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generate_robust_db.cjs
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144 lines (124 loc) · 4.53 KB
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const fs = require("fs");
const path = require("path");
const { parseSurfersAndSkins } = require("./parsers/surfers.cjs");
const { parseBoards } = require("./parsers/boards.cjs");
const { parseSeasons } = require("./parsers/seasons.cjs");
// --- TOGGLES ---
// Change these to 1 (true) or 0 (false) to choose what to generate
const GENERATE = {
surfers: 1,
skins: 1,
boards: 1,
seasons: 1,
metadata: 1,
};
console.log("==================================================");
console.log(" SSC Database Gen Tool - Running... ");
console.log("==================================================\n");
const gamedataDir = path.join(__dirname, "gamedata_2.1.2");
const outputDir = path.join(__dirname, "output");
const tokenTagsPath = path.join(__dirname, "tokens.json");
console.log(`[INFO] Game Data Directory: ${gamedataDir}`);
console.log(`[INFO] Output Directory: ${outputDir}`);
console.log(`[INFO] Token Tags File: ${tokenTagsPath}\n`);
console.log("[INFO] Ensuring output directory exists...");
if (!fs.existsSync(outputDir)) {
fs.mkdirSync(outputDir, { recursive: true });
}
console.log("[INFO] Loading JSON Tokens...");
let parsedTokens = { surfers: {}, boards: {} };
if (fs.existsSync(tokenTagsPath)) {
parsedTokens = JSON.parse(fs.readFileSync(tokenTagsPath, 'utf8'));
console.log(`[SUCCESS] Loaded tokens for ${Object.keys(parsedTokens.surfers).length} surfers and ${Object.keys(parsedTokens.boards).length} boards.`);
} else {
console.log("[WARNING] tokens.json not found. Proceeding without token tags.\n");
}
console.log("\n[INFO] Parsing game data...");
let surfers, skins, boards, seasons;
if (GENERATE.surfers || GENERATE.skins) {
console.log(" -> Parsing Surfers & Skins...");
const parsed = parseSurfersAndSkins(gamedataDir);
surfers = parsed.surfers;
skins = parsed.skins;
if (GENERATE.surfers) {
// Inject tokenTags into surfers
let matchCount = 0;
for (const [id, surfer] of Object.entries(surfers)) {
if (parsedTokens.surfers[id]) {
surfer.tokenTag = parsedTokens.surfers[id].tokenTag;
matchCount++;
}
}
console.log(` -> Validated ${matchCount} Surfer Token Tags.`);
}
}
if (GENERATE.boards) {
console.log(" -> Parsing Boards...");
boards = parseBoards(gamedataDir).boards;
// Inject tokenTags into boards
let matchCount = 0;
for (const [id, board] of Object.entries(boards)) {
if (parsedTokens.boards[id]) {
board.tokenTag = parsedTokens.boards[id].tokenTag;
matchCount++;
}
}
console.log(` -> Validated ${matchCount} Board Token Tags.`);
}
if (GENERATE.seasons) {
console.log(" -> Parsing Seasons...");
seasons = parseSeasons(gamedataDir).seasons;
}
console.log("\n[INFO] Writing modular JSON files...");
// Custom stringify to sort the dictionary keys by the 'name' property of their values
function stringifySortedByName(dict) {
const entries = Object.entries(dict).sort((a, b) => {
const nameA = a[1].name || "";
const nameB = b[1].name || "";
return nameA.localeCompare(nameB);
});
const lines = entries.map(([k, v]) => {
const valueStr = JSON.stringify(v, null, 2).split("\n").join("\n ");
return ` "${k}": ${valueStr}`;
});
return `{\n${lines.join(",\n")}\n}`;
}
if (GENERATE.surfers)
fs.writeFileSync(
path.join(outputDir, "surfers.json"),
stringifySortedByName(surfers),
);
if (GENERATE.skins)
fs.writeFileSync(
path.join(outputDir, "skins.json"),
stringifySortedByName(skins),
);
if (GENERATE.boards)
fs.writeFileSync(
path.join(outputDir, "boards.json"),
stringifySortedByName(boards),
);
if (GENERATE.seasons)
fs.writeFileSync(
path.join(outputDir, "seasons.json"),
stringifySortedByName(seasons),
);
if (GENERATE.metadata) {
const version = path.basename(gamedataDir).split("_")[1] || "unknown";
const generatedAt = new Date().toISOString();
let metadata = {};
const metadataPath = path.join(outputDir, "metadata.json");
if (fs.existsSync(metadataPath)) {
try {
metadata = JSON.parse(fs.readFileSync(metadataPath, "utf8"));
} catch (e) {
console.error("Failed to parse existing metadata.json, starting fresh.");
}
}
if (GENERATE.surfers) metadata.surfers = { version, generatedAt };
if (GENERATE.skins) metadata.skins = { version, generatedAt };
if (GENERATE.boards) metadata.boards = { version, generatedAt };
if (GENERATE.seasons) metadata.seasons = { version, generatedAt };
fs.writeFileSync(metadataPath, JSON.stringify(metadata, null, 2));
}
console.log(`\n[SUCCESS] Done! Modular database generated in ${outputDir}`);