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asteroid.py
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36 lines (29 loc) · 1.16 KB
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from circleshape import CircleShape
from constants import *
import pygame
import random
from logger import log_event
# inherited class from CircleShape
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
# call the parent constructor
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen,(255, 255, 255),self.position , self.radius, width=2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
else:
# Create two smaller asteroids
log_event("asteroid_split")
new_angle = random.uniform(20, 50)
vector1 = self.velocity.rotate(new_angle) * 1.2
vector2 = self.velocity.rotate(-new_angle) * 1.2
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid1 = Asteroid(self.position.x, self.position.y, new_radius)
asteroid2 = Asteroid(self.position.x, self.position.y, new_radius)
asteroid1.velocity = vector1
asteroid2.velocity = vector2