This develop branch is a work-in-progress version.
The stable version can be obtained from the main branch or from Releases.
No warranty or support is provided for this branch, and we cannot respond to feature requests or bug reports.
Interfaces may change without notice. A migration guide for v1.x users will be provided as a separate document.
A plugin for playing back animations created with OPTPiX SpriteStudio inside Godot Engine.
Animation playback uses libssruntime provided by SpriteStudio7-SDK.
This plugin is designed to bring the full expressive power of SpriteStudio 7 to Godot Engine seamlessly.
- Full Feature Support: Fully supports SpriteStudio 7 features including bone hierarchies, mesh & deformations, and high-performance particle effects.
- Seamless Integration: The built-in "SS Import Dock" allows you to convert and import assets with a simple drag-and-drop right inside the Godot Editor.
- Dynamic Customization (CellMap Overrides): Easily swap textures at runtime to implement character equipment changes or color variations.
- Signals & Events: Receive "User Data" and "Signals" from your animation timeline directly as Godot Signals, allowing frame-perfect triggers for audio or logic.
- Smooth Slow-Motion: Built-in sub-frame interpolation ensures buttery-smooth playback even on high-refresh-rate displays or during slow-motion effects.
- High Performance & Low Memory: Backed by
libssruntime's SIMD optimizations and zero-parse overhead binary formats (.ssab), it renders massive amounts of characters efficiently, even on mobile targets.
The diagram below shows how data flows through the plugin from authored assets to in-game playback.
graph LR
subgraph Assets ["Project assets"]
SS[" .sspj / .ssae / .ssce "]
IMG[" Image files / .png "]
end
subgraph Convert ["Convert (choose one)"]
DOCK[[" SS Import Dock<br>(built into Godot Editor) "]]
CLI[[" ssconverter-cli<br>(SS7-SDK Releases) "]]
SS --> DOCK
SS --> CLI
DOCK --> BIN[" .ssab / .ssqb "]
CLI --> BIN
end
subgraph Runtime ["Godot runtime (playback)"]
BIN --> RES(" SSABResource ")
RES --> NODE(" SpriteStudioPlayer2D ")
NODE -.-> RT(" libssruntime ")
IMG --> NODE
NODE --> RENDER[[" Godot rendering "]]
end
classDef generated stroke-dasharray: 5 5;
class BIN generated;
- Godot Engine: 4.6 branch
- godot-cpp: master branch
Note
GDExtension is officially supported starting from Godot 4.6.
Build and execution have been verified on Windows / macOS.
Sample projects based on SDK test projects are available under the examples/ folder in the repository.
allAttributeV7— Functional test for all attributesallPartsV7— Functional test for all part typesoverall— Comprehensive functional testoverall_gdextension— Comprehensive test for GDExtensionParticleEffect— Test for effect featuresRingo— Test for Ringodev_module— Development project for Module versiondev_gdextension— Development project for GDExtension version
- SpriteStudio7-SDK — The SDK itself, providing
libssruntime/libssconverter
See LICENSE.txt.