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canvas.js
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183 lines (148 loc) · 5.84 KB
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const canvas = document.getElementById("c")
const ctx = canvas.getContext("2d")
ctx.fillRect(0, 0, canvas.width, canvas.height)
requestAnimationFrame(editorLoop)
var tick = 0
var playing = false
var lastGameState
var events = []
function addEvent(event, func) {
canvas.addEventListener(event, func)
events.push([event, func])
}
var editorKeys = {}
canvas.addEventListener("keydown", e => editorKeys[e.key] = true)
canvas.addEventListener("keyup", e => editorKeys[e.key] = false)
var editorPos = new Vec2()
var editorZoom = 1
function renderScreen() {
ctx.resetTransform()
ctx.fillStyle = "black"
ctx.fillRect(0, 0, canvas.width, canvas.height)
for (const cam of game.getDecendents()) {
if (cam.Camera || !playing) {
let _canv = document.createElement("canvas")
_canv.width = cam?.Transform?.Size?.x || 100
_canv.height = cam?.Transform?.Size?.y || 100
let _ctx = _canv.getContext("2d")
_ctx.resetTransform()
_ctx.fillStyle = playing ? cam.Camera.backgroundColor : "black"
_ctx.fillRect(0, 0, _canv.width, _canv.height)
if (!playing) {
_ctx = ctx
_canv = canvas
}
for (const obj of game.getDecendents().sort((a, b) => (b.Transform?.Depth || 1) - (a.Transform?.Depth || 1))) {
for (const comp of obj.components) {
if (obj[comp.parsedValue.name]?.render) {
_ctx.resetTransform()
_ctx.translate(_canv.width/2, _canv.height/2)
if ((obj?.Transform?.Depth || 1) <= 0) continue
_ctx.scale(1/(obj?.Transform?.Depth || 1), 1/(obj?.Transform?.Depth || 1))
if (playing) {
_ctx.translate(-cam?.Transform?.Pos?.x || 0, cam?.Transform?.Pos?.y || 0)
_ctx.rotate(-cam?.Transform?.Rot || 0)
} else {
_ctx.scale(editorZoom, editorZoom)
_ctx.translate(editorPos.x, editorPos.y)
}
_ctx.scale(1, -1)
try {
obj[comp.parsedValue.name].render?.(_ctx)
} catch (e) {
console.error(`Error in component "${comp.parsedValue.name}" on object "${obj.Name}" during "render()"`, e)
playing = true
playClick()
}
}
}
}
if (cam?.Camera?.renderToScreen && playing) {
ctx.drawImage(_canv, 0, 0, _canv.width, _canv.height, 0, 0, canvas.width, canvas.height)
}
}
if (!playing) break
}
}
function playClick() {
playing = !playing
document.getElementById("play-button").className = playing ? "error bi bi-stop-fill" : "success bi bi-play-fill"
document.getElementById("play-button").blur()
}
function start() {
ctx.resetTransform()
ctx.fillStyle = "black"
ctx.fillRect(0, 0, canvas.width, canvas.height)
tick = 0
playing = true
lastGameState = serializeGameState()
if (inCodeMode) toggleCodeMode()
for (const obj of game.getDecendents()) {
for (const comp of obj.components) {
try {
obj[comp.parsedValue.name].start?.()
} catch (e) {
console.error(`Error in component "${comp.parsedValue.name}" on object "${obj.Name}" during "start()"`, e)
playing = true
playClick()
}
}
}
requestAnimationFrame(gameLoop)
}
function stop() {
ctx.resetTransform()
ctx.fillStyle = "black"
ctx.fillRect(0, 0, canvas.width, canvas.height)
for (const event of events) {
canvas.removeEventListener(event[0], event[1])
}
deserializeGameState(lastGameState)
requestAnimationFrame(editorLoop)
}
function editorLoop() {
editorPos.y += (editorKeys.w || 0) * 10 / editorZoom
editorPos.x += (editorKeys.a || 0) * 10 / editorZoom
editorPos.y -= (editorKeys.s || 0) * 10 / editorZoom
editorPos.x -= (editorKeys.d || 0) * 10 / editorZoom
editorZoom = Math.min(Math.max(editorZoom + ((editorKeys['='] || 0)*editorZoom/100) - ((editorKeys['-'] || 0)*editorZoom/100), 0.01), 1000)
renderScreen()
for (const obj of game.getDecendents()) {
for (const comp of obj.components) {
if (obj[comp.parsedValue.name]?.editorRender) {
ctx.resetTransform()
ctx.translate(canvas.width/2, canvas.height/2)
ctx.scale(editorZoom, -editorZoom)
ctx.translate(editorPos.x, -editorPos.y)
try {
obj[comp.parsedValue.name].editorRender?.()
} catch (e) {
console.error(`Error in component "${comp.parsedValue.name}" on object "${obj.Name}" during "editorRender()"`, e)
playing = true
playClick()
}
}
}
}
!playing ? requestAnimationFrame(editorLoop) : start()
}
function gameLoop() {
tick++
for (const obj of game.getDecendents()) {
for (const comp of obj.components) {
try {
obj[comp.parsedValue.name].update?.()
} catch (e) {
console.error(`Error in component "${comp.parsedValue.name}" on object "${obj.Name}" during "update()"`, e)
playing = true
playClick()
}
if (tick % 50 == 0) {
updateInspector()
updateSceneList()
}
}
}
renderScreen()
playing ? requestAnimationFrame(gameLoop) : stop()
}