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CompileTest_Lite.hlsl
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155 lines (138 loc) · 4.8 KB
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//=================================================================================================
//
// SHforHLSL - Spherical harmonics suppport library for HLSL 2021, by MJP
// https://github.com/TheRealMJP/SHforHLSL
// https://therealmjp.github.io/
//
// All code licensed under the MIT license
//
//================================================================================================
#include "SH_Lite.hlsli"
void TestOperatorOverloads()
{
{
SH::L1 sh = SH::L1::Zero();
sh = SH::Add(sh, SH::L1::Zero());
sh = SH::Subtract(sh, SH::L1::Zero());
sh = SH::Multiply(sh, 1.0f);
sh = SH::Divide(sh, 1.0f);
}
{
SH::L1_RGB sh = SH::L1_RGB::Zero();
sh = SH::Add(sh, SH::L1_RGB::Zero());
sh = SH::Subtract(sh, SH::L1_RGB::Zero());
sh = SH::Multiply(sh, 1.0f);
sh = SH::Divide(sh, 1.0f);
}
{
SH::L2 sh = SH::L2::Zero();
sh = SH::Add(sh, SH::L2::Zero());
sh = SH::Subtract(sh, SH::L2::Zero());
sh = SH::Multiply(sh, 1.0f);
sh = SH::Divide(sh, 1.0f);
}
{
SH::L2_RGB sh = SH::L2_RGB::Zero();
sh = SH::Add(sh, SH::L2_RGB::Zero());
sh = SH::Subtract(sh, SH::L2_RGB::Zero());
sh = SH::Multiply(sh, 1.0f);
sh = SH::Divide(sh, 1.0f);
}
}
void TestBasics()
{
{
SH::L1 a = SH::L1::Zero();
SH::L1 b = SH::L1::Zero();
a = SH::Lerp(a, b, 0.5f);
float v = SH::DotProduct(a, b);
v = SH::Evaluate(a, float3(0.0f, 1.0f, 0.0f));
a = SH::ConvolveWithZH(b, float2(1.0f, 1.0f));
a = SH::ConvolveWithCosineLobe(a);
a = SH::ConvolveWithGGX(b, 0.5f);
v = SH::CalculateIrradiance(a, float3(0.0f, 1.0f, 0.0f));
a = SH::Rotate(a, float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1));
SH::L1_RGB rgb = SH::ToRGB(SH::L1::Zero());
}
{
SH::L1_RGB a = SH::L1_RGB::Zero();
SH::L1_RGB b = SH::L1_RGB::Zero();
a = SH::Lerp(a, b, 0.5f);
float3 v = SH::DotProduct(a, b);
v = SH::Evaluate(a, float3(0.0f, 1.0f, 0.0f));
a = SH::ConvolveWithZH(b, float2(1.0f, 1.0f));
a = SH::ConvolveWithCosineLobe(a);
a = SH::ConvolveWithGGX(b, 0.5f);
v = SH::CalculateIrradiance(a, float3(0.0f, 1.0f, 0.0f));
a = SH::Rotate(a, float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1));
}
{
SH::L2 a = SH::L2::Zero();
SH::L2 b = SH::L2::Zero();
a = SH::Lerp(a, b, 0.5f);
float v = SH::DotProduct(a, b);
v = SH::Evaluate(a, float3(0.0f, 1.0f, 0.0f));
a = SH::ConvolveWithZH(b, float3(1.0f, 1.0f, 1.0f));
a = SH::ConvolveWithCosineLobe(a);
a = SH::ConvolveWithGGX(b, 0.5f);
v = SH::CalculateIrradiance(a, float3(0.0f, 1.0f, 0.0f));
a = SH::Rotate(a, float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1));
SH::L2_RGB rgb = SH::ToRGB(SH::L2::Zero());
}
{
SH::L2_RGB a = SH::L2_RGB::Zero();
SH::L2_RGB b = SH::L2_RGB::Zero();
a = SH::Lerp(a, b, 0.5f);
float3 v = SH::DotProduct(a, b);
v = SH::Evaluate(a, float3(0.0f, 1.0f, 0.0f));
a = SH::ConvolveWithZH(b, float3(1.0f, 1.0f, 1.0f));
a = SH::ConvolveWithCosineLobe(a);
a = SH::ConvolveWithGGX(b, 0.5f);
v = SH::CalculateIrradiance(a, float3(0.0f, 1.0f, 0.0f));
a = SH::Rotate(a, float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1));
}
}
void TestL1Specifics()
{
{
SH::L1 sh = SH::ProjectOntoL1(float3(0.0f, 1.0f, 0.0f), 1.0f);
float3 d = SH::OptimalLinearDirection(sh);
float v = 0.0f;
SH::ApproximateDirectionalLight(sh, d, v);
v = SH::CalculateIrradianceGeomerics(sh, float3(0.0f, 1.0f, 0.0f));
v = SH::CalculateIrradianceL1ZH3Hallucinate(sh, float3(0.0f, 1.0f, 0.0f));
float2 zh = SH::ApproximateGGXAsL1ZH(0.5f);
float s = 0.0f;
SH::ExtractSpecularDirLight(sh, 0.5f, d, v, s);
}
{
SH::L1_RGB sh = SH::ProjectOntoL1_RGB(float3(0.0f, 1.0f, 0.0f), float3(1.0f, 1.0f, 1.0f));
float3 d = SH::OptimalLinearDirection(sh);
float3 v = 0.0f;
SH::ApproximateDirectionalLight(sh, d, v);
v = SH::CalculateIrradianceGeomerics(sh, float3(0.0f, 1.0f, 0.0f));
v = SH::CalculateIrradianceL1ZH3Hallucinate(sh, float3(0.0f, 1.0f, 0.0f));
float s = 0.0f;
SH::ExtractSpecularDirLight(sh, 0.5f, d, v, s);
}
}
void TestL2Specifics()
{
{
SH::L2 sh = SH::ProjectOntoL2(float3(0.0f, 1.0f, 0.0f), 1.0f);
SH::L1 l1 = SH::L2toL1(sh);
float3 zh = SH::ApproximateGGXAsL2ZH(0.5f);
}
{
SH::L2_RGB sh = SH::ProjectOntoL2_RGB(float3(0.0f, 1.0f, 0.0f), 1.0f);
SH::L1_RGB l1 = SH::L2toL1(sh);
}
}
[numthreads(1, 1, 1)]
void CompileTest()
{
TestOperatorOverloads();
TestBasics();
TestL1Specifics();
TestL2Specifics();
}