diff --git a/Content.Client/Guidebook/Controls/GuidebookWindow.xaml b/Content.Client/Guidebook/Controls/GuidebookWindow.xaml index 69534af7f6a..8f49b10b1ee 100644 --- a/Content.Client/Guidebook/Controls/GuidebookWindow.xaml +++ b/Content.Client/Guidebook/Controls/GuidebookWindow.xaml @@ -1,9 +1,10 @@ + @@ -12,7 +13,8 @@ - + + +/// Marks an entity as a TDF BuPers dossier paper-doll exemplar. +/// On MapInit (which the guidebook fires when embedding the entity via GuideEntityEmbed), +/// the system randomizes the entity's HumanoidAppearance (skin tone, hair, markings) and +/// applies random species-appropriate gender-aware undergarment markings. Pure marker +/// component — no per-species knobs. +/// +/// +/// Sits in Shared (not Server) because the guidebook spawns its embedded entities +/// client-side; a server-only randomizer would never fire. +/// +[RegisterComponent, NetworkedComponent] +public sealed partial class DossierExemplarComponent : Component +{ +} diff --git a/Content.Shared/_Triad/Dossier/DossierExemplarSystem.cs b/Content.Shared/_Triad/Dossier/DossierExemplarSystem.cs new file mode 100644 index 00000000000..8a7f35a9443 --- /dev/null +++ b/Content.Shared/_Triad/Dossier/DossierExemplarSystem.cs @@ -0,0 +1,67 @@ +using System.Linq; +using Content.Shared.Humanoid; +using Content.Shared.Humanoid.Markings; +using Content.Shared.Preferences; +using Robust.Shared.Random; + +namespace Content.Shared._Triad.Dossier; + +/// +/// Handles paper-doll exemplars used in BuPers species guidebook dossiers. +/// On MapInit, randomizes HumanoidAppearance with random species-appropriate +/// gender-aware undergarment markings baked in — no jumpsuit, no shoes. Keeps the +/// dossier paper doll uniform: every species shows their natural body shape with +/// basic personnel coverage, decoupled from clothing displacement quirks per species. +/// +/// +/// Sits in Shared (not Server) because the guidebook spawns its embedded entities +/// client-side; a server-only randomizer would never fire. Undergarments are baked +/// into the profile *before* LoadProfile runs because on a client-side entity there +/// is no subsequent state sync to re-trigger sprite layer rebuild — anything added +/// to the MarkingSet after LoadProfile would never render. +/// +public sealed class DossierExemplarSystem : EntitySystem +{ + [Dependency] private readonly SharedHumanoidAppearanceSystem _humanoid = default!; + [Dependency] private readonly MarkingManager _markingManager = default!; + [Dependency] private readonly IRobustRandom _random = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnMapInit); + } + + private void OnMapInit(Entity ent, ref MapInitEvent args) + { + if (!TryComp(ent, out var humanoid)) + return; + + var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species); + + var markings = new List(profile.Appearance.Markings); + AddRandomUndergarments(markings, profile.Species, profile.Sex); + profile = profile.WithCharacterAppearance(profile.Appearance.WithMarkings(markings)); + + _humanoid.LoadProfile(ent, profile, humanoid); + } + + private void AddRandomUndergarments(List markings, string species, Sex sex) + { + // Top: only female base models get a top. Bras/sportsbras/binders only make sense on + // bodies where the anatomical difference between sexes lives; male and unsexed go + // bare-chested in the dossier. + if (sex == Sex.Female) + { + var tops = _markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.UndergarmentTop, species); + if (tops.Count > 0) + markings.Add(new Marking(_random.Pick(tops.Keys.ToList()), new List { Color.White })); + } + + // Bottom: gender-neutral, pick freely from the species pool. + var bottoms = _markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.UndergarmentBottom, species); + if (bottoms.Count > 0) + markings.Add(new Marking(_random.Pick(bottoms.Keys.ToList()), new List { Color.White })); + } +} diff --git a/Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml b/Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml index b37f5f090b5..a17312d69b3 100644 --- a/Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml +++ b/Resources/Prototypes/Entities/Mobs/Customization/Markings/undergarments.yml @@ -5,7 +5,7 @@ id: UndergarmentBottomBoxers bodyPart: UndergarmentBottom markingCategory: UndergarmentBottom - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. coloring: default: type: null @@ -18,7 +18,7 @@ id: UndergarmentBottomBriefs bodyPart: UndergarmentBottom markingCategory: UndergarmentBottom - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. coloring: default: type: null @@ -31,7 +31,7 @@ id: UndergarmentBottomSatin bodyPart: UndergarmentBottom markingCategory: UndergarmentBottom - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Protogen] # Triad - Underwear. coloring: default: type: null @@ -44,7 +44,7 @@ id: UndergarmentTopBra bodyPart: UndergarmentTop markingCategory: UndergarmentTop - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. coloring: default: type: null @@ -57,7 +57,7 @@ id: UndergarmentTopSportsbra bodyPart: UndergarmentTop markingCategory: UndergarmentTop - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. coloring: default: type: null @@ -70,7 +70,7 @@ id: UndergarmentTopBinder bodyPart: UndergarmentTop markingCategory: UndergarmentTop - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. coloring: default: type: null @@ -83,7 +83,7 @@ id: UndergarmentTopTanktop bodyPart: UndergarmentTop markingCategory: UndergarmentTop - speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. + speciesRestriction: [Arachnid, Diona, Human, Dwarf, Moth, Reptilian, SlimePerson, IPC, Felinid, Oni, Avali, Chitinid, Harpy, Hydrakin, Resomi, Rodentia, Vulpkanin, Feroxi, Goblin, Tajaran, Yowie, Asakim, Protogen] # Triad - Underwear. coloring: default: type: null diff --git a/Resources/Prototypes/Entities/Mobs/Species/arachnid.yml b/Resources/Prototypes/Entities/Mobs/Species/arachnid.yml index db525cecdf1..db9d8a400ba 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/arachnid.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/arachnid.yml @@ -45,6 +45,12 @@ # Damage (Self) - type: Bloodstream bloodReagent: CopperBlood + # Triad: match guidebook "suffocate 50% faster" + - type: Respirator + damage: + types: + Asphyxiation: 1.5 + # End Triad # Damage (Others) - type: MeleeWeapon animation: WeaponArcBite diff --git a/Resources/Prototypes/Entities/Mobs/Species/reptilian.yml b/Resources/Prototypes/Entities/Mobs/Species/reptilian.yml index 498cb72b952..a263dcbd404 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/reptilian.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/reptilian.yml @@ -145,7 +145,7 @@ time: 2 type: Add refresh: true - - minimumTemperature: 322 + - minimumTemperature: 320.15 # Triad: match guidebook "above 47C" claim effects: - !type:MovespeedModifier walkSpeedModifier: 1.10 diff --git a/Resources/Prototypes/Guidebook/species.yml b/Resources/Prototypes/Guidebook/species.yml index feb082acb28..fed8c41edaf 100644 --- a/Resources/Prototypes/Guidebook/species.yml +++ b/Resources/Prototypes/Guidebook/species.yml @@ -4,27 +4,27 @@ text: "/ServerInfo/Guidebook/Mobs/Species.xml" children: - Arachnid + - Avali # Starlight + - Chitinid # DeltaV - Diona # Note: Frontier changes inside - Dwarf # Note: Frontier changes inside - - Human - - Moth - - Reptilian # Monolith changes inside - - SlimePerson - - Vox + - Felinid # DeltaV + - Feroxi # Delta V - Goblin # Frontier - - Vulpkanin # DeltaV - Harpy # DeltaV - - Felinid # DeltaV + - Human + - Hydrakin # Monolith/Obelisk + - IPC # EE + - Moth - Oni # DeltaV - - Chitinid # DeltaV - - Resomi # Floof - Protogen # Mono - - IPC # EE + - Reptilian # Monolith changes inside + - Resomi # Floof - Rodentia # DeltaV + - SlimePerson - Tajaran # Goobstation - - Hydrakin # Monolith/Obelisk - - Avali # Starlight - - Feroxi # Delta V + - Vox + - Vulpkanin # DeltaV - type: guideEntry id: Arachnid diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml index 673e427646d..f3bbe26ee14 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml @@ -59,6 +59,8 @@ types: Blunt: 1 - type: Stamina + critThreshold: 85 # slightly less stamina than humans (default 100), per guidebook + decay: 2.55 # recovers slower than humans (default 5) - type: TypingIndicator proto: felinid - type: PseudoItem diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml index 8cead4c6050..736329c0e99 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/oni.yml @@ -16,17 +16,17 @@ - type: Sprite scale: 1.2, 1.2 - type: PlayerToolModifier - pryTimeMultiplier: 0.6 + pryTimeMultiplier: 0.5 - type: PlayerAccuracyModifier spreadMultiplier: 15 maxSpreadAngle: 180 - type: BonusMeleeDamage damageModifierSet: coefficients: - Blunt: 1.2 + Blunt: 1.35 Slash: 1.2 Piercing: 1.2 - Asphyxiation: 1.2 + Asphyxiation: 1.35 - type: Damageable damageModifierSet: Oni - type: Body diff --git a/Resources/Prototypes/Reagents/gases.yml b/Resources/Prototypes/Reagents/gases.yml index 1eee957c3f7..849128fcfaf 100644 --- a/Resources/Prototypes/Reagents/gases.yml +++ b/Resources/Prototypes/Reagents/gases.yml @@ -221,10 +221,12 @@ conditions: - !type:OrganType type: Plant - - !type:Oxygenate # Mono - Hydrakin - conditions: - - !type:OrganType - type: Hydrakin + # Triad: hydrakin do not breathe CO2 per guidebook ("all gases except CO2/water vapor") + # - !type:Oxygenate # Mono - Hydrakin + # conditions: + # - !type:OrganType + # type: Hydrakin + # End Triad - !type:HealthChange conditions: - !type:OrganType diff --git a/Resources/Prototypes/_DV/Body/Organs/feroxi.yml b/Resources/Prototypes/_DV/Body/Organs/feroxi.yml index 75d8e3eba9d..14373d945c9 100644 --- a/Resources/Prototypes/_DV/Body/Organs/feroxi.yml +++ b/Resources/Prototypes/_DV/Body/Organs/feroxi.yml @@ -7,11 +7,8 @@ - type: Stomach specialDigestible: tags: - - ReptilianFood - Meat - Pill - - Crayon - - Paper - type: Metabolizer maxReagents: 2 metabolizerTypes: [ Feroxi, Animal ] diff --git a/Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml b/Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml index 5df5bd64d13..df78933fc2b 100644 --- a/Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml +++ b/Resources/Prototypes/_DV/Entities/Mobs/Species/feroxi.yml @@ -18,7 +18,7 @@ - type: Inventory speciesId: feroxi - type: Thirst - baseDecayRate: 0.2 + baseDecayRate: 0.15 - type: Icon sprite: _DV/Mobs/Species/Feroxi/parts.rsi state: full diff --git a/Resources/Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml b/Resources/Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml index 6be9c1483ef..4ceb56fd4ee 100644 --- a/Resources/Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml +++ b/Resources/Prototypes/_Moffstation/Entities/Mobs/Species/resomi.yml @@ -95,6 +95,8 @@ 272: 0.8 242: 0.6 196: 0.4 + 303: 0.8 # ~30C, heat-side slowdown (matches guidebook "suffering at 30C") + 310: 0.6 # ~37C, deeper heat slowdown before damage threshold at 320.15 - type: MovementSpeedModifier weightlessAcceleration: 2.5 # Birb move fast in zero-g - type: PseudoItem # Baggable; certified smol ops diff --git a/Resources/Prototypes/_Mono/Body/Organs/avali.yml b/Resources/Prototypes/_Mono/Body/Organs/avali.yml index 462f97c7228..df2906b69cf 100644 --- a/Resources/Prototypes/_Mono/Body/Organs/avali.yml +++ b/Resources/Prototypes/_Mono/Body/Organs/avali.yml @@ -10,8 +10,6 @@ tags: - Meat - Pill - - Crayon - - Paper - AvianFood - type: SolutionContainerManager solutions: diff --git a/Resources/Prototypes/_Mono/Damage/modifier_sets.yml b/Resources/Prototypes/_Mono/Damage/modifier_sets.yml index afba1c58a76..8b57d1c900c 100644 --- a/Resources/Prototypes/_Mono/Damage/modifier_sets.yml +++ b/Resources/Prototypes/_Mono/Damage/modifier_sets.yml @@ -3,7 +3,7 @@ id: Protogen coefficients: Heat: 1.3 - Cold: 1.15 + Cold: 1.3 Radiation: 1.55 Shock: 1.5 Blunt: 0.8 diff --git a/Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml b/Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml index e67f5cca2e0..b1b574743fd 100644 --- a/Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml +++ b/Resources/Prototypes/_StarLight/Entities/Mobs/Species/avali.yml @@ -21,7 +21,7 @@ Peckish: 150 Starving: 100 Dead: 0 - baseDecayRate: 0.03 + baseDecayRate: 0.036 - type: Thirst - type: PseudoItem storedOffset: 0,17 diff --git a/Resources/Prototypes/_Triad/Entities/Mobs/dossier_exemplars.yml b/Resources/Prototypes/_Triad/Entities/Mobs/dossier_exemplars.yml new file mode 100644 index 00000000000..db4f4d531ed --- /dev/null +++ b/Resources/Prototypes/_Triad/Entities/Mobs/dossier_exemplars.yml @@ -0,0 +1,149 @@ +# Triad: TDF BuPers dossier paper-doll exemplars. +# Each entity parents the playable mob of the species and adds: +# - DossierExemplar (Triad) : on MapInit, randomizes HumanoidAppearance (skin/hair/markings) +# and applies random species-appropriate gender-aware +# undergarment markings. No jumpsuit, no shoes — uniform +# look across all species, decoupled from clothing-displacement +# rendering quirks per species. +# Lives in Content.Shared so it fires client-side, where the +# guidebook spawns its embedded entities. +# Used as the Entity= reference in Resources/ServerInfo/.../Guidebook/Mobs/.xml. + +- type: entity + abstract: true + id: BaseMobDossierExemplar + categories: [ HideSpawnMenu ] + components: + - type: DossierExemplar + +- type: entity + parent: [ MobArachnid, BaseMobDossierExemplar ] + id: MobArachnidDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobAvali, BaseMobDossierExemplar ] + id: MobAvaliDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobChitinid, BaseMobDossierExemplar ] + id: MobChitinidDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobDiona, BaseMobDossierExemplar ] + id: MobDionaDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobDwarf, BaseMobDossierExemplar ] + id: MobDwarfDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobFelinid, BaseMobDossierExemplar ] + id: MobFelinidDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobFeroxi, BaseMobDossierExemplar ] + id: MobFeroxiDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobGoblin, BaseMobDossierExemplar ] + id: MobGoblinDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobHarpy, BaseMobDossierExemplar ] + id: MobHarpyDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobHuman, BaseMobDossierExemplar ] + id: MobHumanDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobHydrakin, BaseMobDossierExemplar ] + id: MobHydrakinDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobIPC, BaseMobDossierExemplar ] + id: MobIPCDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobMoth, BaseMobDossierExemplar ] + id: MobMothDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobOni, BaseMobDossierExemplar ] + id: MobOniDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobProtogen, BaseMobDossierExemplar ] + id: MobProtogenDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobReptilian, BaseMobDossierExemplar ] + id: MobReptilianDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobResomi, BaseMobDossierExemplar ] + id: MobResomiDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobRodentia, BaseMobDossierExemplar ] + id: MobRodentiaDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobSlimePerson, BaseMobDossierExemplar ] + id: MobSlimePersonDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobTajaran, BaseMobDossierExemplar ] + id: MobTajaranDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobVox, BaseMobDossierExemplar ] + id: MobVoxDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] + +- type: entity + parent: [ MobVulpkanin, BaseMobDossierExemplar ] + id: MobVulpkaninDossierExemplar + suffix: BuPers Dossier + categories: [ HideSpawnMenu ] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml index a6fbf8d97a5..8766ddd19fe 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Arachnid.xml @@ -1,16 +1,74 @@ + - # Arachnids + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + - - + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Their blood is copper, not iron. Pre-stock the supplements before the rotation begins. It costs nothing and they notice.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - They have two additional Pocket slots in their inventory. They can eat raw meat without any ill effects, but some foods like chocolate and onion poisons them. - They suffocate 50% faster, and their Blue Blood can't be metabolised from Iron, being based on Copper instead. + + + [mono][color=#897236]DESIGNATION[/color] SPC-ARC[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Arachnid[/mono] + + [mono][color=#897236]ORIGIN [/color] Arachnid homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Blue Blood[/bold][/color] — copper-based[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + + + + Subject: Eight-legged humanoids with a knack for silk craft. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Their unarmed attacks deal Piercing damage instead of Blunt. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Sericulture + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] + + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. + + [color=#999999][italic]“Mess Hall has the chocolate-and-allium standing memo. If it lapses during a shift turnover, file the variance with me directly. The list isn't optional.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - [color=#ffa500][bold]Suffocates 50% faster[/bold][/color] than baseline once oxygen supply is interrupted. EVA rotations require an attentive partner and a second tank. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]Two additional pocket slots[/bold][/color] over baseline. + - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] in place of Blunt. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - [color=#a4885c][bold]Sericulture[/bold][/color]: produces [color=#a4885c][bold]Websilk[/bold][/color] at the cost of increased hunger. + - Only Arachnids can craft Websilk into clothing, shields, and structural walls. @@ -19,7 +77,16 @@ - Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls. + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] Blue Blood [color=#ffa500][bold]cannot be regenerated from iron[/bold][/color]. Medbay must keep copper-based replenishment on hand for transfusion or surgical loss events. + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml index b5f81ce4bcf..1b47abf0ecf 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Avali.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Avali.xml @@ -1,22 +1,87 @@ + - # Avali + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Their packs are work units, not families, at least in payroll terms. The paperwork is faster if you treat both correctly.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + + [mono][color=#897236]DESIGNATION[/color] SPC-AVL[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] - - + [mono][color=#897236]ORIGIN [/color] Avalon (ice moon)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Ammonia Blood[/bold][/color] — cryogenic[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + + + + + + + - [color=#ffa500]Warning! This species is not recommended for new players due to major gameplay changes![/color] + Subject: Small ammonia-respiring raptors from the ice moon Avalon. Modern Avali societies retain the canonical pack-of-six structure as a cooperative work unit, though pack composition is now elective rather than birth-assigned. Carnivorous, cold-adapted, capable of basic flight in low-gravity environments. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -40% vulnerable, flammable[/mono] + + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] +40% resistant (tolerates -50°C)[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Avali are a species of ammonia-based intelligent bird/raptor people and due to this odd combination many refer to them as "Space Raptors" and, as you might expect, are carnivores. Their unique biology allows them to deal exceedingly well with the cold, and is capable of basic flight in no to low gravity environments. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - ## Racial Features + - [color=#ffa500][bold]Dietary range[/bold][/color]: stomach accepts any standard ration (meat, organ, plant, synthetic, pharmaceutical). Carnivorous physiology biases toward meat and organ matter. + - Hunger rate runs [color=#ffa500][bold]roughly double[/bold][/color] baseline. Supplemental rations required on extended deployments. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#999999][italic]“Ammonia internals come from the same supplier as the Vox masks. Logistics is quietly proud of the bulk-procurement contract. Take advantage of it.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Capable of [color=#1e90ff][bold]basic flight in zero or low gravity[/bold][/color]. Cleared for EVA familiarisation rotations. + - Move [color=#1e90ff][bold]slightly faster[/bold][/color] than other species. + - Unarmed attacks deal [color=#1e90ff][bold]6.25 Slash damage[/bold][/color] via claws. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]40% more Fire damage[/bold][/color] than baseline. Insurance Tier A near welding stations and burn chambers. + + [color=red][bold]▲ Warning:[/bold][/color] Crit threshold [color=#ffa500][bold]90 dmg[/bold][/color], death threshold [color=#ffa500][bold]180 dmg[/bold][/color], both lower than baseline. Escalate Medbay triage priority. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[3 entries on file\][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + - - Receive [color=#ffa500]40% more fire damage[/color] and [color=#1e90ff]40% less cold damage[/color]. - - Can stand in tempatures of up to [color=#1e90ff]-50c before taking cold damage[/color]. - - Deal [color=red]6.25[/color] slashing damage with claws. - - Can fly in Zero-G. - - Slightly faster. - - 2x Hunger rate, stay fed! - - Can only eat meat-related food items (including organs) and pills. - - Fall into crit at 90 and dead at 180. diff --git a/Resources/ServerInfo/Guidebook/Mobs/Human.xml b/Resources/ServerInfo/Guidebook/Mobs/Human.xml index df0e1d8abae..2d47ee61e24 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Human.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Human.xml @@ -1,13 +1,83 @@ + - # Humans + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Sol-derived hominids; one species among many on the roster. Same form as every other dossier in the cabinet. The shared physiology with most of the Bureau staff is incidental. We don't get to play favorites.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + + [mono][color=#897236]DESIGNATION[/color] SPC-HUM[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Baseline[/mono] - - + [mono][color=#897236]ORIGIN [/color] Sol-derived[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared. - They have no special mechanics or notable attributes. + Subject: Sol-derived hominids of plural cultural lineage. Triad humans descend from multiple corporate-era polities (variously: Sol-stock, Biesel-stock, Gilgamesh-stock, GCC-stock); ancestral polity persists as cultural identity, not active citizenship. Physiologically capable across a moderate environmental range; documented species trait is comparative dexterity with station tools and consoles. + + [color=#999999][italic]“Yes, I'm one too. That doesn't change the process. The signature line is enough.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - They interact [color=#ffa500]about 20% faster[/color] compared to other species. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] + + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous. Cooked meat, plant matter, and synthetic rations all digest normally. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes [color=#1e90ff][bold]Oxygen[/bold][/color]; suffocates without sufficient supply. + - Inert [color=#1e90ff][bold]Nitrogen[/bold][/color] tolerated as atmospheric buffer. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Plasma, Tritium, Frezon, and other exotic gases[/bold][/color] are toxic. Induce burns, radiation damage, or chemical asphyxiation depending on substance. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Operate tools and consoles [color=#1e90ff][bold]20% faster[/bold][/color] than most other species. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml index 2cbdb59ba95..b569f45b587 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Hydrakin.xml @@ -1,38 +1,95 @@ + - # Hydrakin + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Cold-zone rotation, every time. They prefer it, you save on heating, and they'll notice if you got the phonetic right on the intake form. Iceworld biology. Don't read into the name; they're not snakes.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - ## Lore + + + [mono][color=#897236]DESIGNATION[/color] SPC-HDK[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] + + [mono][color=#897236]ORIGIN [/color] Ullman uplift, displaced[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — self-heating[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + + + + + + + + + + Subject: Avian beings with continuously self-heating bodies and an extreme tolerance for cold. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -25% vulnerable, self-overheats[/mono] - Hydrakin are avian creatures with an odd appearance and an extreme tolerance for cold. Fluffy, exceptionally warm, and notoriously noisy, these birds originate from a desolate iceworld far beyond the normal limits of habitable space. Their home planet is locked in perpetual ice storms, dimly lit, and surrounded by liquid oxygen oceans beneath a frezon-heavy atmosphere—once thought entirely lifeless. + [mono] Cold [color=#1e90ff]■■■■■[/color] iceworld-native, immune below baseline[/mono] - Previously not meeting qualifications for sentience, the species was uplifted by Ullman Industries. Instead of being uplifted for integration or labor, Ullman pursued uplift as a proof-of-concept experiment to demonstrate its technological capability to investors. Once sapience and communication benchmarks were met, the project was declared a success, but the uplifted species itself was considered uneconomical to corporate interests. + [mono] Pressure [color=#cc3333]■■[/color][color=#555555]□□□[/color] -20% to vacuum exposure[/mono] - Transport disruptions, bluespace storms, and corporate negligence scattered Hydrakin shipments and colonies across the Colossus, leaving many outside Ullman control. Today, the Hydrakin exist as a partially uplifted, displaced species, struggling to adapt to a sector they were never meant to inhabit. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Food + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - Hydrakins mostly prefer raw food. Onions and theobromine-containing food are [color=#FFA500]highly toxic to them[/color]. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, prefers raw food and additionally tolerates raw meat. - ## Physical properties + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. - - They are [color=#4169E1]10% more resistant to piercing and blunt damage[/color]. - - They take [color=#FFA500]25% more heat damage and 15% more slash damage[/color]. - - Wearing glasses is [color=#FFA500]not possible[/color] due to the head anatomy. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - ## Temperature + - Breathes [color=#1e90ff][bold]most atmospheric gases[/bold][/color]. Carbon Dioxide is inert (cannot draw Oxygen from it, no damage). Water Vapor is non-respirable. + - Exotic gases (Plasma, Tritium, Frezon, Nitrium, Healium, etc.) have [color=#1e90ff][bold]mostly positive effects[/bold][/color]. See Chemicals reference for specifics. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color] with [color=#ffa500][bold]20% amplified damage[/bold][/color]. - - Hydrakin bodies are [color=#FFA500]constantly heating up[/color]. They can tolerate heat without any insulation, but wearing hardsuits or coats will immediatly start [color=#FFA500]heating them up to 67C[/color]. - - Leporazine and Peranol have [color=#4169E1]amplified[/color] cooling effect on their body. - - However, using any type of cryo chemicals will make hydrakins [color=#FFA500]fall asleep[/color] if their body temperature is low enough to activate it. - - As well, Hydrakin's thermal regulation entirely fails in critical condition as while as being dead. + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] - ## Atmospherics + - Take [color=#1e90ff][bold]10% less Piercing and Blunt damage[/bold][/color]. Cleared for hazardous-environment rotations. + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. - - Hydrakins are capable of breathing all gases, with carbon dioxide and water vapor being an exception. - - Unique gases (Such as Plasma, Tritium, Frezon, Nitrium, Healium and etc.) have mostly [color=#4169E1]positive[/color] effect on them, described in the "Chemicals" guideebook entry. + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Continuously [color=#1e90ff][bold]self-heating[/bold][/color]. Hardsuits and winter coats trap excess heat; body temperature can climb to [color=#ffa500][bold]67°C[/bold][/color]. PPE waiver filed automatically at intake. + - Cryogenic agents may [color=#1e90ff][bold]induce sleep[/bold][/color] at sufficient dose. Leporazine and Peranol have [color=#1e90ff][bold]amplified[/bold][/color] cooling effect. + - Thermal self-regulation fails on critical condition or death. + - Cannot wear standard eyewear due to head anatomy. Vision-correction waiver issued at intake. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]25% more Heat damage[/bold][/color] and [color=#ffa500][bold]15% more Slash damage[/bold][/color] than baseline. Insurance Tier A near welding stations, plasma fires, and burn chambers. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]20% more vacuum damage[/bold][/color]. EVA rotations require Tier-2 hardsuit signoff. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[2 entries on file\][/color] + + [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] + + Subject species descends from a corporate-era uplift program ([color=#a4885c][bold]Ullman Industries[/bold][/color], long defunct), discontinued upon completion of investor demonstration. Ancestral population was scattered across the [color=#a4885c][bold]Triad[/bold][/color] sector during the corporate collapse; modern Hydrakin present as a stable refugee-descended polity. No surviving proprietary claims; free-agent terms apply by setting default. + + [color=#999999][italic]“Ullman has been gone longer than the TDF has existed. Treat the corporate provenance as paperwork history.” — J.[/italic][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml index 9e524b52236..82962323d25 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml @@ -1,52 +1,93 @@ + - # I.P.C. - - An IPC (short for Integrated Positronic Chassis) is a type of sentient robot and is considered an [color=yellow]independent individual[/color], meaning [color=red]they are not guided by any laws of robotics[/color]. IPCs cannot be hacked by Emags because they do not have to follow any predefined directives in their system. [color=red]IPCs are silicon-based beings, so doctors do not have the skills to repair them.[/color] + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + - - + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - Like borgs, IPCs have a positronic brain as their processing source. However, unlike them, IPCs can't be assembled. "It's cheaper to create a shell that obeys you than one that doesn't! *wink*" - ## Recharging an IPC - - - - + [color=#999999][italic]“Yes, they're citizens. The Article on Synthetic Personhood was drafted during the war and survived the reformation intact. Don't relitigate it; welcome them aboard.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - IPCs can be recharged in three different ways: - APC Terminal: IPCs can use APC terminals to recharge. Press [color=yellow]Alt + left click[/color] on a terminal as many times as needed to fully recharge. + + + [mono][color=#897236]DESIGNATION[/color] SPC-IPC[/mono] - Borg Rechargers: IPCs can use borg rechargers to recharge. Always prioritize the ones outside of the Sci area to avoid headaches. + [mono][color=#897236]CLASS [/color] Synthetic // Positronic[/mono] - Power Cell: IPCs have an internal power cell that serves as their battery. They can simply swap it out by opening the hatch and manually replacing it. + [mono][color=#897236]ORIGIN [/color] Positronic chassis[/mono] - ## Integrated Radio - - - + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]None[/bold][/color] — silicon chassis[/mono] - IPCs do [bold]not[/bold] use external radios because they already have one built in. They only need to get an encryption key from a radio. By clicking on an IPC with a [color=yellow]wire cutter[/color], you can remove their keys. - You can find new keys around the station or remove one from a sector radio using a [color=yellow]screwdriver[/color]. + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + - ## Repairing - - - Welders can be used to repair [color=yellow]Brute[/color] damage. + + + + + - - - Cables can be used to repair [color=yellow]Burns[/color] and [color=yellow]Radiation[/color]. - - - - Glass Sheets can be used to repair [color=yellow]Blindness[/color]. + + Subject: Sentient positronic individuals descended from corporate-era chassis production ([color=#a4885c][bold]Hephaestus, Einstein Engines, Bishop, Zeng-Hu[/bold][/color], all defunct). Cleared as independent citizens; not laws-bound, not Emag-vulnerable, not Medbay-serviceable. Manufacturer plate is historical paperwork, not an ID number. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] vulnerable — electronics overheat[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Shock [color=#cc3333]■[/color][color=#555555]□□□□[/color] highly vulnerable — amplified when critical[/mono] + + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] + + - [color=#ffa500][bold]Dietary range[/bold][/color]: non-feeding. Chassis runs on internal cell; no food or drink intake. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - [color=#a4885c][bold]Non-respiring[/bold][/color]: sealed chassis, immune to atmospheric toxins and asphyxiation. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]Integrated radio[/bold][/color]: no external headset required. Chassis ships with an encryption-key slot. Use a wirecutter to swap keys. + - [color=#1e90ff][bold]Emag-immune[/bold][/color]. The positronic brain follows no predefined directives, so subverting commands cannot be flashed in. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - [color=#ffdd33][bold]Recharging[/bold][/color]. Three approved methods: + -- [bold]APC Terminal[/bold]: interface directly to siphon current. Slow but available anywhere with power. + -- [bold]Borg Recharger[/bold]: prefer chargers outside Science to avoid disruption. + -- [bold]Power Cell swap[/bold]: open the maintenance hatch with a screwdriver and replace the internal cell directly. + - [color=#ffdd33][bold]Repair[/bold][/color]: Engineering, not Medbay. + -- [bold]Welder[/bold] mends Brute damage. + -- [bold]Cable[/bold] (any type) mends Burn and Radiation damage. + -- [bold]Glass sheets[/bold] (any type) restore Blindness. + - After full repair, the chassis can be [color=#ffdd33][bold]restarted[/bold][/color] to bring it back online. + + [color=#999999][italic]“Trinary Perfection is a religion. Treat it as one. The chapel slot on Deck 4 rotates with the Vox congregation on alternating cycles.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]NEVER electrocute a deactivated IPC[/bold][/color] (defibrillator, exposed wiring, etc.). The internal cell discharges energy outward. Equipment damage and personnel injury are likely. + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]more Heat damage[/bold][/color] than baseline (electronics overheat). [color=#ffa500][bold]Significantly more Shock damage[/bold][/color]; weakened state at critical further amplifies Shock vulnerability. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[3 entries on file\][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - - In the event an IPC dies, after being fully repaired, it should be restarted using the [color=yellow]"Restart"[/color] button (located by right-clicking). - [color=red]NEVER ELECTROCUTE AN IPC with a defibrillator or in any other way while it is dead, as this will cause the battery to discharge energy rays outward![/color] + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] diff --git a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml index 573b9858b7a..2010a15c3b8 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Moth.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Moth.xml @@ -1,15 +1,87 @@ + - # Moth People + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Please relocate all decorative wall-hangings before subject's first shift. Subject's ration card will include cotton bolts; do not flag as theft.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + + [mono][color=#897236]DESIGNATION[/color] SPC-MTH[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Insectoid[/mono] - - + [mono][color=#897236]ORIGIN [/color] Grand Nomad Fleet[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Insect Blood[/bold][/color] — hemolymph-based[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans. - Their Insect Blood can't be metabolised from Iron like normal blood. + Subject: Winged humanoids who eat cloth and prefer cool environments. Modern Mothkind lives aboard the [color=#a4885c][bold]Grand Nomad Fleet[/bold][/color], a heterogeneous flotilla of ships of every make. Centuries of piracy built the fleet's strength; the population pivoted to engineering and salvage commerce once self-sufficient. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -15% vulnerable, flammable[/mono] + + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] +30% resistant[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Their wings give them better acceleration if there is no gravity on the station, but they still can't move without equipment when floating out in space. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - They take [color=#1e90ff]30% less Cold damage[/color] but [color=#ffa500]15% more Heat damage, and catch on fire more easily[/color]. + - [color=#ffa500][bold]Dietary range[/bold][/color]: specialized. Can eat [color=#a4885c][bold]cotton, fabrics, and clothing[/bold][/color]; most standard rations are non-nutritive. Mess Hall has been advised to stock a textile shelf. + + [color=#999999][italic]“Yes, your scarf is in scope. Lock your locker.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Wings provide [color=#1e90ff][bold]better acceleration in zero gravity[/bold][/color], though equipment is still required to move in open space. + - Take [color=#1e90ff][bold]30% less Cold damage[/bold][/color]. Cleared for cold-environment rotations. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]15% more Heat damage, and catch on fire more easily[/bold][/color]. Insurance Tier A near welding stations and the burn chamber. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[2 entries on file\][/color] + + [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] + + Subject species' ancestral homeworld (recorded as [color=#a4885c][bold]Lümla[/bold][/color], tidally locked, bifurcated climate) is [color=#a4885c][bold]canonically lost[/bold][/color]. No contemporary navigational record of its location survives, and historians have been unable to reconstruct how the species lost track of it. Modern Mothkind is fleet-based, organized around the [color=#a4885c][bold]Grand Nomad Fleet[/bold][/color]. Historical piracy era is well-documented but commercially superseded; modern Moth populations enter TDF service as free agents. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml index 6f9abc29330..9dd3413e29d 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Protogen.xml @@ -1,14 +1,87 @@ + - # Protogens + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Same legal standing as IPC. The Article on Synthetic Personhood covers both; the clarification memo is on the shared drive.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + + [mono][color=#897236]DESIGNATION[/color] SPC-PTG[/mono] + + [mono][color=#897236]CLASS [/color] Cybernetic // Hybrid[/mono] - - + [mono][color=#897236]ORIGIN [/color] Post-uprising free lineage[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — biomechanical[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + + + + + + + - A Protogen is a technologically enhanced being made of both technological and biological parts. Though they have a mix of artificial and non-artificial organs, they still operate with a soul and mind, yet there are also program files that operate them, and overheating/overcooling can damage the circuits of the artificial organs. They still need to eat and be healed using normal medicines. + Subject: Mixed biological-electronic colonists (~40% mechanical, ~60% organic by tissue mass), descended from a pre-corporate-era labor-engineering program of disputed historical attribution. Both Medbay and Engineering involvement may be required for service. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, circuit overheat[/mono] + + [mono] Cold [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, circuit freeze[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Shock [color=#cc3333]■[/color][color=#555555]□□□□[/color] -50% vulnerable[/mono] - They are capable of playing digital music innately and suffer less damage from lacking air. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - Their durable bodies makes them take 20% less Blunt damage, 10% less Piercing/Slash damage, but their hybrid electronic nature makes them take 30% more heat, 30% more cold, 50% more shock and 55% more radiation damage. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous. Standard food intake required despite cybernetic frame. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen, but [color=#1e90ff][bold]suffers less damage from lacking air[/bold][/color]. Cleared for short EVA tasks without supervisor signoff. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Take [color=#1e90ff][bold]20% less Blunt damage[/bold][/color] and [color=#1e90ff][bold]10% less Piercing/Slash damage[/bold][/color]. Durable chassis. + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Can play [color=#ffdd33][bold]digital music[/bold][/color] innately. Useful in any social rotation. + + [color=#999999][italic]“Visor displays are personal expression, not signaling. Don't read into them. Ask if you want to know what they mean.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]30% more Heat, 30% more Cold, 50% more Shock, and 55% more Radiation damage[/bold][/color]. Insurance Tier A across Engineering, Atmospherics, and any radiation-exposed rotation. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[2 entries on file\][/color] + + [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] + + Subject species originated in a pre-corporate-era engineering program (historical attribution disputed; predecessor entity has no contemporary correspondent). Subject population is descended from the post-uprising free Protogen lineage; original subservience-enforcement structures ([color=#a4885c][bold]cerebral microcrystal arrays[/bold][/color]) have not been functional within historical memory. Full citizenship under [color=#a4885c][bold]TDF Article on Synthetic Personhood[/bold][/color]. No surviving proprietary claims from any predecessor entity. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml index 93468bfe95a..a9cad2dc711 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Resomi.xml @@ -1,23 +1,84 @@ + - # Resomi + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Their grandparents fled an empire. Several of them, in sequence. They've earned the calm rotation if they want it.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - Resomi are a small avian-like species that hail from an icy world. + + + [mono][color=#897236]DESIGNATION[/color] SPC-RSM[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] + + [mono][color=#897236]ORIGIN [/color] Sirisai, diaspora-descended[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Ammonia Blood[/bold][/color] — cryogenic[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + + + + Subject: Diminutive saurian-avian colonists descended from the diaspora populations that left the post-Fall Resomi Empire generations ago. Sub-baseline mass; ammonia-based circulation. Collectivist work-tradition translates well into rotation-team structures. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] vulnerable; slowed above 30°C[/mono] - While their wings do not grant them complete flight, they are able to use them to maneuver better while in zero-gravity. + [mono] Cold [color=#1e90ff]■■■■■[/color] tolerates down to -77°C[/mono] - Like most other non-human species, Resomi are capable of digesting raw meat and other uncooked animal proteins. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - As a result of the conditions of their home planet and ammonia-based blood, Resomi are considerably more tolerant of the cold, able to withstand temperatures as low as -77°C. - Consequently, they find temperatures that most other species find comfortable to be unbearably hot, finding themselves suffering starting at just 30°C. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Along with their temperature tolerances, they also take less cold damage and more heat damage, similar to Moth People, as well as being more susceptible to blunt damage. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - Due to their small size, they can fit in duffelbags. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - Their unarmed attack deals Slash damage. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] thanks to sub-baseline mass. Useful for stealth and unconventional logistics. + - Wings assist [color=#1e90ff][bold]zero-gravity maneuvering[/bold][/color] (not full flight). + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. + + [color=#999999][italic]“Yes, they fit in a duffel. They are not luggage. Don't joke about it; it stops being funny by the third intake.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]significantly more Heat damage[/bold][/color] than baseline. Insurance Tier B for warm rotations. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]increased Blunt damage[/bold][/color] susceptibility due to small frame. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index 976ab472a9c..f1cad2dd6b4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -1,25 +1,96 @@ + - # Slime People + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“They breathe nitrogen. Same internals supplier as the Vox. The bulk-procurement line is consolidated.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + + [mono][color=#897236]DESIGNATION[/color] SPC-SLM[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Translucent[/mono] - - + [mono][color=#897236]ORIGIN [/color] Diaspora-descended[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Slime Blood[/bold][/color] — gelatin matrix[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can - (and like other species, need to) drink it safely to stay hydrated. - They exhale nitrous oxide and are unaffected by it. - Their body can process 6 reagents at the same time instead of just 2. + Subject: Translucent gelatinous sapients with nitrogen-based biology. Biologically distinct from the feral xenobiology slime cultures station labs continue to study. Strange but resilient; the most vacuum-capable personnel on file. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#cc3333]■[/color][color=#555555]□□□□[/color] -50% vulnerable[/mono] + + [mono] Pressure [color=#1e90ff]■■■■■[/color] vacuum-tolerant via slow suffocation[/mono] + + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Slimepeople have an [bold]internal 2x3 storage inventory[/bold] inside of their slime membrane. Anyone can see what's inside and take it out of you without asking, - so be careful. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - Slimepeople have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches, - although they punch a little slower. + - [color=#ffa500][bold]Dietary range[/bold][/color]: indiscriminate. Standard food groups digest normally; the gelatin matrix additionally breaks down [color=#a4885c][bold]cloth, paper, pills, and refuse[/bold][/color] for nutrition. + - [color=#ffa500][bold]Digestive tolerance[/bold][/color]: raw matter and foodstuffs keyed to other physiologies are processed cleanly, with normal nutrition and none of the usual nausea. + - Hydration must come from [color=#a4885c][bold]ingested water only[/bold][/color]. See Liabilities for splash exposure caveats. - Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of - moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. - They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - They take [color=#1e90ff]80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage[/color], but [color=#ffa500]50% more Cold damage, 20% more Slash damage and 20% more Piercing damage[/color]. + - Breathes [color=#1e90ff][bold]Nitrogen[/bold][/color], which is abundant in station air. Internals optional; harder to source compressed Nitrogen tanks for EVA. + - Exhales [color=#1e90ff][bold]Nitrous Oxide[/bold][/color]; subject is unaffected by their own exhalation. + - [color=#1e90ff][bold]Suffocates 80% slower[/bold][/color] than baseline. Cleared for prolonged EVA without supervisor signoff. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]2×3 internal storage[/bold][/color] inside the slime membrane. Visible to all personnel; items can be removed without consent. Subject acknowledges this at intake. + - Metabolises [color=#1e90ff][bold]6 reagents simultaneously[/bold][/color] instead of the standard 2. Cleared for Medical and Chemistry rotations. + - [color=#1e90ff][bold]Slight accelerated regeneration[/bold][/color] over other humanoids. + - Take [color=#1e90ff][bold]80% less Cellular, 40% less Blunt, and 20% less Poison damage[/bold][/color]. + - Can [color=#1e90ff][bold]harden fists[/bold][/color] for stronger unarmed strikes at the cost of attack speed. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - [color=#a4885c][bold]Slime Blood[/bold][/color] is a moderately filling food source for other species, though sampling a coworker's circulation is generally frowned upon. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Significant damage from water exposure[/bold][/color] (splashing, sprinklers, decontamination spray). Subject must ingest water to stay hydrated but not contact it externally. + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]50% more Cold, 20% more Slash, and 20% more Piercing damage[/bold][/color] than baseline. + + - Slime Blood cannot be regenerated from Iron. Medical-handling waiver issued at intake. + + [color=#897236][mono]──── [color=#aa88cc][bold]PROVENANCE NOTE[/bold][/color] ─────────────────────────────────[/mono][/color] + + Subject species' historical record includes corporate-era industrial harvesting of biological kin for chemical extract, particularly by predecessor entities operating under the [color=#a4885c][bold]NanoTrasen[/bold][/color] and [color=#a4885c][bold]Hephaestus[/bold][/color] banners (both defunct). Modern SlimePerson populations are settled and self-determining; no surviving entity maintains a claim or program of that nature. TDF medical and chemical-supply chains are publicly administered and historically distinct from corporate-era extract trades. + + [color=#999999][italic]“Not pretty. Don't bring it up unless they do; they know it better than you.” — J.[/italic][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml index 0b6bab86102..4222392572d 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Tajaran.xml @@ -1,24 +1,87 @@ + - # Tajaran + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Sleep cycle. Roughly 36 hours up, 20-some down. I asked once; they were polite about it. Schedule the long shift around them and they'll outwork you.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + + [mono][color=#897236]DESIGNATION[/color] SPC-TJR[/mono] - - + [mono][color=#897236]CLASS [/color] Humanoid // Feline[/mono] + + [mono][color=#897236]ORIGIN [/color] Ahdomai, S'rand'marr binary[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - Tajara are a species of omnivorous, bipedal humanoids with features strongly resembling Terran felines. - Their most distinguishing traits include a layer of fur, large ears atop their heads, and a tail that aids in balance. - They hail from the icy moon of [color=turquoise]Ahdomai[/color], only relatively recently making their debut on the galactic stage. - Originally a clan-centric society, Tajara endured centuries of dictatorial rule. - Following a civil war, their government fractured, and power returned to the clans, where it remains to this day. + Subject: Digitigrade, fur-insulated felines from the icy moon Ahdomai. Long-recognized civil society predating the corporate era; clan affiliations persist culturally though no longer dictate work assignment. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■■[/color][color=#555555]□□□[/color] vulnerable — fur traps body heat[/mono] + + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant — natural fur insulation[/mono] - ## Mechanics + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Due to their [color=yellow]small stature[/color], Tajara [color=#ec3a3a]take 15% more Brute damage[/color], but they can also [color=#1e90ff]fit into duffel bags[/color]. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Their layer of fur gives them some [color=#1e90ff]resistance to Cold[/color], at the cost of [color=#ec3a3a]taking more Heat damage[/color] + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - They use their claws for unarmed attacks, dealing [color=#ec3a3a]Slashing[/color] and [color=#ec3a3a]Piercing[/color] damage. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, eats what humans eat. No Mess Hall accommodations required. + - Hunger rate runs [color=#ffa500][bold]~16% faster[/bold][/color] than baseline. Supplemental rations for long deployments. - Thanks to their innate agility, they [color=#1e90ff]take reduced damage from impacts or falls[/color], and their soft feet allow them to [color=#1e90ff]walk shoeless without making noise[/color]. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]Night Vision[/bold][/color]: operates in low-light without aid. + - [color=#1e90ff][bold]Reduced impact/fall damage[/bold][/color] from innate agility. + - [color=#1e90ff][bold]Walks shoeless without making noise[/bold][/color] thanks to soft feet. Cite Subsection 4.b before assigning to roles requiring audible approach. + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. + - Unarmed attacks deal [color=#1e90ff][bold]Slash and Piercing damage[/bold][/color] via claws. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#999999][italic]“Adhomai politics are settled history at this point. Cultural identity stays in section four; nothing else needs to travel with the file.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]15% more Brute damage[/bold][/color] due to smaller stature. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Reduced stamina[/bold][/color] compared to baseline humanoids. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml index 95e9df4c760..b0c88f7de19 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Vox.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Vox.xml @@ -1,26 +1,84 @@ + - # Vox + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Yes, their internals stay on at lunch. We added a straw to the cafeteria standing order years ago. Standard atmosphere will kill them; don't second-guess it.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + + [mono][color=#897236]DESIGNATION[/color] SPC-VOX[/mono] - - + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] + + [mono][color=#897236]ORIGIN [/color] Shoal arkships, diaspora[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Nitrogen Blood[/bold][/color] — anaerobic[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + + + + + + + - [color=#ffa500]Warning! This species is not recommended for new players due to their fatal allergy to oxygen![/color] + Subject: Nitrogen-respiring avian-reptiloids descended from the Shoal, the multi-arkship diaspora civilization of pre-corporate antiquity. Modern populations are settled and integrated; internals discipline is exemplary out of necessity. Religious adherence to the [color=#a4885c][bold]Inviolate[/bold][/color] is widely retained as protected practice. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Vox breathe nitrogen, and [color=#ffa500] oxygen is toxic to them.[/color] - Unfortunately, space stations tend to be full of oxygen, - so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Vox always spawn wearing working nitrogen internals equipment. - A spare breathing mask and an emergency nitrogen canister is provided in their survival box. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - Vox [color=#1e90ff]slowly recover from low levels of poison damage[/color] on their own, - so long as they are careful not to exceed 20 poison damage. - This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, - letting them quickly eat, drink, take oral medication, and so on. - A thirty second oxygen exposure takes them two minutes to recover from. - If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - Vox deal Slash damage with their unarmed attack. + - [color=#ffa500][bold]Dietary range[/bold][/color]: standard. No accommodations on file. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes [color=#1e90ff][bold]Nitrogen[/bold][/color]. [color=#ffa500][bold]Adverse reaction to Oxygen[/bold][/color]. Standard station atmosphere causes accumulating poison damage. + - Issued at intake: nitrogen internals, spare mask, and emergency Nitrogen canister in survival box. Internals must remain active on every shift. + - Briefly tolerates station air for [color=#1e90ff][bold]up to thirty seconds[/bold][/color] without lasting damage, enough to eat, drink, or take oral medication. Recovery takes about two minutes. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#999999][italic]“Treat the Inviolate as a working ethics code; that's what it is. The chapel slot on Deck 4 rotates with the Trinary Perfection congregation.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via talons. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Recover from low-grade poison damage [color=#1e90ff][bold]passively[/bold][/color] up to 20 dmg. Above threshold, route to Medbay. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Fatal allergy[/bold][/color] to ambient station atmosphere. Insurance Tier A on every shift. Supervisor must verify internals at start of duty. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[4 entries on file\][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml index 3042b387b51..a068a8dbd56 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml @@ -1,27 +1,85 @@ + - # Chitinid + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Excellent for radiation duty. Subject will, on occasion, deposit a Chitzite. File under Maintenance, not Custodial.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects. + + + [mono][color=#897236]DESIGNATION[/color] SPC-CHT[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Hymenoptera[/mono] + + [mono][color=#897236]ORIGIN [/color] Chitinid homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Insect Blood[/bold][/color] — hemolymph-based[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + + + + Subject: Industrious exoskeletal hymenoptera. Strong, diligent, and acutely radiation-resistant. Primary radiation-response candidates. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, movement slows in cold[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Diet - - Can eat raw meat. + [mono] Shock [color=#cc3333]■■[/color][color=#555555]□□□[/color] -15% vulnerable[/mono] - ## Benefits - - Takes 80% less Radiation, 10% less Slash Blunt and Piercing. - - Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock [color=#ff0f0f]WARNING:The Chitzite they expel is slightly radioactive [/color]. - - They are Better at pulling and carrying things. - - They possess a bio light. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - ## Drawbacks - - They take 15% more Shock damage due to their biology. - - Due to their hard shells normal syringes can not pierce them, requiring hypos to bypass the toughness. - - Thanks to their overactive systems they get hungry 33% faster. - - The cold does not agree with their biology and makes their movement sluggish the colder it gets, the cold also harms them more than others causing them to take 30% more damage from it. - - They are deceptively heavy due to their lifestyle and diet. - - Bug Blood. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Hunger rate [color=#ffa500][bold]~33% faster[/bold][/color] than baseline due to overactive metabolism. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Take [color=#1e90ff][bold]80% less Radiation damage[/bold][/color] and [color=#1e90ff][bold]10% less Slash, Blunt, and Piercing damage[/bold][/color]. Cleared as primary radiation-response personnel. + - [color=#1e90ff][bold]Superior pulling and carrying strength[/bold][/color] over baseline. Cleared for heavy logistics. + - Possesses an innate [color=#1e90ff][bold]bio-light[/bold][/color] for low-visibility work. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Excess radiation purges as a small rock, the [color=#a4885c][bold]Chitzite[/bold][/color], which remains slightly radioactive. Treat as hazardous waste, not litter. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] Exoskeletal shell [color=#ffa500][bold]blocks standard syringes[/bold][/color]. Medbay must use hypos. Handling waiver issued at intake. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Deceptively heavy[/bold][/color] due to chitin and dietary habits. Affects mobility and carrying capacity calculations. + + - Insect Blood cannot be regenerated from Iron. Alternative on hand in Medbay. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml index 1c4fe88af6b..dd61947fb69 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Felinid.xml @@ -1,32 +1,92 @@ + - # Felinids + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“They are humans. The fur is hereditary by now. Move on. Read the current form, not the corporate-era one with the command-class restrictions struck out.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + + [mono][color=#897236]DESIGNATION[/color] SPC-FLD[/mono] - - + [mono][color=#897236]CLASS [/color] Humanoid // Feline[/mono] + + [mono][color=#897236]ORIGIN [/color] Animalid clade (hereditary)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They can hide inside duffelbags. + Subject: Small, mischievous cat-eared humanoids of the long-stable animalid clade. Several-generation hereditary population; no current transformation involved. Stature cuts both ways in rotation. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Diet + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can eat raw meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Benefits + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - They are smaller than Humans, making them harder to hit. - - Can fit in duffelbags. - - Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream. - - Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them. - - Uses their claws to do Slashing damage and Piercing damage. - - Can walk completely silently, but only while barefooted. - - Immunity to the OwOnavirus disease. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - Can [color=#1e90ff][bold]consume captured mice and rats[/bold][/color] directly. Restores hairball ability and provides nutrition. - ## Drawbacks + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. - - Takes 10% more Blunt and Slash damage. - - Are easily shoved, pushed and carried around by every other morphotypes due to their small size. - - They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni. - - They have slightly less stamina than Humans. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]Smaller than humans[/bold][/color]: harder to hit in combat. + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. + - [color=#1e90ff][bold]Walks silently while barefoot[/bold][/color]. Cite Subsection 4.b before assigning to roles requiring audible approach. + - [color=#1e90ff][bold]Reduced fall and impact damage[/bold][/color]: lands on feet. + - [color=#1e90ff][bold]Maintains near-full speed when injured[/bold][/color]: damage slows them down less than other species. + - Unarmed attacks deal [color=#1e90ff][bold]Slash and Piercing damage[/bold][/color] via claws. + + [color=#999999][italic]“Involuntary vocalization is documented physiology, not a quirk. Don't comment on it. Subject hears the comment more than the comment-giver does.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Can [color=#ffdd33][bold]regurgitate a hairball[/bold][/color] to purge select chemicals from the bloodstream. Useful in toxicology emergencies. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Blunt and Slash damage[/bold][/color] than baseline. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Easily shoved, pushed, and carried[/bold][/color] by other species due to small frame. Security implications during conflict. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Reduced carrying capacity[/bold][/color] and [color=#ffa500][bold]lower stamina[/bold][/color]. Cannot pull personnel significantly larger than themselves. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml index 161b636cd30..0355bd47b1c 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Feroxi.xml @@ -1,30 +1,89 @@ + - # Feroxi + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Survey rotation, hands down. They volunteered, and most species don't. Tropical-acclimated; heat tolerance is genuine. Don't second-guess the chart.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - The Feroxi (fer-ox-i) are a race of humanoid shark-like beings. Carnivourous in nature with a strong bite force. + + + [mono][color=#897236]DESIGNATION[/color] SPC-FRX[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Aquatic[/mono] + + [mono][color=#897236]ORIGIN [/color] Solvan (ringworld)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — cartilaginous[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved, Conditional[/color][/mono] + + + + + + + + + + Subject: Shark-derived sapients from the ringworld Solvan, on the inward edge of formerly-isolated space. First-contact predates the corporate collapse by some margin; modern populations have integrated as eager exploration- and survey-discipline workers. Carnivorous diet, strong bite force. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant — adapted to cold environments[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Diet + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can ONLY eat meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - ## Benefits + - [color=#ffa500][bold]Dietary range[/bold][/color]: stomach accepts any standard ration (meat, plant, synthetic, pharmaceutical). Carnivorous physiology biases toward meat but does not require it. - - Uses their jaws to do piercing damage, and harder than other species, rivaling Oni. - - Their cartilaginous skeleton allows them to resist blunt force trauma more easily. - - Their adaptation to native environments allows them to resist the cold more easily. - - Their biology allow them to breathe water vapour. + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. - ## Drawbacks + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - - They take 10% more Slash damage. - - Gets thirsty 100% faster. That's faster than a Diona! - - When thirst falls to "Parched" they begin to suffocate. Have water handy! - - Saline is too salty! It hydrates you much less! - - Your lungs are unremovable as theyre intergrated with your gills. + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] via jaws (exceptional bite force). + - Cartilaginous skeleton [color=#1e90ff][bold]resists Blunt-force trauma[/bold][/color]. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - [color=#ffdd33][bold]Lungs are unremovable[/bold][/color]: integrated with gill structures. Medbay must note before any chest procedure. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Slash damage[/bold][/color] than baseline. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Gets thirsty ~100% faster[/bold][/color] than baseline. Parched state induces suffocation. Canteen issued at intake. + + [color=#999999][italic]“The canteen is non-negotiable. Parched state induces suffocation; treat it as a medical issue, not a preference.” — J.[/italic][/color] + + [color=red][bold]▲ Warning:[/bold][/color] Saline is too salty; [color=#ffa500][bold]hydrates less than fresh water[/bold][/color]. Medbay must use fresh water for hydration therapy. + + [color=#897236]PRIOR INCIDENTS:[/color] [color=#cc3333][scramble rate=500 length=16 chars="ABCDEF0123456789#@$XZ"/][/color] [color=#555555]\[2 entries on file\][/color] + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml index 01514801af5..fd2b9865404 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Harpy.xml @@ -1,39 +1,89 @@ + - # Harpies + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“If it sounds like a sixty-piece band in the cafeteria, that'll be Harpies. Their mimicry is uncanny; they know it. It is not a discipline issue.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + - - + + + [mono][color=#897236]DESIGNATION[/color] SPC-HRP[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Avian[/mono] + + [mono][color=#897236]ORIGIN [/color] Harpy homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound. + Subject: Avian humanoids with colorful feathered wings and tails. Can mimic almost any sound. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] - They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking. - When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy's blood oxygen saturation. + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Diet + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can eat raw meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Benefits + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Somewhat smaller than Humans, although not as small as Felinids - - Uses their talons to deal Piercing damage - - Can imitate around 70% of the game's sound library through a huge list of voice emotes - - They can "Sing" midis by imitating instruments. Right click yourself to select an instrument + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - ## Special + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - - Comes with the Ultraviolet Vision trait by default. This can be disabled via accessibility options. - - Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead. - - While singing, musical notes appear floating around their head. + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. - ## Drawbacks + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - - Takes 10% more Blunt and Slash damage. - - Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human. - - A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds. - - - Air tanks last half as long and Harpies are more susceptible than usual to low air quality. - - - If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen. + - Breathes Oxygen [color=#ffa500][bold]twice as often as baseline[/bold][/color] (every ~3 seconds). Air tanks last roughly half as long. + - [color=#ffa500][bold]Air-quality sensitive[/bold][/color]: bad air causes visible gasping and eventual choking. 0.2+ moles of combined Carbon Dioxide and Miasma triggers oxygen-uptake difficulty. + - Recovery: clear bad air, stand on a scrubber, or take three seconds of pure Oxygen for full restoration. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#999999][italic]“Air tanks last half as long for them. Plan the EVA rotation accordingly. Don't make them ask twice.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Unarmed attacks deal [color=#1e90ff][bold]Piercing damage[/bold][/color] via talons. + - [color=#1e90ff][bold]Vocal mimicry[/bold][/color]: can reproduce a wide range of station sounds, environmental noises, and voices. + - Can [color=#1e90ff][bold]sing instrumentally[/bold][/color], producing MIDI-equivalent tones across a broad selection of instruments. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Filed with the [color=#ffdd33][bold]Ultraviolet Vision[/bold][/color] trait by default. Accessibility waiver via Form HR-09c. + - [color=#ffdd33][bold]Cannot wear jumpsuits[/bold][/color] due to wing/tail anatomy. Auto-issued a jumpskirt at intake. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Blunt and Slash damage[/bold][/color] than baseline. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Extreme low density[/bold][/color], roughly half baseline mass. Easily moved by ambient turbulence and shoves. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml index c284e9602d2..eb2ee9b13d4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Oni.xml @@ -1,26 +1,86 @@ + - # Onis + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Strongly preferred for heavy-lifting rotations. Discourage assignment to Security firearm details.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - Large, horned people that come in a variety of colors. Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat. + + + [mono][color=#897236]DESIGNATION[/color] SPC-ONI[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Augmented[/mono] + + [mono][color=#897236]ORIGIN [/color] Oni homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + + + + Subject: Large, horned humanoids of augmented mass and stature. Physical strength brings boons in and out of combat; firearm handling is poor. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Diet - - Nothing special. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Benefits - - Takes 15% less Blunt, Slash and Piercing damage. - - Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing. - - Due to their big size, they can easily carry, shove and pull any other morphotypes. - - They are harder to shove. - - Slightly more stamina than Humans. - - They have an easier time prying open doors, taking around 50% less time than other species. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - ## Drawbacks - - Their accuracy with guns is terrible. - - They are harder to carry and pull. - - They are bigger than Humans, making them easier to hit. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, standard food groups digest normally. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Take [color=#1e90ff][bold]15% less Blunt, Slash, and Piercing damage[/bold][/color] than baseline. + - Melee output: [color=#1e90ff][bold]+35% Blunt and Asphyxiation damage, +20% Slash and Piercing damage[/bold][/color]. + - [color=#1e90ff][bold]Heavy-lifting capable[/bold][/color]: easily carries, shoves, and pulls other personnel. Cleared for heavy logistics rotations. + - [color=#1e90ff][bold]Harder to shove[/bold][/color] than baseline. Slightly higher stamina. + - Pries open doors in [color=#1e90ff][bold]about half the standard time[/bold][/color]. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Poor accuracy with firearms[/bold][/color]. Cite Subsection 6.a when redirecting from Security armoury duty. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Harder to carry and pull[/bold][/color] than baseline. Medical evacuation requires multiple personnel. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Larger silhouette[/bold][/color] than baseline. Easier to hit in combat. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml index 5c0bd10fb3b..f1aafb62fa7 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Rodentia.xml @@ -1,32 +1,87 @@ + - # Rodentia + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“First-name field. The epithets aren't surnames; that's the convention. Trust me.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + - - + + + [mono][color=#897236]DESIGNATION[/color] SPC-RDN[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Rodent[/mono] + + [mono][color=#897236]ORIGIN [/color] Altam (uninhabitable, co-habited)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - Rodentia are a race of humanoid beings resembling rodents. Resourceful, evasive, sneaky, but fragile. + Subject: Small omnivorous rodents native to Altam, co-inhabitants of the Vazzend binary shared with the Vulpkanin population. Subject species never developed native interstellar travel; historical accounts of the diaspora credit corporate-era opportunism (variously: stolen vessel, smuggled transport, or both). Resourceful, evasive, sneaky, and fragile. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] - ## Diet + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can eat raw meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Benefits + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Uses their claws to do some Slashing and Blunt damage. - - Smaller than humans. - - Can fit in duffelbags. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Special + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - Can Rummage in disposal chutes, which can dig up trash. - - Can "sneak" underneath tables, but not doors. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + - [color=#ffa500][bold]Tolerances[/bold][/color]: rodent physiology passes [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) without poison damage. No dietary restriction required. + - Hunger rate [color=#ffa500][bold]~33% faster[/bold][/color] than baseline. - ## Drawbacks + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] - - Takes 30% more Blunt damage, and 15% more Slash and Piercing damage. - - Always triggers mousetraps, regardless of whether or not they are wearing shoes. - - Gets hungry 33% faster. + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to sub-baseline mass. + - Unarmed attacks deal [color=#1e90ff][bold]Slash and Blunt damage[/bold][/color] via claws. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Can [color=#ffdd33][bold]rummage in disposal chutes[/bold][/color] to retrieve discarded items. Recognised as an approved task, not misuse of facilities. + - [color=#ffdd33][bold]Sneaks underneath tables[/bold][/color]; not small enough to fit under doors. + - [color=#ffdd33][bold]Descriptive-epithet naming convention[/bold][/color]. No family or clan names; communities assign personal epithets ("Quick-paw," "No-tail," etc.). Record in the first-name field at intake. + + [color=#999999][italic]“They share a homeworld with the Vulpkanin. Bring it up at intake and you'll get two stories for the price of one.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]30% more Blunt damage[/bold][/color] and [color=#ffa500][bold]15% more Slash and Piercing damage[/bold][/color] than baseline. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Always triggers mousetraps[/bold][/color], even when wearing shoes. Custodial duty re-routed. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml index e68a40f700c..9a27ced6bf4 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_DV/Vulpkanin.xml @@ -1,28 +1,83 @@ + - # Vulpkanin + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Vulp-ka-nin. Don't abbreviate to 'vulp' on official correspondence. Their grandparents organized a planetary evacuation; the cover letter, frankly, writes itself.”[/italic][/color] + + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + - - + + + [mono][color=#897236]DESIGNATION[/color] SPC-VKN[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Canine[/mono] + + [mono][color=#897236]ORIGIN [/color] Kelune (Altam diaspora)[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings. + Subject: Canine-derived mammals descended from the population of Altam (Vazzend binary) that evacuated the 2189 stellar disaster via cooperative effort. Modern populations are concentrated on Kelune and Dalstadt; the long-term terraforming of Altam remains a cultural touchstone. Sociable, durable, and slightly more flammable than baseline personnel. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] - ## Diet + [mono] Heat [color=#cc3333]■■[/color][color=#555555]□□□[/color] -10% vulnerable[/mono] - - Can eat raw meat. - - Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic). + [mono] Cold [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant — natural pelt insulation[/mono] - ## Benefits + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Uses their claws to do some Slashing and Blunt damage. - - Their fur makes them able to withstand cold environments without the need of a coat. + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Special + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - - Comes with the Deuteranopia trait by default. This can be disabled via accessibility options. + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. - ## Drawbacks + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) and [color=#a4885c][bold]Allicin[/bold][/color] (onion, garlic) are toxic. Both induce poison damage in the bloodstream. - - They take 10% more Heat damage. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Unarmed attacks deal [color=#1e90ff][bold]Slash and Blunt damage[/bold][/color] via claws. + - Natural pelt provides [color=#1e90ff][bold]cold-environment tolerance[/bold][/color]: no insulating coat required for routine shifts. PPE still mandated for hardsuit rotations. + + [color=#999999][italic]“Try a Rodentia, if you have one available, especially on Altam-related work. Both populations remember the evacuation. Both appreciate the gesture.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Filed with the [color=#ffdd33][bold]Deuteranopia[/bold][/color] trait by default: reds and greens read as similar. Accessibility waiver via Form HR-09c. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Heat damage[/bold][/color] than baseline. Insurance Tier B near welding stations and burn chambers. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml index d7b9b5a9680..1898b565d1b 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/_Mono/MonoReptilian.xml @@ -1,61 +1,99 @@ + - # Reptilians + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + - - + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + [color=#999999][italic]“Plural. Tizira, Moghes, station-stock; the dossier records all three. The subject picks the one they identify with.”[/italic][/color] - ## Food - Reptilians are capable of eating raw meat, but will get ill from consuming chocolate or any other food containing theobromine. + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + + + + [mono][color=#897236]DESIGNATION[/color] SPC-RPT[/mono] - ## Physical properties - They can drag objects with their tail, keeping both their hands free. + [mono][color=#897236]CLASS [/color] Humanoid // Reptilian[/mono] - They receive [color=#FFA500]15%[/color] less damage from slash and [color=#FF0000]5%[/color] less damage from heat, but [color=#FFA500]25%[/color] more damage from blunt. + [mono][color=#897236]ORIGIN [/color] Plural heritage on file[/mono] - Their raw melee is way more powerful than human - 8 slash with 1.5 attack rate + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — cold-blooded[/mono] + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + - ## Claws - Reptilians are equipped with dangerous claws that have different stages. + + + + + + - - Stage 0 - [color=#FFA500]8 slash damage.[/color] - - Stage 1 - [color=#FFA500]11 slash damage.[/color] [color=#FFDEAD]Gun spread is increased by 10%, Handheld weapon damage is decreased by 5%[/color] - - Stage 2 - [color=#FFA500]13 slash damage, 2 piercing damage.[/color] [color=#FFDEAD]Gun spread is increased by 25%, Handheld weapon damage is decreased by 13%.[/color] Starting from this stage, you are capable of wideswinging with your claws - - Stage 3 - [color=#FFA500]15 slash damage, 5 piercing damage.[/color] [color=#FFDEAD]Gun spread is increased by 45%, Handheld weapon damage is decreased by 25%[/color] - - Stage 4 - [color=#FFA500]18 slash damage, 12 piercing damage.[/color] [color=#FFDEAD]You are not capable of using all guns but bows anymore, Handheld weapon damage is decreased by 50%.[/color] + Subject: Cold-blooded humanoids of plural cultural lineage. Modern Reptilians inherit ancestry variously from Tizira-stock, Moghes-stock, and station-born descendant lines, with subject identifying cultural affiliation at intake or declining to. Physiology demands heat and rewards them when they get it. Claws grow in stages, increasingly dangerous in melee and increasingly clumsy with firearms. - ### Cutting Claws + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] - Using [color=#FFA500]wirecutters[/color], you can cut Reptilian's claws, reducing their stage by 1 and resetting the current growth progress. + [mono] Heat [color=#1e90ff]■■■■[/color][color=#555555]□[/color] resistant + warmth boosts performance[/mono] - - - + [mono] Cold [color=#cc3333]■[/color][color=#555555]□□□□[/color] -30% vulnerable, sleep onset below 22°C[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] + + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, additionally tolerates [color=#a4885c][bold]raw meat[/bold][/color] without ill effects. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Theobromine[/bold][/color] (chocolate, tea, coffee) is toxic. Induces poison damage in the bloodstream. - ### Chemicals + [color=#999999][italic]“Onion, coffee, tea, grain, dairy. All on the no-list. The mess hall has been informed. Yes, again.” — J.[/italic][/color] - Certain chemicals allow greater control over Reptilian claw growth. Phenoxzine boosts claw growth by 20x, while Meroxzine pauses all claw growth entirely. Both metabolize slowly, allowing long term usage to be effective. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Take [color=#1e90ff][bold]15% less Slash damage and 5% less Heat damage[/bold][/color] than baseline. + - Can [color=#1e90ff][bold]drag objects with their tail[/bold][/color], keeping both hands free. + - Unarmed melee output is [color=#1e90ff][bold]far above baseline[/bold][/color]. See SPECIAL PROTOCOLS for claw-stage damage progression. + - Sustained warmth above [color=#1e90ff][bold]47°C[/bold][/color] grants a minor regeneration and speed boost. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - [color=#ffdd33][bold]Claw growth[/bold][/color]: claws grow through five stages. Each stage increases unarmed damage and degrades firearm and precision-tool use. + -- [bold]Stage 0[/bold]: 8 Slash damage. + -- [bold]Stage 1[/bold]: 11 Slash damage. Firearm spread +10%, handheld weapon damage -5%. + -- [bold]Stage 2[/bold]: 13 Slash + 2 Piercing. Firearm spread +25%, weapon damage -13%. Wide-swing attack unlocked. + -- [bold]Stage 3[/bold]: 15 Slash + 5 Piercing. Firearm spread +45%, weapon damage -25%. + -- [bold]Stage 4[/bold]: 18 Slash + 12 Piercing. Cannot use most firearms (bows still function). Weapon damage -50%. + - Claws can be [color=#ffdd33][bold]trimmed with wirecutters[/bold][/color], reducing the stage by 1 and resetting growth progress. + - [color=#a4885c][bold]Phenoxzine[/bold][/color] accelerates claw growth (×20). [color=#a4885c][bold]Meroxzine[/bold][/color] halts growth entirely. Both metabolise slowly. - ## Temperature + - [color=#ffdd33][bold]Approved warming methods[/bold][/color]: welders, emergency flares, campfires, winter clothes, and hardsuits all generate enough heat to maintain function. Hugging a warmer body exchanges heat positively; hugging a colder body makes things worse. - Due to being cold-blooded, they are not capable of generating enough heat to sustain themselfs in the [color=#4169E1]20C[/color] environment. - Temperatures lower than [color=#4169E1]22C[/color] are extremely dangerous for them! They will start getting [color=#FF0000]drowsy and start periodically falling unconscious[/color]. - However, they receive small regeneration and speed boost if they manage to sustain body temperature higher than [color=#FFA500]47C[/color]. + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] - ### Heating up + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]25% more Blunt damage[/bold][/color] and [color=#ffa500][bold]30% more Cold damage[/bold][/color] than baseline. Cold-blooded physiology stacks with the standard cold-vulnerability modifier. - - Welders, emergency flares and campfires are now capable of heating up humanoids, including Reptilians. - - - - + [color=red][bold]▲ Warning:[/bold][/color] Below [color=#ffa500][bold]22°C ambient[/bold][/color] subject grows drowsy and periodically falls unconscious. Below [color=#ffa500][bold]20°C[/bold][/color] cannot generate enough internal heat to function. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] - - Wearing winter clothes or hardsuits will let you to generate enough heat to stay somewhat comfortable. - - Reptilians are capable of exchanging heat with other creatures by hugging them. Hugging colder creature, however, will make situation worse. + diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml index 1737b7284af..2cafd84355c 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Diona.xml @@ -1,39 +1,97 @@ + - # Diona + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + - - + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] - They can't wear shoes, but are not slowed by Kudzu. - They get hungry and thirsty slower. - Being so sturdy, they can withstand the shock from FTL jumps without falling to the ground. - Their "blood" is tree sap and can't be metabolised from Iron. - Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!) + [color=#999999][italic]“They are a colony. One signature covers the gestalt; don't ask each nymph individually.”[/italic][/color] - They take [color=#1e90ff]30% less Blunt damage, 20% less Slash damage, and 10% less Piercing damage[/color]; - but [color=#ffa500]50% more Heat damage, 20% more Shock damage, and they can easily - catch on fire when receiving enough Heat damage from *any* source.[/color] + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] + - ## Make Like A Tree And Leave - - + + + [mono][color=#897236]DESIGNATION[/color] SPC-DNA[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Plant[/mono] + + [mono][color=#897236]ORIGIN [/color] Epsilon Ursae Minoris[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Tree Sap[/bold][/color] — sap-circulatory[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). - Cutting down the tree will "restore" the Diona to their mobile state. - ## Diona Nymphs + Subject: Plant-gestalt sapients composed of cooperative nymph colonies in humanoid configuration. Photosynthetic-fusion metabolism, radiation-tolerant, pacifist by physiology. Sturdy enough to ignore FTL jolts; complicated relationship with botany chemistry. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#cc3333]■[/color][color=#555555]□□□□[/color] -50% vulnerable, ignites easily[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Shock [color=#cc3333]■■[/color][color=#555555]□□□[/color] -20% vulnerable[/mono] + + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] + + - [color=#ffa500][bold]Dietary range[/bold][/color]: inverted. Digests only [color=#a4885c][bold]Tree Sap[/bold][/color] and water; iron-based foods are incompatible. Their "blood" IS the sap. + - [color=#1e90ff][bold]Robust Harvest heals them[/bold][/color], but overuse triggers the transformation protocol below. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#a4885c][bold]Weed Killer[/bold][/color] acts as a direct poison. Botany-handling waiver issued at intake. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Take [color=#1e90ff][bold]30% less Blunt, 20% less Slash, and 10% less Piercing damage[/bold][/color] than baseline. + - [color=#1e90ff][bold]Hunger and thirst rates well below baseline[/bold][/color]. Long deployments well-tolerated. + - [color=#1e90ff][bold]Withstands FTL jumps[/bold][/color] without being knocked down by the shock. Cleared for shuttle pilot rotations. + - [color=#1e90ff][bold]Immune to step-trigger hazards[/bold][/color] (landmines, glass shards, etc.). Cannot be slowed by Kudzu. + + [color=#999999][italic]“Radiation is food. Pressure is a mild irritation. They will outlast all of us. Hand them the long shift.” — J.[/italic][/color] + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - [color=#ffdd33][bold]Make Like A Tree And Leave[/bold][/color]: overexposure to Robust Harvest triggers uncontrolled growth, converting the subject into an immobile tree (equipment dropped). Cutting the tree restores mobile state. Filed as workplace transformation, not injury; insurance does not apply. + - [color=#ffdd33][bold]Diona Nymphs[/bold][/color] (post-mortem procedure): on death, a Diona may voluntarily disassemble into three Nymphs. The subject's consciousness continues in the Brain Nymph, which can speak but has no hands or inventory. + - After 10 minutes, a Nymph can reform into a whole Diona. The reformed body is randomised; the new identity has no formal claim to prior employment records. + + - After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs, - with the player taking control of the Brain Nymph. - It can talk but has no hands or inventory, and can't do much. - After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name, - and there will be little to no evidence beyond their word about who they were before. + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]50% more Heat damage and 20% more Shock damage[/bold][/color] than baseline. [color=#ffa500][bold]Ignites easily on Heat exposure[/bold][/color]. Insurance Tier A near welding stations, burn chambers, and AME service shifts. + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Cannot wear shoes[/bold][/color]. Issue alternative PPE for foot protection. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml index 391568cdb60..5d1b2ea63e2 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Dwarf.xml @@ -1,18 +1,79 @@ + - # Dwarves + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Punctual. Stays through end of shift. Quartermaster has expressed strong preference for Mining assignment.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - An industrious species, dwarves are similar to humans in most respect, but tolerate alcohol better and are healed by it. + + + [mono][color=#897236]DESIGNATION[/color] SPC-DWF[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Stout[/mono] + + [mono][color=#897236]ORIGIN [/color] Dwarf homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] - - - - + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + - A dwarf instinctively knows where the choice ore veins are, and can sense the presence of ore up to 5 meters away. + Subject: Industrious humanoids similar to baseline with a knack for ore detection and a fondness for drink. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] + + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] + + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous, standard food groups digest normally. + - [color=#1e90ff][bold]Heals from alcohol[/bold][/color] rather than suffering from it. Beverage rations may be redirected as field medicine. + + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - [color=#1e90ff][bold]Innate ore sense[/bold][/color]: detects ore veins up to 5 meters away. Mining rotations are an obvious assignment. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + [color=#555555][italic]None on file.[/italic][/color] + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Suffocates roughly twice as fast as baseline[/bold][/color]; goes down quickly without air. EVA rotations require an attentive partner and a second tank. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + diff --git a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml index 45445ff2752..4e999feeda9 100644 --- a/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml +++ b/Resources/ServerInfo/_NF/Guidebook/Mobs/Goblin.xml @@ -1,31 +1,90 @@ + - # Goblins + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=#ffd688]TDF // BUREAU OF PERSONNEL[/color][color=#897236] Form BP-22b/v3 ║[/color]\n[color=#897236]║ PERSONNEL DOSSIER FOR OFFICIAL USE ONLY ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] + + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + [color=#999999][italic]“Loud. Fragile. Resilient enough to be productive regardless. Mousetrap maintenance has been re-routed away from Goblin personnel by standing order.”[/italic][/color] - - + + [color=#999999][italic]— Adjutant General Janssen, BuPers[/italic][/color] - Goblins are a race of humanoid beings. They tend to be small, very loud and fragile. + + + [mono][color=#897236]DESIGNATION[/color] SPC-GBL[/mono] + + [mono][color=#897236]CLASS [/color] Humanoid // Goblin[/mono] + + [mono][color=#897236]ORIGIN [/color] Goblin homeworld[/mono] + + [mono][color=#897236]METABOLIC [/color] [color=#a4885c][bold]Iron Blood[/bold][/color] — standard baseline[/mono] + + [mono][color=#897236]STATUS [/color] [color=lime]► Approved[/color][/mono] + + + + + + + + + + Subject: Small, loud, and fragile humanoids with a resilient digestive system and unusual dietary tolerances. + + [color=#897236][mono]──── [color=#ff66aa][bold]TOLERANCE PROFILE[/bold][/color] ───────────────────────────────[/mono][/color] + + [mono] Heat [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Benefits + [mono] Cold [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Due to their unusual dietary choices goblins take [color=lime]25% less Toxin damage[/color], - - When unarmed, their claws deal [color=red]Slash[/color] damage instead of Blunt. - - Smaller than humans. - - Can fit in duffelbags. - - Their resilient goblinly nature makes them take 10% less blunt damage. + [mono] Pressure [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - ## Special + [mono] Shock [color=#897236]■■■[/color][color=#555555]□□[/color] baseline[/mono] - - Can rummage in disposal chutes to dig up trash. - - Can dive into toilets and mailing units because of their small size. - - Unique chants. - - Inherently speak in Goblin Cant. + [color=#897236][mono]──── [color=#ffa500][bold]DIETARY ACCOMMODATIONS[/bold][/color] ──────────────────────────[/mono][/color] - ## Drawbacks + - [color=#ffa500][bold]Dietary range[/bold][/color]: omnivorous. Resilient digestive system tolerates substances baseline cannot. + - Take [color=#1e90ff][bold]25% less Toxin damage[/bold][/color] due to unusual dietary tolerance. - - Because of their small size they take [color=#ffa500]10% more Piercing damage[/color]. - - Always triggers mousetraps, even when wearing shoes. - - They don't like to be sprayed with water or space cleaner. + [color=#897236][mono]──── [color=#00ccff][bold]RESPIRATORY PROTOCOL[/bold][/color] ────────────────────────────[/mono][/color] + + - Breathes Oxygen. + - Pressure tolerance: safe [color=#1e90ff][bold]50–385 kPa[/bold][/color]; barotrauma outside [color=#ffa500][bold]20–550 kPa[/bold][/color]. + + [color=#897236][mono]──── [color=#1e90ff][bold]WORKPLACE APTITUDES[/bold][/color] ─────────────────────────────[/mono][/color] + + - Take [color=#1e90ff][bold]10% less Blunt and Caustic damage[/bold][/color] than baseline. + - Unarmed attacks deal [color=#1e90ff][bold]Slash damage[/bold][/color] via claws. + - [color=#1e90ff][bold]Reduced fall and impact damage[/bold][/color]: tumbling off ladders or being thrown hurts them less. + - [color=#1e90ff][bold]Maintains near-full speed when injured[/bold][/color]: damage slows them down less than baseline. + - [color=#1e90ff][bold]Fits in duffelbags[/bold][/color] due to small stature. + + [color=#897236][mono]──── [color=#ffdd33][bold]SPECIAL PROTOCOLS[/bold][/color] ───────────────────────────────[/mono][/color] + + - Can [color=#ffdd33][bold]rummage in disposal chutes[/bold][/color] to retrieve discarded items. Recognised as an approved task, not misuse of facilities. + - Can [color=#ffdd33][bold]dive into toilets and mailing units[/bold][/color] due to small stature. Plumbing has been notified. + - Innately speaks [color=#a4885c][bold]Goblin Cant[/bold][/color]. Translation is the listener's responsibility, not Goblin personnel's. + - Unique chants; supervisors are advised to permit them on shift. + + [color=#897236][mono]──── [color=#cc3333][bold]LIABILITIES / INSURANCE FLAGS[/bold][/color] ───────────────────[/mono][/color] + + [color=red][bold]▲ Warning:[/bold][/color] take [color=#ffa500][bold]10% more Piercing damage[/bold][/color] due to small frame. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Always triggers mousetraps[/bold][/color], even when wearing shoes. Custodial duty re-routed. + + [color=red][bold]▲ Warning:[/bold][/color] [color=#ffa500][bold]Strong aversion to being sprayed[/bold][/color] with water or space cleaner. Mark relevant interactions in shift logs. + + + [head=2][color=#897236]──────═════ [head=1]◊[/head] ═════──────[/color][/head] + + + + [mono][color=#897236]╔════════════════════════════════════════════════════╗[/color]\n[color=#897236]║ [/color][color=lime]FILED · APPROVED[/color][color=#897236] X828.05.23 ║[/color]\n[color=#897236]║ Adj Gen Janssen, BuPers · S3 FILE COMPLETE ║[/color]\n[color=#897236]╚════════════════════════════════════════════════════╝[/color][/mono] +