diff --git a/Calculate-Functions.md b/Calculate-Functions.md index ada2e34..1f0ca35 100644 --- a/Calculate-Functions.md +++ b/Calculate-Functions.md @@ -705,6 +705,23 @@ context.beat_boss -- boolean value to flag whether a Boss Blind is active context.card_effects -- this is a table of effects that has been calculated during the end of round step ``` +--- +#### context.modify_blind_chips +This context is used to modify a blind's chip goal . + +```lua +if context.modify_blind_chips then +``` + +```lua +context.modify_blind_chips -- boolean value to flag this context, always TRUE +context.blind -- a reference to the blind that will be modified +context.multiplier -- the multiplier value the blind uses to modify from the base ante amount (i.e. 1.5 for Big Blind) +context.blind_chips -- the blind's chip goal +``` +>[!TIP] +>Returning `modify` as a number will set the chip goal to that number + --- #### context.setting_blind This context is used for effects when the blind is started. @@ -906,6 +923,21 @@ if context.round_eval then >[!NOTE] >You can call `add_round_eval_row` in this context to add to the cash out display. +--- +#### context.modify_final_cashout +This context is used to manipulate the final cashout value. + +```lua +if context.modify_final_cashout then +``` + +```lua +context.modify_final_cashout -- boolean value to flag this context, always TRUE +context.dollars -- the current final cashout value +``` +>[!TIP] +>Returning `cashout_mod` as a number will change the cashout value by that number and automatically add a row to the cashout report + --- #### context.modify_ante This context is used when the ante is about to change. Returning `modify = number` will change the amount that the ante will change by.