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Description
Summary
Research existing games in the buildy/crafty/simulation card game space to understand what works, what has been done, and where there are gaps. This is the foundation for informed brainstorming on Main Street.
User Story
As a game designer working on Main Street, I want to understand the landscape of existing buildy/crafty/simulation card games so that our brainstorming is grounded in knowledge of what has succeeded and where opportunities exist.
Tasks
- Survey existing games -- Identify and briefly analyse 8-12 notable games in or adjacent to this genre. Examples to consider:
- Card-based: Solitairica, Regency Solitaire, Card City Nights, Mystic Vale, Terraforming Mars (solo), Wingspan (solo)
- Crafty/builder video games with card mechanics: Stacklands, Cultist Simulator, Luck be a Landlord
- Classic solitaire variants with building themes
- Identify common mechanics -- Catalogue recurring mechanics (resource conversion, tableau building, deck building, spatial placement, recipe systems, seasonal rounds, etc.)
- Identify differentiators -- Note what makes each game feel unique (theme, core loop, progression hook)
- Gap analysis -- Where is there room for a fresh take? What combinations haven't been tried?
- Document findings in a structured format that can feed into Main Street brainstorming session
Expected Output
A research document (stored as a comment or linked doc) covering:
- Game survey with brief analysis of each title
- Mechanics catalogue
- Theme catalogue
- Identified gaps and opportunities for Main Street
Acceptance Criteria
- At least 8 existing games are surveyed with brief pros/cons
- Common mechanics are catalogued and categorised
- At least 3 potential opportunity gaps are identified
- Findings are documented and linked to this work item
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