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MSFallback

Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().

Hot keys:

[P] pipeline type switch

[C] camera switch

Prerequisite: https://github.com/StarsX/XUSG