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ApplicationManager.cpp
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397 lines (379 loc) · 9.27 KB
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#include "ApplicationManager.h"
#include "Actions\AddRectAction.h"
#include "Actions\AddSquareAction.h"
#include "Actions\AddTriAction.h"
#include "Actions\AddCircAction.h"
#include "Actions\AddHexaAction.h"
#include "Actions\selectAction.h"
#include "Actions\delete_action.h"
#include "Actions\SaveAction.h"
#include "Actions\LoadAction.h"
#include "Actions\VoiceAction.h"
#include "Actions\pick_figure.h"
#include "Actions\ActionToPick.h"
#include "Actions\FillingAction.h"
#include "Actions\DrawingAction.h"
#include "Actions\ClearAllAction.h"
#include "Actions\UndoAction.h"
#include "Actions\Pick_color.h"
#include "Actions\pick_both.h"
#include "Actions\ResizeAction.h"
#include "Actions/RedoAction.h"
#include "Figures/CCirc.h"
#include "Figures/CHexa.h"
#include "Figures/CRectangle.h"
#include "Figures/CSquare.h"
#include "Figures/CTri.h"
#include "Actions\StartRecAction.h"
#include "Actions\StopRecAction.h"
#include "Actions\PlayRecAction.h"
#include "Actions/MoveAction.h"
#include "Actions/MoveByDrag.h"
#include <fstream>
#include "Actions/ExitAction.h"
#include "Actions/ToPlayAction.h"
#include "Actions/ToDrawAction.h"
#include "Actions/ToFiguresAction.h"
//Constructor
ApplicationManager::ApplicationManager()
{
//Create Input and output
Is_Recording = false;
pOut = new Output;
pIn = pOut->CreateInput();
FigCount = 0;
RecFIGCount = 0;
UndoCount = 0;
RedoCount = 0;
//Create an array of figure pointers and set them to NULL
for (int i = 0; i < MaxFigCount; i++)
FigList[i] = NULL;
for (int i = 0; i < MaxRecActions; i++)
RECFigList[i] = NULL;
for (int i = 0; i < MaxUndoRedo; i++) {
Undo[i] = NULL;
Redo[i] = NULL;
}
SelectedFig = NULL;
}
int ApplicationManager::count_fig(char Fig_t) {
int count = 0;
for (int i = 0; i < FigCount; i++) {
if (FigList[i] != NULL)
if (FigList[i]->type() == Fig_t)
count++;
}
return count;
};
int ApplicationManager::count_fig(color col) {
int count = 0;
for (int i = 0; i < FigCount; i++)
if (FigList[i] != NULL)
if (FigList[i]->get_color() == col)
count++;
return count;
}
void ApplicationManager::SaveAll(ofstream& Out)
{
for (int i = 0; i < FigCount; i++) {
if (FigList[i] != NULL)
FigList[i]->Save(Out);
}
}
int ApplicationManager::GetFigCount()
{
return FigCount;
}
int ApplicationManager::count_fig(char Fig_t, color col) {
int count = 0;
for (int i = 0; i < FigCount; i++) {
if (FigList[i] != NULL)
if (FigList[i]->type() == Fig_t && FigList[i]->get_color() == col)
count++;
}
return count;
};
void ApplicationManager::Clearall()
{
for (int i = 0; i < FigCount; i++) {
delete FigList[i];
FigList[i] = NULL;
}
FigCount = 0;
pOut->ClearStatusBar();
}
void ApplicationManager::set_selected(CFigure* pFig) {
SelectedFig = pFig;
};
CFigure* ApplicationManager::Get_selected()const {
return SelectedFig;
}
//==================================================================================//
// Actions Related Functions //
//==================================================================================//
ActionType ApplicationManager::GetUserAction() const
{
//Ask the input to get the action from the user.
return pIn->GetUserAction();
}
////////////////////////////////////////////////////////////////////////////////////
//Creates an action and executes it
void ApplicationManager::ExecuteAction(ActionType ActType)
{
Action* pAct = NULL;
//According to Action Type, create the corresponding action object
switch (ActType)
{
case DRAW_RECT:
pAct = new AddRectAction(this);
break;
case DRAW_SQUARE:
pAct = new AddSquareAction(this);
break;
case DRAW_TRI:
pAct = new AddTriAction(this);
break;
case DRAW_CIRC:
pAct = new AddCircAction(this);
break;
case DRAW_HEXA:
pAct = new AddHexaAction(this);
break;
case SELECT:
pAct = new selectAction(this);
break;
case FIGURES:
pAct = new ToFiguresAction(this);
break;
case DELETE_FIG:
pAct = new delete_action(this);
break;
case Pick_figure:
pAct = new pick_figure(this);
break;
case Start_Rec:
pAct = new StartRecAction(this);
break;
case Stop_Rec:
pAct = new StopRecAction(this);
break;
case Play_Rec:
pAct = new PlayRecAction(this);
break;
case TO_DRAW:
pAct = new ToDrawAction(this);
break;
case TO_PLAY:
pAct = new ToPlayAction(this);
break;
case BACK_TO_DRAW:
pAct = new ToDrawAction(this);
break;
case TO_PICK:
pAct = new ActionToPick(this);
break;
case CLEAR_ALL:
pAct = new ClearAllAction(this);
break;
case Save_graph:
pAct = new SaveAction(this);
break;
case load_graph:
pAct = new LoadAction(this);
break;
case FILLING:
pAct = new FillingAction(this);
break;
case DRAWING:
pAct = new DrawingAction(this);
break;
case Voice:
pAct = new VoiceAction(this);
break;
case MOVE:
pAct = new MoveAction(this);
break;
case MOVEBYDRAG:
pAct = new MoveByDrag(this);
break;
case RESIZE:
pAct = new ResizeAction(this);
break;
case EXIT:
pAct = new ExitAction(this);
break;
case PickColor:
pAct = new Pick_color(this);
break;
case Pick_both:
pAct = new pick_both(this);
break;
case UNDO:
pAct = new UndoAction(this);
break;
case REDO:
pAct = new RedoAction(this);
break;
case STATUS: //a click on the status bar ==> no action
return;
}
//Execute the created action
if (pAct != NULL)
{
pAct->Execute();//Execute
delete pAct; //You may need to change this line depending to your implementation
pAct = NULL;
}
}
//==================================================================================//
// Figures Management Functions //
//==================================================================================//
//Add a figure to the list of figures
void ApplicationManager::AddFigure(CFigure* pFig)
{
if (FigCount < MaxFigCount)
FigList[FigCount++] = pFig;
}
void ApplicationManager::deletefig(CFigure* pFig)
{
for (int i = 0; i < FigCount; i++)
if (FigList[i] == pFig) {
delete FigList[i];
FigList[i] = NULL;
break;
}
}
void ApplicationManager::replacefig(CFigure* pFig,CFigure* x)
{
for (int i = 0; i < FigCount; i++)
if (FigList[i] == pFig) {
FigList[i] = x;
break;
}
}
////////////////////////////////////////////////////////////////////////////////////
CFigure* ApplicationManager::GetFigure(int x, int y) const
{
for (int i = FigCount - 1; i >= 0; i--) {
if (FigList[i] != NULL)
if (FigList[i]->is_inside(x, y) == 1 && !(FigList[i]->Ishidden()))
return FigList[i];
}
return NULL;
}
int ApplicationManager::getfigcount() { return FigCount; }
CFigure* ApplicationManager::GetFigBy_id(int id) const {
for (int i = 0; i < FigCount; i++) {
if (FigList[i] != NULL)
if (FigList[i]->GetID() == id)
return FigList[i];
}
return NULL;
} //get selected figure
void ApplicationManager::unhide() const
{
for (int i = 0; i < FigCount; i++) {
if (FigList[i] != NULL)
FigList[i]->Sethidden(0);
}
}
CFigure** ApplicationManager::GetRECFigList()
{
return RECFigList;
}
int ApplicationManager::GetRecFIGCount()
{
return RecFIGCount;
}
void ApplicationManager::AddRECFig(CFigure* pFig)
{
if (RecFIGCount < MaxRecActions)
RECFigList[RecFIGCount++] = pFig;
}
void ApplicationManager::SetIsRec(bool Rec)
{
Is_Recording = Rec;
}
bool ApplicationManager::GetIsRec()
{
return Is_Recording;
}
void ApplicationManager::ResetRecFIGCount()
{
RecFIGCount = 0;
}
//==================================================================================//
// Interface Management Functions //
//==================================================================================//
//Draw all figures on the user interface
void ApplicationManager::UpdateInterface() const
{
pOut->ClearDrawArea();
for (int i = 0; i < FigCount; i++) {
if (FigList[i] != NULL && !(FigList[i]->Ishidden()))
FigList[i]->Draw(pOut); //Call Draw function (virtual member fn)
}
pOut->Updatebuffer();
}
////////////////////////////////////////////////////////////////////////////////////
//Return a pointer to the input
Input* ApplicationManager::GetInput() const
{
return pIn;
}
//Return a pointer to the output
Output* ApplicationManager::GetOutput() const
{
return pOut;
}
int ApplicationManager::GetUndoCount() { return UndoCount; }
int ApplicationManager::GetRedoCount() { return RedoCount; }
CFigure** ApplicationManager::GetUndo() { return Undo; }
CFigure** ApplicationManager::GetRedo() { return Redo; }
void ApplicationManager::decrementUndoCount() { UndoCount--; }
void ApplicationManager::decrementRedoCount() { RedoCount--; }
void ApplicationManager::AddUndo(CFigure* pFig) {
if(UndoCount<=4)
Undo[UndoCount++] = pFig;
else {
for (int i = 0; i < 4; i++) {
delete Undo[i];
Undo[i] = NULL;
CFigure* C = Undo[i + 1]->copy();
Undo[i] = C;
}
delete Undo[4];
Undo[4] = NULL;
Undo[4] = pFig;
}
}
void ApplicationManager::AddRedo(CFigure* pFig) {
if (RedoCount <= 4)
Redo[RedoCount++] = pFig;
else {
for (int i = 0; i < 4; i++) {
delete Redo[i];
Redo[i] = NULL;
CFigure* C = Redo[i + 1]->copy();
Redo[i] = C;
}
delete Redo[4];
Redo[4] = NULL;
Redo[4] = pFig;
}
}
void ApplicationManager::setUndo_RedoCount(int u) {
UndoCount = u;
RedoCount = u;
}
////////////////////////////////////////////////////////////////////////////////////
//Destructor
ApplicationManager::~ApplicationManager()
{
for (int i = 0; i < FigCount; i++) {
if (FigList[i] != NULL)
delete FigList[i];
}
delete pIn;
delete pOut;
}