📋 Deliverables Checklist
✅3 chapter outlines per partner (Total: 6 per era)
✅Sample UI for Chapter Selection Screen
✅Sample UI for Chapter Slide Reader
- Navigation (Back/Next)
- Dialogue format support
- Idle animations
- Mobile-optimized layout
✅Minimum of 20 dialogue slides per chapter (idle not counted)
🧠 Part 1: Chapter Brainstorming (Content Writing)
✅ Each partner must brainstorm 3 chapters for their assigned era.
- Total of 6 chapters per era
Chapters must:
✅Be thematically consistent with the era’s culture, values, and historical context.
✅Follow a dialogue format (Lola and the player are key speakers).
✅Be designed for delivery in a slide-based storytelling approach.
✅Have a clear beginning, middle, and end per chapter.
✅Include cultural or historical trivia elements that tie into gameplay.
🎨 Part 2: Chapter Selection UI
Design a Sample UI that lets the player choose which chapter to read.
Includes:
✅Chapter titles (e.g., "Panahon ng Katipunan")
✅Era-themed background and style
✅Locked/unlocked chapter indication (if progression is needed)
📖 Part 3: Chapter Reader UI & Slide System
Each chapter will be composed of approximately 20 or more slides (excluding idle screens).
✅ Design a Sample UI layout for slide-based storytelling.
Each slide must:
✅Support dialogue format (text box + speaker name)
✅Include “Next” and “Back” navigation buttons
✅Feature idle character animations (e.g., Lola blinking, player shifting stance, environment idle)
✅Allow slide reuse, provided the dialogue sequence flows logically
✅Be readable and mobile-friendly
📋 Deliverables Checklist
✅3 chapter outlines per partner (Total: 6 per era)
✅Sample UI for Chapter Selection Screen
✅Sample UI for Chapter Slide Reader
✅Minimum of 20 dialogue slides per chapter (idle not counted)
🧠 Part 1: Chapter Brainstorming (Content Writing)
✅ Each partner must brainstorm 3 chapters for their assigned era.
Chapters must:
✅Be thematically consistent with the era’s culture, values, and historical context.
✅Follow a dialogue format (Lola and the player are key speakers).
✅Be designed for delivery in a slide-based storytelling approach.
✅Have a clear beginning, middle, and end per chapter.
✅Include cultural or historical trivia elements that tie into gameplay.
🎨 Part 2: Chapter Selection UI
Design a Sample UI that lets the player choose which chapter to read.
Includes:
✅Chapter titles (e.g., "Panahon ng Katipunan")
✅Era-themed background and style
✅Locked/unlocked chapter indication (if progression is needed)
📖 Part 3: Chapter Reader UI & Slide System
Each chapter will be composed of approximately 20 or more slides (excluding idle screens).
✅ Design a Sample UI layout for slide-based storytelling.
Each slide must:
✅Support dialogue format (text box + speaker name)
✅Include “Next” and “Back” navigation buttons
✅Feature idle character animations (e.g., Lola blinking, player shifting stance, environment idle)
✅Allow slide reuse, provided the dialogue sequence flows logically
✅Be readable and mobile-friendly