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32 lines (28 loc) · 865 Bytes
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InputManager.cs
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32 lines (28 loc) · 865 Bytes
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using UnityEngine;
public class InputManager : MonoBehaviour
{
private DialogueManager _dialogueManager;
private ChoiceManager _choiceManager;
private void Start()
{
_dialogueManager = FindObjectOfType<DialogueManager>();
_choiceManager = FindObjectOfType<ChoiceManager>();
}
private void Update()
{
if(!_dialogueManager.isWithinRadius) return;
InteractionInput();
}
private void InteractionInput()
{
if (Input.GetKeyDown(KeyCode.E) && !_dialogueManager.isTalking)
{
_choiceManager.choiceButtons.SetActive(true);
_dialogueManager.OnStartConversation();
}
else if (Input.GetKeyDown(KeyCode.E) && _dialogueManager.isTalking)
{
_choiceManager.GoToNpcResponse();
}
}
}