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190 lines (120 loc) · 5.04 KB
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---
layout: clouds
---
<div class="top-banner clearfix">
<div class="fl">
<a href="/"><<返回首页</a>
</div>
<div class="fr">
<a href="/cloud">继续前进>></a>
</div>
</div>
<script type="text/javascript" src="{{ "/static/js/three.min.js" | prepend: site.baseurl }}"></script>
<script type="text/javascript" src="{{ "/static/js/Detector.js" | prepend: site.baseurl }}"></script>
<script id="vs" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script id="fs" type="x-shader/x-fragment">
uniform sampler2D map;
uniform vec3 fogColor;
uniform float fogNear;
uniform float fogFar;
varying vec2 vUv;
void main() {
float depth = gl_FragCoord.z / gl_FragCoord.w;
float fogFactor = smoothstep( fogNear, fogFar, depth );
gl_FragColor = texture2D( map, vUv );
gl_FragColor.w *= pow( gl_FragCoord.z, 20.0 );
gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
}
</script>
<script type="text/javascript">
if (!Detector.webgl) Detector.addGetWebGLMessage();
var container;
var camera, scene, renderer;
var mesh, geometry, material;
var mouseX = 0, mouseY = 0;
var start_time = Date.now();
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
// Bg gradient
var canvas = document.createElement('canvas');
canvas.width = 32;
canvas.height = window.innerHeight;
var context = canvas.getContext('2d');
var gradient = context.createLinearGradient(0, 0, 0, canvas.height);
gradient.addColorStop(0, "#1e4877");
gradient.addColorStop(0.5, "#4584b4");
context.fillStyle = gradient;
context.fillRect(0, 0, canvas.width, canvas.height);
container.style.background = 'url(' + canvas.toDataURL('image/png') + ')';
container.style.backgroundSize = '32px 100%';
//
camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 1, 3000);
camera.position.z = 6000;
scene = new THREE.Scene();
geometry = new THREE.Geometry();
var texture = THREE.ImageUtils.loadTexture('{{ "/static/jpg/cloud10.png" | prepend: site.baseurl }}', null, animate);
texture.magFilter = THREE.LinearMipMapLinearFilter;
texture.minFilter = THREE.LinearMipMapLinearFilter;
var fog = new THREE.Fog(0x4584b4, -100, 3000);
material = new THREE.ShaderMaterial({
uniforms: {
"map": {type: "t", value: texture},
"fogColor": {type: "c", value: fog.color},
"fogNear": {type: "f", value: fog.near},
"fogFar": {type: "f", value: fog.far},
},
vertexShader: document.getElementById('vs').textContent,
fragmentShader: document.getElementById('fs').textContent,
depthWrite: false,
depthTest: false,
transparent: true
});
var plane = new THREE.Mesh(new THREE.PlaneGeometry(64, 64));
for (var i = 0; i < 8000; i++) {
plane.position.x = Math.random() * 1000 - 500;
plane.position.y = -Math.random() * Math.random() * 200 - 15;
plane.position.z = i;
plane.rotation.z = Math.random() * Math.PI;
plane.scale.x = plane.scale.y = Math.random() * Math.random() * 1.5 + 0.5;
THREE.GeometryUtils.merge(geometry, plane);
}
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
mesh = new THREE.Mesh(geometry, material);
mesh.position.z = -8000;
scene.add(mesh);
renderer = new THREE.WebGLRenderer({antialias: false});
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousemove', onDocumentMouseMove, false);
window.addEventListener('resize', onWindowResize, false);
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX ) * 0.25;
mouseY = ( event.clientY - windowHalfY ) * 0.15;
}
function onWindowResize(event) {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
position = ( ( Date.now() - start_time ) * 0.03 ) % 8000;
camera.position.x += ( mouseX - camera.position.x ) * 0.01;
camera.position.y += ( -mouseY - camera.position.y ) * 0.01;
camera.position.z = -position + 8000;
renderer.render(scene, camera);
}
</script>
<script type="text/javascript" src="{{ "/static/js/jquery.min.js" | prepend: site.baseurl }}"></script>