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AutoRunHandler.cs
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109 lines (86 loc) · 2.75 KB
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using System;
using System.Collections.Generic;
using UnityEngine;
public class AutoRunHandler : MonoBehaviour
{
[SerializeField]
private List<AutoRunParam> _goActionParams;
[SerializeField]
private List<AutoRunParam> _stopActionParams;
private Action _goActionCallback;
private Action _stopActionCallback;
private Action<string> _msgHandler;
public void Init(
List<AutoRunParam> goActionParams,
List<AutoRunParam> stopActionParams = null,
Action goActionCallback = null,
Action stopActionCallback = null,
Action<string> msgHandler = null
)
{
_goActionParams = goActionParams ?? throw new ArgumentNullException(nameof(goActionParams));
_stopActionParams = stopActionParams;
_goActionCallback = goActionCallback;
_stopActionCallback = stopActionCallback;
_msgHandler = msgHandler;
Log($"AutoRunHandler is ready. {_goActionParams.Count} go actions, {_stopActionParams.Count} stop actions.");
}
public void SetStatus(HandlerStatus status)
{
Log("Status setted to: " + status);
_currentStatus = status;
_currentActionIndex = 0;
_timer = 0f;
}
private void Awake()
{
DontDestroyOnLoad(this);
}
[SerializeField]
private HandlerStatus _currentStatus = HandlerStatus.None;
[SerializeField]
private int _currentActionIndex = 0;
[SerializeField]
private float _timer = 0f;
private void Update()
{
if (_currentStatus == HandlerStatus.None)
{
return;
}
var executingActionParams = _currentStatus switch
{
HandlerStatus.Go => _goActionParams,
HandlerStatus.Stop => _stopActionParams,
_ => throw new Exception("Unknown handler status: " + _currentStatus),
};
if (_currentActionIndex >= executingActionParams.Count)
{
var callback = _currentStatus switch
{
HandlerStatus.Go => _goActionCallback,
HandlerStatus.Stop => _stopActionCallback,
_ => throw new Exception("Unknown handler status: " + _currentStatus),
};
callback?.Invoke();
SetStatus(HandlerStatus.None);
Log("AutoRunHandler: All actions completed.");
return;
}
var param = executingActionParams[_currentActionIndex];
var action = new AutoRunAction(param);
_timer += Time.deltaTime;
if (_timer < param.delay)
{
return;
}
var msg = action.Execute();
Log(msg);
_currentActionIndex++;
_timer = 0f;
}
private void Log(string msg)
{
_msgHandler?.Invoke(msg);
}
}