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index.js
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90 lines (76 loc) · 2.08 KB
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var buttonColors=["red","blue","green","yellow"];
var gamePattern=[];
var userClickedPattern=[];
var started=false;
var level=0;
$(document).keypress(function(){
if(!started)
{
$("#level-title").text("Level "+level);
nextSequence();
started=true;
}
});
$('.btn').click(function(){
var userChoosenColor=$(this).attr("id");
userClickedPattern.push(userChoosenColor);
playSound(userChoosenColor);
animatePress(userChoosenColor);
check(userClickedPattern.length-1);
});
function nextSequence()
{
userClickedPattern = [];
level++;
$("#level-title").text("Level "+level);
var randomNumber=Math.floor((Math.random()*4));
var randomColor=buttonColors[randomNumber];
gamePattern.push(randomColor);
// console.log(gamePattern);
$("#"+randomColor).fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomColor);
}
function check(l)
{
if(gamePattern[l] === userClickedPattern[l])
{
// console.log("original pattern: "+gamePattern);
// console.log("What you clicked: "+userClickedPattern);
if(userClickedPattern.length === gamePattern.length)
{
setTimeout(function() {
nextSequence();
},1000);
}
}
else{
// console.log("original pattern: "+gamePattern);
// console.log("What you clicked: "+userClickedPattern);
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press any key to Restart");
setTimeout( function() {
$("body").removeClass("game-over");
},200);
startOver();
}
}
function animatePress(current_color)
{
var x="#"+current_color;
$(x).addClass("pressed");
setTimeout(function(){
$(x).removeClass("pressed");
},100);
}
function playSound(x)
{
var sound=new Audio("sounds/"+x+".mp3");
sound.play();
}
function startOver()
{
level = 0;
gamePattern=[];
started=false;
}