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Recent todo list

  • Dot Probe Task
  • N-back
  • Monetary Incentive Delay Task (MID)
  • Stop Signal Task (SST)
  • Movie Watching Task
  • Rest
  • Probablistic Learning Task
  • Baloon Analogue Risk Task (BART)
  • Flanker
  • GO/No-Go Task
  • Stroop
  • Card sorting
  • Delay Discounting Task
  • Oddball/MMN
  • EEfRT (Effort-Expenditure for Rewards Task)
  • One‑Armed Bandit
  • Drifting Double‑Bandit
  • Rutledge Passive Lottery Task
  • Cyberball
  • AX‑CPT / DPX
  • Ultimatum Game
  • Trust Game
  • Dictator Game
  • McGurk Effect
  • Task Switching Paradigm
  • Weather Prediction Task
  • Cyberball (social exclusion/inclusion)
  • Cambridge Gambling Task
  • Iowa Gambling Task
  • Loss Aversion / Framing Task
  • Antisaccade Task
  • Visual Search

Disclaimer: This is not an exhaustive or definitive list.
Some task names, labels, or categorizations may be broad, approximate, or inconsistent across studies.
The purpose here is to illustrate possible options for further selection and refinement.
We may choose to include a subset of these tasks in our final battery, but not all will be adopted.

RDoC – Recommended Task Checklists (Compact Format)

Negative Valence Systems

Acute Threat (Fear)

  • Behavioral Approach Test
  • CO₂ Challenge
  • Cold Pressor Test
  • Fear Conditioning
  • Stranger Tests
  • Trier Social Stress Test

Potential Threat (Anxiety)

  • NPU Threat Task

Frustrative Non-Reward

  • Lab‑TAB
  • PSAP

Sustained Threat

  • (none listed)

Loss

  • (paradigms typically from workgroup)

Positive Valence Systems

Reward Anticipation

  • Monetary Incentive Delay

Initial Response to Reward

  • Simple Guessing Task

Reward Satiation

  • Fixed‑ratio Satiation Schedule

Reward Learning & Habit

  • Drifting Double‑Bandit
  • Classical Conditioning
  • Probabilistic Reward Task
  • Probabilistic Stimulus Selection
  • Habit Learning / Devaluation Task

Reward Prediction Error

  • Drifting Double‑Bandit
  • Rutledge Passive Lottery Task

Reward Valuation (Probability)

  • Probability Choice Task
  • Willingness-to-Pay Task

Delay (Discounting)

  • Delay Discounting Task

Effort

  • EEfRT (Effort-Expenditure for Rewards Task)

Cognitive Systems

Attention

  • ANT
  • Attentional Blink
  • Dichotic Listening
  • Distraction/Capture
  • Dual-task
  • Visual Search
  • Flanker
  • Stroop
  • Go/No‑Go
  • Simon

Visual Perception

  • Backward Masking
  • Biological Motion
  • Bistability
  • Contour Integration
  • Contrast Sensitivity
  • Object Recognition
  • Emotion Expression Identification
  • Face ID
  • Figure–Ground
  • Visual Illusions

Auditory Perception

  • Auditory Masking
  • Scene Perception
  • Oddball/MMN
  • Tone Detection
  • Speech-in-Noise
  • McGurk Effect

Declarative Memory

  • Acquired Equivalence
  • Delayed Recall
  • Paired-Associate
  • Transitive Inference

Language

  • Naming
  • Sentence Comprehension
  • Discourse Coherence
  • Eye/Mouse Tracking
  • Semantic Relation Detection

Cognitive Control

  • AX‑CPT / DPX
  • Task Switching
  • Stroop
  • Simon
  • Flanker
  • Go/No‑Go
  • Stop‑Signal
  • Antisaccade
  • Badre/Koechlin Paradigms

Working Memory

  • N‑Back
  • Sternberg
  • Change Detection
  • Complex/Simple Span
  • Self-Ordered Pointing
  • Letter–Number Sequencing
  • Keep‑Track

Social Processes

Affiliation & Attachment

  • Cyberball
  • One‑Armed Bandit

Reception (Facial Communication)

  • Penn ER‑40
  • Gaze Cuing

Production (Facial Communication)

  • (none listed)

Reception (Non-Facial Communication)

  • TASIT / Multimodal Paradigms

Production (Non-Facial Communication)

  • Multimodal Paradigms

Self‑Knowledge

  • Self‑Referential Memory Paradigm

Animacy Perception

  • Point‑Light Displays

Action Perception

  • How/Why Task

Understanding Mental States

  • Hinting Task
  • Reading the Mind in the Eyes

Arousal & Regulatory Systems

Arousal

  • Psychomotor Vigilance
  • Heart Rate Variability
  • Pupillometry
  • Cardiac Pre-Ejection Period
  • Electrodermal Activity (EDA)

Circadian Rhythms

  • (from workgroup report)

Sleep & Wakefulness

  • (from workgroup report)

Expanded List of Classic & Interesting Cognitive/Neuroscience Tasks

Categorized by Primary Construct / Domain
(Includes 70 total tasks)

Working Memory & Executive Function

  • N-Back Task
  • Sternberg Task
  • Change Detection Task
  • Self-Ordered Pointing Task
  • Tower of London / Tower of Hanoi
  • Wisconsin Card Sorting Task
  • Stroop-like Emotional Conflict Task
  • AX-CPT / DPX
  • Task Switching Paradigm
  • Trail Making Test (A & B)
  • Hayling Sentence Completion Task
  • Multi-source Interference Task (MSIT)
  • Keep-Track Task
  • Simon Task (classic and tactile)

Reasoning, Fluid Intelligence, Language

  • Raven's Progressive Matrices
  • Matrix Reasoning
  • Mental Rotation Task
  • Category Fluency / Verbal Fluency
  • Naming Task
  • Sentence Comprehension Task
  • Semantic Association or Relation Detection
  • Discourse Coherence Judgment
  • Verbal Analogies
  • Language-based Visual World Paradigm

Episodic Memory & Learning

  • Rey Auditory Verbal Learning Test (RAVLT)
  • California Verbal Learning Test (CVLT)
  • DRM False Memory Paradigm
  • Object-Location Memory Task
  • Visual Paired Comparison Task
  • Mnemonic Similarity Task (Pattern Separation)
  • Transitive Inference Task
  • Paired-Associate Learning Task
  • Serial Reaction Time Task
  • Weather Prediction Task
  • Contextual Fear Conditioning
  • Acquired Equivalence

Social Cognition & Moral Decision-Making

  • Ultimatum Game
  • Trust Game
  • Dictator Game
  • Prisoner’s Dilemma
  • Cyberball (social exclusion/inclusion)
  • Moral Dilemma (Trolley Problem)
  • Empathy for Pain Task
  • Reading the Mind from Eyes
  • Reading the Mind from Voice
  • Self-Referential Memory Paradigm
  • Attributional Style Task
  • Gaze-Following Task
  • Animacy Detection via Point-Light Displays
  • How/Why Task (action understanding)
  • Iterated Deception Game (e.g., iterated trust)

Reward, Motivation, Risk, & Decision-Making

  • Iowa Gambling Task
  • Balloon Analogue Risk Task (BART)
  • Cambridge Gambling Task
  • Game of Dice Task
  • Delay Discounting Task
  • Effort Expenditure for Reward Task (EEfRT)
  • Two-Armed Bandit Tasks
  • Probabilistic Stimulus Selection
  • Classical and Instrumental Conditioning
  • Loss Aversion / Framing Task
  • Risk Perception Estimation
  • Willingness-to-Pay Task
  • Passive Lottery Task (e.g., Rutledge)
  • Reinforcement Learning with Devaluation

Attention, Timing, Sensorimotor

  • Attentional Blink
  • Psychomotor Vigilance Task
  • Go/No-Go
  • Stop-Signal Task (standard & staircase)
  • Antisaccade Task
  • Dichotic Listening
  • Temporal Bisection Task
  • Tapping Synchronization Task
  • Hand Laterality Judgment
  • Continuous Performance Task
  • Visual Search
  • Flanker Task
  • Motion Interference (biological vs scrambled)
  • Anti-Reach Task (motor inhibition)

Ecological, Naturalistic, and Emerging Paradigms

  • Naturalistic Movie Watching (ISC)
  • Narrative Listening with Surprise Probes
  • VR Trust Task
  • VR Social Navigation Task
  • Mobile EMA-linked Cognitive Probes
  • Eye-tracking Preference Task
  • Social Media Cue Reactivity
  • Smartwatch-Based Working Memory Probe
  • Gamified Goalkeeper Prediction Task
  • App-based Delay Discounting / Stroop

inquisit probably provides the most comprehensive set of tasks:

https://www.millisecond.com/download/library/categories/