- Dot Probe Task
- N-back
- Monetary Incentive Delay Task (MID)
- Stop Signal Task (SST)
- Movie Watching Task
- Rest
- Probablistic Learning Task
- Baloon Analogue Risk Task (BART)
- Flanker
- GO/No-Go Task
- Stroop
- Card sorting
- Delay Discounting Task
- Oddball/MMN
- EEfRT (Effort-Expenditure for Rewards Task)
- One‑Armed Bandit
- Drifting Double‑Bandit
- Rutledge Passive Lottery Task
- Cyberball
- AX‑CPT / DPX
- Ultimatum Game
- Trust Game
- Dictator Game
- McGurk Effect
- Task Switching Paradigm
- Weather Prediction Task
- Cyberball (social exclusion/inclusion)
- Cambridge Gambling Task
- Iowa Gambling Task
- Loss Aversion / Framing Task
- Antisaccade Task
- Visual Search
Disclaimer: This is not an exhaustive or definitive list.
Some task names, labels, or categorizations may be broad, approximate, or inconsistent across studies.
The purpose here is to illustrate possible options for further selection and refinement.
We may choose to include a subset of these tasks in our final battery, but not all will be adopted.
Acute Threat (Fear)
- Behavioral Approach Test
- CO₂ Challenge
- Cold Pressor Test
- Fear Conditioning
- Stranger Tests
- Trier Social Stress Test
Potential Threat (Anxiety)
- NPU Threat Task
Frustrative Non-Reward
- Lab‑TAB
- PSAP
Sustained Threat
- (none listed)
Loss
- (paradigms typically from workgroup)
Reward Anticipation
- Monetary Incentive Delay
Initial Response to Reward
- Simple Guessing Task
Reward Satiation
- Fixed‑ratio Satiation Schedule
Reward Learning & Habit
- Drifting Double‑Bandit
- Classical Conditioning
- Probabilistic Reward Task
- Probabilistic Stimulus Selection
- Habit Learning / Devaluation Task
Reward Prediction Error
- Drifting Double‑Bandit
- Rutledge Passive Lottery Task
Reward Valuation (Probability)
- Probability Choice Task
- Willingness-to-Pay Task
Delay (Discounting)
- Delay Discounting Task
Effort
- EEfRT (Effort-Expenditure for Rewards Task)
Attention
- ANT
- Attentional Blink
- Dichotic Listening
- Distraction/Capture
- Dual-task
- Visual Search
- Flanker
- Stroop
- Go/No‑Go
- Simon
Visual Perception
- Backward Masking
- Biological Motion
- Bistability
- Contour Integration
- Contrast Sensitivity
- Object Recognition
- Emotion Expression Identification
- Face ID
- Figure–Ground
- Visual Illusions
Auditory Perception
- Auditory Masking
- Scene Perception
- Oddball/MMN
- Tone Detection
- Speech-in-Noise
- McGurk Effect
Declarative Memory
- Acquired Equivalence
- Delayed Recall
- Paired-Associate
- Transitive Inference
Language
- Naming
- Sentence Comprehension
- Discourse Coherence
- Eye/Mouse Tracking
- Semantic Relation Detection
Cognitive Control
- AX‑CPT / DPX
- Task Switching
- Stroop
- Simon
- Flanker
- Go/No‑Go
- Stop‑Signal
- Antisaccade
- Badre/Koechlin Paradigms
Working Memory
- N‑Back
- Sternberg
- Change Detection
- Complex/Simple Span
- Self-Ordered Pointing
- Letter–Number Sequencing
- Keep‑Track
Affiliation & Attachment
- Cyberball
- One‑Armed Bandit
Reception (Facial Communication)
- Penn ER‑40
- Gaze Cuing
Production (Facial Communication)
- (none listed)
Reception (Non-Facial Communication)
- TASIT / Multimodal Paradigms
Production (Non-Facial Communication)
- Multimodal Paradigms
Self‑Knowledge
- Self‑Referential Memory Paradigm
Animacy Perception
- Point‑Light Displays
Action Perception
- How/Why Task
Understanding Mental States
- Hinting Task
- Reading the Mind in the Eyes
Arousal
- Psychomotor Vigilance
- Heart Rate Variability
- Pupillometry
- Cardiac Pre-Ejection Period
- Electrodermal Activity (EDA)
Circadian Rhythms
- (from workgroup report)
Sleep & Wakefulness
- (from workgroup report)
Categorized by Primary Construct / Domain
(Includes 70 total tasks)
- N-Back Task
- Sternberg Task
- Change Detection Task
- Self-Ordered Pointing Task
- Tower of London / Tower of Hanoi
- Wisconsin Card Sorting Task
- Stroop-like Emotional Conflict Task
- AX-CPT / DPX
- Task Switching Paradigm
- Trail Making Test (A & B)
- Hayling Sentence Completion Task
- Multi-source Interference Task (MSIT)
- Keep-Track Task
- Simon Task (classic and tactile)
- Raven's Progressive Matrices
- Matrix Reasoning
- Mental Rotation Task
- Category Fluency / Verbal Fluency
- Naming Task
- Sentence Comprehension Task
- Semantic Association or Relation Detection
- Discourse Coherence Judgment
- Verbal Analogies
- Language-based Visual World Paradigm
- Rey Auditory Verbal Learning Test (RAVLT)
- California Verbal Learning Test (CVLT)
- DRM False Memory Paradigm
- Object-Location Memory Task
- Visual Paired Comparison Task
- Mnemonic Similarity Task (Pattern Separation)
- Transitive Inference Task
- Paired-Associate Learning Task
- Serial Reaction Time Task
- Weather Prediction Task
- Contextual Fear Conditioning
- Acquired Equivalence
- Ultimatum Game
- Trust Game
- Dictator Game
- Prisoner’s Dilemma
- Cyberball (social exclusion/inclusion)
- Moral Dilemma (Trolley Problem)
- Empathy for Pain Task
- Reading the Mind from Eyes
- Reading the Mind from Voice
- Self-Referential Memory Paradigm
- Attributional Style Task
- Gaze-Following Task
- Animacy Detection via Point-Light Displays
- How/Why Task (action understanding)
- Iterated Deception Game (e.g., iterated trust)
- Iowa Gambling Task
- Balloon Analogue Risk Task (BART)
- Cambridge Gambling Task
- Game of Dice Task
- Delay Discounting Task
- Effort Expenditure for Reward Task (EEfRT)
- Two-Armed Bandit Tasks
- Probabilistic Stimulus Selection
- Classical and Instrumental Conditioning
- Loss Aversion / Framing Task
- Risk Perception Estimation
- Willingness-to-Pay Task
- Passive Lottery Task (e.g., Rutledge)
- Reinforcement Learning with Devaluation
- Attentional Blink
- Psychomotor Vigilance Task
- Go/No-Go
- Stop-Signal Task (standard & staircase)
- Antisaccade Task
- Dichotic Listening
- Temporal Bisection Task
- Tapping Synchronization Task
- Hand Laterality Judgment
- Continuous Performance Task
- Visual Search
- Flanker Task
- Motion Interference (biological vs scrambled)
- Anti-Reach Task (motor inhibition)
- Naturalistic Movie Watching (ISC)
- Narrative Listening with Surprise Probes
- VR Trust Task
- VR Social Navigation Task
- Mobile EMA-linked Cognitive Probes
- Eye-tracking Preference Task
- Social Media Cue Reactivity
- Smartwatch-Based Working Memory Probe
- Gamified Goalkeeper Prediction Task
- App-based Delay Discounting / Stroop
inquisit probably provides the most comprehensive set of tasks: