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Revert "Delete Override_Vanilla.sbc"
This reverts commit e4b520f.
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Lines changed: 385 additions & 0 deletions
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<?xml version="1.0" encoding="utf-8"?>
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<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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<CubeBlocks>
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<!-- Large Block Large Reactors -->
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<Definition xsi:type="MyObjectBuilder_ReactorDefinition">
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<Id>
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<TypeId>Reactor</TypeId>
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<SubtypeId>LargeBlockSmallGenerator</SubtypeId>
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</Id>
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<DisplayName>DisplayName_Block_SmallReactor</DisplayName>
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<Icon>Textures\GUI\Icons\Cubes\nuclear_reactor.dds</Icon>
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<Description>Description_Reactor</Description>
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<CubeSize>Large</CubeSize>
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<BlockTopology>TriangleMesh</BlockTopology>
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<Size x="1" y="1" z="1" />
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<ModelOffset x="0" y="0" z="0" />
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<Model>Models\Cubes\Large\GeneratorSmall.mwm</Model>
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<Components>
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<Component Subtype="SteelPlate" Count="50" />
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<Component Subtype="Construction" Count="40" />
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<Component Subtype="MetalGrid" Count="4" />
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<Component Subtype="LargeTube" Count="8" />
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<Component Subtype="Reactor" Count="100" />
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<Component Subtype="Motor" Count="6" />
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<Component Subtype="Computer" Count="25" />
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<Component Subtype="SteelPlate" Count="30" />
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</Components>
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<CriticalComponent Subtype="Computer" Index="0" />
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<MountPoints>
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<MountPoint Side="Top" StartX="0.15" StartY="0.15" EndX="0.85" EndY="0.85" />
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<MountPoint Side="Back" StartX="0.15" StartY="0.15" EndX="0.85" EndY="0.85" />
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<MountPoint Side="Right" StartX="0.3" StartY="0.3" EndX="0.7" EndY="0.7" />
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<MountPoint Side="Left" StartX="0.3" StartY="0.3" EndX="0.7" EndY="0.7" />
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<MountPoint Side="Bottom" StartX="0.3" StartY="0.3" EndX="0.7" EndY="0.7" Default="true" />
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<MountPoint Side="Front" StartX="0.3" StartY="0.3" EndX="0.7" EndY="0.7" />
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</MountPoints>
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<BuildProgressModels>
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<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\GeneratorSmallConstruction_1.mwm" />
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<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\GeneratorSmallConstruction_2.mwm" />
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<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\GeneratorSmallConstruction_3.mwm" />
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</BuildProgressModels>
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<BlockPairName>SmallReactor</BlockPairName>
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<MirroringY>Z</MirroringY>
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<MirroringZ>Y</MirroringZ>
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<EdgeType>Light</EdgeType>
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<BuildTimeSeconds>40</BuildTimeSeconds>
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<ResourceSourceGroup>Reactors</ResourceSourceGroup>
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<MaxPowerOutput>15</MaxPowerOutput>
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<InventorySize>
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<X>1</X>
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<Y>1</Y>
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<Z>1</Z>
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</InventorySize>
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<!--
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Values are volume fill ratio, means how much fuel reactor pulls from conveyor system to the inventory.
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If volume fill ratio is bellow minimum, reactor starts pulling fuel up to maximum value.
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Warning: Changing these values will affect performance.
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-->
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<InventoryFillFactorMin>0.0005</InventoryFillFactorMin>
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<InventoryFillFactorMax>0.001</InventoryFillFactorMax>
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<!--
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This is how much of fuel is pulled from conveyor system in one tick.
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It's in minutes, means that it will pull X minutes of fuel in one tick.
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Warning: Changing this value will affect performance.
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-->
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<FuelPullAmountFromConveyorInMinutes>10.0</FuelPullAmountFromConveyorInMinutes>
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<FuelInfos>
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<FuelInfo>
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<Id>
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<TypeId>Ingot</TypeId>
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<SubtypeId>Uranium</SubtypeId>
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</Id>
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</FuelInfo>
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</FuelInfos>
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<PrimarySound>ShipLrgNuclearSm</PrimarySound>
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<DamageEffectName>Damage_Reactor_Damaged</DamageEffectName>
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<DamagedSound>ParticleReactor</DamagedSound>
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<EmissiveColorPreset>Default</EmissiveColorPreset>
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<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
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<DestroySound>WepSmallWarheadExpl</DestroySound>
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<PCU>25</PCU>
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<IsAirTight>false</IsAirTight>
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<TieredUpdateTimes>
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<unsignedInt>900</unsignedInt>
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<unsignedInt>1800</unsignedInt>
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<unsignedInt>3600</unsignedInt>
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</TieredUpdateTimes>
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<TargetingGroups>
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<string>PowerSystems</string>
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</TargetingGroups>
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</Definition>
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<Definition xsi:type="MyObjectBuilder_ReactorDefinition">
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<Id>
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<TypeId>Reactor</TypeId>
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<SubtypeId>LargeBlockLargeGenerator</SubtypeId>
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</Id>
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<DisplayName>DisplayName_Block_LargeReactor</DisplayName>
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<Icon>Textures\GUI\Icons\Cubes\nuclear_reactor_large.dds</Icon>
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<Description>Description_Reactor</Description>
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<CubeSize>Large</CubeSize>
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<GuiVisible>false</GuiVisible>
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<BlockTopology>TriangleMesh</BlockTopology>
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<Size x="3" y="3" z="3" />
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<ModelOffset x="0" y="0" z="0" />
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<Model>Models\Cubes\Large\GeneratorLarge.mwm</Model>
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<Components>
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<Component Subtype="SteelPlate" Count="800" />
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<Component Subtype="Construction" Count="70" />
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<Component Subtype="MetalGrid" Count="40" />
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<Component Subtype="LargeTube" Count="40" />
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<Component Subtype="Superconductor" Count="100" />
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<Component Subtype="Reactor" Count="2000" />
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<Component Subtype="Motor" Count="20" />
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<Component Subtype="Computer" Count="75" />
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<Component Subtype="SteelPlate" Count="200" />
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</Components>
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<CriticalComponent Subtype="Computer" Index="0" />
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<MountPoints>
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<MountPoint Side="Right" StartX="1" StartY="1" EndX="2" EndY="2" />
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<MountPoint Side="Left" StartX="1" StartY="1" EndX="2" EndY="2" />
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<MountPoint Side="Top" StartX="1" StartY="1" EndX="2" EndY="2" />
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<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="2" Default="true" />
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<MountPoint Side="Front" StartX="1" StartY="1" EndX="2" EndY="2" />
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<MountPoint Side="Back" StartX="1" StartY="1" EndX="2" EndY="2" />
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</MountPoints>
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<BuildProgressModels>
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<Model BuildPercentUpperBound="0.16" File="Models\Cubes\Large\GeneratorLargeConstruction_1.mwm" />
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<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\GeneratorLargeConstruction_2.mwm" />
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<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Large\GeneratorLargeConstruction_3.mwm" />
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<Model BuildPercentUpperBound="0.83" File="Models\Cubes\Large\GeneratorLargeConstruction_4.mwm" />
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<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\GeneratorLargeConstruction_5.mwm" />
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</BuildProgressModels>
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<BlockPairName>LargeReactor</BlockPairName>
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<MirroringY>Z</MirroringY>
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<MirroringZ>Y</MirroringZ>
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<EdgeType>Light</EdgeType>
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<BuildTimeSeconds>100</BuildTimeSeconds>
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<ResourceSourceGroup>Reactors</ResourceSourceGroup>
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<MaxPowerOutput>300</MaxPowerOutput>
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<InventorySize>
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<X>2</X>
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<Y>2</Y>
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<Z>2</Z>
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</InventorySize>
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<!--
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Values are volume fill ratio, means how much fuel reactor pulls from conveyor system to the inventory.
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If volume fill ratio is bellow minimum, reactor starts pulling fuel up to maximum value.
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Warning: Changing these values will affect performance.
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-->
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<InventoryFillFactorMin>0.001</InventoryFillFactorMin>
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<InventoryFillFactorMax>0.002</InventoryFillFactorMax>
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<!--
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This is how much of fuel is pulled from conveyor system in one tick.
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It's in minutes, means that it will pull X minutes of fuel in one tick.
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Warning: Changing this value will affect performance.
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-->
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<FuelPullAmountFromConveyorInMinutes>10.0</FuelPullAmountFromConveyorInMinutes>
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<FuelInfos>
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<FuelInfo>
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<Id>
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<TypeId>Ingot</TypeId>
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<SubtypeId>Uranium</SubtypeId>
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</Id>
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</FuelInfo>
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</FuelInfos>
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<PrimarySound>ShipLrgNuclearLrg</PrimarySound>
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<DamageEffectName>Damage_Reactor_Damaged</DamageEffectName>
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<DamagedSound>ParticleReactor</DamagedSound>
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<EmissiveColorPreset>Default</EmissiveColorPreset>
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<DestroyEffect>Explosion_Warhead_30</DestroyEffect>
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<DestroySound>WepLrgWarheadExpl</DestroySound>
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<PCU>25</PCU>
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<IsAirTight>false</IsAirTight>
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<TieredUpdateTimes>
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<unsignedInt>900</unsignedInt>
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<unsignedInt>1800</unsignedInt>
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<unsignedInt>3600</unsignedInt>
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</TieredUpdateTimes>
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<TargetingGroups>
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<string>PowerSystems</string>
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</TargetingGroups>
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</Definition>
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<!-- Large Block Small Reactors -->
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<Definition xsi:type="MyObjectBuilder_ReactorDefinition">
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<Id>
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<TypeId>Reactor</TypeId>
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<SubtypeId>SmallBlockSmallGenerator</SubtypeId>
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</Id>
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<DisplayName>DisplayName_Block_SmallReactor</DisplayName>
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<Icon>Textures\GUI\Icons\Cubes\nuclear_reactor.dds</Icon>
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<Description>Description_Reactor</Description>
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<CubeSize>Small</CubeSize>
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<BlockTopology>TriangleMesh</BlockTopology>
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<Size x="1" y="1" z="1" />
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<ModelOffset x="0" y="0" z="0" />
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<Model>Models\Cubes\Small\GeneratorSmall.mwm</Model>
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<SilenceableByShipSoundSystem>true</SilenceableByShipSoundSystem>
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<Components>
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<Component Subtype="SteelPlate" Count="1" />
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<Component Subtype="Construction" Count="10" />
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<Component Subtype="MetalGrid" Count="2" />
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<Component Subtype="LargeTube" Count="1" />
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<Component Subtype="Reactor" Count="3" />
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<Component Subtype="Motor" Count="1" />
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<Component Subtype="Computer" Count="10" />
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<Component Subtype="SteelPlate" Count="2" />
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</Components>
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<CriticalComponent Subtype="Computer" Index="0" />
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<MountPoints>
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<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
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<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
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<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
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<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" Default="true" />
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<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
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<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
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</MountPoints>
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<BuildProgressModels>
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<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\GeneratorSmallConstruction_1.mwm" />
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<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\GeneratorSmallConstruction_2.mwm" />
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</BuildProgressModels>
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<BlockPairName>SmallReactor</BlockPairName>
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<MirroringY>Z</MirroringY>
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<MirroringZ>Y</MirroringZ>
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<EdgeType>Light</EdgeType>
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<BuildTimeSeconds>20</BuildTimeSeconds>
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<ResourceSourceGroup>Reactors</ResourceSourceGroup>
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<MaxPowerOutput>0.5</MaxPowerOutput>
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<InventorySize>
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<X>0.5</X>
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<Y>0.5</Y>
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<Z>0.5</Z>
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</InventorySize>
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<!--
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Values are volume fill ratio, means how much fuel reactor pulls from conveyor system to the inventory.
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If volume fill ratio is bellow minimum, reactor starts pulling fuel up to maximum value.
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Warning: Changing these values will affect performance.
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-->
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<InventoryFillFactorMin>0.0002</InventoryFillFactorMin>
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<InventoryFillFactorMax>0.0004</InventoryFillFactorMax>
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<!--
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This is how much of fuel is pulled from conveyor system in one tick.
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It's in minutes, means that it will pull X minutes of fuel in one tick.
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Warning: Changing this value will affect performance.
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-->
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<FuelPullAmountFromConveyorInMinutes>10.0</FuelPullAmountFromConveyorInMinutes>
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<FuelInfos>
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<FuelInfo>
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<Id>
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<TypeId>Ingot</TypeId>
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<SubtypeId>Uranium</SubtypeId>
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</Id>
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</FuelInfo>
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</FuelInfos>
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<PrimarySound>ShipSmNuclearSm</PrimarySound>
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<DamageEffectName>Damage_Reactor_Damaged</DamageEffectName>
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<DamagedSound>ParticleReactor</DamagedSound>
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<EmissiveColorPreset>Default</EmissiveColorPreset>
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<DestroyEffect>BlockDestroyedExplosion_Small</DestroyEffect>
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<DestroySound>WepSmallWarheadExpl</DestroySound>
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<PCU>25</PCU>
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<IsAirTight>false</IsAirTight>
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<TieredUpdateTimes>
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<unsignedInt>900</unsignedInt>
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<unsignedInt>1800</unsignedInt>
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<unsignedInt>3600</unsignedInt>
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</TieredUpdateTimes>
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<TargetingGroups>
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<string>PowerSystems</string>
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</TargetingGroups>
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</Definition>
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<Definition xsi:type="MyObjectBuilder_ReactorDefinition">
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<Id>
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<TypeId>Reactor</TypeId>
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<SubtypeId>SmallBlockLargeGenerator</SubtypeId>
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</Id>
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<DisplayName>DisplayName_Block_LargeReactor</DisplayName>
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<Icon>Textures\GUI\Icons\Cubes\nuclear_reactor_large.dds</Icon>
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<Description>Description_Reactor</Description>
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<CubeSize>Small</CubeSize>
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<GuiVisible>false</GuiVisible>
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<BlockTopology>TriangleMesh</BlockTopology>
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<Size x="3" y="3" z="3" />
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<ModelOffset x="0" y="0" z="0" />
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<Model>Models\Cubes\Small\GeneratorLarge.mwm</Model>
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<SilenceableByShipSoundSystem>true</SilenceableByShipSoundSystem>
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<Components>
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<Component Subtype="SteelPlate" Count="40" />
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<Component Subtype="Construction" Count="9" />
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<Component Subtype="MetalGrid" Count="9" />
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<Component Subtype="LargeTube" Count="3" />
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<Component Subtype="Reactor" Count="95" />
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<Component Subtype="Motor" Count="5" />
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<Component Subtype="Computer" Count="25" />
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<Component Subtype="SteelPlate" Count="20" />
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</Components>
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<CriticalComponent Subtype="Computer" Index="0" />
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<MountPoints>
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<MountPoint Side="Right" StartX="1" StartY="1" EndX="2" EndY="2" />
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<MountPoint Side="Left" StartX="1" StartY="1" EndX="2" EndY="2" />
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<MountPoint Side="Top" StartX="1" StartY="1" EndX="2" EndY="2" />
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<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="2" Default="true" />
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<MountPoint Side="Front" StartX="1" StartY="1" EndX="2" EndY="2" />
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<MountPoint Side="Back" StartX="1" StartY="1" EndX="2" EndY="2" />
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</MountPoints>
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<BuildProgressModels>
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<Model BuildPercentUpperBound="0.16" File="Models\Cubes\Small\GeneratorLargeConstruction_1.mwm" />
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<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Small\GeneratorLargeConstruction_1.mwm" />
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<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\GeneratorLargeConstruction_1.mwm" />
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<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Small\GeneratorLargeConstruction_2.mwm" />
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<Model BuildPercentUpperBound="0.83" File="Models\Cubes\Small\GeneratorLargeConstruction_2.mwm" />
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<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\GeneratorLargeConstruction_2.mwm" />
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</BuildProgressModels>
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<BlockPairName>LargeReactor</BlockPairName>
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<MirroringY>Z</MirroringY>
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<MirroringZ>Y</MirroringZ>
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<BuildTimeSeconds>30</BuildTimeSeconds>
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<EdgeType>Light</EdgeType>
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<ResourceSourceGroup>Reactors</ResourceSourceGroup>
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<MaxPowerOutput>14.75</MaxPowerOutput>
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<InventorySize>
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<X>1</X>
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<Y>1</Y>
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<Z>1</Z>
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</InventorySize>
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<!--
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Values are volume fill ratio, means how much fuel reactor pulls from conveyor system to the inventory.
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If volume fill ratio is bellow minimum, reactor starts pulling fuel up to maximum value.
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Warning: Changing these values will affect performance.
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-->
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<InventoryFillFactorMin>0.0005</InventoryFillFactorMin>
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<InventoryFillFactorMax>0.001</InventoryFillFactorMax>
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<!--
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This is how much of fuel is pulled from conveyor system in one tick.
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It's in minutes, means that it will pull X minutes of fuel in one tick.
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Warning: Changing this value will affect performance.
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-->
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<FuelPullAmountFromConveyorInMinutes>10.0</FuelPullAmountFromConveyorInMinutes>
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<FuelInfos>
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<FuelInfo>
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<Id>
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<TypeId>Ingot</TypeId>
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<SubtypeId>Uranium</SubtypeId>
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</Id>
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</FuelInfo>
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</FuelInfos>
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<PrimarySound>ShipSmNuclearLrg</PrimarySound>
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<DamageEffectName>Damage_Reactor_Damaged</DamageEffectName>
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<DamagedSound>ParticleReactor</DamagedSound>
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<EmissiveColorPreset>Default</EmissiveColorPreset>
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<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
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<DestroySound>WepSmallWarheadExpl</DestroySound>
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<PCU>25</PCU>
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<TieredUpdateTimes>
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<unsignedInt>900</unsignedInt>
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<unsignedInt>1800</unsignedInt>
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<unsignedInt>3600</unsignedInt>
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</TieredUpdateTimes>
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<TargetingGroups>
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<string>PowerSystems</string>
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</TargetingGroups>
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</Definition>
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</CubeBlocks>
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</Definitions>

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