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Copy pathui.lua
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375 lines (324 loc) · 14.4 KB
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local ui = {}
local text_setup = {
flags = {
draggable = false
},
padding = 2
}
ui.message_background = images.new()
ui.portrait_background = images.new()
ui.portrait = images.new()
ui.portrait_frame = images.new()
ui.name_background = images.new()
ui.prompt = images.new()
ui.message_text = texts.new(text_setup)
ui.name_text = texts.new(text_setup)
ui.timer_text = texts.new(text_setup)
ui._hidden = true
ui._current_text = ''
ui._chars_shown = 0
ui._has_portrait = false
ui._dialogue_settings = {}
ui._system_settings = {}
ui._type = {}
ui._theme = 'default'
ui._scale = 1.0
ui._global_show_portraits = true
ui._theme_options = nil
local function setup_image(image, path)
image:path(path)
image:repeat_xy(1, 1)
image:draggable(false)
image:fit(false) -- this does the opposite of what you'd expect, and also doesn't adjust :size() to account for it
end
local function setup_text(text, text_options)
text:bg_alpha(0)
text:bg_visible(false)
text:font(text_options.font, 'meiryo', 'segoe ui', 'sans-serif')
text:size(text_options.font_size)
text:alpha(text_options.font_color.alpha)
text:color(text_options.font_color.red, text_options.font_color.green, text_options.font_color.blue)
text:stroke_transparency(text_options.stroke.alpha or 0)
text:stroke_color(text_options.stroke.red or 0, text_options.stroke.green or 0, text_options.stroke.blue or 0)
text:stroke_width(text_options.stroke.width or 0)
end
function ui:load(settings, theme_options)
self._theme = settings.Theme
self._scale = settings.Scale
self._global_show_portraits = settings.ShowPortraits
self._theme_options = theme_options
self._dialogue_settings.path = theme_options.balloon_background
self._dialogue_settings.color = {}
self._dialogue_settings.color.alpha = theme_options.message.dialogue.alpha
self._dialogue_settings.color.red = theme_options.message.dialogue.red
self._dialogue_settings.color.green = theme_options.message.dialogue.green
self._dialogue_settings.color.blue = theme_options.message.dialogue.blue
self._dialogue_settings.items = theme_options.message.dialogue.items
self._dialogue_settings.keyitems = theme_options.message.dialogue.keyitems
self._dialogue_settings.gear = theme_options.message.dialogue.gear
self._dialogue_settings.roe = theme_options.message.dialogue.roe
self._dialogue_settings.emote = theme_options.message.dialogue.emote or '125,175,255'
self._dialogue_settings.stroke = {}
self._dialogue_settings.stroke.width = theme_options.message.dialogue.stroke.width
self._dialogue_settings.stroke.alpha = theme_options.message.dialogue.stroke.alpha
self._dialogue_settings.stroke.red = theme_options.message.dialogue.stroke.red
self._dialogue_settings.stroke.green = theme_options.message.dialogue.stroke.green
self._dialogue_settings.stroke.blue = theme_options.message.dialogue.stroke.blue
self._system_settings.path = theme_options.system_background
self._system_settings.color = {}
self._system_settings.color.alpha = theme_options.message.system.alpha
self._system_settings.color.red = theme_options.message.system.red
self._system_settings.color.green = theme_options.message.system.green
self._system_settings.color.blue = theme_options.message.system.blue
self._system_settings.items = theme_options.message.system.items
self._system_settings.keyitems = theme_options.message.system.keyitems
self._system_settings.gear = theme_options.message.system.gear
self._system_settings.roe = theme_options.message.system.roe
self._system_settings.emote = theme_options.message.system.emote or '125,175,255'
self._system_settings.stroke = {}
self._system_settings.stroke.width = theme_options.message.system.stroke.width
self._system_settings.stroke.alpha = theme_options.message.system.stroke.alpha
self._system_settings.stroke.red = theme_options.message.system.stroke.red
self._system_settings.stroke.green = theme_options.message.system.stroke.green
self._system_settings.stroke.blue = theme_options.message.system.stroke.blue
self._type = self._dialogue_settings
setup_image(self.message_background, self._type.path)
if theme_options.portrait then
setup_image(self.portrait_background, theme_options.portrait_background)
setup_image(self.portrait, nil)
setup_image(self.portrait_frame, theme_options.portrait_frame)
end
setup_image(self.name_background, theme_options.name_background)
if theme_options.prompt then
setup_image(self.prompt, theme_options.prompt_image)
end
setup_text(self.message_text, theme_options.message)
setup_text(self.name_text, theme_options.name)
if theme_options.timer then
setup_text(self.timer_text, theme_options.timer)
end
self:position(settings.Position.X, settings.Position.Y)
self.message_background:draggable(true)
end
function ui:scale(scale)
self._scale = scale
self:position()
end
function ui:position(x_pos, y_pos)
local center_offset_x = self._theme_options.message.width / 2
local center_offset_y = self._theme_options.message.height / 2
x_pos = x_pos or self.message_background:pos_x() + center_offset_x * self._scale
y_pos = y_pos or self.message_background:pos_y() + center_offset_y * self._scale
local x = x_pos - center_offset_x * self._scale
local y = y_pos - center_offset_y * self._scale
local name_bg_offset_x = self._theme_options.name.background_offset_x * self._scale
local name_bg_offset_y = self._theme_options.name.background_offset_y * self._scale
local message_text_offset_x = self._theme_options.message.offset_x * self._scale
local message_text_offset_y = self._theme_options.message.offset_y * self._scale
if self._has_portrait and self._theme_options.portrait then
if self._theme_options.portrait.message_offset_x then
message_text_offset_x = self._theme_options.portrait.message_offset_x * self._scale
end
if self._theme_options.portrait.message_offset_y then
message_text_offset_y = self._theme_options.portrait.message_offset_y * self._scale
end
end
local name_text_offset_x = self._theme_options.name.offset_x * self._scale
local name_text_offset_y = self._theme_options.name.offset_y * self._scale
self.message_background:pos(x, y)
self.message_background:size(self._theme_options.message.width * self._scale, self._theme_options.message.height * self._scale)
if self._theme_options.portrait then
local portrait_offset_x = self._theme_options.portrait.offset_x * self._scale
local portrait_offset_y = self._theme_options.portrait.offset_y * self._scale
self.portrait_background:pos(x + portrait_offset_x, y + portrait_offset_y)
self.portrait_background:size(self._theme_options.portrait.width * self._scale, self._theme_options.portrait.height * self._scale)
self.portrait:pos(x + portrait_offset_x, y + portrait_offset_y)
self.portrait:size(self._theme_options.portrait.width * self._scale, self._theme_options.portrait.height * self._scale)
self.portrait_frame:pos(x + portrait_offset_x, y + portrait_offset_y)
self.portrait_frame:size(self._theme_options.portrait.width * self._scale, self._theme_options.portrait.height * self._scale)
end
self.name_background:pos(x + name_bg_offset_x, y + name_bg_offset_y)
self.name_background:size(self._theme_options.name.width * self._scale, self._theme_options.name.height * self._scale)
if self._theme_options.prompt then
local prompt_offset_x = self._theme_options.prompt.offset_x * self._scale
local prompt_offset_y = self._theme_options.prompt.offset_y * self._scale
self.prompt:pos(x + prompt_offset_x, y + prompt_offset_y)
self.prompt:size(self._theme_options.prompt.width * self._scale, self._theme_options.prompt.height * self._scale)
end
self.message_text:pos(x + message_text_offset_x, y + message_text_offset_y)
self.message_text:size(self._theme_options.message.font_size * self._scale)
self.name_text:pos(x + name_text_offset_x, y + name_text_offset_y)
self.name_text:size(self._theme_options.name.font_size * self._scale)
if self._theme_options.timer then
local timer_text_offset_x = self._theme_options.timer.offset_x * self._scale
local timer_text_offset_y = self._theme_options.timer.offset_y * self._scale
self.timer_text:pos(x + timer_text_offset_x, y + timer_text_offset_y)
self.timer_text:size(self._theme_options.timer.font_size * self._scale)
end
end
function ui:hide()
self.message_background:hide()
self.name_background:hide()
self.portrait_background:hide()
self.portrait:hide()
self.portrait_frame:hide()
self.prompt:hide()
self.message_text:hide()
self.name_text:hide()
self.timer_text:hide()
self._hidden = true
end
function ui:show(timed)
self.message_background:show()
self.message_text:show()
if not S{'', ' '}[self.name_text:text()] then
self.name_background:show()
self.name_text:show()
if self._has_portrait then
self.portrait_background:show()
self.portrait:show()
self.portrait_frame:show()
else
self.portrait_background:hide()
self.portrait:hide()
self.portrait_frame:hide()
end
else
self.name_background:hide()
self.name_text:hide()
self.portrait_background:hide()
self.portrait:hide()
self.portrait_frame:hide()
end
if not timed then
self.prompt:show()
self.timer_text:hide()
else
self.timer_text:show()
self.prompt:hide()
end
self._hidden = false
end
function ui:set_type(type)
local types = {
--[190] = self._system_settings, -- system text (always a duplicate of 151?)
[150] = self._dialogue_settings, -- npc text
[151] = self._system_settings, -- system text
[142] = self._dialogue_settings, -- battle text
[144] = self._dialogue_settings, -- prompt-less npc text
[146] = self._system_settings, -- "You hear something moving to the east..."
[15] = self._system_settings, -- cutscene emote
}
self._type = types[type]
self:update_message_bg(self._type.path)
self.message_text:alpha(self._type.color.alpha)
if type == 15 then
local emote_col = self._system_settings.emote:split(',')
self.message_text:color(tonumber(emote_col[1]), tonumber(emote_col[2]), tonumber(emote_col[3]))
else
self.message_text:color(self._type.color.red, self._type.color.green, self._type.color.blue)
end
self.message_text:stroke_transparency(self._type.stroke.alpha)
self.message_text:stroke_color(self._type.stroke.red, self._type.stroke.green, self._type.stroke.blue)
self.message_text:stroke_width(self._type.stroke.width)
end
function ui:set_character(name)
self.name_text:text(' '..name)
local info = windower.ffxi.get_info()
local zone_name = res.zones[info.zone].en
local s = false
if zone_name:endswith('[S]') then
s = true
end
if self._global_show_portraits and self._theme_options.portrait then
local theme_portrait = (windower.addon_path..'themes/'..self._theme..'/portraits/%s.png'):format(name)
local theme_portrait_s = (windower.addon_path..'themes/'..self._theme..'/portraits/%s (S).png'):format(name)
local portrait = (windower.addon_path..'portraits/%s.png'):format(name)
local portrait_s = (windower.addon_path..'portraits/%s (S).png'):format(name)
if s and windower.file_exists(theme_portrait_s) then
self.portrait:path(theme_portrait_s)
self._has_portrait = true
elseif s and windower.file_exists(portrait_s) then
self.portrait:path(portrait_s)
self._has_portrait = true
elseif windower.file_exists(theme_portrait) then
self.portrait:path(theme_portrait)
self._has_portrait = true
elseif windower.file_exists(portrait) then
self.portrait:path(portrait)
self._has_portrait = true
else
self._has_portrait = false
end
else
self._has_portrait = false
end
-- set a custom balloon based on npc name, if an image for them exists
local fname = windower.addon_path..'themes/'..self._theme..('/characters/%s.png'):format(name)
if windower.file_exists(fname) then
self:update_message_bg(fname)
return true
end
return false
end
function ui:update_message_bg(path)
if path ~= self.message_background:path() then
self.message_background:path(path)
end
end
local function Tokenize(str)
local result = {}
for word in str:gmatch("%S+") do
result[#result+1] = word
end
return result
end
function ui:wrap_text(str)
local line_length = self._theme_options.message.max_length+1
if self._has_portrait and self._theme_options.portrait.max_length then
line_length = self._theme_options.portrait.max_length+1
end
local length_left = line_length
local result = {}
local line = {}
for _, word in ipairs(Tokenize(str)) do
if #word+1 > length_left then
table.insert(result, table.concat(line, ' '))
line = {word}
length_left = line_length - #word
else
table.insert(line, word)
length_left = length_left - (#word + 1)
end
end
table.insert(result, table.concat(line, ' '))
local new_str = table.concat(result, '\n ')
return new_str
end
function ui:set_message(message)
self._current_text = message
self._chars_shown = 0
self.message_text:text('')
-- this is here to update the layout depending if there's a portrait or not
self:position()
end
local function smooth_sawtooth(time, frequency)
local x = time * frequency
return(-math.sin(x-math.sin(x)/2))
end
function ui:animate_prompt(frame_count)
if not self._theme_options.prompt then return end
local amplitude = 2.5
local bounceOffset = smooth_sawtooth(frame_count/60, 6) * amplitude
local pos_y = self.message_background:pos_y() + (self._theme_options.prompt.offset_y + bounceOffset) * self._scale
self.prompt:pos_y(pos_y)
end
function ui:animate_text_display(chars_per_frame)
if self._chars_shown >= #self._current_text then return end
self._chars_shown = self._chars_shown + (chars_per_frame == 0 and 1000 or chars_per_frame)
self.message_text:text(self._current_text:sub(0,self._chars_shown))
end
function ui:hidden()
return self._hidden
end
return ui