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GameCharacter.cpp
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45 lines (45 loc) · 1.07 KB
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#include "GameCharacter.h"
GameCharacter::GameCharacter():Object(){}
GameCharacter::GameCharacter(string name,string tag,int health,int attack,int defense):Object(name,tag){
maxHealth = health;
currentHealth = health;
this -> attack = attack;
this -> defense = defense;
}
bool GameCharacter::checkIsDead(){
if(currentHealth == 0){
return true;
}
else
return false;
}
void GameCharacter::takeDamage(int damage){
if((damage - defense) > 0){
currentHealth = currentHealth - damage + getDefense();
}
}
void GameCharacter::setMaxHealth(int health){
maxHealth = health;
currentHealth = health;
}
void GameCharacter::setCurrentHealth(int health){
currentHealth = health;
}
void GameCharacter::setAttack(int att){
attack = att;
}
void GameCharacter::setDefense(int def){
defense = def;
}
int GameCharacter::getMaxHealth(){
return maxHealth;
}
int GameCharacter::getCurrentHealth(){
return currentHealth;
}
int GameCharacter::getAttack(){
return attack;
}
int GameCharacter::getDefense(){
return defense;
}