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101 lines (78 loc) · 2.21 KB
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Copy pathpremake.lua
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101 lines (78 loc) · 2.21 KB
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workspace "RayCast"
architecture "x64"
configurations {
"Debug",
"Release",
"Production"
}
outputdir = "%{cfg.build}-%{cfg.system}-%{cfg.architecture}"
project "Runtime"
location "Runtime"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/{prj.name}")
files { "**.h", "**.cpp" }
includedirs {
"%{prj.name}/ThirdParty/spdlog/include",
"%{prj.name}/ThirdParty/assimp/include",
"%{prj.name}/ThirdParty/Bullet/src",
"%{prj.name}/ThirdParty/GLEW/include",
"%{prj.name}/ThirdParty/GLFW/include",
"%{prj.name}/ThirdParty/GLM/glm",
"%{prj.name}/ThirdParty/yaml-cpp/include"
}
filter "system:windows"
staticruntime "On"
systemversion "latest"
defines {
"_WINDLL",
"GLEW_STATIC"
}
postbuildcommands {
("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Game/")
}
filter "configurations:Debug"
defines "RAYCAST_DEBUG"
symbols "On"
filter "configurations:Release"
defines "RAYCAST_RELEASE"
optimize "On"
filter "configurations:Production"
defines "RAYCAST_PRODUCTION"
optimize "On"
project "Game"
location "Game"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/{prj.name}")
files { "**.h", "**.cpp" }
includedirs {
"%{prj.name}/ThirdParty/spdlog/include",
"%{prj.name}/ThirdParty/assimp/include",
"%{prj.name}/ThirdParty/Bullet/src",
"%{prj.name}/ThirdParty/GLEW/include",
"%{prj.name}/ThirdParty/GLFW/include",
"%{prj.name}/ThirdParty/GLM/glm",
"%{prj.name}/ThirdParty/yaml-cpp/include",
"Runtime/"
}
links {
"Runtime"
}
filter "system:windows"
staticruntime "On"
systemversion "latest"
defines {
"GLEW_STATIC"
}
filter "configurations:Debug"
defines "RAYCAST_DEBUG"
symbols "On"
filter "configurations:Release"
defines "RAYCAST_RELEASE"
optimize "On"
filter "configurations:Production"
defines "RAYCAST_PRODUCTION"
optimize "On"