Commit 31b07d4
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Fix computation of alpha channel for transparent objects (#110)
* shaders/PbrTransparent : fix how accumulation and revealage computed in fragment shader
+ weight applies to accum.a, not to revealage (account for change in blend formula)
* Update CHANGELOG1 parent dd9643e commit 31b07d4
4 files changed
Lines changed: 5 additions & 4 deletions
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