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Speed Limit Computation #98

@Daniel-xsy

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@Daniel-xsy

Hi, thanks for the great work on SimLingo!

I was looking into how speed limits are computed in team_code/speed_limits/compute_speed_limits.py and noticed that it uses CARLA's landmark API to find nearby MaximumSpeed traffic signs, then does a binary search up to 4km, spatial interpolation for gaps, and finally discretizes all values to {50, 80, 100, 120} km/h.

However, CARLA already provides the speed limit directly from the OpenDRIVE road definition via waypoint.get_speed_limit(), which reads from the <road><type><speed> sections of the map. This would give the exact speed limit for any road segment without needing sign lookup or interpolation.

From what I can tell, the landmark-based approach can produce different values from the actual OpenDRIVE road speed — for example, roads with no nearby speed sign default to 50 km/h, and the discretization to {50, 80, 100, 120} loses the real values (e.g. a 30 km/h road becomes 50 km/h).

I'm wondering if there is a specific reason for using the landmark-based approach over the direct OpenDRIVE speed?

Would appreciate any context on this. Thanks!

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