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README: "architectural extensions" not "innovations", cite CS lineage
Co-authored-by: Cursor <cursoragent@cursor.com>
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### What MOOLLM Brings to Micropolis
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The micropolis skill is manifested in [MOOLLM](https://github.com/SimHacker/moollm) as an [Anthropic Skill](https://docs.anthropic.com/en/docs/build-with-claude/prompt-caching#prompt-structure) -- the native knowledge-injection format for Claude. But MOOLLM extends Anthropic's Skill specification with [eight architectural innovations](https://github.com/SimHacker/moollm/blob/main/designs/SPEED-OF-LIGHT-VS-CARRIER-PIGEON.md#moollm-extensions-beyond-basic-skills) that give Micropolis capabilities a basic skill can't provide:
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The micropolis skill is manifested in [MOOLLM](https://github.com/SimHacker/moollm) as an [Anthropic Skill](https://docs.anthropic.com/en/docs/build-with-claude/prompt-caching#prompt-structure) -- the native knowledge-injection format for Claude. But MOOLLM extends Anthropic's Skill specification with [eight architectural extensions](https://github.com/SimHacker/moollm/blob/main/designs/SPEED-OF-LIGHT-VS-CARRIER-PIGEON.md#moollm-extensions-beyond-basic-skills), drawing on Minsky's Society of Mind, Papert's Constructionism, Drescher's Schema Mechanism, and Will Wright's Sims architecture:
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1. **Instantiation** -- Skills as prototypes creating instances with their own state, not just static procedures
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2. **K-Lines** -- Minsky's semantic activation: saying "micropolis" activates a constellation of related concepts

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