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RemoteTech2 Compatibility #781

@Pezmc

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@Pezmc

I've been trying to use RemoteTech2 on a KMP server and although it works there are a few bugs. Mainly dishes often loose the vessel they are focussing on "unknown vessel" and "active ship" targeting doesn't work. That is, you have to manually swap to the satelite and point it at your active ship.

Presumably some of this is due to the way KMP works, I'm assuming it swaps around vessel ID's or something during sync which RT2 (and other mods) can't follow. It is possible to fix this?

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