A spess-ified version of TF2Ware's ghostbusters.
The Gist
A Nanotrasen station has recently undergone a revolution AND a xeno infestation, your ERT team has been sent to kill the xenos so that Deathsquad can kill the crew.
Player Spawning
1-2 players are chosen as ERT agents (a cheaper version of deathsquad agents), 1-2 players chosen as the xenos and the rest are crewmembers.
Gear
All survivors get:
- A webvest
- A shotgun
- Bandolier and shells
- All access
All ERT agents get:
- ERT jumpsuit
- Pulse carbine (the one with 25 shots)
- Web vest
Xenos get picked from a random pool.
Station
The station in which everyone spawns in is a spaceport, a largely open dock with a bar and 3 docked shuttles.
Objectives
Crew: You have recently declared independence from Nanotrasen, but a xeno infestation has wrecked havoc and ERT is on station. Kill all ERT agents to win.
ERT: You have been called to a spaceport to quell down a revolution, but in order to do so you must quell down an infestation. Kill all xenos to win.
Xeno: You have made your nest in a nice comfy spaceport, but not before being forced to leave by tall looking beings. Kill all crew to win.
Conditions
The mission ends upon these conditions:
- All xenos die (marine win)
- All crew die (xeno win)
- All agents die (crew win)
- The timer runs out (nobody wins)