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Makefile
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184 lines (147 loc) · 6.92 KB
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#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(echo "Set DEVKITARM in your environment to build for Nintendo DS.")
include Makefile-opengl
else
export GAME_ICON := $(CURDIR)/icon.bmp
LIBNDS := $(DEVKITPRO)/libnds
export GAME_TITLE := Tactics DS
GAME_SUBTITLE1 := by Mark Holland, Victor Grau and Lluis Ulzurrun
GAME_SUBTITLE2 := http://github.com/Sumolari/TacticsDS
include $(DEVKITARM)/ds_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DOXY is the command to generate documentation
# DOCDIR is the path where documentation will be stored
# DOXYFILE is the file with settings for documentation the generator
# MUSIC is the path where audio files are stored
#-------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := assets src data
INCLUDES := include build
DOXY := doxygen
DOCDIR := doc
DOXYFILE := $(DOCDIR)/Doxyfile
MUSIC := maxmod_data
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
-ffast-math \
-std=gnu++0x \
-lboost \
-DNDS \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fexceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#-------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#-------------------------------------------------------------------------------
LIBS := -lfat -lmm9 -lnds9
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add
# additional rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin))) soundbank.bin
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES := $(PNGFILES:.png=.o) $(BINFILES:.bin=.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean doc
#-------------------------------------------------------------------------------
$(BUILD): $(AUDIOFILES)
@rm -f $(TARGET).nds
@[ -d $@ ] || mkdir -p $@
@rm -f $(BUILD)/icon.bmp
@cp $(GAME_ICON) $(BUILD)/icon.bmp
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).ds.gba $(TARGET).test
#-------------------------------------------------------------------------------
doc:
$(DOXY) $(DOXYFILE)
doc-%:
$(DOXY) $(DOXYFILE).$*
#-------------------------------------------------------------------------------
test:
g++ src/tests.cpp -std=gnu++0x -o$(TARGET).test -fexceptions -DTEST
./$(TARGET).test
#-------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
$(OUTPUT).nds : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#-------------------------------------------------------------------------------
# rule to build soundbank from music files
#-------------------------------------------------------------------------------
soundbank.bin : $(AUDIOFILES)
#-------------------------------------------------------------------------------
@mmutil $^ -d -osoundbank.bin -hsoundbank.h
#-------------------------------------------------------------------------------
# GRIT rule for converting the PNG files
#-------------------------------------------------------------------------------
%.s %.h : %.png %.grit
#-------------------------------------------------------------------------------
@grit $< -fts
#-------------------------------------------------------------------------------
%.o : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#-------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#-------------------------------------------------------------------------------
%.bin.o : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
endif