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MainMenuFleets.yaml
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109 lines (105 loc) · 4.07 KB
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# This file defines all visible fleets and their behaviour in the main menu
# Feel free to add new fleets.
# You can control the fleet behaviours by adding AI list commands:
# - [IdlingInDeepSpace, min_delay, max_delay]
# - [WarpingIn, min_delay, max_delay]
# - [CoastWithRotate, min_delay, max_delay]
# - [WarpingOut, min_delay, max_delay]
# - [IdlingInDeepSpace, min_delay, max_delay]
# - [GoToState, delay, state_id]
Fleet:
Name: WarpingPatrolFleet2
Empire: Random
Rotation: [-60, -20, -30]
AI:
- [IdlingInDeepSpace, 5, 6]
- [WarpingIn, 1, 1]
- [CoastWithRotate, 30, 30]
- [WarpingOut, 1, 1]
- [IdlingInDeepSpace, 23, 23]
Ships:
# fighter wing 1
Ship: { Role: fighter, Speed: 200, Position: [0, 0, 0] }
Ship: { Role: fighter, Speed: 200, Position: [200, 200, -200] }
Ship: { Role: fighter, Speed: 200, Position: [-300, 400, -200] }
Ship: { Role: fighter, Speed: 200, Position: [300, -400, 200] }
# fighter wing 2
Ship: { Role: fighter, Speed: 220, Position: [800, 0, -800] }
Ship: { Role: fighter, Speed: 220, Position: [1000, 200, -1000] }
Ship: { Role: fighter, Speed: 220, Position: [1100, 400, -1000] }
Ship: { Role: fighter, Speed: 220, Position: [1100, 800, -1000] }
# corvette escort
Ship: { Role: corvette, Speed: 220, Position: [1600, 1500, -2000] }
Ship: { Role: corvette, Speed: 220, Position: [1600, 1200, -2500] }
# fighter patrol
Ship: { Role: fighter, Speed: 1000, Position: [6000, 4500, -10000] }
Ship: { Role: fighter, Speed: 1000, Position: [6200, 4400, -10000] }
Ship: { Role: fighter, Speed: 1000, Position: [6400, 4300, -10000] }
Ship: { Role: fighter, Speed: 1000, Position: [5800, 4600, -10000] }
# frigate
Ship: { Role: frigate, Speed: 230, Position: [700, 700, -1500] }
Ship: { Role: frigate, Speed: 230, Position: [1000, 200, -2500] }
Ship: { Role: frigate, Speed: 230, Position: [700, 1000, -2200] }
Ship: { Role: frigate, Speed: 200, Position: [3000, 1000, -3400] }
# big stuff
Ship: { Role: cruiser, Speed: 100, Position: [1000, 400, -1500] }
Ship: { Role: capital, Speed: 100, Position: [900, 1000, -2500] }
Fleet:
Name: WarpingPatrolFleet1
Empire: Random
Rotation: [-120, 150, -20]
AI:
- [IdlingInDeepSpace, 44, 45]
- [WarpingIn, 1, 1]
- [CoastWithRotate, 15, 16]
- [WarpingOut, 1, 1]
Ships:
# capitals
Ship: { Role: capital, Speed: 10, Position: [100, 400, 3000] }
Ship: { Role: capital, Speed: 10, Position: [-1500, 0, 3500] }
# cruisers
Ship: { Role: cruiser, Speed: 20, Position: [800, -600, 2000] }
Ship: { Role: cruiser, Speed: 20, Position: [-900, 200, 800] }
Ship: { Role: cruiser, Speed: 20, Position: [-1000, 1000, 3500] }
# frigates
Ship: { Role: frigate, Speed: 30, Position: [-200, -200, 1500] }
Ship: { Role: frigate, Speed: 30, Position: [200, 1000, 3000] }
Ship: { Role: frigate, Speed: 30, Position: [-800, -1000, 3500] }
Ship: { Role: frigate, Speed: 30, Position: [800, -1500, 3500] }
# corvettes
Ship: { Role: corvette, Speed: 100, Position: [-1900, -1000, 3500] }
Ship: { Role: corvette, Speed: 100, Position: [-2100, -1200, 3600] }
Fleet:
Name: BackgroundFreighters_LeftToRight
DiverseShipEmpires: True
DisableJumpSfx: True
Rotation: [0, 45, 90]
MinPos: [-15000,-500,15000]
MaxPos: [15000,300,17000]
SpeedRange: [70, 110]
AI:
- [FreighterCoast, 1, 130]
- [WarpingOut, 1, 1]
- [IdlingInDeepSpace, 10, 15]
- [WarpingIn, 1, 1]
- [GoToState, 0, 0]
ShipGroups:
ShipGroup: { Role: freighter, Count: 30 }
ShipGroup: { Role: fighter, Count: 8 }
Fleet:
Name: BackgroundFreighters_RightToLeft
DiverseShipEmpires: True
DisableJumpSfx: True
Rotation: [0, -45, -90]
MinPos: [-15000,700,15000]
MaxPos: [15000,500,17000]
SpeedRange: [70, 110]
AI:
- [FreighterCoast, 1, 130]
- [WarpingOut, 1, 1]
- [IdlingInDeepSpace, 10, 15]
- [WarpingIn, 1, 1]
- [GoToState, 0, 0]
ShipGroups:
ShipGroup: { Role: freighter, Count: 30 }
ShipGroup: { Role: fighter, Count: 8 }