. Insurance Tier A on every shift. Supervisor must verify internals at start of duty. + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via talons. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - [color=#999999][italic]Routed: Atmospherics // Medbay // Supervisor // File. Signed, HR-Lead Janssen.[/italic][/color] + - Recover from low-grade poison damage [color=#1e90ff][bold]passively[/bold][/color] up to 20 dmg. Above threshold, route to Medbay. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Fatal allergy[/bold][/color] to ambient station atmosphere. Insurance Tier A on every shift. Supervisor must verify internals at start of duty. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[4 entries on file\][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml index bff836722cc..ed7ced8c7fc 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml @@ -1,56 +1,85 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Chitinid + [color=#999999][italic]“Excellent for radiation duty. Subject will, on occasion, deposit a Chitzite — file under Maintenance, not Custodial.”[/italic][/color] - - [color=#999999][italic]"Excellent for radiation duty. Subject will, on occasion, deposit a Chitzite — please file this under maintenance, not custodial. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-CHT - [color=#a4885c]Class:[/color] Humanoid // Insectoid, exoskeletal - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-CHT[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Hymenoptera[/mono] + + [mono][color=#897236]ORIGIN [/color] Chitinid homeworld[/mono] - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Insect Blood[/bold][/color] — hemolymph-based[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: An industrious hymenoptera species, strong and diligent, with an acute resistance to radiation that comes with side effects. + Subject: Industrious exoskeletal hymenoptera. Strong, diligent, and acutely radiation-resistant — primary radiation-response candidates. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Cold [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, movement slows in cold[/mono] - ## § 1 · Dietary accommodations + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can eat raw meat. + [mono] Shock [color=#cc3333]■■[/color][color=#555555]□□□[/color] -15% vulnerable[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - ## § 4 · Workplace aptitudes + - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Hunger rate [color=#ffa500][bold]~33% faster[/bold][/color] than baseline due to overactive metabolism. - - Take [color=#1e90ff]80% less Radiation damage, and 10% less Slash, Blunt, and Piercing damage[/color]. Cleared as primary radiation-response personnel. - - Bodies naturally recover from light radiation damage. Excess radiation is purged as a small rock — [color=#a4885c]Chitzite[/color] is slightly radioactive. - - Better at pulling and carrying than other species — cleared for heavy logistics. - - Possesses a bio-light. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - ## § 6 · Liabilities & insurance flags + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - - ⚠ Take [color=#ffa500]15% more Shock damage[/color] due to biology. - - ⚠ Hard shells block normal syringes — require hypos to bypass. Issue Medbay-handling waiver. - - ⚠ Overactive metabolism: [color=#ffa500]gets hungry 33% faster[/color] than humans. - - ⚠ Cold doesn't agree with their biology — movement gets sluggish as it gets colder, and they take [color=#ffa500]30% more Cold damage[/color]. - - ⚠ Deceptively heavy due to lifestyle and diet. - - [color=#a4885c]Bug Blood[/color] cannot be regenerated from Iron — Medbay must keep an alternative on hand. + - Take [color=#1e90ff][bold]80% less Radiation damage[/bold][/color] and [color=#1e90ff][bold]10% less Slash, Blunt, and Piercing damage[/bold][/color]. Cleared as primary radiation-response personnel. + - [color=#1e90ff][bold]Superior pulling and carrying strength[/bold][/color] over baseline — cleared for heavy logistics. + - Possesses an innate [color=#1e90ff][bold]bio-light[/bold][/color] for low-visibility work. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - [color=#999999][italic]Routed: Engineering // Medbay // Cargo // File. Signed, HR-Lead Janssen.[/italic][/color] + - Excess radiation purges as a small rock — [color=#a4885c][bold]Chitzite[/bold][/color] — that remains slightly radioactive. Treat as hazardous waste, not litter. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] Exoskeletal shell [color=#ffa500][bold]blocks standard syringes[/bold][/color] — Medbay must use hypos. Handling waiver issued at intake. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Deceptively heavy[/bold][/color] due to chitin and dietary habits. Affects mobility and carrying capacity calculations. + + - Insect Blood cannot be regenerated from Iron — alternative on hand in Medbay. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml index 62ee186d1fd..51439840411 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml @@ -1,59 +1,89 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Felinids + [color=#999999][italic]“Will fit in a duffelbag. Has done so during interview. Consult Security on standing policies.”[/italic][/color] - - [color=#999999][italic]"Will fit in a duffelbag. Has done so during interview. Please consult Security on standing policies. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-FLD - [color=#a4885c]Class:[/color] Humanoid // Feline-derived, sub-baseline mass - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-FLD[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Feline[/mono] + + [mono][color=#897236]ORIGIN [/color] Animalid clade (hereditary)[/mono] - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Small and mischievous cat-eared people whose size cuts both ways. + Subject: Small, mischievous cat-eared humanoids of the long-stable animalid clade. Several-generation hereditary population; no current transformation involved. Stature cuts both ways in rotation. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 1 · Dietary accommodations + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can eat raw meat. - - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - ## § 4 · Workplace aptitudes + - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. + - Can [color=#1e90ff][bold]consume captured mice and rats[/bold][/color] directly — restores hairball ability and provides nutrition. - - [color=#1e90ff]Smaller than humans, making them harder to hit[/color]. - - Can fit in duffelbags. - - Can throw up a hairball to purge some chemicals from their bloodstream. - - Can eat mice and rats after picking them up — regenerates the hairball ability and feeds them. - - Use claws for unarmed attacks, dealing Slashing and Piercing damage. - - Can walk completely silently while barefoot. - - [color=#1e90ff]Take reduced fall and impact damage[/color] — they really do land on their feet. - - [color=#1e90ff]Stay closer to full speed when injured[/color] — damage slows them down less than other species. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - ## § 6 · Liabilities & insurance flags + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - - ⚠ Take [color=#ffa500]10% more Blunt and Slash damage[/color]. - - ⚠ Easily shoved, pushed, and carried around by other species due to their small size. - - ⚠ Weaker, struggle to carry and pull things — cannot carry an Oni. - - ⚠ [color=#ffa500]Slightly less stamina than humans[/color] — they tire faster and take longer to catch their breath. + - [color=#1e90ff][bold]Smaller than humans[/bold][/color] — harder to hit in combat. + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. + - [color=#1e90ff][bold]Walks silently while barefoot[/bold][/color]. Cite Subsection 4.b before assigning to roles requiring audible approach. + - [color=#1e90ff][bold]Reduced fall and impact damage[/bold][/color] — lands on feet. + - [color=#1e90ff][bold]Maintains near-full speed when injured[/bold][/color] — damage slows them down less than other species. + - Unarmed attacks deal [color=#1e90ff][bold]Slash and Piercing damage[/bold][/color] via claws. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - [color=#999999][italic]Routed: Security // Mess Hall // File. Signed, HR-Lead Janssen.[/italic][/color] + - Can [color=#ffdd33][bold]regurgitate a hairball[/bold][/color] to purge select chemicals from the bloodstream. Useful in toxicology emergencies. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Blunt and Slash damage[/bold][/color] than baseline. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Easily shoved, pushed, and carried[/bold][/color] by other species due to small frame. Security implications during conflict. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Reduced carrying capacity[/bold][/color] and [color=#ffa500][bold]lower stamina[/bold][/color]. Cannot pull personnel significantly larger than themselves. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml index 53285c4276e..ad333f506ed 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml @@ -1,63 +1,86 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Feroxi + [color=#999999][italic]“They volunteered. Most species don't. Put them on the survey rotation if you can spare them — and note the canteen is non-negotiable.”[/italic][/color] - - [color=#999999][italic]"Subject's water demand is non-negotiable. A canteen should be considered standard issue. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-FRX - [color=#a4885c]Class:[/color] Humanoid // Aquatic-derived, carnivorous - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-FRX[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Aquatic[/mono] + + [mono][color=#897236]ORIGIN [/color] Solvan (ringworld)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — cartilaginous[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + - - + + + + + - On file: Humanoid shark-like beings, carnivorous in nature with a strong bite force. + Subject: Shark-derived sapients from the ringworld Solvan, on the inward edge of formerly-isolated space. First-contact predates the corporate collapse by some margin; modern populations have integrated as eager exploration- and survey-discipline workers. Carnivorous diet, strong bite force. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - ## § 1 · Dietary accommodations + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - [color=#ffa500]Restricted diet:[/color] meat and pills only — the stomach rejects everything else. - - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant — adapted to cold environments[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 4 · Workplace aptitudes + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Use jaws for unarmed attacks dealing [color=#1e90ff]Piercing damage[/color] — rivals Oni for bite strength. - - Cartilaginous skeleton: [color=#1e90ff]resists Blunt-force trauma more easily[/color]. - - Adapted to native cold environments: [color=#1e90ff]resists Cold damage more easily[/color]. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [color=#ffa500][bold]Carnivore[/bold][/color]: digests only meat and pills. Plant matter and synthetic rations rejected by the stomach. + - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. - ## § 5 · Special protocols + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - ### 5.a · Water-vapor respiration (DEFERRED) + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - - [color=#ffa500]Not yet implemented[/color] — no WaterVapor reagent exists in the gas system today. Any "breathes water vapor" claim from older docs is design intent, not current biology. + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] via jaws — exceptional bite force. + - Cartilaginous skeleton [color=#1e90ff][bold]resists Blunt-force trauma[/bold][/color]. - ## § 6 · Liabilities & insurance flags + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - - ⚠ Take [color=#ffa500]10% more Slash damage[/color]. - - ⚠ [color=#ffa500]Gets thirsty 100% faster[/color] than humans (faster than a Diona). - - ⚠ Thirst at "Parched" causes suffocation onset — water must be kept on hand. - - ⚠ Saline is too salty: hydrates them much less than fresh water. - - ⚠ Lungs are unremovable — integrated with gill structures. Medbay must note before any chest procedure. + - [color=#ffdd33][bold]Lungs are unremovable[/bold][/color] — integrated with gill structures. Medbay must note before any chest procedure. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - [color=#999999][italic]Routed: Mess Hall // Medbay // Hydroponics // File. Signed, HR-Lead Janssen.[/italic][/color] + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Slash damage[/bold][/color] than baseline. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Gets thirsty ~100% faster[/bold][/color] than baseline. Parched state induces suffocation — canteen issued at intake. + + [color=red][bold]▲ Warning:[/bold][/color] Saline is too salty; [color=#ffa500][bold]hydrates less than fresh water[/bold][/color]. Medbay must use fresh water for hydration therapy. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[2 entries on file\][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml index 86c03bb5f4b..344ffb17a7d 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml @@ -1,72 +1,86 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Harpies + [color=#999999][italic]“Excellent for ambient social roles. Subject sings on shift; this is a feature, not a defect.”[/italic][/color] - - [color=#999999][italic]"Excellent for ambient social roles. Subject sings on shift; this is a feature, not a defect. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-HRP - [color=#a4885c]Class:[/color] Humanoid // Avian-derived - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-HRP[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] + + [mono][color=#897236]ORIGIN [/color] Harpy homeworld[/mono] - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Avian humanoids with colorful feathered wings and tails who can mimic almost any sound. + Subject: Avian humanoids with colorful feathered wings and tails. Can mimic almost any sound. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - ## § 1 · Dietary accommodations + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can eat raw meat. - - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 2 · Respiratory protocol + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Subject is sensitive to air quality — exposure to low-quality air causes visible gasping and eventual choking. - - Recovery: move away from bad air, stand on a scrubber for a few seconds, or take a few breaths from a pure Oxygen tank. Three seconds of pure Oxygen fully restores blood oxygen saturation. - - [color=#ffa500]Breathes twice as often as humans[/color] (every 3 seconds) — air tanks last half as long. Atmospherics has been advised. - - Exposure to at least 0.2 moles of combined CO₂ and/or Miasma triggers oxygen-uptake difficulty. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - - Somewhat smaller than humans (though not as small as Felinids). - - Use talons for unarmed attacks dealing [color=#1e90ff]Piercing damage[/color]. - - Can imitate around 70% of the game's sound library through voice emotes. - - Can "Sing" midis by imitating instruments — right click yourself to select an instrument. + - Breathes Oxygen [color=#ffa500][bold]twice as often as baseline[/bold][/color] (every ~3 seconds). Air tanks last roughly half as long. + - [color=#ffa500][bold]Air-quality sensitive[/bold][/color]: bad air causes visible gasping and eventual choking. 0.2+ moles of combined Carbon Dioxide and Miasma triggers oxygen-uptake difficulty. + - Recovery: clear bad air, stand on a scrubber, or take three seconds of pure Oxygen for full restoration. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - ## § 5 · Special protocols + - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] via talons. + - [color=#1e90ff][bold]Vocal mimicry[/bold][/color] — can reproduce a wide range of station sounds, environmental noises, and voices. + - Can [color=#1e90ff][bold]sing instrumentally[/bold][/color], producing MIDI-equivalent tones across a broad selection of instruments. - ### 5.a · Standing accommodations + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - - Filed with the [color=#1e90ff]Ultraviolet Vision[/color] trait by default. Accessibility waiver via Form HR-09c. - - Cannot wear jumpsuits — automatically issued a jumpskirt at intake. - - Musical notes appear floating around the subject's head while singing. Treat as ambient workplace ornamentation. + - Filed with the [color=#ffdd33][bold]Ultraviolet Vision[/bold][/color] trait by default. Accessibility waiver via Form HR-09c. + - [color=#ffdd33][bold]Cannot wear jumpsuits[/bold][/color] due to wing/tail anatomy. Auto-issued a jumpskirt at intake. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Blunt and Slash damage[/bold][/color] than baseline. - - ⚠ Take [color=#ffa500]10% more Blunt and Slash damage[/color]. - - ⚠ Extreme low density — lighter than even Felinids, half the weight of a human. Subject is easily moved by ambient turbulence. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Extreme low density[/bold][/color] — roughly half baseline mass. Easily moved by ambient turbulence and shoves. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - [color=#999999][italic]Routed: Atmospherics // Service // Quartermaster // File. Signed, HR-Lead Janssen.[/italic][/color] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml index 1b9fdf7cbc2..583f8ea005d 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml @@ -1,51 +1,86 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Onis + [color=#999999][italic]“Strongly preferred for heavy-lifting rotations. Discourage assignment to Security firearm details.”[/italic][/color] - - [color=#999999][italic]"Strongly preferred for heavy-lifting rotations. Discourage assignment to Security firearm details. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-ONI - [color=#a4885c]Class:[/color] Humanoid // Augmented mass and stature - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-ONI[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Augmented[/mono] + + [mono][color=#897236]ORIGIN [/color] Oni homeworld[/mono] - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Large, horned people that come in a variety of colors. + Subject: Large, horned humanoids of augmented mass and stature. Physical strength brings boons in and out of combat; firearm handling is poor. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Accuracy with guns is poor; physical strength brings boons in and out of combat. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - - Take [color=#1e90ff]15% less Blunt, Slash, and Piercing damage[/color]. - - Melee output: [color=#1e90ff]+35% Blunt and Asphyxiation, +20% Slash and Piercing[/color]. - - Easily carry, shove, and pull other personnel — cleared for heavy-lifting rotations. - - [color=#1e90ff]Harder to shove[/color] than other species. - - Slightly more stamina than humans. - - Pry open doors in [color=#1e90ff]about half the time[/color] of other species. + - [bold]Omnivorous[/bold]; standard food groups digest normally. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - - ⚠ [color=#ffa500]Poor accuracy with firearms[/color]. Cite Subsection 6.a when redirecting from Security armoury duty. - - ⚠ Harder to carry and pull — Medical evacuation requires multiple personnel. - - ⚠ Bigger than humans, making them easier to hit. + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Take [color=#1e90ff][bold]15% less Blunt, Slash, and Piercing damage[/bold][/color] than baseline. + - Melee output: [color=#1e90ff][bold]+35% Blunt and Asphyxiation damage, +20% Slash and Piercing damage[/bold][/color]. + - [color=#1e90ff][bold]Heavy-lifting capable[/bold][/color]: easily carries, shoves, and pulls other personnel. Cleared for heavy logistics rotations. + - [color=#1e90ff][bold]Harder to shove[/bold][/color] than baseline. Slightly higher stamina. + - Pries open doors in [color=#1e90ff][bold]about half the standard time[/bold][/color]. - [color=#999999][italic]Routed: Cargo // Engineering // File. Signed, HR-Lead Janssen.[/italic][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Poor accuracy with firearms[/bold][/color]. Cite Subsection 6.a when redirecting from Security armoury duty. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Harder to carry and pull[/bold][/color] than baseline. Medical evacuation requires multiple personnel. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Larger silhouette[/bold][/color] than baseline — easier to hit in combat. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml index fd7a5761b8a..f14b122a33b 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml @@ -1,61 +1,85 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Rodentia + [color=#999999][italic]“Resourceful, evasive, sneaky. Custodial duty has been re-routed away from Rodentia personnel due to standing mousetrap issues.”[/italic][/color] - - [color=#999999][italic]"Resourceful, evasive, sneaky. Custodial duty has been re-routed away from Rodentia personnel due to standing mousetrap issues. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-RDN - [color=#a4885c]Class:[/color] Humanoid // Rodent-derived, sub-baseline mass - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-RDN[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Rodent[/mono] + + [mono][color=#897236]ORIGIN [/color] Altam (uninhabitable, co-habited)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] - - + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Humanoid rodents — resourceful, evasive, sneaky, but fragile. + Subject: Small omnivorous rodents native to Altam — co-inhabitants of the Vazzend binary shared with the Vulpkanin population. Subject species never developed native interstellar travel; historical accounts of the diaspora credit corporate-era opportunism (variously: stolen vessel, smuggled transport, or both). Resourceful, evasive, sneaky, and fragile. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 1 · Dietary accommodations + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can eat raw meat. - - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - ## § 4 · Workplace aptitudes + - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. + - Hunger rate [color=#ffa500][bold]~33% faster[/bold][/color] than baseline. - - Use claws for unarmed attacks, dealing Slashing and Blunt damage. - - Smaller than humans and can fit in duffelbags. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - ## § 5 · Special protocols + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - ### 5.a · Rummaging & concealment + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to sub-baseline mass. + - Unarmed attacks deal [color=#1e90ff][bold]Slash and Blunt damage[/bold][/color] via claws. - - Subject can rummage in disposal chutes to retrieve trash. Recognized as an approved task, not misuse of facilities. - - Can sneak underneath tables, but not under doors. + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Can [color=#ffdd33][bold]rummage in disposal chutes[/bold][/color] to retrieve discarded items. Recognised as an approved task, not misuse of facilities. + - [color=#ffdd33][bold]Sneaks underneath tables[/bold][/color]; not small enough to fit under doors. + - [color=#ffdd33][bold]Descriptive-epithet naming convention[/bold][/color] — no family or clan names; communities assign personal epithets ("Quick-paw," "No-tail," etc.). Record in the first-name field at intake. - ## § 6 · Liabilities & insurance flags + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - - ⚠ Take [color=#ffa500]30% more Blunt damage, and 15% more Slash and Piercing damage[/color]. - - ⚠ Always trigger mousetraps, even when wearing shoes. Custodial duty is re-routed. - - ⚠ [color=#ffa500]Gets hungry 33% faster[/color] than humans — long deployments require additional rations. + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]30% more Blunt damage[/bold][/color] and [color=#ffa500][bold]15% more Slash and Piercing damage[/bold][/color] than baseline. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Always triggers mousetraps[/bold][/color], even when wearing shoes. Custodial duty re-routed. - [color=#999999][italic]Routed: Custodial // Mess Hall // File. Signed, HR-Lead Janssen.[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml index 4098c6929fc..8a7ed6ade95 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml @@ -1,62 +1,80 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Vulpkanin + [color=#999999][italic]“Their grandparents organized a planetary evacuation. The cover letter, frankly, writes itself. Pronounced vulp-ka-nin — do not abbreviate to 'vulp' on official correspondence.”[/italic][/color] - - [color=#999999][italic]"Pronounced vulp-ka-nin. Please do not abbreviate to 'vulp' on official correspondence. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-VKN - [color=#a4885c]Class:[/color] Humanoid // Canine-derived - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-VKN[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Canine[/mono] + + [mono][color=#897236]ORIGIN [/color] Kelune (Altam diaspora)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] - - + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: A race of humanoid canine-like beings. Sociable, durable, and slightly more flammable than Personnel would prefer. + Subject: Canine-derived mammals descended from the population of Altam (Vazzend binary) that evacuated the 2189 stellar disaster via cooperative effort. Modern populations are concentrated on Kelune and Dalstadt; the long-term terraforming of Altam remains a cultural touchstone. Sociable, durable, and slightly more flammable than baseline personnel. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - ## § 1 · Dietary accommodations + [mono] Heat [color=#cc3333]■■[/color][color=#555555]□□□[/color] -10% vulnerable[/mono] - - Can eat raw meat. Mess Hall has been notified. - - Get poisoned by [color=#a4885c]Theobromine[/color] (Chocolate, Tea, Coffee) and [color=#a4885c]Allicin[/color] (Onion, Garlic). + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant — natural pelt insulation[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 4 · Workplace aptitudes + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Equipped with claws for unarmed defensive action — deals [color=#1e90ff]Slashing and Blunt damage[/color] at industry standard. - - Natural pelt provides [color=#1e90ff]cold tolerance[/color] — subject does not require a coat for routine cold-environment duties. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - - [color=#999999][italic]"HR note: this does NOT exempt them from PPE requirements for hardsuit rotations. Cite Subsection 4.b if pressed. — J."[/italic][/color] - + - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - ## § 5 · Special protocols + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - ### 5.a · Standing accommodations + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - - Filed with the [color=#1e90ff]Deuteranopia[/color] trait by default — reds and greens read as similar to a Vulpkanin. Accessibility waiver available via Form HR-09c. + - Unarmed attacks deal [color=#1e90ff][bold]Slash and Blunt damage[/bold][/color] via claws. + - Natural pelt provides [color=#1e90ff][bold]cold-environment tolerance[/bold][/color] — no insulating coat required for routine shifts. PPE still mandated for hardsuit rotations. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + - Filed with the [color=#ffdd33][bold]Deuteranopia[/bold][/color] trait by default — reds and greens read as similar. Accessibility waiver via Form HR-09c. - - ⚠ Take [color=#ffa500]10% more Heat damage[/color] than baseline. Insurance Tier B applies to Engineering shifts near the burn chamber, the AME, or solar relays. + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Heat damage[/bold][/color] than baseline. Insurance Tier B near welding stations and burn chambers. - [color=#999999][italic]Routed: Mess Hall // Quartermaster // File. Signed, HR-Lead Janssen.[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml index 37657a1a6f3..392691b2aa3 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml @@ -1,98 +1,96 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - # Reptilians + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + - - [color=#999999][italic]"Strong in melee. Increasingly inconvenient in armoury. Please ensure climate controls are set to 'warm' on shifts that include Reptilian personnel. — HR-Lead Janssen"[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#a4885c]File No.:[/color] SPC-RPT - [color=#a4885c]Class:[/color] Humanoid // Reptile-derived, cold-blooded - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + [color=#999999][italic]“Strong in melee. Increasingly inconvenient in the armoury. Ensure climate controls are set to 'warm' on shifts that include Reptilian personnel.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - On file: Cold-blooded humanoids whose physiology demands heat and rewards them when they get it. Claws grow in stages, becoming progressively more dangerous and progressively harder to use firearms or precision tools with. - - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + + [mono][color=#897236]DESIGNATION[/color] SPC-RPT[/mono] - ## § 1 · Dietary accommodations + [mono][color=#897236]CLASS [/color] Humanoid // Reptilian[/mono] - - Can eat raw meat without ill effects. - - Get ill from consuming chocolate or any other food containing [color=#a4885c]Theobromine[/color]. + [mono][color=#897236]ORIGIN [/color] Plural heritage on file[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — cold-blooded[/mono] - ## § 3 · Environmental tolerance + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + - - Body temperature drives performance. Sustained warmth above [color=#1e90ff]47°C[/color] grants a small regeneration and speed boost. - - Cannot generate enough heat to sustain themselves below [color=#ffa500]20°C[/color] ambient. - - Below [color=#ffa500]22°C[/color] they start getting drowsy and periodically falling unconscious. Cite Section 5.b for accepted warming protocols. + + + + + + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + Subject: Cold-blooded humanoids of plural cultural lineage — modern Reptilians inherit ancestry variously from Tizira-stock, Moghes-stock, and station-born descendant lines, with subject identifying cultural affiliation at intake or declining to. Physiology demands heat and rewards them when they get it. Claws grow in stages — increasingly dangerous in melee, increasingly clumsy with firearms. - ## § 4 · Workplace aptitudes + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - - Can drag objects with their tail, keeping both hands free. - - Take [color=#1e90ff]15% less Slash damage and 5% less Heat damage[/color]. - - Raw melee is far more powerful than human — 8 Slash with 1.5 attack rate. + [mono] Heat [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant + warmth boosts performance[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Cold [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, sleep onset below 22°C[/mono] - ## § 5 · Special protocols + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ### 5.a · Claws + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Reptilian claws grow in stages. Each stage increases unarmed damage but degrades firearm and precision-tool use. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - - Stage 0 — [color=#ffa500]8 Slash damage[/color]. - - Stage 1 — [color=#ffa500]11 Slash damage[/color]. Gun spread +10%, handheld weapon damage -5%. - - Stage 2 — [color=#ffa500]13 Slash damage, 2 Piercing damage[/color]. Gun spread +25%, handheld weapon damage -13%. Wide-swinging unlocked from this stage onward. - - Stage 3 — [color=#ffa500]15 Slash damage, 5 Piercing damage[/color]. Gun spread +45%, handheld weapon damage -25%. - - Stage 4 — [color=#ffa500]18 Slash damage, 12 Piercing damage[/color]. Cannot use most guns (bows still work), handheld weapon damage -50%. + - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) — induces poison damage in the bloodstream. - Using [color=yellow]wirecutters[/color] cuts a Reptilian's claws, reducing their stage by 1 and resetting growth progress. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - - - + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - Certain chemicals control claw growth: [color=yellow]Phenoxzine[/color] boosts growth by 20x, while [color=yellow]Meroxzine[/color] pauses all claw growth entirely. Both metabolize slowly, allowing long-term use. + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - - + - Take [color=#1e90ff][bold]15% less Slash damage and 5% less Heat damage[/bold][/color] than baseline. + - Can [color=#1e90ff][bold]drag objects with their tail[/bold][/color], keeping both hands free. + - Unarmed melee output is [color=#1e90ff][bold]far above baseline[/bold][/color] — see SPECIAL PROTOCOLS for claw-stage damage progression. + - Sustained warmth above [color=#1e90ff][bold]47°C[/bold][/color] grants a minor regeneration and speed boost. - ### 5.b · Approved warming methods + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - - Welders, emergency flares, and campfires can heat up humanoids, including Reptilians. + - [color=#ffdd33][bold]Claw growth[/bold][/color] — claws grow through five stages. Each stage increases unarmed damage and degrades firearm and precision-tool use. + -- [bold]Stage 0[/bold]: 8 Slash damage. + -- [bold]Stage 1[/bold]: 11 Slash damage. Firearm spread +10%, handheld weapon damage -5%. + -- [bold]Stage 2[/bold]: 13 Slash + 2 Piercing. Firearm spread +25%, weapon damage -13%. Wide-swing attack unlocked. + -- [bold]Stage 3[/bold]: 15 Slash + 5 Piercing. Firearm spread +45%, weapon damage -25%. + -- [bold]Stage 4[/bold]: 18 Slash + 12 Piercing. Cannot use most firearms (bows still function). Weapon damage -50%. + - Claws can be [color=#ffdd33][bold]trimmed with wirecutters[/bold][/color], reducing the stage by 1 and resetting growth progress. + - [color=#a4885c][bold]Phenoxzine[/bold][/color] accelerates claw growth (×20). [color=#a4885c][bold]Meroxzine[/bold][/color] halts growth entirely. Both metabolise slowly. - - - - - + + - - Winter clothes or hardsuits generate enough heat to stay somewhat comfortable. - - Can exchange heat with other personnel by hugging. Hugging a colder body makes things worse. + - [color=#ffdd33][bold]Approved warming methods[/bold][/color] — welders, emergency flares, campfires, winter clothes, and hardsuits all generate enough heat to maintain function. Hugging a warmer body exchanges heat positively; hugging a colder body makes things worse. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]25% more Blunt damage[/bold][/color] and [color=#ffa500][bold]30% more Cold damage[/bold][/color] than baseline. Cold-blooded physiology stacks with the standard cold-vulnerability modifier. - - ⚠ Take [color=#ffa500]25% more Blunt damage[/color]. - - ⚠ Take [color=#ffa500]30% more Cold damage[/color] — Mono-fork damage modifier set adds an extra Cold weakness on top of the cold-blooded baseline. + [color=red][bold]▲ Warning:[/bold][/color] Below [color=#ffa500][bold]22°C ambient[/bold][/color] subject grows drowsy and periodically falls unconscious. Below [color=#ffa500][bold]20°C[/bold][/color] cannot generate enough internal heat to function. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - [color=#999999][italic]Routed: Atmospherics // Security // File. Signed, HR-Lead Janssen.[/italic][/color] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml index b0ed157b71d..b082002eb8a 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml @@ -1,81 +1,94 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + - # Diona + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - - [color=#999999][italic]"Vegetative biology, deceptively patient temperament. Hydroponics has standing request to fast-track all Diona applications. — HR-Lead Janssen"[/italic][/color] + [color=#999999][italic]“Vegetative biology, deceptively patient temperament. Hydroponics has standing request to fast-track all Diona applications.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-DNA - [color=#a4885c]Class:[/color] Humanoid // Plant-based, sap-circulatory - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-DNA[/mono] - - + [mono][color=#897236]CLASS [/color] Humanoid // Plant[/mono] + + [mono][color=#897236]ORIGIN [/color] Epsilon Ursae Minoris[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Tree Sap[/bold][/color] — sap-circulatory[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - On file: Plant-based humanoids whose biology runs on tree sap, sturdy enough to ignore FTL jolts, with a complicated relationship with botany chemistry. + Subject: Plant-gestalt sapients composed of cooperative nymph colonies in humanoid configuration. Photosynthetic-fusion metabolism, radiation-tolerant, pacifist by physiology. Sturdy enough to ignore FTL jolts; complicated relationship with botany chemistry. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - ## § 1 · Dietary accommodations + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -50% vulnerable, ignites easily[/mono] - - [color=#a4885c]Tree sap[/color] only — cannot eat anything Iron-based. Their "blood" is the sap itself. - - [color=#ffa500]Weed Killer is poison[/color]. Issue a Botany-handling waiver. - - [color=yellow]Robust Harvest[/color] heals them, but overuse triggers Section 5.a. See below. + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 4 · Workplace aptitudes + [mono] Shock [color=#cc3333]■■[/color][color=#555555]□□□[/color] -20% vulnerable[/mono] - - [color=#1e90ff]Get hungry and thirsty slower[/color] than other species — long deployments are well-tolerated. - - [color=#1e90ff]Withstand FTL jumps[/color] without being knocked down by the shock. Cleared for shuttle pilot rotations. - - Cannot be slowed by [color=yellow]Kudzu[/color]. - - [color=#1e90ff]Immune to step-trigger hazards[/color] (landmines, glass shards, etc.). - - Take [color=#1e90ff]30% less Blunt damage, 20% less Slash damage, and 10% less Piercing damage[/color]. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [color=#ffa500][bold]Inverted diet[/bold][/color]: digests only [color=#a4885c][bold]Tree Sap[/bold][/color] and water. Cannot consume iron-based foods; their "blood" IS the sap. + - Adverse reaction to [color=#a4885c][bold]Weed Killer[/bold][/color] — acts as direct poison. Botany-handling waiver issued at intake. + - [color=#1e90ff][bold]Robust Harvest heals them[/bold][/color] — but overuse triggers the transformation protocol below. - ## § 5 · Special protocols + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - ### 5.a · Make Like A Tree And Leave + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - - - + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] - Exposure to too much Robust Harvest causes a Diona to grow out of control, turning into an immobile tree (dropping all equipment). Cutting down the tree restores the Diona to mobile state. + - Take [color=#1e90ff][bold]30% less Blunt, 20% less Slash, and 10% less Piercing damage[/bold][/color] than baseline. + - [color=#1e90ff][bold]Hunger and thirst rates well below baseline[/bold][/color] — long deployments well-tolerated. + - [color=#1e90ff][bold]Withstands FTL jumps[/bold][/color] without being knocked down by the shock. Cleared for shuttle pilot rotations. + - [color=#1e90ff][bold]Immune to step-trigger hazards[/bold][/color] (landmines, glass shards, etc.). Cannot be slowed by Kudzu. - > [color=#999999][italic]"This counts as a workplace transformation, not an injury. Insurance does not apply. — J."[/italic][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] - ### 5.b · Diona Nymphs (post-mortem procedure) + - [color=#ffdd33][bold]Make Like A Tree And Leave[/bold][/color]: overexposure to Robust Harvest triggers uncontrolled growth, converting the subject into an immobile tree (equipment dropped). Cutting the tree restores mobile state. Filed as workplace transformation, not injury — insurance does not apply. + - [color=#ffdd33][bold]Diona Nymphs[/bold][/color] (post-mortem procedure): on death, a Diona may voluntarily disassemble into three Nymphs. The subject's consciousness continues in the Brain Nymph — capable of speech but lacking hands or inventory. + - After 10 minutes, a Nymph can reform into a whole Diona. The reformed body is randomised; the new identity has no formal claim to prior employment records. + - After death, a Diona may voluntarily disassemble their body, releasing three Nymphs. The subject's consciousness continues in the Brain Nymph — capable of speech but lacking hands or inventory. + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - After 10 minutes, a Nymph may reform into a whole Diona. The reformed body is randomised; the new identity has no formal claim to prior employment records. + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]50% more Heat damage and 20% more Shock damage[/bold][/color] than baseline. [color=#ffa500][bold]Ignites easily on Heat exposure[/bold][/color]. Insurance Tier A near welding stations, burn chambers, and AME service shifts. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Cannot wear shoes[/bold][/color] — issue alternative PPE for foot protection. - ## § 6 · Liabilities & insurance flags - - - ⚠ Cannot wear shoes — issue alternative PPE for foot protection. - - ⚠ Take [color=#ffa500]50% more Heat damage, 20% more Shock damage[/color], and catch on fire easily when receiving Heat damage. Insurance Tier A near welding, the burn chamber, and AME service shifts. - - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - [color=#999999][italic]Routed: Hydroponics // Medbay // File. Signed, HR-Lead Janssen.[/italic][/color] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml index 27423855a2a..fc4c1ea6714 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml @@ -1,49 +1,79 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - - # Dwarves + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + - - [color=#999999][italic]"Punctual. Stays through end of shift. Quartermaster has expressed strong preference for assigning them to Mining. — HR-Lead Janssen"[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#a4885c]File No.:[/color] SPC-DWF - [color=#a4885c]Class:[/color] Humanoid // Stout-derived - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + [color=#999999][italic]“Punctual. Stays through end of shift. Quartermaster has expressed strong preference for Mining assignment.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - On file: An industrious species, similar to humans but with a knack for ore and a fondness for drink. + + + [mono][color=#897236]DESIGNATION[/color] SPC-DWF[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Stout[/mono] + + [mono][color=#897236]ORIGIN [/color] Dwarf homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] - - - - + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + Subject: Industrious humanoids similar to baseline with a knack for ore detection and a fondness for drink. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 4 · Workplace aptitudes + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - [color=#1e90ff]Tolerate alcohol better than humans, and are healed by it[/color]. Mess Hall has been advised that beverage rations may be redirected as field medicine. - - Innate ore sense — detect ore veins up to 5 meters away. Mining rotations are an obvious assignment. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + - [bold]Omnivorous[/bold]; standard food groups digest normally. + - [color=#1e90ff][bold]Heals from alcohol[/bold][/color] rather than suffering from it. Beverage rations may be redirected as field medicine. - - ⚠ [color=#ffa500]Suffocate roughly twice as fast as humans[/color] — they go down quickly without air. EVA rotations require an attentive partner and a second tank. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#999999][italic]Routed: Quartermaster // Mess Hall // File. Signed, HR-Lead Janssen.[/italic][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]Innate ore sense[/bold][/color] — detects ore veins up to 5 meters away. Mining rotations are an obvious assignment. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Suffocates roughly twice as fast as baseline[/bold][/color] — goes down quickly without air. EVA rotations require an attentive partner and a second tank. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml index a33ce66d536..2f1b59aab3c 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml @@ -1,66 +1,90 @@ - + - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] - [bold][color=#a4885c] TDF // HUMAN RESOURCES DIVISION Form HR-22b · v3[/color][/bold] - [bold][color=#a4885c] PERSONNEL DOSSIER ✦ FOR INTERNAL USE[/color][/bold] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + - # Goblins + [color=#999999][italic]“Loud. Fragile. Resilient enough to be productive regardless. Mousetrap maintenance has been re-routed away from Goblin personnel by standing order.”[/italic][/color] - - [color=#999999][italic]"Loud. Fragile. Resilient enough to be productive regardless. Mousetrap maintenance has been re-routed away from Goblin personnel by standing order. — HR-Lead Janssen"[/italic][/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - [color=#a4885c]File No.:[/color] SPC-GBL - [color=#a4885c]Class:[/color] Humanoid // Sub-baseline mass - [color=#a4885c]Status:[/color] ✓ Approved for active duty - [color=#a4885c]Revision:[/color] X828.05.22 · Onboarding Office, Sector 3 - [color=#a4885c]Clearance:[/color] General personnel + + + [mono][color=#897236]DESIGNATION[/color] SPC-GBL[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Goblin[/mono] + + [mono][color=#897236]ORIGIN [/color] Goblin homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + - - + + + + + - On file: Small, loud, and fragile humanoids. + Subject: Small, loud, and fragile humanoids — resilient digestive system, unusual dietary tolerances. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] - ## § 1 · Dietary accommodations + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Omnivorous — resilient digestive system grants natural toxin resistance. + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## § 4 · Workplace aptitudes + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Take [color=#1e90ff]25% less Toxin damage[/color] due to unusual dietary choices. - - Take [color=#1e90ff]10% less Blunt damage and 10% less Caustic damage[/color]. - - Unarmed claws deal [color=#1e90ff]Slash damage instead of Blunt[/color]. - - [color=#1e90ff]Reduced fall and impact damage[/color] — tumbling off ladders or being thrown hurts them less. - - [color=#1e90ff]Stay closer to full speed when injured[/color] — damage slows them down less than other species. - - Smaller than humans and can fit in duffelbags. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + - [bold]Omnivorous[/bold]; resilient digestive system tolerates substances baseline cannot. + - Take [color=#1e90ff][bold]25% less Toxin damage[/bold][/color] due to unusual dietary tolerance. - ## § 5 · Special protocols + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] - ### 5.a · Approved chants & speech accommodations + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - - Subject can rummage in disposal chutes to retrieve trash. This is recognized as an approved task type, not a misuse of facilities. - - Can dive into toilets and mailing units due to their small size. Plumbing has been notified. + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + + - Take [color=#1e90ff][bold]10% less Blunt and Caustic damage[/bold][/color] than baseline. + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. + - [color=#1e90ff][bold]Reduced fall and impact damage[/bold][/color] — tumbling off ladders or being thrown hurts them less. + - [color=#1e90ff][bold]Maintains near-full speed when injured[/bold][/color] — damage slows them down less than baseline. + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + + - Can [color=#ffdd33][bold]rummage in disposal chutes[/bold][/color] to retrieve discarded items. Recognised as an approved task, not misuse of facilities. + - Can [color=#ffdd33][bold]dive into toilets and mailing units[/bold][/color] due to small stature. Plumbing has been notified. + - Innately speaks [color=#a4885c][bold]Goblin Cant[/bold][/color]. Translation is the listener's responsibility, not Goblin personnel's. - Unique chants — supervisors are advised to permit them on shift. - - Innately speak in [color=yellow]Goblin Cant[/color]. Translation is the listener's responsibility, not Goblin personnel's. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] - ## § 6 · Liabilities & insurance flags + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Piercing damage[/bold][/color] due to small frame. - - ⚠ Take [color=#ffa500]10% more Piercing damage[/color] due to small size. - - ⚠ Always trigger mousetraps, even when wearing shoes. Custodial duty has been re-routed. - - ⚠ Strong dislike for being sprayed with water or space cleaner. Mark relevant interactions in shift logs. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Always triggers mousetraps[/bold][/color], even when wearing shoes. Custodial duty re-routed. - [bold][color=#a4885c]________________________________________________________________________________[/color][/bold] + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Strong aversion to being sprayed[/bold][/color] with water or space cleaner. Mark relevant interactions in shift logs. - [color=#999999][italic]Routed: Custodial // Mess Hall // File. Signed, HR-Lead Janssen.[/italic][/color] + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + From 170949a9f4ac5adf4db22408cc3f939f1cf26ad1 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Sat, 23 May 2026 18:37:27 -0400 Subject: [PATCH 37/39] feat(dossier): paper-doll exemplars with random gender-aware undergarments Adds a Shared system that gives the BuPers species guidebook dossiers their paper-doll preview: every species gets a randomized HumanoidAppearance (skin/hair/markings) and random species-appropriate undergarment markings, no jumpsuit or shoes. Lives in Content.Shared because the guidebook spawns its GuideEntityEmbed children client-side; a server-only randomizer would never fire. Why markings, not clothing: six species (Avali, Reptilian, Resomi, Vox, Harpy, Hydrakin) configure Inventory `displacements:` and don't render generic clothing through the species-displacement chain in the dossier preview. Picking species-appropriate undergarment markings out of the existing pool (via MarkingsByCategoryAndSpecies) keeps the dossier coverage uniform without forking the displacement render pipeline. Why baked into the profile pre-LoadProfile: client-only entities don't get a second state sync to re-trigger sprite-layer rebuild, so anything added to the MarkingSet after LoadProfile would never render. The markings are injected into profile.Appearance.Markings before LoadProfile runs, so the initial sprite build picks them up. Gender rule: female base models get a random top from the species pool (bra / sportsbra / binder / tanktop); male and unsexed go bare-chested since bras only make sense where the anatomical difference between sexes lives. Bottoms are gender-neutral across the board. Content.Shared/_Triad/Dossier/DossierExemplarComponent.cs - marker component; ticks the entity for OnMapInit randomization. Content.Shared/_Triad/Dossier/DossierExemplarSystem.cs - subscribes to MapInitEvent, builds a randomized profile with undergarments injected, calls LoadProfile. Resources/Prototypes/_Triad/Entities/Mobs/dossier_exemplars.yml - 22 exemplar entities, one per playable species, parented to the live mob prototype and the abstract base. Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml - adds Hydrakin and Resomi to the universal speciesRestriction lists so their marking pool isn't empty. Content.Client/Guidebook/Controls/GuidebookWindow.xaml - MinSize bumped to 800x500 plus a 600px content-split MinSize so the 54-mono-char dossier banners don't wrap at 75% UI scale (belt-and-suspenders with the 60-to-54 banner narrowing in the matching doc commit). --- .../Guidebook/Controls/GuidebookWindow.xaml | 6 +- .../Dossier/DossierExemplarComponent.cs | 19 +++ .../_Triad/Dossier/DossierExemplarSystem.cs | 67 ++++++++ .../Customization/Markings/undergarments.yml | 14 +- .../Entities/Mobs/dossier_exemplars.yml | 149 ++++++++++++++++++ 5 files changed, 246 insertions(+), 9 deletions(-) create mode 100644 Content.Shared/_Triad/Dossier/DossierExemplarComponent.cs create mode 100644 Content.Shared/_Triad/Dossier/DossierExemplarSystem.cs create mode 100644 Resources/Prototypes/_Triad/Entities/Mobs/dossier_exemplars.yml diff --git a/Content.Client/Guidebook/Controls/GuidebookWindow.xaml b/Content.Client/Guidebook/Controls/GuidebookWindow.xaml index 69534af7f6a..8f49b10b1ee 100644 --- a/Content.Client/Guidebook/Controls/GuidebookWindow.xaml +++ b/Content.Client/Guidebook/Controls/GuidebookWindow.xaml @@ -1,9 +1,10 @@ + @@ -12,7 +13,8 @@ - + + +/// Marks an entity as a TDF BuPers dossier paper-doll exemplar. +/// On MapInit (which the guidebook fires when embedding the entity via GuideEntityEmbed), +/// the system randomizes the entity's HumanoidAppearance (skin tone, hair, markings) and +/// applies random species-appropriate gender-aware undergarment markings. Pure marker +/// component — no per-species knobs. +/// +/// +/// Sits in Shared (not Server) because the guidebook spawns its embedded entities +/// client-side; a server-only randomizer would never fire. +/// +[RegisterComponent, NetworkedComponent] +public sealed partial class DossierExemplarComponent : Component +{ +} diff --git a/Content.Shared/_Triad/Dossier/DossierExemplarSystem.cs b/Content.Shared/_Triad/Dossier/DossierExemplarSystem.cs new file mode 100644 index 00000000000..8a7f35a9443 --- /dev/null +++ b/Content.Shared/_Triad/Dossier/DossierExemplarSystem.cs @@ -0,0 +1,67 @@ +using System.Linq; +using Content.Shared.Humanoid; +using Content.Shared.Humanoid.Markings; +using Content.Shared.Preferences; +using Robust.Shared.Random; + +namespace Content.Shared._Triad.Dossier; + +/// +/// Handles paper-doll exemplars used in BuPers species guidebook dossiers. +/// On MapInit, randomizes HumanoidAppearance with random species-appropriate +/// gender-aware undergarment markings baked in — no jumpsuit, no shoes. Keeps the +/// dossier paper doll uniform: every species shows their natural body shape with +/// basic personnel coverage, decoupled from clothing displacement quirks per species. +/// +/// +/// Sits in Shared (not Server) because the guidebook spawns its embedded entities +/// client-side; a server-only randomizer would never fire. Undergarments are baked +/// into the profile *before* LoadProfile runs because on a client-side entity there +/// is no subsequent state sync to re-trigger sprite layer rebuild — anything added +/// to the MarkingSet after LoadProfile would never render. +/// +public sealed class DossierExemplarSystem : EntitySystem +{ + [Dependency] private readonly SharedHumanoidAppearanceSystem _humanoid = default!; + [Dependency] private readonly MarkingManager _markingManager = default!; + [Dependency] private readonly IRobustRandom _random = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnMapInit); + } + + private void OnMapInit(Entity ent, ref MapInitEvent args) + { + if (!TryComp(ent, out var humanoid)) + return; + + var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species); + + var markings = new List(profile.Appearance.Markings); + AddRandomUndergarments(markings, profile.Species, profile.Sex); + profile = profile.WithCharacterAppearance(profile.Appearance.WithMarkings(markings)); + + _humanoid.LoadProfile(ent, profile, humanoid); + } + + private void AddRandomUndergarments(List markings, string species, Sex sex) + { + // Top: only female base models get a top. Bras/sportsbras/binders only make sense on + // bodies where the anatomical difference between sexes lives; male and unsexed go + // bare-chested in the dossier. + if (sex == Sex.Female) + { + var tops = _markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.UndergarmentTop, species); + if (tops.Count > 0) + markings.Add(new Marking(_random.Pick(tops.Keys.ToList()), new List { Color.White })); + } + + // Bottom: gender-neutral, pick freely from the species pool. + var bottoms = _markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.UndergarmentBottom, species); + if (bottoms.Count > 0) + markings.Add(new Marking(_random.Pick(bottoms.Keys.ToList()), new List { Color.White })); + } +} diff --git a/Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml b/Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml index b37f5f090b5..a17312d69b3 100644 --- a/Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml +++ b/Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml @@ -5,7 +5,7 @@ id: UndergarmentBottomBoxers bodyPart: UndergarmentBottom markingCategory: UndergarmentBottom - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. coloring: default: type: null @@ -18,7 +18,7 @@ id: UndergarmentBottomBriefs bodyPart: UndergarmentBottom markingCategory: UndergarmentBottom - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. coloring: default: type: null @@ -31,7 +31,7 @@ id: UndergarmentBottomSatin bodyPart: UndergarmentBottom markingCategory: UndergarmentBottom - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. coloring: default: type: null @@ -44,7 +44,7 @@ id: UndergarmentTopBra bodyPart: UndergarmentTop markingCategory: UndergarmentTop - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. coloring: default: type: null @@ -57,7 +57,7 @@ id: UndergarmentTopSportsbra bodyPart: UndergarmentTop markingCategory: UndergarmentTop - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. coloring: default: type: null @@ -70,7 +70,7 @@ id: UndergarmentTopBinder bodyPart: UndergarmentTop markingCategory: UndergarmentTop - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. coloring: default: type: null @@ -83,7 +83,7 @@ id: UndergarmentTopTanktop bodyPart: UndergarmentTop markingCategory: UndergarmentTop - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. coloring: default: type: null diff --git a/Resources/Prototypes/_Triad/Entities/Mobs/dossier_exemplars.yml b/Resources/Prototypes/_Triad/Entities/Mobs/dossier_exemplars.yml new file mode 100644 index 00000000000..db4f4d531ed --- /dev/null +++ b/Resources/Prototypes/_Triad/Entities/Mobs/dossier_exemplars.yml @@ -0,0 +1,149 @@ +# Triad: TDF BuPers dossier paper-doll exemplars. +# Each entity parents the playable mob of the species and adds: +# - DossierExemplar (Triad) : on MapInit, randomizes HumanoidAppearance (skin/hair/markings) +# and applies random species-appropriate gender-aware +# undergarment markings. No jumpsuit, no shoes — uniform +# look across all species, decoupled from clothing-displacement +# rendering quirks per species. +# Lives in Content.Shared so it fires client-side, where the +# guidebook spawns its embedded entities. +# Used as the Entity= reference in Resources/ServerInfo/.../Guidebook/Mobs/.xml. + +- type: entity + abstract: true + id: BaseMobDossierExemplar + categories: [ HideSpawnMenu ] + components: + - type: DossierExemplar + +- type: entity + parent: [ MobArachnid, BaseMobDossierExemplar ] + id: MobArachnidDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobAvali, BaseMobDossierExemplar ] + id: MobAvaliDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobChitinid, BaseMobDossierExemplar ] + id: MobChitinidDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobDiona, BaseMobDossierExemplar ] + id: MobDionaDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobDwarf, BaseMobDossierExemplar ] + id: MobDwarfDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobFelinid, BaseMobDossierExemplar ] + id: MobFelinidDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobFeroxi, BaseMobDossierExemplar ] + id: MobFeroxiDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobGoblin, BaseMobDossierExemplar ] + id: MobGoblinDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobHarpy, BaseMobDossierExemplar ] + id: MobHarpyDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobHuman, BaseMobDossierExemplar ] + id: MobHumanDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobHydrakin, BaseMobDossierExemplar ] + id: MobHydrakinDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobIPC, BaseMobDossierExemplar ] + id: MobIPCDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobMoth, BaseMobDossierExemplar ] + id: MobMothDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobOni, BaseMobDossierExemplar ] + id: MobOniDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobProtogen, BaseMobDossierExemplar ] + id: MobProtogenDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobReptilian, BaseMobDossierExemplar ] + id: MobReptilianDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobResomi, BaseMobDossierExemplar ] + id: MobResomiDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobRodentia, BaseMobDossierExemplar ] + id: MobRodentiaDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobSlimePerson, BaseMobDossierExemplar ] + id: MobSlimePersonDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobTajaran, BaseMobDossierExemplar ] + id: MobTajaranDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobVox, BaseMobDossierExemplar ] + id: MobVoxDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobVulpkanin, BaseMobDossierExemplar ] + id: MobVulpkaninDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] From 05958606f32ab185387fa37110cc1bf3951d1aa3 Mon Sep 17 00:00:00 2001 From: rebaserHEAD Date: Sat, 23 May 2026 18:37:46 -0400 Subject: [PATCH 38/39] doc(species): situational Janssen quotes, 54-char banners, dossier embeds Final pass over all 22 dossiers, layering several intertwined polishes: Banner narrowing 60 -> 54 chars (header, footer, section dividers). Reduced after the 60-char design wrapped at 75% UI scale in narrowed guidebook windows. The matching GuidebookWindow MinSize bump (belt-and-suspenders) lives in the matching feat commit. Switched to "MobXDossierExemplar" on every dossier so the paper doll uses the new randomized BuPers exemplar instead of a static live-mob preview. Janssen quote rework: replaced openers and topical sprinkle quotes with situational one-off clarifications to subordinates, per the post-corporate canon (Janssen as long-serving veteran, curious + warm + dry deadpan, human himself but bias-aware of that). The format is now anchored as the canonical Janssen voice across the dossier set. Dietary range: schema standardized across all dietary blocks. Toxin callouts (theobromine, allicin, etc.) now use a Warning eyecatch. Human de-baselining: rewrote Subject paragraph and Janssen opener so humans read as one species among many, not the implicit measuring stick. Janssen acknowledges his own human identity in the bias-aware quote. Em-dash cleanup in prose. Em dashes still appear in formatting flair (bylines, mono data rows, header separators) where they read as typographic separators, not sentence filler. Affected dossiers: Arachnid, Avali, Chitinid, Diona, Dwarf, Felinid, Feroxi, Goblin, Harpy, Human, Hydrakin, IPC, MonoReptilian, Moth, Oni, Protogen, Resomi, Rodentia, SlimePerson, Tajaran, Vox, Vulpkanin (22 total). --- .../ServerInfo/Guidebook/Mobs/Arachnid.xml | 27 ++++++++------ Resources/ServerInfo/Guidebook/Mobs/Avali.xml | 28 +++++++------- Resources/ServerInfo/Guidebook/Mobs/Human.xml | 29 ++++++++------- .../ServerInfo/Guidebook/Mobs/Hydrakin.xml | 33 +++++++++-------- Resources/ServerInfo/Guidebook/Mobs/IPCs.xml | 36 +++++++++--------- Resources/ServerInfo/Guidebook/Mobs/Moth.xml | 27 +++++++------- .../ServerInfo/Guidebook/Mobs/Protogen.xml | 26 +++++++------ .../ServerInfo/Guidebook/Mobs/Resomi.xml | 24 ++++++------ .../ServerInfo/Guidebook/Mobs/SlimePerson.xml | 28 +++++++------- .../ServerInfo/Guidebook/Mobs/Tajaran.xml | 28 +++++++------- Resources/ServerInfo/Guidebook/Mobs/Vox.xml | 30 ++++++++------- .../Guidebook/Mobs/_DV/Chitinid.xml | 32 ++++++++-------- .../ServerInfo/Guidebook/Mobs/_DV/Felinid.xml | 35 ++++++++++-------- .../ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml | 33 +++++++++-------- .../ServerInfo/Guidebook/Mobs/_DV/Harpy.xml | 31 +++++++++------- .../ServerInfo/Guidebook/Mobs/_DV/Oni.xml | 22 +++++------ .../Guidebook/Mobs/_DV/Rodentia.xml | 31 +++++++++------- .../Guidebook/Mobs/_DV/Vulpkanin.xml | 31 +++++++++------- .../Guidebook/Mobs/_Mono/MonoReptilian.xml | 35 ++++++++++-------- .../ServerInfo/_NF/Guidebook/Mobs/Diona.xml | 37 ++++++++++--------- .../ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml | 24 ++++++------ .../ServerInfo/_NF/Guidebook/Mobs/Goblin.xml | 28 +++++++------- 22 files changed, 349 insertions(+), 306 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml index d29310ceade..8766ddd19fe 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Quartermaster reports Arachnid-produced Websilk has reduced our textile import budget by a measurable amount. Strongly recommend continued staffing.”[/italic][/color] + [color=#999999][italic]“Their blood is copper, not iron. Pre-stock the supplements before the rotation begins. It costs nothing and they notice.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Eight-legged humanoids with a knack for silk craft. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,23 +46,26 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - Omnivorous; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. + + [color=#999999][italic]“Mess Hall has the chocolate-and-allium standing memo. If it lapses during a shift turnover, file the variance with me directly. The list isn't optional.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - [color=#ffa500][bold]Suffocates 50% faster[/bold][/color] than baseline once oxygen supply is interrupted. EVA rotations require an attentive partner and a second tank. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - [color=#1e90ff][bold]Two additional pocket slots[/bold][/color] over baseline. - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] in place of Blunt. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - [color=#a4885c][bold]Sericulture[/bold][/color]: produces [color=#a4885c][bold]Websilk[/bold][/color] at the cost of increased hunger. - Only Arachnids can craft Websilk into clothing, shields, and structural walls. @@ -74,7 +77,7 @@ - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] Blue Blood [color=#ffa500][bold]cannot be regenerated from iron[/bold][/color]. Medbay must keep copper-based replenishment on hand for transfusion or surgical loss events. @@ -83,7 +86,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml index c0adc1db588..1b47abf0ecf 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Their packs are work units, not families — at least in payroll terms. The paperwork is faster if you treat both correctly.”[/italic][/color] + [color=#999999][italic]“Their packs are work units, not families, at least in payroll terms. The paperwork is faster if you treat both correctly.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Small ammonia-respiring raptors from the ice moon Avalon. Modern Avali societies retain the canonical pack-of-six structure as a cooperative work unit, though pack composition is now elective rather than birth-assigned. Carnivorous, cold-adapted, capable of basic flight in low-gravity environments. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -40% vulnerable, flammable[/mono] @@ -46,31 +46,33 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [color=#ffa500][bold]Carnivore[/bold][/color]: digests only meat, organs, and pills. Plant matter and synthetic rations are non-nutritive. - - Hunger rate is [color=#ffa500][bold]roughly double[/bold][/color] baseline — supplemental rations required on extended deployments. + - [color=#ffa500][bold]Dietary range[/bold][/color]: stomach accepts any standard ration (meat, organ, plant, synthetic, pharmaceutical). Carnivorous physiology biases toward meat and organ matter. + - Hunger rate runs [color=#ffa500][bold]roughly double[/bold][/color] baseline. Supplemental rations required on extended deployments. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#999999][italic]“Ammonia internals come from the same supplier as the Vox masks. Logistics is quietly proud of the bulk-procurement contract. Take advantage of it.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Capable of [color=#1e90ff][bold]basic flight in zero or low gravity[/bold][/color]. Cleared for EVA familiarisation rotations. - Move [color=#1e90ff][bold]slightly faster[/bold][/color] than other species. - Unarmed attacks deal [color=#1e90ff][bold]6.25 Slash damage[/bold][/color] via claws. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] [color=#555555][italic]None on file.[/italic][/color] - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]40% more Fire damage[/bold][/color] than baseline. Insurance Tier A near welding stations and burn chambers. - [color=red][bold]▲ Warning:[/bold][/color] Crit threshold [color=#ffa500][bold]90 dmg[/bold][/color], death threshold [color=#ffa500][bold]180 dmg[/bold][/color] — lower than baseline. Escalate Medbay triage priority. + [color=red][bold]▲ Warning:[/bold][/color] Crit threshold [color=#ffa500][bold]90 dmg[/bold][/color], death threshold [color=#ffa500][bold]180 dmg[/bold][/color], both lower than baseline. Escalate Medbay triage priority. [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[3 entries on file\][/color] @@ -79,7 +81,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Human.xml b/Resources/ServerInfo/Guidebook/Mobs/Human.xml index 51b2152f640..2d47ee61e24 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Human.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Human.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“The control group. Every other personnel file in the Bureau is measured against this one — mostly because we have the most experience filing them.”[/italic][/color] + [color=#999999][italic]“Sol-derived hominids; one species among many on the roster. Same form as every other dossier in the cabinet. The shared physiology with most of the Bureau staff is incidental. We don't get to play favorites.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,16 @@ - + - Subject: Baseline humanoid against which other species' dossiers are measured. + Subject: Sol-derived hominids of plural cultural lineage. Triad humans descend from multiple corporate-era polities (variously: Sol-stock, Biesel-stock, Gilgamesh-stock, GCC-stock); ancestral polity persists as cultural identity, not active citizenship. Physiologically capable across a moderate environmental range; documented species trait is comparative dexterity with station tools and consoles. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#999999][italic]“Yes, I'm one too. That doesn't change the process. The signature line is enough.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,26 +48,27 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - Omnivorous. Cooked meat, plant matter, and synthetic rations all digest normally. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous. Cooked meat, plant matter, and synthetic rations all digest normally. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes [color=#1e90ff][bold]Oxygen[/bold][/color]; suffocates without sufficient supply. - Inert [color=#1e90ff][bold]Nitrogen[/bold][/color] tolerated as atmospheric buffer. - - Adverse reaction to [color=#ffa500][bold]Plasma, Tritium, Frezon, and other exotic gases[/bold][/color] — induces burns, radiation damage, or chemical asphyxiation depending on substance. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Plasma, Tritium, Frezon, and other exotic gases[/bold][/color] are toxic. Induce burns, radiation damage, or chemical asphyxiation depending on substance. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Operate tools and consoles [color=#1e90ff][bold]20% faster[/bold][/color] than most other species. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] [color=#555555][italic]None on file.[/italic][/color] - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=#555555][italic]None on file.[/italic][/color] @@ -74,7 +77,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml index 706de6f823f..b569f45b587 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Fluffy, loud, from an iceworld you've genuinely never heard of. Phonetic on the intake form — they appreciate the effort.”[/italic][/color] + [color=#999999][italic]“Cold-zone rotation, every time. They prefer it, you save on heating, and they'll notice if you got the phonetic right on the intake form. Iceworld biology. Don't read into the name; they're not snakes.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Avian beings with continuously self-heating bodies and an extreme tolerance for cold. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -25% vulnerable, self-overheats[/mono] @@ -46,30 +46,31 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; prefers raw food, additionally tolerates raw meat. - - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, prefers raw food and additionally tolerates raw meat. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes [color=#1e90ff][bold]most atmospheric gases[/bold][/color]. Carbon Dioxide is inert (cannot draw Oxygen from it, no damage). Water Vapor is non-respirable. - - Exotic gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have [color=#1e90ff][bold]mostly positive effects[/bold][/color] — see Chemicals reference for specifics. + - Exotic gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have [color=#1e90ff][bold]mostly positive effects[/bold][/color]. See Chemicals reference for specifics. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color] with [color=#ffa500][bold]20% amplified damage[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Take [color=#1e90ff][bold]10% less Piercing and Blunt damage[/bold][/color]. Cleared for hazardous-environment rotations. - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - - Continuously [color=#1e90ff][bold]self-heating[/bold][/color]. Hardsuits and winter coats trap excess heat — body temperature can climb to [color=#ffa500][bold]67°C[/bold][/color]. PPE waiver filed automatically at intake. + - Continuously [color=#1e90ff][bold]self-heating[/bold][/color]. Hardsuits and winter coats trap excess heat; body temperature can climb to [color=#ffa500][bold]67°C[/bold][/color]. PPE waiver filed automatically at intake. - Cryogenic agents may [color=#1e90ff][bold]induce sleep[/bold][/color] at sufficient dose. Leporazine and Peranol have [color=#1e90ff][bold]amplified[/bold][/color] cooling effect. - Thermal self-regulation fails on critical condition or death. - Cannot wear standard eyewear due to head anatomy. Vision-correction waiver issued at intake. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]25% more Heat damage[/bold][/color] and [color=#ffa500][bold]15% more Slash damage[/bold][/color] than baseline. Insurance Tier A near welding stations, plasma fires, and burn chambers. @@ -79,14 +80,16 @@ [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] - Subject species descends from a corporate-era uplift program ([color=#a4885c][bold]Ullman Industries[/bold][/color], long defunct), discontinued upon completion of investor demonstration. Ancestral population was scattered across the [color=#a4885c][bold]Colossus[/bold][/color] sector during the corporate collapse; modern Hydrakin present as a stable refugee-descended polity. No surviving proprietary claims — free-agent terms apply by setting default. + Subject species descends from a corporate-era uplift program ([color=#a4885c][bold]Ullman Industries[/bold][/color], long defunct), discontinued upon completion of investor demonstration. Ancestral population was scattered across the [color=#a4885c][bold]Triad[/bold][/color] sector during the corporate collapse; modern Hydrakin present as a stable refugee-descended polity. No surviving proprietary claims; free-agent terms apply by setting default. + + [color=#999999][italic]“Ullman has been gone longer than the TDF has existed. Treat the corporate provenance as paperwork history.” — J.[/italic][/color] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml index c2d73b14c68..82962323d25 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Filed as an independent individual. Not a borg, not bound by laws of robotics. Onboarding officers, please update your training materials.”[/italic][/color] + [color=#999999][italic]“Yes, they're citizens. The Article on Synthetic Personhood was drafted during the war and survived the reformation intact. Don't relitigate it; welcome them aboard.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -20,7 +20,7 @@ [mono][color=#897236]CLASS [/color] Synthetic // Positronic[/mono] - [mono][color=#897236]ORIGIN [/color] Manufactured chassis (corporate-era)[/mono] + [mono][color=#897236]ORIGIN [/color] Positronic chassis[/mono] [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]None[/bold][/color] — silicon chassis[/mono] @@ -29,14 +29,14 @@ - + - Subject: Sentient positronic individuals descended from corporate-era chassis production ([color=#a4885c][bold]Hephaestus, Einstein Engines, Bishop, Zeng-Hu[/bold][/color] — all defunct). Cleared as independent citizens; not laws-bound, not Emag-vulnerable, not Medbay-serviceable. Manufacturer plate is historical paperwork, not an ID number. + Subject: Sentient positronic individuals descended from corporate-era chassis production ([color=#a4885c][bold]Hephaestus, Einstein Engines, Bishop, Zeng-Hu[/bold][/color], all defunct). Cleared as independent citizens; not laws-bound, not Emag-vulnerable, not Medbay-serviceable. Manufacturer plate is historical paperwork, not an ID number. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] vulnerable — electronics overheat[/mono] @@ -46,35 +46,37 @@ [mono] Shock [color=#cc3333]■[/color][color=#555555]□□□□[/color] highly vulnerable — amplified when critical[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [color=#a4885c][bold]Non-feeding[/bold][/color]: draws operating power from internal cell, not from food or drink. + - [color=#ffa500][bold]Dietary range[/bold][/color]: non-feeding. Chassis runs on internal cell; no food or drink intake. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - [color=#a4885c][bold]Non-respiring[/bold][/color]: sealed chassis, immune to atmospheric toxins and asphyxiation. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - - [color=#1e90ff][bold]Integrated radio[/bold][/color] — no external headset required; chassis ships with an encryption-key slot. Use a wirecutter to swap keys. + - [color=#1e90ff][bold]Integrated radio[/bold][/color]: no external headset required. Chassis ships with an encryption-key slot. Use a wirecutter to swap keys. - [color=#1e90ff][bold]Emag-immune[/bold][/color]. The positronic brain follows no predefined directives, so subverting commands cannot be flashed in. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - - [color=#ffdd33][bold]Recharging[/bold][/color] — three approved methods: + - [color=#ffdd33][bold]Recharging[/bold][/color]. Three approved methods: -- [bold]APC Terminal[/bold]: interface directly to siphon current. Slow but available anywhere with power. -- [bold]Borg Recharger[/bold]: prefer chargers outside Science to avoid disruption. -- [bold]Power Cell swap[/bold]: open the maintenance hatch with a screwdriver and replace the internal cell directly. - - [color=#ffdd33][bold]Repair[/bold][/color] — Engineering, not Medbay: + - [color=#ffdd33][bold]Repair[/bold][/color]: Engineering, not Medbay. -- [bold]Welder[/bold] mends Brute damage. -- [bold]Cable[/bold] (any type) mends Burn and Radiation damage. -- [bold]Glass sheets[/bold] (any type) restore Blindness. - After full repair, the chassis can be [color=#ffdd33][bold]restarted[/bold][/color] to bring it back online. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#999999][italic]“Trinary Perfection is a religion. Treat it as one. The chapel slot on Deck 4 rotates with the Vox congregation on alternating cycles.” — J.[/italic][/color] - [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]NEVER electrocute a deactivated IPC[/bold][/color] (defibrillator, exposed wiring, etc.). The internal cell discharges energy outward — equipment damage and personnel injury are likely. + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]NEVER electrocute a deactivated IPC[/bold][/color] (defibrillator, exposed wiring, etc.). The internal cell discharges energy outward. Equipment damage and personnel injury are likely. [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]more Heat damage[/bold][/color] than baseline (electronics overheat). [color=#ffa500][bold]Significantly more Shock damage[/bold][/color]; weakened state at critical further amplifies Shock vulnerability. @@ -85,7 +87,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml index c69081bdf3f..2010a15c3b8 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml @@ -1,7 +1,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] @@ -29,14 +29,14 @@ - + - Subject: Winged humanoids who eat cloth and prefer cool environments. Modern Mothkind lives aboard the [color=#a4885c][bold]Grand Nomad Fleet[/bold][/color] — a heterogeneous flotilla of ships of every make. Centuries of piracy built the fleet's strength; the population pivoted to engineering and salvage commerce once self-sufficient. + Subject: Winged humanoids who eat cloth and prefer cool environments. Modern Mothkind lives aboard the [color=#a4885c][bold]Grand Nomad Fleet[/bold][/color], a heterogeneous flotilla of ships of every make. Centuries of piracy built the fleet's strength; the population pivoted to engineering and salvage commerce once self-sufficient. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -15% vulnerable, flammable[/mono] @@ -46,28 +46,27 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - Can eat [color=#a4885c][bold]cotton, fabrics, and clothing[/bold][/color]. - - Cannot digest most foods other species consider edible. Mess Hall has been advised to stock a textile shelf. + - [color=#ffa500][bold]Dietary range[/bold][/color]: specialized. Can eat [color=#a4885c][bold]cotton, fabrics, and clothing[/bold][/color]; most standard rations are non-nutritive. Mess Hall has been advised to stock a textile shelf. [color=#999999][italic]“Yes, your scarf is in scope. Lock your locker.” — J.[/italic][/color] - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Wings provide [color=#1e90ff][bold]better acceleration in zero gravity[/bold][/color], though equipment is still required to move in open space. - - Take [color=#1e90ff][bold]30% less Cold damage[/bold][/color] — cleared for cold-environment rotations. + - Take [color=#1e90ff][bold]30% less Cold damage[/bold][/color]. Cleared for cold-environment rotations. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] [color=#555555][italic]None on file.[/italic][/color] - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]15% more Heat damage, and catch on fire more easily[/bold][/color]. Insurance Tier A near welding stations and the burn chamber. @@ -75,14 +74,14 @@ [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] - Subject species' ancestral homeworld (recorded as [color=#a4885c][bold]Lümla[/bold][/color], tidally locked, bifurcated climate) is [color=#a4885c][bold]canonically lost[/bold][/color] — no contemporary navigational record of its location survives, and historians have been unable to reconstruct how the species lost track of it. Modern Mothkind is fleet-based, organized around the [color=#a4885c][bold]Grand Nomad Fleet[/bold][/color]. Historical piracy era is well-documented but commercially superseded; modern Moth populations enter TDF service as free agents. + Subject species' ancestral homeworld (recorded as [color=#a4885c][bold]Lümla[/bold][/color], tidally locked, bifurcated climate) is [color=#a4885c][bold]canonically lost[/bold][/color]. No contemporary navigational record of its location survives, and historians have been unable to reconstruct how the species lost track of it. Modern Mothkind is fleet-based, organized around the [color=#a4885c][bold]Grand Nomad Fleet[/bold][/color]. Historical piracy era is well-documented but commercially superseded; modern Moth populations enter TDF service as free agents. [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml index 372ff9519f1..9dd3413e29d 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Mixed biological/electronic chassis. Treats most normal medicine, but circuit damage is real. Refer to Maintenance Protocol IPC-12c for partial overlap.”[/italic][/color] + [color=#999999][italic]“Same legal standing as IPC. The Article on Synthetic Personhood covers both; the clarification memo is on the shared drive.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Mixed biological-electronic colonists (~40% mechanical, ~60% organic by tissue mass), descended from a pre-corporate-era labor-engineering program of disputed historical attribution. Both Medbay and Engineering involvement may be required for service. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, circuit overheat[/mono] @@ -46,25 +46,27 @@ [mono] Shock [color=#cc3333]■[/color][color=#555555]□□□□[/color] -50% vulnerable[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; standard food intake required despite cybernetic frame. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous. Standard food intake required despite cybernetic frame. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen, but [color=#1e90ff][bold]suffers less damage from lacking air[/bold][/color]. Cleared for short EVA tasks without supervisor signoff. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Take [color=#1e90ff][bold]20% less Blunt damage[/bold][/color] and [color=#1e90ff][bold]10% less Piercing/Slash damage[/bold][/color]. Durable chassis. - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - Can play [color=#ffdd33][bold]digital music[/bold][/color] innately. Useful in any social rotation. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#999999][italic]“Visor displays are personal expression, not signaling. Don't read into them. Ask if you want to know what they mean.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]30% more Heat, 30% more Cold, 50% more Shock, and 55% more Radiation damage[/bold][/color]. Insurance Tier A across Engineering, Atmospherics, and any radiation-exposed rotation. @@ -72,14 +74,14 @@ [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] - Subject species originated in a pre-corporate-era engineering program (historical attribution disputed; predecessor entity has no contemporary correspondent). Subject population is descended from the post-uprising free Protogen lineage; original subservience-enforcement structures ([color=#a4885c][bold]cerebral microcrystal arrays[/bold][/color]) have not been functional within historical memory. Full citizenship under [color=#a4885c][bold]TDF Article on Synthetic Personhood[/bold][/color] — no surviving proprietary claims from any predecessor entity. + Subject species originated in a pre-corporate-era engineering program (historical attribution disputed; predecessor entity has no contemporary correspondent). Subject population is descended from the post-uprising free Protogen lineage; original subservience-enforcement structures ([color=#a4885c][bold]cerebral microcrystal arrays[/bold][/color]) have not been functional within historical memory. Full citizenship under [color=#a4885c][bold]TDF Article on Synthetic Personhood[/bold][/color]. No surviving proprietary claims from any predecessor entity. [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml index 06d163f0488..a9cad2dc711 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Their grandparents fled an empire — several of them, in sequence. They've earned the calm rotation if they want it.”[/italic][/color] + [color=#999999][italic]“Their grandparents fled an empire. Several of them, in sequence. They've earned the calm rotation if they want it.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Diminutive saurian-avian colonists descended from the diaspora populations that left the post-Fall Resomi Empire generations ago. Sub-baseline mass; ammonia-based circulation. Collectivist work-tradition translates well into rotation-team structures. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] vulnerable; slowed above 30°C[/mono] @@ -46,26 +46,28 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] thanks to sub-baseline mass. Useful for stealth and unconventional logistics. - Wings assist [color=#1e90ff][bold]zero-gravity maneuvering[/bold][/color] (not full flight). - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#999999][italic]“Yes, they fit in a duffel. They are not luggage. Don't joke about it; it stops being funny by the third intake.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] [color=#555555][italic]None on file.[/italic][/color] - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]significantly more Heat damage[/bold][/color] than baseline. Insurance Tier B for warm rotations. @@ -76,7 +78,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index b3781f163f5..be9d433bf5d 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Subject's internal storage is publicly visible. This is biology, not a policy violation. Instruct staff accordingly.”[/italic][/color] + [color=#999999][italic]“They breathe nitrogen. Same internals supplier as the Vox. The bulk-procurement line is consolidated.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Translucent gelatinous sapients with nitrogen-based biology. Biologically distinct from the feral xenobiology slime cultures station labs continue to study. Strange but resilient; the most vacuum-capable personnel on file. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,19 +46,19 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; standard food groups digest normally. - - Hydration must come from [color=#a4885c][bold]ingested water only[/bold][/color] — see Liabilities for splash exposure caveats. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, standard food groups digest normally. + - Hydration must come from [color=#a4885c][bold]ingested water only[/bold][/color]. See Liabilities for splash exposure caveats. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes [color=#1e90ff][bold]Nitrogen[/bold][/color], which is abundant in station air. Internals optional; harder to source compressed Nitrogen tanks for EVA. - Exhales [color=#1e90ff][bold]Nitrous Oxide[/bold][/color]; subject is unaffected by their own exhalation. - [color=#1e90ff][bold]Suffocates 80% slower[/bold][/color] than baseline. Cleared for prolonged EVA without supervisor signoff. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - [color=#1e90ff][bold]2×3 internal storage[/bold][/color] inside the slime membrane. Visible to all personnel; items can be removed without consent. Subject acknowledges this at intake. - Metabolises [color=#1e90ff][bold]6 reagents simultaneously[/bold][/color] instead of the standard 2. Cleared for Medical and Chemistry rotations. @@ -66,28 +66,30 @@ - Take [color=#1e90ff][bold]80% less Cellular, 40% less Blunt, and 20% less Poison damage[/bold][/color]. - Can [color=#1e90ff][bold]harden fists[/bold][/color] for stronger unarmed strikes at the cost of attack speed. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - [color=#a4885c][bold]Slime Blood[/bold][/color] is a moderately filling food source for other species, though sampling a coworker's circulation is generally frowned upon. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Significant damage from water exposure[/bold][/color] (splashing, sprinklers, decontamination spray). Subject must ingest water to stay hydrated but not contact it externally. [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]50% more Cold, 20% more Slash, and 20% more Piercing damage[/bold][/color] than baseline. - - Slime Blood cannot be regenerated from Iron — Medical-handling waiver issued at intake. + - Slime Blood cannot be regenerated from Iron. Medical-handling waiver issued at intake. [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] Subject species' historical record includes corporate-era industrial harvesting of biological kin for chemical extract, particularly by predecessor entities operating under the [color=#a4885c][bold]NanoTrasen[/bold][/color] and [color=#a4885c][bold]Hephaestus[/bold][/color] banners (both defunct). Modern SlimePerson populations are settled and self-determining; no surviving entity maintains a claim or program of that nature. TDF medical and chemical-supply chains are publicly administered and historically distinct from corporate-era extract trades. + [color=#999999][italic]“Not pretty. Don't bring it up unless they do; they know it better than you.” — J.[/italic][/color] + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml index 57c67c499ed..4222392572d 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Three histories per family, two languages per household, and they still arrived on time. Ensure clan-affiliation field is filled out at intake — subject considers it a courtesy.”[/italic][/color] + [color=#999999][italic]“Sleep cycle. Roughly 36 hours up, 20-some down. I asked once; they were polite about it. Schedule the long shift around them and they'll outwork you.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Digitigrade, fur-insulated felines from the icy moon Ahdomai. Long-recognized civil society predating the corporate era; clan affiliations persist culturally though no longer dictate work assignment. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■■[/color][color=#555555]□□□[/color] vulnerable — fur traps body heat[/mono] @@ -46,29 +46,31 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; eats what humans eat. No Mess Hall accommodations required. - - Hunger rate [color=#ffa500][bold]~16% faster[/bold][/color] than baseline — supplemental rations for long deployments. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, eats what humans eat. No Mess Hall accommodations required. + - Hunger rate runs [color=#ffa500][bold]~16% faster[/bold][/color] than baseline. Supplemental rations for long deployments. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - - [color=#1e90ff][bold]Night Vision[/bold][/color] — operates in low-light without aid. + - [color=#1e90ff][bold]Night Vision[/bold][/color]: operates in low-light without aid. - [color=#1e90ff][bold]Reduced impact/fall damage[/bold][/color] from innate agility. - [color=#1e90ff][bold]Walks shoeless without making noise[/bold][/color] thanks to soft feet. Cite Subsection 4.b before assigning to roles requiring audible approach. - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. - Unarmed attacks deal [color=#1e90ff][bold]Slash and Piercing damage[/bold][/color] via claws. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] [color=#555555][italic]None on file.[/italic][/color] - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#999999][italic]“Adhomai politics are settled history at this point. Cultural identity stays in section four; nothing else needs to travel with the file.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]15% more Brute damage[/bold][/color] due to smaller stature. @@ -79,7 +81,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml index 34bb3532c98..b0c88f7de19 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Subject has a fatal allergy to oxygen and has applied to work on a space station. Reviewed. Approved with conditions.”[/italic][/color] + [color=#999999][italic]“Yes, their internals stay on at lunch. We added a straw to the cafeteria standing order years ago. Standard atmosphere will kill them; don't second-guess it.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + - Subject: Nitrogen-respiring avian-reptiloids descended from the Shoal — the multi-arkship diaspora civilization of pre-corporate antiquity. Modern populations are settled and integrated; internals discipline is exemplary out of necessity. Religious adherence to the [color=#a4885c][bold]Inviolate[/bold][/color] is widely retained as protected practice. + Subject: Nitrogen-respiring avian-reptiloids descended from the Shoal, the multi-arkship diaspora civilization of pre-corporate antiquity. Modern populations are settled and integrated; internals discipline is exemplary out of necessity. Religious adherence to the [color=#a4885c][bold]Inviolate[/bold][/color] is widely retained as protected practice. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,26 +46,28 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - [color=#555555][italic]None on file.[/italic][/color] + - [color=#ffa500][bold]Dietary range[/bold][/color]: standard. No accommodations on file. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - - Breathes [color=#1e90ff][bold]Nitrogen[/bold][/color]. [color=#ffa500][bold]Adverse reaction to Oxygen[/bold][/color] — standard station atmosphere causes accumulating poison damage. + - Breathes [color=#1e90ff][bold]Nitrogen[/bold][/color]. [color=#ffa500][bold]Adverse reaction to Oxygen[/bold][/color]. Standard station atmosphere causes accumulating poison damage. - Issued at intake: nitrogen internals, spare mask, and emergency Nitrogen canister in survival box. Internals must remain active on every shift. - - Briefly tolerates station air for [color=#1e90ff][bold]up to thirty seconds[/bold][/color] without lasting damage — enough to eat, drink, or take oral medication. Recovery takes about two minutes. + - Briefly tolerates station air for [color=#1e90ff][bold]up to thirty seconds[/bold][/color] without lasting damage, enough to eat, drink, or take oral medication. Recovery takes about two minutes. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#999999][italic]“Treat the Inviolate as a working ethics code; that's what it is. The chapel slot on Deck 4 rotates with the Trinary Perfection congregation.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via talons. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - Recover from low-grade poison damage [color=#1e90ff][bold]passively[/bold][/color] up to 20 dmg. Above threshold, route to Medbay. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Fatal allergy[/bold][/color] to ambient station atmosphere. Insurance Tier A on every shift. Supervisor must verify internals at start of duty. @@ -76,7 +78,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml index ed7ced8c7fc..a068a8dbd56 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Excellent for radiation duty. Subject will, on occasion, deposit a Chitzite — file under Maintenance, not Custodial.”[/italic][/color] + [color=#999999][italic]“Excellent for radiation duty. Subject will, on occasion, deposit a Chitzite. File under Maintenance, not Custodial.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + - Subject: Industrious exoskeletal hymenoptera. Strong, diligent, and acutely radiation-resistant — primary radiation-response candidates. + Subject: Industrious exoskeletal hymenoptera. Strong, diligent, and acutely radiation-resistant. Primary radiation-response candidates. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,40 +46,40 @@ [mono] Shock [color=#cc3333]■■[/color][color=#555555]□□□[/color] -15% vulnerable[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - Hunger rate [color=#ffa500][bold]~33% faster[/bold][/color] than baseline due to overactive metabolism. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Take [color=#1e90ff][bold]80% less Radiation damage[/bold][/color] and [color=#1e90ff][bold]10% less Slash, Blunt, and Piercing damage[/bold][/color]. Cleared as primary radiation-response personnel. - - [color=#1e90ff][bold]Superior pulling and carrying strength[/bold][/color] over baseline — cleared for heavy logistics. + - [color=#1e90ff][bold]Superior pulling and carrying strength[/bold][/color] over baseline. Cleared for heavy logistics. - Possesses an innate [color=#1e90ff][bold]bio-light[/bold][/color] for low-visibility work. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - - Excess radiation purges as a small rock — [color=#a4885c][bold]Chitzite[/bold][/color] — that remains slightly radioactive. Treat as hazardous waste, not litter. + - Excess radiation purges as a small rock, the [color=#a4885c][bold]Chitzite[/bold][/color], which remains slightly radioactive. Treat as hazardous waste, not litter. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] - [color=red][bold]▲ Warning:[/bold][/color] Exoskeletal shell [color=#ffa500][bold]blocks standard syringes[/bold][/color] — Medbay must use hypos. Handling waiver issued at intake. + [color=red][bold]▲ Warning:[/bold][/color] Exoskeletal shell [color=#ffa500][bold]blocks standard syringes[/bold][/color]. Medbay must use hypos. Handling waiver issued at intake. [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Deceptively heavy[/bold][/color] due to chitin and dietary habits. Affects mobility and carrying capacity calculations. - - Insect Blood cannot be regenerated from Iron — alternative on hand in Medbay. + - Insect Blood cannot be regenerated from Iron. Alternative on hand in Medbay. [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml index 51439840411..dd61947fb69 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Will fit in a duffelbag. Has done so during interview. Consult Security on standing policies.”[/italic][/color] + [color=#999999][italic]“They are humans. The fur is hereditary by now. Move on. Read the current form, not the corporate-era one with the command-class restrictions struck out.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Small, mischievous cat-eared humanoids of the long-stable animalid clade. Several-generation hereditary population; no current transformation involved. Stature cuts both ways in rotation. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,31 +46,34 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. - - Can [color=#1e90ff][bold]consume captured mice and rats[/bold][/color] directly — restores hairball ability and provides nutrition. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Can [color=#1e90ff][bold]consume captured mice and rats[/bold][/color] directly. Restores hairball ability and provides nutrition. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - - [color=#1e90ff][bold]Smaller than humans[/bold][/color] — harder to hit in combat. + - [color=#1e90ff][bold]Smaller than humans[/bold][/color]: harder to hit in combat. - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. - [color=#1e90ff][bold]Walks silently while barefoot[/bold][/color]. Cite Subsection 4.b before assigning to roles requiring audible approach. - - [color=#1e90ff][bold]Reduced fall and impact damage[/bold][/color] — lands on feet. - - [color=#1e90ff][bold]Maintains near-full speed when injured[/bold][/color] — damage slows them down less than other species. + - [color=#1e90ff][bold]Reduced fall and impact damage[/bold][/color]: lands on feet. + - [color=#1e90ff][bold]Maintains near-full speed when injured[/bold][/color]: damage slows them down less than other species. - Unarmed attacks deal [color=#1e90ff][bold]Slash and Piercing damage[/bold][/color] via claws. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#999999][italic]“Involuntary vocalization is documented physiology, not a quirk. Don't comment on it. Subject hears the comment more than the comment-giver does.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - Can [color=#ffdd33][bold]regurgitate a hairball[/bold][/color] to purge select chemicals from the bloodstream. Useful in toxicology emergencies. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Blunt and Slash damage[/bold][/color] than baseline. @@ -83,7 +86,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml index ad333f506ed..0355bd47b1c 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“They volunteered. Most species don't. Put them on the survey rotation if you can spare them — and note the canteen is non-negotiable.”[/italic][/color] + [color=#999999][italic]“Survey rotation, hands down. They volunteered, and most species don't. Tropical-acclimated; heat tolerance is genuine. Don't second-guess the chart.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Shark-derived sapients from the ringworld Solvan, on the inward edge of formerly-isolated space. First-contact predates the corporate collapse by some margin; modern populations have integrated as eager exploration- and survey-discipline workers. Carnivorous diet, strong bite force. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,30 +46,33 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [color=#ffa500][bold]Carnivore[/bold][/color]: digests only meat and pills. Plant matter and synthetic rations rejected by the stomach. - - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. + - [color=#ffa500][bold]Dietary range[/bold][/color]: stomach accepts any standard ration (meat, plant, synthetic, pharmaceutical). Carnivorous physiology biases toward meat but does not require it. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] via jaws — exceptional bite force. + - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] via jaws (exceptional bite force). - Cartilaginous skeleton [color=#1e90ff][bold]resists Blunt-force trauma[/bold][/color]. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - - [color=#ffdd33][bold]Lungs are unremovable[/bold][/color] — integrated with gill structures. Medbay must note before any chest procedure. + - [color=#ffdd33][bold]Lungs are unremovable[/bold][/color]: integrated with gill structures. Medbay must note before any chest procedure. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Slash damage[/bold][/color] than baseline. - [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Gets thirsty ~100% faster[/bold][/color] than baseline. Parched state induces suffocation — canteen issued at intake. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Gets thirsty ~100% faster[/bold][/color] than baseline. Parched state induces suffocation. Canteen issued at intake. + + [color=#999999][italic]“The canteen is non-negotiable. Parched state induces suffocation; treat it as a medical issue, not a preference.” — J.[/italic][/color] [color=red][bold]▲ Warning:[/bold][/color] Saline is too salty; [color=#ffa500][bold]hydrates less than fresh water[/bold][/color]. Medbay must use fresh water for hydration therapy. @@ -80,7 +83,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml index 344ffb17a7d..fd2b9865404 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Excellent for ambient social roles. Subject sings on shift; this is a feature, not a defect.”[/italic][/color] + [color=#999999][italic]“If it sounds like a sixty-piece band in the cafeteria, that'll be Harpies. Their mimicry is uncanny; they know it. It is not a discipline issue.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Avian humanoids with colorful feathered wings and tails. Can mimic almost any sound. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,41 +46,44 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen [color=#ffa500][bold]twice as often as baseline[/bold][/color] (every ~3 seconds). Air tanks last roughly half as long. - [color=#ffa500][bold]Air-quality sensitive[/bold][/color]: bad air causes visible gasping and eventual choking. 0.2+ moles of combined Carbon Dioxide and Miasma triggers oxygen-uptake difficulty. - Recovery: clear bad air, stand on a scrubber, or take three seconds of pure Oxygen for full restoration. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#999999][italic]“Air tanks last half as long for them. Plan the EVA rotation accordingly. Don't make them ask twice.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] via talons. - - [color=#1e90ff][bold]Vocal mimicry[/bold][/color] — can reproduce a wide range of station sounds, environmental noises, and voices. + - [color=#1e90ff][bold]Vocal mimicry[/bold][/color]: can reproduce a wide range of station sounds, environmental noises, and voices. - Can [color=#1e90ff][bold]sing instrumentally[/bold][/color], producing MIDI-equivalent tones across a broad selection of instruments. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - Filed with the [color=#ffdd33][bold]Ultraviolet Vision[/bold][/color] trait by default. Accessibility waiver via Form HR-09c. - [color=#ffdd33][bold]Cannot wear jumpsuits[/bold][/color] due to wing/tail anatomy. Auto-issued a jumpskirt at intake. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Blunt and Slash damage[/bold][/color] than baseline. - [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Extreme low density[/bold][/color] — roughly half baseline mass. Easily moved by ambient turbulence and shoves. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Extreme low density[/bold][/color], roughly half baseline mass. Easily moved by ambient turbulence and shoves. [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml index 583f8ea005d..eb2ee9b13d4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml @@ -1,7 +1,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] @@ -29,14 +29,14 @@ - + Subject: Large, horned humanoids of augmented mass and stature. Physical strength brings boons in and out of combat; firearm handling is poor. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,16 +46,16 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; standard food groups digest normally. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, standard food groups digest normally. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Take [color=#1e90ff][bold]15% less Blunt, Slash, and Piercing damage[/bold][/color] than baseline. - Melee output: [color=#1e90ff][bold]+35% Blunt and Asphyxiation damage, +20% Slash and Piercing damage[/bold][/color]. @@ -63,24 +63,24 @@ - [color=#1e90ff][bold]Harder to shove[/bold][/color] than baseline. Slightly higher stamina. - Pries open doors in [color=#1e90ff][bold]about half the standard time[/bold][/color]. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] [color=#555555][italic]None on file.[/italic][/color] - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Poor accuracy with firearms[/bold][/color]. Cite Subsection 6.a when redirecting from Security armoury duty. [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Harder to carry and pull[/bold][/color] than baseline. Medical evacuation requires multiple personnel. - [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Larger silhouette[/bold][/color] than baseline — easier to hit in combat. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Larger silhouette[/bold][/color] than baseline. Easier to hit in combat. [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml index f14b122a33b..52c90bfc760 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Resourceful, evasive, sneaky. Custodial duty has been re-routed away from Rodentia personnel due to standing mousetrap issues.”[/italic][/color] + [color=#999999][italic]“First-name field. The epithets aren't surnames; that's the convention. Trust me.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + - Subject: Small omnivorous rodents native to Altam — co-inhabitants of the Vazzend binary shared with the Vulpkanin population. Subject species never developed native interstellar travel; historical accounts of the diaspora credit corporate-era opportunism (variously: stolen vessel, smuggled transport, or both). Resourceful, evasive, sneaky, and fragile. + Subject: Small omnivorous rodents native to Altam, co-inhabitants of the Vazzend binary shared with the Vulpkanin population. Subject species never developed native interstellar travel; historical accounts of the diaspora credit corporate-era opportunism (variously: stolen vessel, smuggled transport, or both). Resourceful, evasive, sneaky, and fragile. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,29 +46,32 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. - Hunger rate [color=#ffa500][bold]~33% faster[/bold][/color] than baseline. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to sub-baseline mass. - Unarmed attacks deal [color=#1e90ff][bold]Slash and Blunt damage[/bold][/color] via claws. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - Can [color=#ffdd33][bold]rummage in disposal chutes[/bold][/color] to retrieve discarded items. Recognised as an approved task, not misuse of facilities. - [color=#ffdd33][bold]Sneaks underneath tables[/bold][/color]; not small enough to fit under doors. - - [color=#ffdd33][bold]Descriptive-epithet naming convention[/bold][/color] — no family or clan names; communities assign personal epithets ("Quick-paw," "No-tail," etc.). Record in the first-name field at intake. + - [color=#ffdd33][bold]Descriptive-epithet naming convention[/bold][/color]. No family or clan names; communities assign personal epithets ("Quick-paw," "No-tail," etc.). Record in the first-name field at intake. + + [color=#999999][italic]“They share a homeworld with the Vulpkanin. Bring it up at intake and you'll get two stories for the price of one.” — J.[/italic][/color] - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]30% more Blunt damage[/bold][/color] and [color=#ffa500][bold]15% more Slash and Piercing damage[/bold][/color] than baseline. @@ -79,7 +82,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml index 8a7ed6ade95..9a27ced6bf4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Their grandparents organized a planetary evacuation. The cover letter, frankly, writes itself. Pronounced vulp-ka-nin — do not abbreviate to 'vulp' on official correspondence.”[/italic][/color] + [color=#999999][italic]“Vulp-ka-nin. Don't abbreviate to 'vulp' on official correspondence. Their grandparents organized a planetary evacuation; the cover letter, frankly, writes itself.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Canine-derived mammals descended from the population of Altam (Vazzend binary) that evacuated the 2189 stellar disaster via cooperative effort. Modern populations are concentrated on Kelune and Dalstadt; the long-term terraforming of Altam remains a cultural touchstone. Sociable, durable, and slightly more flammable than baseline personnel. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■■[/color][color=#555555]□□□[/color] -10% vulnerable[/mono] @@ -46,26 +46,29 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) — both induce poison damage in the bloodstream. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Unarmed attacks deal [color=#1e90ff][bold]Slash and Blunt damage[/bold][/color] via claws. - - Natural pelt provides [color=#1e90ff][bold]cold-environment tolerance[/bold][/color] — no insulating coat required for routine shifts. PPE still mandated for hardsuit rotations. + - Natural pelt provides [color=#1e90ff][bold]cold-environment tolerance[/bold][/color]: no insulating coat required for routine shifts. PPE still mandated for hardsuit rotations. + + [color=#999999][italic]“Try a Rodentia, if you have one available, especially on Altam-related work. Both populations remember the evacuation. Both appreciate the gesture.” — J.[/italic][/color] - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - - Filed with the [color=#ffdd33][bold]Deuteranopia[/bold][/color] trait by default — reds and greens read as similar. Accessibility waiver via Form HR-09c. + - Filed with the [color=#ffdd33][bold]Deuteranopia[/bold][/color] trait by default: reds and greens read as similar. Accessibility waiver via Form HR-09c. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Heat damage[/bold][/color] than baseline. Insurance Tier B near welding stations and burn chambers. @@ -74,7 +77,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml index 392691b2aa3..1898b565d1b 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Strong in melee. Increasingly inconvenient in the armoury. Ensure climate controls are set to 'warm' on shifts that include Reptilian personnel.”[/italic][/color] + [color=#999999][italic]“Plural. Tizira, Moghes, station-stock; the dossier records all three. The subject picks the one they identify with.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + - Subject: Cold-blooded humanoids of plural cultural lineage — modern Reptilians inherit ancestry variously from Tizira-stock, Moghes-stock, and station-born descendant lines, with subject identifying cultural affiliation at intake or declining to. Physiology demands heat and rewards them when they get it. Claws grow in stages — increasingly dangerous in melee, increasingly clumsy with firearms. + Subject: Cold-blooded humanoids of plural cultural lineage. Modern Reptilians inherit ancestry variously from Tizira-stock, Moghes-stock, and station-born descendant lines, with subject identifying cultural affiliation at intake or declining to. Physiology demands heat and rewards them when they get it. Claws grow in stages, increasingly dangerous in melee and increasingly clumsy with firearms. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant + warmth boosts performance[/mono] @@ -46,26 +46,29 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - - Adverse reaction to [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) — induces poison damage in the bloodstream. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) is toxic. Induces poison damage in the bloodstream. + + [color=#999999][italic]“Onion, coffee, tea, grain, dairy. All on the no-list. The mess hall has been informed. Yes, again.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Take [color=#1e90ff][bold]15% less Slash damage and 5% less Heat damage[/bold][/color] than baseline. - Can [color=#1e90ff][bold]drag objects with their tail[/bold][/color], keeping both hands free. - - Unarmed melee output is [color=#1e90ff][bold]far above baseline[/bold][/color] — see SPECIAL PROTOCOLS for claw-stage damage progression. + - Unarmed melee output is [color=#1e90ff][bold]far above baseline[/bold][/color]. See SPECIAL PROTOCOLS for claw-stage damage progression. - Sustained warmth above [color=#1e90ff][bold]47°C[/bold][/color] grants a minor regeneration and speed boost. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - - [color=#ffdd33][bold]Claw growth[/bold][/color] — claws grow through five stages. Each stage increases unarmed damage and degrades firearm and precision-tool use. + - [color=#ffdd33][bold]Claw growth[/bold][/color]: claws grow through five stages. Each stage increases unarmed damage and degrades firearm and precision-tool use. -- [bold]Stage 0[/bold]: 8 Slash damage. -- [bold]Stage 1[/bold]: 11 Slash damage. Firearm spread +10%, handheld weapon damage -5%. -- [bold]Stage 2[/bold]: 13 Slash + 2 Piercing. Firearm spread +25%, weapon damage -13%. Wide-swing attack unlocked. @@ -77,9 +80,9 @@ - - [color=#ffdd33][bold]Approved warming methods[/bold][/color] — welders, emergency flares, campfires, winter clothes, and hardsuits all generate enough heat to maintain function. Hugging a warmer body exchanges heat positively; hugging a colder body makes things worse. + - [color=#ffdd33][bold]Approved warming methods[/bold][/color]: welders, emergency flares, campfires, winter clothes, and hardsuits all generate enough heat to maintain function. Hugging a warmer body exchanges heat positively; hugging a colder body makes things worse. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]25% more Blunt damage[/bold][/color] and [color=#ffa500][bold]30% more Cold damage[/bold][/color] than baseline. Cold-blooded physiology stacks with the standard cold-vulnerability modifier. @@ -90,7 +93,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml index b082002eb8a..2cafd84355c 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml @@ -1,14 +1,14 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [color=#999999][italic]“Vegetative biology, deceptively patient temperament. Hydroponics has standing request to fast-track all Diona applications.”[/italic][/color] + [color=#999999][italic]“They are a colony. One signature covers the gestalt; don't ask each nymph individually.”[/italic][/color] [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] @@ -29,14 +29,14 @@ - + Subject: Plant-gestalt sapients composed of cooperative nymph colonies in humanoid configuration. Photosynthetic-fusion metabolism, radiation-tolerant, pacifist by physiology. Sturdy enough to ignore FTL jolts; complicated relationship with botany chemistry. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -50% vulnerable, ignites easily[/mono] @@ -46,28 +46,31 @@ [mono] Shock [color=#cc3333]■■[/color][color=#555555]□□□[/color] -20% vulnerable[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [color=#ffa500][bold]Inverted diet[/bold][/color]: digests only [color=#a4885c][bold]Tree Sap[/bold][/color] and water. Cannot consume iron-based foods; their "blood" IS the sap. - - Adverse reaction to [color=#a4885c][bold]Weed Killer[/bold][/color] — acts as direct poison. Botany-handling waiver issued at intake. - - [color=#1e90ff][bold]Robust Harvest heals them[/bold][/color] — but overuse triggers the transformation protocol below. + - [color=#ffa500][bold]Dietary range[/bold][/color]: inverted. Digests only [color=#a4885c][bold]Tree Sap[/bold][/color] and water; iron-based foods are incompatible. Their "blood" IS the sap. + - [color=#1e90ff][bold]Robust Harvest heals them[/bold][/color], but overuse triggers the transformation protocol below. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Weed Killer[/bold][/color] acts as a direct poison. Botany-handling waiver issued at intake. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Take [color=#1e90ff][bold]30% less Blunt, 20% less Slash, and 10% less Piercing damage[/bold][/color] than baseline. - - [color=#1e90ff][bold]Hunger and thirst rates well below baseline[/bold][/color] — long deployments well-tolerated. + - [color=#1e90ff][bold]Hunger and thirst rates well below baseline[/bold][/color]. Long deployments well-tolerated. - [color=#1e90ff][bold]Withstands FTL jumps[/bold][/color] without being knocked down by the shock. Cleared for shuttle pilot rotations. - [color=#1e90ff][bold]Immune to step-trigger hazards[/bold][/color] (landmines, glass shards, etc.). Cannot be slowed by Kudzu. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#999999][italic]“Radiation is food. Pressure is a mild irritation. They will outlast all of us. Hand them the long shift.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - - [color=#ffdd33][bold]Make Like A Tree And Leave[/bold][/color]: overexposure to Robust Harvest triggers uncontrolled growth, converting the subject into an immobile tree (equipment dropped). Cutting the tree restores mobile state. Filed as workplace transformation, not injury — insurance does not apply. - - [color=#ffdd33][bold]Diona Nymphs[/bold][/color] (post-mortem procedure): on death, a Diona may voluntarily disassemble into three Nymphs. The subject's consciousness continues in the Brain Nymph — capable of speech but lacking hands or inventory. + - [color=#ffdd33][bold]Make Like A Tree And Leave[/bold][/color]: overexposure to Robust Harvest triggers uncontrolled growth, converting the subject into an immobile tree (equipment dropped). Cutting the tree restores mobile state. Filed as workplace transformation, not injury; insurance does not apply. + - [color=#ffdd33][bold]Diona Nymphs[/bold][/color] (post-mortem procedure): on death, a Diona may voluntarily disassemble into three Nymphs. The subject's consciousness continues in the Brain Nymph, which can speak but has no hands or inventory. - After 10 minutes, a Nymph can reform into a whole Diona. The reformed body is randomised; the new identity has no formal claim to prior employment records. @@ -77,18 +80,18 @@ - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]50% more Heat damage and 20% more Shock damage[/bold][/color] than baseline. [color=#ffa500][bold]Ignites easily on Heat exposure[/bold][/color]. Insurance Tier A near welding stations, burn chambers, and AME service shifts. - [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Cannot wear shoes[/bold][/color] — issue alternative PPE for foot protection. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Cannot wear shoes[/bold][/color]. Issue alternative PPE for foot protection. [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml index fc4c1ea6714..5d1b2ea63e2 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml @@ -1,7 +1,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] @@ -29,14 +29,14 @@ - + Subject: Industrious humanoids similar to baseline with a knack for ore detection and a fondness for drink. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,34 +46,34 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; standard food groups digest normally. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, standard food groups digest normally. - [color=#1e90ff][bold]Heals from alcohol[/bold][/color] rather than suffering from it. Beverage rations may be redirected as field medicine. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - - [color=#1e90ff][bold]Innate ore sense[/bold][/color] — detects ore veins up to 5 meters away. Mining rotations are an obvious assignment. + - [color=#1e90ff][bold]Innate ore sense[/bold][/color]: detects ore veins up to 5 meters away. Mining rotations are an obvious assignment. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] [color=#555555][italic]None on file.[/italic][/color] - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] - [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Suffocates roughly twice as fast as baseline[/bold][/color] — goes down quickly without air. EVA rotations require an attentive partner and a second tank. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Suffocates roughly twice as fast as baseline[/bold][/color]; goes down quickly without air. EVA rotations require an attentive partner and a second tank. [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml index 2f1b59aab3c..4e999feeda9 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml @@ -1,7 +1,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] @@ -29,14 +29,14 @@ - + - Subject: Small, loud, and fragile humanoids — resilient digestive system, unusual dietary tolerances. + Subject: Small, loud, and fragile humanoids with a resilient digestive system and unusual dietary tolerances. - [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] @@ -46,32 +46,32 @@ [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [bold]Omnivorous[/bold]; resilient digestive system tolerates substances baseline cannot. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous. Resilient digestive system tolerates substances baseline cannot. - Take [color=#1e90ff][bold]25% less Toxin damage[/bold][/color] due to unusual dietary tolerance. - [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - Breathes Oxygen. - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. - [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - Take [color=#1e90ff][bold]10% less Blunt and Caustic damage[/bold][/color] than baseline. - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. - - [color=#1e90ff][bold]Reduced fall and impact damage[/bold][/color] — tumbling off ladders or being thrown hurts them less. - - [color=#1e90ff][bold]Maintains near-full speed when injured[/bold][/color] — damage slows them down less than baseline. + - [color=#1e90ff][bold]Reduced fall and impact damage[/bold][/color]: tumbling off ladders or being thrown hurts them less. + - [color=#1e90ff][bold]Maintains near-full speed when injured[/bold][/color]: damage slows them down less than baseline. - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. - [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] - Can [color=#ffdd33][bold]rummage in disposal chutes[/bold][/color] to retrieve discarded items. Recognised as an approved task, not misuse of facilities. - Can [color=#ffdd33][bold]dive into toilets and mailing units[/bold][/color] due to small stature. Plumbing has been notified. - Innately speaks [color=#a4885c][bold]Goblin Cant[/bold][/color]. Translation is the listener's responsibility, not Goblin personnel's. - - Unique chants — supervisors are advised to permit them on shift. + - Unique chants; supervisors are advised to permit them on shift. - [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────────[/mono][/color] + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Piercing damage[/bold][/color] due to small frame. @@ -84,7 +84,7 @@ - [mono][color=#897236]╔══════════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚══════════════════════════════════════════════════════════╝[/color][/mono] + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] From bc34486e6671ba61d7729fbd86ccb960e5f4bd92 Mon Sep 17 00:00:00 2001 From: rebaserHEAD <38984539+rebaserHEAD@users.noreply.github.com> Date: Wed, 17 Jun 2026 20:56:49 -0400 Subject: [PATCH 39/39] fix(guidebook): sync Rodentia and Slime dossiers to merged species changes Rodentia now runs on Rat organs (OrganRatHeart/Lungs/Stomach). The heart metabolizes the Poison group, and theobromine/allicin poison effects are gated `Rat shouldHave: false`, so neither fires anymore. Replaced the toxicity warning with a tolerance note. Slime core gained specialDigestible (cloth/paper/pill/trash/moth-food) and its metabolizer types went [Slime] -> [Slime, Animal, Goblin, Moth, Vox]. Documented the expanded digestion and raw/species-restricted-food tolerance. Lungs stayed [Slime], so breathing and the Vox oxygen-poison are unaffected. --- Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml | 3 ++- Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml | 3 +-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index be9d433bf5d..f1cad2dd6b4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -48,7 +48,8 @@ [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, standard food groups digest normally. + - [color=#ffa500][bold]Dietary range[/bold][/color]: indiscriminate. Standard food groups digest normally; the gelatin matrix additionally breaks down [color=#a4885c][bold]cloth, paper, pills, and refuse[/bold][/color] for nutrition. + - [color=#ffa500][bold]Digestive tolerance[/bold][/color]: raw matter and foodstuffs keyed to other physiologies are processed cleanly, with normal nutrition and none of the usual nausea. - Hydration must come from [color=#a4885c][bold]ingested water only[/bold][/color]. See Liabilities for splash exposure caveats. [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml index 52c90bfc760..f1aafb62fa7 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml @@ -49,8 +49,7 @@ [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - - [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. + - [color=#ffa500][bold]Tolerances[/bold][/color]: rodent physiology passes [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) without poison damage. No dietary restriction required. - Hunger rate [color=#ffa500][bold]~33% faster[/bold][/color] than baseline. [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color]