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CrosshairOp.cpp
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62 lines (55 loc) · 1.99 KB
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#include "CrosshairOp.h"
#include "HUD.h"
#include "global.h"
template <>
CrosshairOperator *Ogre::Singleton<CrosshairOperator>::ms_Singleton = 0;
CrosshairOperator::CrosshairOperator() {}
CrosshairOperator::~CrosshairOperator() {}
void CrosshairOperator::init() {}
Vector3 CrosshairOperator::getCrosshairShift(void) {
x = global::getSingleton().getPlayer()->camera_rotation_x * 5;
y = global::getSingleton().getPlayer()->camera_rotation_y * 5;
// HUD::getSingleton().setCrosshairShiftTopLeft(x,y);
return Vector3::ZERO;
}
Vector3 CrosshairOperator::getCrosshairShift(Real x1, Real y1) {
x = x1;
y = y1;
// HUD::getSingleton().setCrosshairShiftTopLeft(x,y);
return Vector3::ZERO;
}
void CrosshairOperator::upd(const FrameEvent &evt) {
if ((fabs(x) > 0) || (fabs(y) > 0)) {
if ((x != 0) && (y != 0))
HUD::getSingleton().setCrosshairShiftTopLeft(
(fabs(y) / y) * (fabs(y) - evt.timeSinceLastFrame),
(fabs(x) / x) * (fabs(x) - evt.timeSinceLastFrame));
if ((x != 0) && (y == 0))
HUD::getSingleton().setCrosshairShiftTopLeft(
0, (fabs(x) / x) * (fabs(x) - evt.timeSinceLastFrame));
if ((x == 0) && (y != 0))
HUD::getSingleton().setCrosshairShiftTopLeft(
(fabs(y) / y) * (fabs(y) - evt.timeSinceLastFrame), 0);
//(fabs(y)/y) returns a sign of float, second part returns value
/*if (x!=0)&&
HUD::getSingleton().setCrosshairShiftTopLeft(*(fabs(y)-evt.timeSinceLastFrame),(x/fabs(x))*(fabs(x)-evt.timeSinceLastFrame));*/
if ((fabs(y) - evt.timeSinceLastFrame) < 0)
y = 0;
if ((fabs(x) - evt.timeSinceLastFrame) < 0)
x = 0;
} else {
/*if (x=<0)
{
x=0;
HUD::getSingleton().setCrosshairShiftTopLeft(y-evt.timeSinceLastFrame,0);
}
if (y=<0)
{
y=0;
HUD::getSingleton().setCrosshairShiftTopLeft(0,x-evt.timeSinceLastFrame);
}
if ((x=<0)&&(y=<0))*/
HUD::getSingleton().setCrosshairShiftTopLeft(0, 0);
}
}
void CrosshairOperator::cleanup() {}